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Old Apr 28, 2011, 04:28 AM // 04:28   #81
K1D
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First, I would like to thank all you guys for sharing the builds. They do work, but to a point.

What I noticed is that, without a proper micro during the first wave (with OP configuration), the party get wiped pretty fast due to the lack of concentrate firepower (Have to call the target for them). Still, I think it is good enough for me. Managed to get to the end most of the time unless the mesmer heroes (No mercs here, just 2 mes and 2 work-as-mesmers eles) did not kill the mobs fast enough and they piled up at the party.

Do you guys have any specific suggestions for HM? I tried the OP setup but they can't quite make it past the first wave. The other setups seem to yield the same result. Are there any specific skills I need to change in order to handle the HM?

Last edited by K1D; Apr 28, 2011 at 04:31 AM // 04:31..
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Old Apr 28, 2011, 05:09 AM // 05:09   #82
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First; I take the approach of flagging them closer to the dragon, still in the triangle with core, but closer together. That's riskier by having the heroes closer, but they spread quickly shortly after. The advantage of that is that the enemies make a clean ball and a bigger one for a quick spike and death. They usually get spiked in moments.

As far as HM - there's no advantage to doing besides 4 extra destroyer cores. And as far as attempting to afk glint's in HM, I doubt that's possible at all, with the faintest (but unreliable) possibility with a few skill changes taking advantage of HM and fully 100% runed and weaponed heroes. If you want to do HM, you'll have to do it alongside all the way with a full bar.

Good luck!
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Old Apr 28, 2011, 05:23 AM // 05:23   #83
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Originally Posted by Plutoman View Post
First; I take the approach of flagging them closer to the dragon, still in the triangle with core, but closer together. That's riskier by having the heroes closer, but they spread quickly shortly after. The advantage of that is that the enemies make a clean ball and a bigger one for a quick spike and death. They usually get spiked in moments.

As far as HM - there's no advantage to doing besides 4 extra destroyer cores. And as far as attempting to afk glint's in HM, I doubt that's possible at all, with the faintest (but unreliable) possibility with a few skill changes taking advantage of HM and fully 100% runed and weaponed heroes. If you want to do HM, you'll have to do it alongside all the way with a full bar.

Good luck!
Thanks for the suggestion, Plutoman.

But as of late, my ranger has been running full bar already with traps for physical coming to the middle and went dervish with eternal aura for anti wipe and that is normal mode where things can get messy sometimes (Destroyer of Lives come to mind).

I guess if it is not worth the trouble, I will go R/A whirling solo for hard mode, then.
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Old Apr 28, 2011, 05:44 AM // 05:44   #84
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Originally Posted by Plutoman View Post

As far as HM - there's no advantage to doing besides 4 extra destroyer cores. And as far as attempting to afk glint's in HM, I doubt that's possible at all, with the faintest (but unreliable) possibility with a few skill changes taking advantage of HM and fully 100% runed and weaponed heroes. If you want to do HM, you'll have to do it alongside all the way with a full bar.

Good luck!
sounds like a challenge



For the guy above who says it doesn't work afk for the first wave, why would i post this saying "glints afk farm" if it wasn't fully afkable. if you read threw this thread, not just the posts with builds you'll see there's plenty of people who have this working. so rune up those hero's, toss some shields and spears on them, display that title and have at er.
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Old Apr 28, 2011, 09:35 AM // 09:35   #85
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greenough: As I stated, it works. But sometimes, my heroes do not kill the mobs fast enough and the other side overwhelm one of them. In normal mode, sometimes I can go afk and come back later and they still up and running. Sometimes they require more micro.

I believe that is a mistake on my part as I run most of my heroes without proper weapon set(some of them use the weapon they started with) and some of them without runes combine with the lack of mercenary mesmer. But the setup still works, despite all those shortcomings. I have no intention to attack your post or anything.
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Old Apr 28, 2011, 12:20 PM // 12:20   #86
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Which runes you use? Sorry om a nab
hero 1: major channel on headpiece, major vigor on hands, minor spawning on feet (health 511, Energy 57)

hero 2: minor fastcast on headpiece, major vigor on hands, minor domination on feet (health 550, energy 51)

hero 3: minor illusion on headpiece, minor fastcast on feet (health 510, energy 47)

hero 4: major healing on headpiece, major vigor on hands, minor divine on feet (health 556, energy 55)

hero 5: superior death on headpiece, major vigor on hands, minor soulreaping on feet (health: 516, energy 49)

hero 6: major death on headpiece, major vigor on hands, minor soulreaping on feet (health 576, energy 45)

hero 7: major death on headpiece, major vigor on hands, minor curses on feet (health 531, energy 53)

hope that helps, these are far from the best to do the job (some skills are not need and could be replaced with better), but Ive done it over 30 odd times now and had 2 failures...
which is ok by me... Im a nab too

I also run survivor and attunement insignias as well as attunement runes....
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Old Apr 28, 2011, 03:28 PM // 15:28   #87
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greenough: As I stated, it works. But sometimes, my heroes do not kill the mobs fast enough and the other side overwhelm one of them. In normal mode, sometimes I can go afk and come back later and they still up and running. Sometimes they require more micro.

I believe that is a mistake on my part as I run most of my heroes without proper weapon set(some of them use the weapon they started with) and some of them without runes combine with the lack of mercenary mesmer. But the setup still works, despite all those shortcomings. I have no intention to attack your post or anything.
The runes and equipment, oddly, can make quite a bit of difference. The title can also make a difference if you've forgotten it - the number of times I've done that and wondered why it was failing is countless it feels like.

