Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Farming

Notices

Reply
 
Thread Tools Display Modes
Old Apr 22, 2011, 04:47 PM // 16:47   #1
Ascalonian Squire
 
Join Date: Sep 2010
Profession: Mo/
Advertisement

Disable Ads
Default raptor derv solo

first of all i was playing around with my derv and made these builds, they still however are very difficult to use so any feedback would be nice

Raptor derv solo
you heard me solo not a paragon hero following you around



skills and explanation of use

vow of strength - 100b clone its your main damage

eremites attack - it attacks adjacent like whirlwind but it uses energy and not adrenaline

feather foot grace - increased move speed

faithful intervention - didnt have anything better to put here good anti spike though

intimidating aura - less damage taken and more health

grenths aura - full heal with all the raptors around

shroud of distress - block skill

shield of force - aoe knockdown


attributes
wind prayers 9 + 1 + 1
mysticism 8 + 2
earth prayers 11
scythe mastery 8 + 1
shadow arts 1

runes
major myst
minor scythe/wind prayers
superior vigor
rune of vitae
blessed insignias

weapon:
max damage scythe
vampiric snathe
enchant mod
guided by fate
customized

skill usage:
1) cast shroud of distress intimidating aura and featherfoot grace and faithful intervention
2) ball as much as you can cast vow of strength the moment you stop
3) use grenths aura right before mother gets near (it will stop her touch skill from killing you)
4) shield of force to cause knock down
5) eremites
6) collect drops and your done
notes: this is a very hard build to run you basically have to have perfect timing
this build cant kill mother

edit: you actually have a lot more success on runs if you do not aggro the mothers group just drop shroud of distress for aura of thorns and faithful for whirlwind do the same as above but cast vos -> mirage cloak* sorry put aura of thorns xD when you stop then grenths aura > shield of force > eremites > whirlwind

Last edited by zan the healer; Apr 22, 2011 at 11:13 PM // 23:13..
zan the healer is offline   Reply With Quote
Old Apr 22, 2011, 05:34 PM // 17:34   #2
Jungle Guide
 
Join Date: Jan 2008
Location: Netherlands
Guild: [Lost]
Profession: A/
Default

im not too good at dervishes. but i think instead of faithful intervention you might want to add a pve skill such as... "great dwarf armor"(more armor), "Tryptophan Signet"(less damage taken), mental block(unlimited blocks?), "You are all weaklings"(less damage taken), "feel no pain"....

*im not convinced a IMS skill is necissary.
ele kid is offline   Reply With Quote
Old Apr 22, 2011, 06:20 PM // 18:20   #3
Ascalonian Squire
 
Join Date: Sep 2010
Profession: Mo/
Default

Quote:
Originally Posted by ele kid View Post
im not too good at dervishes. but i think instead of faithful intervention you might want to add a pve skill such as... "great dwarf armor"(more armor), "Tryptophan Signet"(less damage taken), mental block(unlimited blocks?), "You are all weaklings"(less damage taken), "feel no pain"....

*im not convinced a IMS skill is necissary.
ims is needed since theyll just interrupt you the whole time and interrupt vos i havent thought of using dwarf armor though, as for mental block 50% doesnt seem to be enough
zan the healer is offline   Reply With Quote
Old Apr 22, 2011, 08:14 PM // 20:14   #4
Jungle Guide
 
Join Date: Jan 2008
Location: Netherlands
Guild: [Lost]
Profession: A/
Default

well. i looked around for skills with damage reduction and the only (in my opinion) logical option would be "Armor of Sanctity", which weakens the foes and gives damage reduction. it costs little energy and has 1/4sec cast so.....
ele kid is offline   Reply With Quote
Old Apr 22, 2011, 10:12 PM // 22:12   #5
Ascalonian Squire
 
Join Date: Sep 2010
Profession: Mo/
Default

Quote:
Originally Posted by ele kid View Post
well. i looked around for skills with damage reduction and the only (in my opinion) logical option would be "Armor of Sanctity", which weakens the foes and gives damage reduction. it costs little energy and has 1/4sec cast so.....
i tried armor of sanctity it gets interrupted a lot
zan the healer is offline   Reply With Quote
Old Apr 23, 2011, 12:08 AM // 00:08   #6
Wilds Pathfinder
 
