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Old Apr 01, 2011, 04:46 AM // 04:46   #1
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Default sos solo problems

Hello there, decided it was time to make myself a rit to test out some solo stuff, problem is i seem to be quite bad at it which i understand mabye it takes alot of practice but for example when i set my spirits up on the stairs in uw, if 3 or more attxe get on them they just get owned, and before i can get new sprits up the attxe run over and gib me.

im using:

Sos
Bloodsong
Pain
Shadowsong
Agony
Armor of Unfeeling
Painfull bond

max armor with 5 radiants, 3 attunes, 1 major spawning on gloves and 1 sup channeling on head and the headpiece has + 1 channeling on it.

That gives me 69 energy with +3 regen and 405 HP (not sure on what weapon to use btw)

i start by setting up 1-5 then i put painfull bond on the target after i use a longbow to pull then i use the armor but like i said 2 or more foes on them and they are dead and they go straight for me and i insta die.

mabye im doing something wrong and i am open to constructive critism so please do tell me how i can improve

thanks

Last edited by Rival Night; Apr 01, 2011 at 04:49 AM // 04:49..
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Old Apr 01, 2011, 05:33 AM // 05:33   #2
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2 aatxes should not be causing problems. Set your spirits up together so they form a wall (with Shadowsong at the back so it doesn't get targeted), pull a mob, and you should be fine. Recast some spirits if you need to.
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Old Apr 01, 2011, 05:46 AM // 05:46   #3
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Originally Posted by Marty Silverblade View Post
2 aatxes should not be causing problems. Set your spirits up together so they form a wall (with Shadowsong at the back so it doesn't get targeted), pull a mob, and you should be fine. Recast some spirits if you need to.
ok ill try that

is my runes insigs and abilites ok yeah?
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Old Apr 01, 2011, 05:50 AM // 05:50   #4
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Well, it's most definitely not what I run... it's probably the complete opposite. If you can avoid getting hit it should be fine.
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Old Apr 01, 2011, 06:01 AM // 06:01   #5
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Originally Posted by Marty Silverblade View Post
Well, it's most definitely not what I run... it's probably the complete opposite.
feel free to share what you run and i can test it
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Old Apr 01, 2011, 06:22 AM // 06:22   #6
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1) Spiritleech Aura is missing in the build, that's why the spirits are going down so fast.
(see: http://www.gwpvx.com/Build:Team_-_Dual_Spirit_Spam)
Add Siphon Spirit to the build as well, to manage energy.

2) Your armour should be fitted w. 4 Shaman insig & survivor + at least Major vigor, better Superior. This way you can take 2 hits from tha Aatas if you have a 60HP staff / 60HP from shield + sword/axe/spear (weapn sets)
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Old Apr 01, 2011, 06:23 AM // 06:23   #7
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I would get rid of Agony and add in Vampirism, Also add in Spirit Siphon,
I usually run Survivor insignias, only because its great all round and i don't have set armor pieces.

Remember to keep Shadowsong up all the time, i usually run up to the mob cast painful bond, run back into spirits cast Armor of Unfeeling then stay out the way, recasting spirits when needed. no troubles at all
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Old Apr 01, 2011, 06:30 AM // 06:30   #8
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I would drop Agony for Vampirism. And do as Marty suggested: spread out your spirits, putting Vampirism in front and Shadowsong at the back.

Also, I would bring Spiritlich Aura as well. It can provide some moderate self-healing besides Vampirism.
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Old Apr 01, 2011, 06:42 AM // 06:42   #9
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thanks very much for the replies

i didnt take vampirism as i only have rank 1 in sunspear and i didnt think it would be very usefull, i dont mind testing things out but its 1k a shot in there and its starting to get expensive hehe
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Old Apr 01, 2011, 07:10 AM // 07:10   #10
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My setup:

Spiritleech Aura
SoS
Pain
Bloodsong
Vampirism
Shadowsong
Armor of Unfeeling
Spirit Siphon

+15AL with 3 spirits insignia. Minor runes for channeling, resto, spawning, and communing. Superior Vigor.

+5AL +5e spear. Shield with +health.
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Old Apr 01, 2011, 08:16 AM // 08:16   #11
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Vampirism is definitely a better choice. Not only does it last longer, when you recast, the old spirit will stay around a while and add in damages as well. Also painful bond is very helpful in adding extra damage. I actually have a Destruction added but it may not be what is good for you for solo. It stays alive for 30seconds and then dies, dealing damages worth that 30seconds to all the foes around.
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Old Apr 01, 2011, 10:15 AM // 10:15   #12
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Use vampirism (best is sunspear rank is high as possible) and for God sake make sure you invest as many points in spawning as possible, which directly affects vitality of spirits.


