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Old Oct 05, 2010, 10:26 PM // 22:26   #1
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Default Golem runestone farming (Elusive Golemancer)

As the title says, I'm interested in solo farming the golems on the first level of The Elusive Golemancer (NOT the actual Oola's Lab dungeon) for runestones to salvage into granite. (Note that getting there is not an issue for me, since I have a char on an alt account that has the Lab Space quest so I can get instantly teleported there from right outside Rata Sum).

So I would like, ideally, to be able to use my 55 monk for the farming, since I don't do a lot of farming and thus am unfamiliar with many builds used by other professions (besides SoS, obviously, and besides I don't really play any other professions besides my main ranger and my monk).

This is the basic 55 build I usually run on her:


http://pvx.wikia.com/wiki/Special:Pv...e=55&Go=Submit

(Sorry if that's not the correct method of posting a build, but I couldn't figure out how else to put the PvXDecode info into here).


The problem is that the golems (http://guildwars.wikia.com/wiki/Sentry_Golem) use an annoying KD skill (shock), and the warriors use Steady Stance, which benefits immensely from SoJ.
Also, the dervs have Wounding Strike, and I forget how Deep Wound interacts with 55 hp monks (it's probably obviously on the wiki, but while I read both the 55 monk and Deep Wound articles on both wikis, I haven't yet figured it out; I'm tired, so sue me.).

IAU would probably be an obvious choice for anti-kd, but my monk does not yet have it, and she's at approximately r2 norn, so right now that's not a realistic option.


I'm looking for suggestions, opinions, and other helpful nonsense on how I could improve/change the above build to make it suitable for this case.

Also, if the 55 build is either unsuitable or unideal for this job, any other recommended farming builds for this specific situation would be fantastic (I'm always open to suggestion).

Thanks!
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Old Oct 05, 2010, 10:50 PM // 22:50   #2
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Fleeting Stability as anti-kd skill.
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Old Oct 06, 2010, 03:51 AM // 03:51   #3
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why not just farm hulking elementals in old ascalon?

actually scratch that... what could you possibly need granite for?
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Old Oct 06, 2010, 06:03 AM // 06:03   #4
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Quote:
actually scratch that... what could you possibly need granite for?
destroyer weapons require a stack of granite to be crafted
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Old Oct 06, 2010, 06:42 AM // 06:42   #5
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Oh ya... guess I forgot about them because they've been out so long

Oh well, good luck OP
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Old Oct 06, 2010, 12:28 PM // 12:28   #6
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Quote:
Originally Posted by Horace Slughorn View Post
why not just farm hulking elementals in old ascalon?
This.
You can HM farm them with pretty much anything.
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Old Oct 06, 2010, 04:57 PM // 16:57   #7
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I know, and I used to do the elementals.
However, they drop smaller amounts of granite, and their lodestones only salvage into 1 granite, instead of 6-8 like the runestones do.
Also, it seems like fun.
As for Fleeting Stability, which skill would you recommend replacing with it? I don't know which one to drop. I'm also a little concerned about the high cost of the skill, but that's secondary.

Basically, I know there are anti-kd skills that are available, I just don't know how to reconfigure the build to accommodate them.
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Old Oct 06, 2010, 05:02 PM // 17:02   #8
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I used to use a 330 rit to do this with Dwarven Stab and alc.
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Old Oct 16, 2010, 05:45 PM // 17:45   #9
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want to point out 2 things to OP:
-A Spirit Rit would farm Golems a lot faster mainly b/c the golems only rush at ya in singles & pairs.
-Ashen Wurm Husks (frostmaws) & Stone horns (arborstone) salvage into the same amount of Granite & are faster
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Old Oct 16, 2010, 09:20 PM // 21:20   #10
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Thank you, ilr, but I don't currently have a Rit with which to farm. I usually farm SoS with my ranger, but the particular (fairly standard) build I was using failed miserably. Could you suggest a full (ie in the pvx format I entered above) ranger version of that which would work well for that build? I'd appreciate it very much.

Also, the 55 would probably work since you can aggro a bunch at a time, especially in the huge room with the lever.

However, I feel I should make reiterate my request here (it is also being added in an edit in my first post):

I know that there are anti-kd skills I can use, but that's not the issue. I would like help figuring out how to reconfigure the 55 build I posted to accommodate such a skill. For example, if I were to use Fleeting Stability, which skill in that build should I replace with it?
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