Coney's Avatar
 
Join Date: Aug 2008
Default

Throw in a paragon runner, that also buffs you right at the entrance to cave:

[build=OQijEymM6Mm4bM9uGzj3xAghNA]

8 when entering zone
5/6 to get you to cave
1,2,3,4 on you
flag hero away into MOB death

Might even free up a slot or two for you (EBSoH?)...
Coney is offline   Reply With Quote
Old Apr 23, 2011, 07:32 AM // 07:32   #7
Jungle Guide
 
Join Date: Jan 2008
Location: Netherlands
Guild: [Lost]
Profession: A/
Default

I think the extra hero is a solution, you could just as well put in a bonder or so..
in my opinion, the whole idea of this thread was to solo farm raptors outside rata sum, (sorry if that sounds rude..)
ele kid is offline   Reply With Quote
Old Apr 23, 2011, 08:03 AM // 08:03   #8
Wilds Pathfinder
 
Coney's Avatar
 
Join Date: Aug 2008
Default

Quote:
Originally Posted by ele kid View Post
I think the extra hero is a solution, you could just as well put in a bonder or so..
in my opinion, the whole idea of this thread was to solo farm raptors outside rata sum, (sorry if that sounds rude..)
A bonder will steal drops (2-player party) - the paragon runner will not, as he will be out of range/dead (effectively 1-player party, e.g. solo).
Coney is offline   Reply With Quote
Old Apr 23, 2011, 12:29 PM // 12:29   #9
Ascalonian Squire
 
Join Date: Sep 2010
Profession: Mo/
Default

i actually came up with a new build for it its still pretty hard to use but it gives me a lot more success than the previous build



build id is
OgGlURpoauusH9t19pyYu1cxdtDWeB

same runes and gear as above a little different usage though

cast faithful intervention and fleeting before you run in
wait till the far raptor patrol runs to you
aggro them and use mirage cloak as late as possible
then run to aggro mother use vos protectors
then wait till they ball a bit grenths aura
and use eremites then whirlwind if any are left

if you dont wanna die the no mother aggro way to do this is

mirage cloak > aggro all > vos > protectors > grenths > aura of thorns > eremites > whirlwind > they will bleed to death then if not use grenths aura when they come back

only takes about 30 seconds

this works about 80% of the time for me the other 20% of the time is usually waiting due to errors

i still am not able to kill mother though

edit: actually you can do this without dying if you dont aggro mother xD just aggro the 2 patrols if you want extra kills or are really good at this aggro mother then just walk back for drops

edit 2: for no mother switch faithful intervention for aura of thorns

Last edited by zan the healer; Apr 23, 2011 at 01:40 PM // 13:40..
zan the healer is offline   Reply With Quote
Old Apr 23, 2011, 01:16 PM // 13:16   #10
Jungle Guide
 
Join Date: Jan 2008
Location: Netherlands
Guild: [Lost]
Profession: A/
Default

Quote:
Originally Posted by zan the healer View Post

this works about 80% of the time for me the other 20% of the time is usually waiting due to errors
does it fail because of spawn locations or do you just mess up? i mean, is it still hard to run?

ps. could you video this?, would like to see it in action...
ele kid is offline   Reply With Quote
Old Apr 23, 2011, 01:38 PM // 13:38   #11
Ascalonian Squire
 
Join Date: Sep 2010
Profession: Mo/
Default

Quote:
Originally Posted by ele kid View Post
does it fail because of spawn locations or do you just mess up? i mean, is it still hard to run?

ps. could you video this?, would like to see it in action...
when i go after mother theres no room for error so its pretty hard-impossible, when you go after the 2 groups + all the stragglers not next to mother (about 19-24 mobs) it gets really easy

angorodon spawns can sometimes mess it up

and cant record it dont have frap or any of those heres a photo though



actually nvm im a noob and just found out why mother is hard xD when you use grenths aura she uses a unblockable attack that requires you to be above 90% that does even more then twisting jaws.