I run SoS, blood, vamp, shadow, armor, pb, summon and a self-heal (hb is good enough to counter-act migraine etc, provided you don't get hit multiple times)

Spiritleech and such is not needed, provided you remember not to spam spirits like a lunatic.

You should watch you minion tab, and make sure you are not re-casting them too early. This is the way to manage energy without recourse to any energy skills per se.

Make sure Shadowsong is up, Aataxes have a nasty habit of randomly going to you if they are not blinded

Three Aataxes will take down spirits quite fast, nothing unusual in that, but as long as you recast (moving back) at the correct times, they are no problem (even with a darkeness of two in the mix).

I solo UW (usually just clearing plains), but can do it all with care + 5 quests.

If you want to be "safe" take some heroes and flag them way off the map as you go. Then they can res you if you die, but since they are off-map, your drops will be as if you were truly solo.
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Old Apr 01, 2011, 11:17 AM // 11:17   #13
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Take spiritleech aura, and when setting up spirits make them into a diagonal wall, doing this allows you to keep an eye on what spirits and about to die, thus letting you recast that spirit in good time of recharge and without spamming and replacing others, +20e Staff Helps too.

I'f your still not confident, send me a msg I'll be happy to show you.

Happy Ecto Farming

Last edited by ian1421; Apr 01, 2011 at 11:19 AM // 11:19..
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Old Apr 01, 2011, 05:42 PM // 17:42   #14
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One of the most helpful hints: Press Y to open up the minion list. This lets you see damage to each spirit instead of having to squint on the little green bars. Helps with knowing which need to be replaced.

The best advice is to test the build in areas without the entrance cost to get used to the idea behind the build. Learn to build a wall with the spirits, learn to spread them out when facing AoE enemies and get used to the "fall back" placing when they start to drop.
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Old Apr 01, 2011, 06:19 PM // 18:19   #15
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Wait a few (15) seconds after your last spirit (Shadowsong) is placed before pulling so that when you lose spirits they can be replaced immediately.
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Old Apr 02, 2011, 08:14 AM // 08:14   #16
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12+1+3 channeling
9+1 communing
9+1 spawning

Bloodsong
Pain
Vampirism
Signet Of Spirits
Shadowsong
Painful Bond
Armor Of Unfeeling
Spiritleech Aura

cast skills in order, with the spirits with the longest lifespan being first, make a wall. Shadow song goes in the back. Pull with A longbow, Hex with Painful Bond, use Armor of Unfeeling ASAP followed by spiritleech Aura. Press Y watch which spirits you need to recast, stay away from shit. and win.
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Old Apr 02, 2011, 01:43 PM // 13:43   #17
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thanks for all the help
much appreciated

can this be done as a 330 rit?
or is it harder?
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Old Apr 02, 2011, 01:43 PM // 13:43   #18
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It might look funny but it works really good for me.......
the armour doesnt matter except you need a sup spawning besides the sup channelling on your head piece. But I run all channelling spirits and vampirism.

Boon of Creation- enrgy management and heals your whole bar by casting sos if they for some reason get through your spirits
Sos
Bloodsong
Agony
Destruction
Vampirism
Painful Bond
Summon Spirits

Like it was stated in earlier posts....make sure you line out your spirits and stay behind them. I found that they like Agony and usually take it out first. But as soon as Destruction recharges recast it and watch the Aataxes health drop
I clear the chamber and the smites no problem. The trick is to do it enough to know how many you can pull and when to pull so you dont over agro. And know how far you need to go to break agro if you do get too many.
Hope this helps

-----

Not sure about 330 Rt...would have to deal with the interupts from the grasps which was a pain for a 55 necro.
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Old Apr 02, 2011, 02:35 PM // 14:35   #19
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Personally I use this for just the chamber area (smites take too long imo) http://www.gwpvx.com/Special:PvXDeco...ame=&Go=Submit, set spirits, use armor of unfeeling, lure with painful bond and hide behind the spirits

Remember that conditions and hexes are counter productive vs smites, if you do want to venture to the smites/plains then I found this worked reasonably well http://www.gwpvx.com/Special:PvXDeco...ame=&Go=Submit.

With both builds i use a +1 channel/+30 staff and shaman insignia on all armor peices
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Old Apr 04, 2011, 02:12 PM // 14:12   #20
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Quote:
Originally Posted by Rival Night View Post
thanks for all the help
much appreciated

can this be done as a 330 rit?
or is it harder?
Spirit Spam is safer.
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