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Old Mar 22, 2008, 01:14 PM // 13:14   #101
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Last edited by CE Devilman; Jul 03, 2008 at 05:16 PM // 17:16..
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Old Mar 22, 2008, 03:55 PM // 15:55   #102
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that looks awesome! i'll add it to the guide ASAP.
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Old Mar 22, 2008, 05:00 PM // 17:00   #103
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Yay! My necro's gonna hug some vermins right away!!
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Old Mar 22, 2008, 05:20 PM // 17:20   #104
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Nice!... Btw that's at Xaquang Skyway, isn't it?
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Old Mar 22, 2008, 07:45 PM // 19:45   #105
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I like the nice "Approved" tag. Can't wait to try this out. Time to take a break from spiders to kill some vermin. Now if only there was a N/x build for Raptors.
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Old Mar 23, 2008, 04:21 AM // 04:21   #106
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Love the new guide, but i have a question, whenever i do the yeti runs in mount quinkai (or however its spelled) i can never kill the monk boss, because his withdraw hexes takes off suffering AND Spoil Victor. is there any special way to do this?
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Old Mar 23, 2008, 01:17 PM // 13:17   #107
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the monk boss is definitely doable in Qinkai - group him next to one or two other yetis, then use suffering, let him waste his Withdraw, cast SV on him, cover with Suffering, repeat until he eats dirt.
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Old Mar 23, 2008, 03:30 PM // 15:30   #108
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can that bond monk be a hero?
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Old Mar 23, 2008, 06:53 PM // 18:53   #109
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Quote:
Originally Posted by Dark Tykane
can that bond monk be a hero?
Yes, of course. It's preferrable to use a hero. Flag well out of agro, but still in compass range.
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Old Mar 23, 2008, 07:48 PM // 19:48   #110
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About Devilmans' bonder monk, would it not be better to drop Healing Prayers to 9, and bump Divine Favor to 9? There's only the one healing spell (mending) and it's breakpoint for +3 regen is at level 8. With the extra points in DF, the hero would get a lot more e from the signet too. I don't know what rune's it's using, but this seems better to my eyes.

On a slightly related note, do heroes use [skill]Signet of Devotion[/skill] at all? I haven't seen them use it, but if they do, it could be a decent swap on the bonders' bar for the pve skill.

Last edited by Yggdrasil; Mar 23, 2008 at 07:51 PM // 19:51..
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Old Mar 24, 2008, 12:23 AM // 00:23   #111
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...................................

Last edited by CE Devilman; Jul 03, 2008 at 05:16 PM // 17:16..
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Old Mar 24, 2008, 12:37 AM // 00:37   #112
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Quote:
Originally Posted by Fuzzy Taco
the monk boss is definitely doable in Qinkai - group him next to one or two other yetis, then use suffering, let him waste his Withdraw, cast SV on him, cover with Suffering, repeat until he eats dirt.

HUZZAH thanks fuzzy, now my run is complete
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Old Mar 24, 2008, 02:41 AM // 02:41   #113
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Very nice guide This made me want to get my 55 Necro out again.

I have a question though. For the diviner's ascent farm, you say that jade scarabs are not a big deal and you just have to cover your PS, but they do remove 2 buffs with chillblains ... ok that's still not a very big deal, bug what if they are several and spike you with chillblains ?
cause i only find them by groups of 2 to 5 or 6, so maybe i don't get some point of the farm or maybe i has been nerfed since the post creation, but this doesn't look easy to me
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Old Mar 24, 2008, 02:46 AM // 02:46   #114
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Quote:
Originally Posted by CE Devilman
Healing Prayers 13 +4 mending
Protection Prayers 16
(PvXDecode dont add in runes)

healing from the bonder is a bad ide..
vermins use Heart of Shadow in HM
(You are healed for 30...126 health and Shadow Step to a random nearby location.)
the may teleport right into U bonders agro line.
I see, w/ the rune(s) it makes sense.
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Old Mar 24, 2008, 10:36 AM // 10:36   #115
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Default Jade Scarabs

Jade Scarabs are nasty, but you can handle the groups with one Jade that spawn over near the boss spawns. you can't handle more than one - the most recent edition of chilblains ensures that. however, go in with PS + HB + SB up and kill him first, and you should have no problem.

EDIT: also, i've been working on a raptor build for NM that is quick, dependable, and kills the boss. i can easily kill the babies, but the boss has been giving me a hard time. i have a few solutions in mind that i'm hoping i can try today - the raptors should be nice for Asura rep and weekend events.
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Old Mar 24, 2008, 09:19 PM // 21:19   #116
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Quote:
Originally Posted by Fuzzy Taco

EDIT: also, i've been working on a raptor build for NM that is quick, dependable, and kills the boss. i can easily kill the babies, but the boss has been giving me a hard time. i have a few solutions in mind that i'm hoping i can try today - the raptors should be nice for Asura rep and weekend events.
Nice. Looking forward to that one.
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Old Mar 27, 2008, 07:35 AM // 07:35   #117
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Any reason this isn't a sticky?

I would hate to see this terrific guide fall by the way side.

Just my opinion.

Krat
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Old Mar 27, 2008, 10:38 AM // 10:38   #118
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as posted in the other thread, i've nearly got a N/A build together for HM Raptors - i'm going to finish testing it and post it today. although i am going to a Bruins game, i should be able to get it finished.
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Old Mar 28, 2008, 09:21 PM // 21:21   #119
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added Raptors + Vermin, updated Ice Cliff Chasms.

i'm going to start working on a 600SS/SBSmite guide this weekend, the team build is godly and i'd rather not squeeze it into this beast of a guide.
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Old Mar 30, 2008, 02:48 PM // 14:48   #120
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exelent thread!! deserves sticky!
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