so for mother (if you want 5-10 extra kills and dont mind running back) do the same as you would for a no mother run but dont use grenths aura you also have to be quicker

Last edited by zan the healer; Apr 23, 2011 at 02:17 PM // 14:17..
zan the healer is offline   Reply With Quote
Old Apr 23, 2011, 02:41 PM // 14:41   #12
Jungle Guide
 
Join Date: Jan 2008
Location: Netherlands
Guild: [Lost]
Profession: A/
Default

looks nice though, too bad I can't farm this weekend for the easter event...
ele kid is offline   Reply With Quote
Old Apr 23, 2011, 09:50 PM // 21:50   #13
Wilds Pathfinder
 
Coney's Avatar
 
Join Date: Aug 2008
Default

The only way you'll kill the boss is to go D/N and use MoP. I'm sure it's possible - you just tag the first raptor in the cave with MOP (like the W/N build). Have you tried searching the forums for a Derv raptor build? I haven't...

You really should try the paragon hero runner - it just takes a little getting used to, but gives you unlimited 33% run speed the entire time, and also gives 5 immunities to touch skills and +24 armor. And it doesn't affect your drops AT ALL (except for money drops - that is 50% split).

FWIW, I was trying some degen builds I had from way back (perma), which work maybe 30% of the time now, as interrupt issues even with multiple 75% blocking skills (A/D - Radiation Field/Aura of Thorns/Viper's Defense).

My Derv hasn't made it yet to asuran lands, so I'm testing on my Assn (10 less armor :O ). When I tried your builds, ermites kept getting interrupted. Here's what I used on my Assn (radiants and 20% ench {+5 E} scythe), and it seems to work (only pulled 31 of 33 raptors to boss)...
[build=Owpj8xpzKTHQ1OcXfbmXNX2kAAA]
1,2 at cave entrance
aggro mobs to boss
3 just before stopping
4,5 when stopping
6 when all balled up
7 on boss to cripple him, 3,1 so you can pick up lootz

8 - empty slot (run skill zzz)...

You might try this with earth @ 16 - that 83% blocking for 8 seconds might be quite nice!
Attached Images
File Type: jpg a_d_rapt.jpg (44.6 KB, 73 views)
File Type: jpg a_d_rap2.jpg (67.3 KB, 61 views)

Last edited by Coney; Apr 23, 2011 at 10:05 PM // 22:05..
Coney is offline   Reply With Quote
Old Apr 23, 2011, 11:31 PM // 23:31   #14
Pre-Searing Cadet
 
Join Date: Aug 2008
Default

Made a video on this earlier today.

http://www.youtube.com/watch?v=8GnWOc5c7k0

Build: OgSlcopiKtusJhJyd9tteldJGaJ0cB
Signet of Mystic Speed
Mirage Cloak
Vow of Strength
Armor of Sanctity
Dust Cloak
Pious Fury
Mark of Pain
Eremite's Attack

I only died during maybe 5 runs out of several hundred. It's fairly easy to use and CAN kill the boss.
You can also switch out signet for extend enchantments if you want, and use it to extend vow of strength before you mark the first raptor and again on mirage cloak when you aggro the boss group. It makes the build better imo, but I didn't get to make a video of that yet since I just started using extend a few minutes ago.
Flame48 is offline   Reply With Quote
Old Apr 24, 2011, 02:19 AM // 02:19   #15
Wilds Pathfinder
 
Coney's Avatar
 
Join Date: Aug 2008
Default

Quote:
Originally Posted by Flame48 View Post
Build: OgSlcopiKtusJhJyd9tteldJGaJ0cB
I must ask - why bother putting any points in mysticism? Not enough energy? You should have 40 energy with the asura title (or run radiants/attunement/+5E weapon)... You should really go 12 curses, 12+2(4) earth, 3+1 wind. Then, you wouldn't need the second (first?) MoP...

EDIT: Mysticism points maybe moot, since without EBSoH, you may still need 2 MoP's...

Last edited by Coney; Apr 24, 2011 at 02:35 AM // 02:35..
Coney is offline   Reply With Quote
Old Apr 24, 2011, 03:06 AM // 03:06   #16
Pre-Searing Cadet
 
Join Date: Aug 2008
Default

Quote:
Originally Posted by Coney View Post
I must ask - why bother putting any points in mysticism? Not enough energy? You should have 40 energy with the asura title (or run radiants/attunement/+5E weapon)... You should really go 12 curses, 12+2(4) earth, 3+1 wind. Then, you wouldn't need the second (first?) MoP...

EDIT: Mysticism points maybe moot, since without EBSoH, you may still need 2 MoP's...
Well mysticism helps with energy, gives you some extra armor, and the other points aren't really needed in the other attributes anyway. Curses at 10 could even be lowered a bit to like 8, since even at 12 curses you still need 2 mops ever since the buh nerf.
Also Pious fury needs the mysticism also to keep it up for longer than 2 seconds, although that may be all that is needed.

Also, what's the difference if you're gonna cast ebsoh or a 2nd mop? Either way you're gonna be casting for 1 second, might as well just save an extra skill slot and not bring ebsoh.

Last edited by Flame48; Apr 24, 2011 at 03:11 AM // 03:11..
Flame48 is offline   Reply With Quote
Old Apr 28, 2011, 12:14 AM // 00:14   #17
Wilds Pathfinder
 
Coney's Avatar
 
Join Date: Aug 2008
Default

Quote:
Originally Posted by Flame48 View Post
Either way you're gonna be casting for 1 second, might as well just save an extra skill slot and not bring ebsoh.
I meant to say, nice build! I figured MoP could work somehow. I'm trying to figure out why your build might fail every once in a while. Is it because the second MoP gets interrupted? Or is it because Ermite's gets interrupted? (Or do they just beat you down to death before you get them all balled? - seems doubtful)

The way I understand your build, you run to cave, paragon buff then flag to death, cast 1, then 7 on closest raptor, then aggro them all to boss, then stop,2,3, wait for them all to ball, then rapidly 4,5,6,7 (on different raptor),8.

It appears that the combined dust cloak blindness (90% blocking) and the 7x/8x% blocking are what allow you to cast the 2nd MoP, and Ermites. It seems that the Pious effect is negligible, as you're talking a 1.5s Ermites, versus a 1.125s attack speed. Besides, with Myst 1+1, you will get 4 seconds of Pious IAS (6s with Myst 3+1). Those raptors *WILL* interrupt a 0.25s skill, if they get through blind/blocking. So, I'm thinking your failrate will be way lower if you max Earth to 14/16 - Not only will the blocking be increased to 77/83% for 8 seconds (20% ench), but the blindness increases to 4s (maybe you were already running 11+1+1 Earth)...

I like the signet better than the extend enchants - since you have two enchants that are 0.25 seconds, that you will have to cast just as raptors engage you (so possibility of interrupts). 8 seconds of mirage cloak should be long enough to cover the stop/balling period...
Coney is offline   Reply With Quote
Old Apr 28, 2011, 12:43 AM // 00:43   #18
Pre-Searing Cadet
 
Join Date: Aug 2008
Default

Quote:
Originally Posted by Coney View Post
I meant to say, nice build! I figured MoP could work somehow. I'm trying to figure out why your build might fail every once in a while. Is it because the second MoP gets interrupted? Or is it because Ermite's gets interrupted? (Or do they just beat you down to death before you get them all balled? - seems doubtful)

The way I understand your build, you run to cave, paragon buff then flag to death, cast 1, then 7 on closest raptor, then aggro them all to boss, then stop,2,3, wait for them all to ball, then rapidly 4,5,6,7 (on different raptor),8.

It appears that the combined dust cloak blindness (90% blocking) and the 7x/8x% blocking are what allow you to cast the 2nd MoP, and Ermites. It seems that the Pious effect is negligible, as you're talking a 1.5s Ermites, versus a 1.125s attack speed. Besides, with Myst 1+1, you will get 4 seconds of Pious IAS (6s with Myst 3+1). Those raptors *WILL* interrupt a 0.25s skill, if they get through blind/blocking. So, I'm thinking your failrate will be way lower if you max Earth to 14/16 - Not only will the blocking be increased to 77/83% for 8 seconds (20% ench), but the blindness increases to 4s (maybe you were already running 11+1+1 Earth)...

I like the signet better than the extend enchants - since you have two enchants that are 0.25 seconds, that you will have to cast just as raptors engage you (so possibility of interrupts). 8 seconds of mirage cloak should be long enough to cover the stop/balling period...
Thanks! Well it's possible that eremite's or mop does get interrupted, but very unlikely.
One thing I would tell you to do, don't wait until they are all balled to use Armor of Sanctity. You may be failing because you are taking too much damage. I usually wait until the boss is next to me before using it (since if he gets 1 attack through then he will do atleast 100 damage to me) and then just use it, even if there aren't many other raptors being affected by it. If the boss is taking a while to come then just use it, but otherwise just wait for the boss.

And sorry, forgot to say what runes I'm using in that post. I use superior earth prayers and a headpiece to bring earth prayers up to 15. I also use a minor mysticism (but that's not needed, I just always use one on my armor). I also have windwalker insignias on all of my armor. The 15 in earth prayers gives me 80% block chance, and a 4 second blind on all of the raptors, making it much less likely to be interrupted.

If you're using signet you have to be careful, if you use eremite's when mirage cloak goes down you might be interrupted.
Extend Enchantments actually makes it a lot easier to do everything imo. You use extend + vos before you mark the first raptor, and then extend + mirage cloak when you aggro the boss group. If armor of sanctity gets interrupted I just use dust cloak + pious fury right away, giving me the 90% blind anyway, and because mirage cloak is now a 15(?) second long enchantment, you don't have to worry about it going down before you use the attack.
Flame48 is offline   Reply With Quote
Old Apr 28, 2011, 09:34 PM // 21:34   #19
Wilds Pathfinder
 
Coney's Avatar
 
Join Date: Aug 2008
Default

I ran my derv to Rata Sum this week, finally, and tried this build. It was incredibly hard - much harder than W/N, or any x/W build that would kill them all except the boss. I was using survivor runes and 20% enchant, and taking 40-60 a swat from the raptors in the cave. Only 1 run in about 4 was successful, and apparently only proc'd 1 of the 2 MoP's. I didn't notice a lot of difference between the extend and the signet, other than the extend was slightly better for me from energy standpoint (my asura rank is 0 - LOL).

I guess I'll need more armor via windwalkers and shelter, and maybe replace sanctity with great dwarf armor... In the short term, I'll just be running a D/W build to kill all but the boss (once I max my ASSN asura title - 30k to go)...

Just did that search (See initial post, way ^^^), and found this:
http://www.guildwarsguru.com/forum/d...ml#post5433491

Intimidating looks promising. I'd avoid devilman's builds - way too much microing, and requires consumables.

Bah, I just run the following, and forget about the boss - always works, just gotta troll the boss outta the way while your blocks recycle:
OgGkQxV4KyeE5F3lKzoWfRexOoNJ

I have noticed that every other run, 1-4 raptors somehow scatter from the single [mirage cloak] cast (I always cast extend about 5-6 seconds before I mirage, then stop). That seems *VERY* lame, but hasn't really been an issue - just drops my kills from 33 to 29-32...

Last edited by Coney; Apr 29, 2011 at 12:20 AM // 00:20..
Coney is offline   Reply With Quote
Old Apr 29, 2011, 12:14 AM // 00:14   #20
Academy Page
 
Join Date: Oct 2008
Guild: AofT
Profession: E/
Default

Got some builds that can kill all + boss.

1:
OgSkcgq1KzmD39bndNwr3uvlo5C

2:
OgSkcgq1KzmEm43G316lBW2llQzF

3:
OgSkckqzKzmz32ATe5uZ31rlo5C

Nr 3 is a bit harder to use but the savest.

All 3 require a P/Rt runner hero.

They all use Pious Concentration so theres no chanche you fail due to interrupts.

BTW: Windwalker Insignias on all parts and sup erth rune
Huiboo is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:47 PM // 18:47.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("