A second suggestion I have is to carry any max shield with you and unequip any weapon you carry. Attributes don't matter, just the +8 armor from not having them. It makes it easier to afk because you don't get targeted by repeated chaos storms, causing additional pressure.

The addition of caster spears + shields also affects that on the heroes, because the chaos storms will be cast much less frequently.
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Old Apr 28, 2011, 08:12 PM // 20:12   #88
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Originally Posted by knobby View Post
hero 1: major channel on headpiece, major vigor on hands, minor spawning on feet (health 511, Energy 57)

hero 2: minor fastcast on headpiece, major vigor on hands, minor domination on feet (health 550, energy 51)

hero 3: minor illusion on headpiece, minor fastcast on feet (health 510, energy 47)

hero 4: major healing on headpiece, major vigor on hands, minor divine on feet (health 556, energy 55)

hero 5: superior death on headpiece, major vigor on hands, minor soulreaping on feet (health: 516, energy 49)

hero 6: major death on headpiece, major vigor on hands, minor soulreaping on feet (health 576, energy 45)

hero 7: major death on headpiece, major vigor on hands, minor curses on feet (health 531, energy 53)

hope that helps, these are far from the best to do the job (some skills are not need and could be replaced with better), but Ive done it over 30 odd times now and had 2 failures...
which is ok by me... Im a nab too

I also run survivor and attunement insignias as well as attunement runes....
Thx alot mate, ill try it out after the event because i have to get some cupcakes
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Old Apr 28, 2011, 11:26 PM // 23:26   #89
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You can now switch Razah to a Mesmer main.

Last edited by Zyph; Apr 28, 2011 at 11:29 PM // 23:29..
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Old Apr 29, 2011, 03:51 AM // 03:51   #90
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Plutoman: Thanks a lot for your suggestion. Good thing I have the bonus weapon or it would cost me quite a bit. Chaos Storm is not exactly my problem as the heroes usually be able to interrupt them. Most of the problem is the physical ones that get through the lines too fast.

Zyph: Yes, I just saw the update. Unless they decided to put Razah at the beginning of Heart of Abaddon, it is going to take some time to change his profession. Still, thanks for telling me and people here of this change.
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Old Apr 29, 2011, 04:02 AM // 04:02   #91
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Just changed Razah to a Mesmer, they DID place him at the beginning of HoA. WARNING, you need to de-rune him and unequip him, or else you'll lose it all
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Old Apr 29, 2011, 04:27 AM // 04:27   #92
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Now that Razah can be turned into a mesmer, this is possible without merc heroes.

Using his skills template

Me_Rt - Gwen
E_Me - Zhed
Me_Rt - Norgu
E_Me - Vekk
Me_Rt - Razah
Rt_Any - Xandra
E_Mo - Acolyte

I've been able to afk runs in 21/22 mins. Just trying with 3 mesmers now.

I've had sucess by runing them with no vigors just survivors and minor runes. If you're stuggling bring 1, maybe 2 mm heroes. Longer runs but alot safer.
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Old Apr 29, 2011, 04:27 AM // 04:27   #93
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Thank you for the warning. Now, if only we can do the same to M.O.X. ...
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Old Apr 29, 2011, 04:42 AM // 04:42   #94
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Quote:
Originally Posted by Plutoman View Post
The addition of caster spears + shields also affects that on the heroes, because the chaos storms will be cast much less frequently.
Me being a decently new player, can you or anyone define what caster spear/shield combo is? I'm assuming it's a spear with energy +5 native, fort grip, "Don't Think Twice/LTMLA" insc, but I'm not sure about what spearhead. Other than fort mod, I'm unsure about shields too.

Last edited by Zyph; Apr 29, 2011 at 04:50 AM // 04:50..
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Old Apr 29, 2011, 05:57 AM // 05:57   #95
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Quote:
Originally Posted by Zyph View Post
Me being a decently new player, can you or anyone define what caster spear/shield combo is? I'm assuming it's a spear with energy +5 native, fort grip, "Don't Think Twice/LTMLA" insc, but I'm not sure about what spearhead. Other than fort mod, I'm unsure about shields too.
There is no such thing as a 'native' (it's called an inherent mod) for a spear. Spears have a head (prefix), inscription (which replaces a slot which would normally be inherent), and a grip (suffix). Mods would be +5e inscription, +30 health or +5AL grip (+5AL is generally the better choice, though if there's a lot of armor ignoring damage you'd want the health), and the head doesn't matter (in fact, you're best off leaving it blank unless you know what you're doing). Shield would be +30 health... and none of the inscriptions add much. Maybe +10AL vs. piercing or slashing if I had to choose, but I wouldn't bother.
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Old Apr 29, 2011, 07:01 AM // 07:01   #96
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inscription (which replaces a slot which would normally be inherent)
Oh herp derp, I totally knew that.

Okay so I think I'm safe with the game of the year bonus shield then. There's a collector in NF who trades a +5e inherent spear, I think I'm just going to farm a bunch of the required drops.

Thanks for the info

Last edited by Zyph; Apr 29, 2011 at 07:04 AM // 07:04..
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Old Apr 29, 2011, 02:40 PM // 14:40   #97
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Ok so i know that 7/15 shields are worth a lot and i know why, but is there any chance r8/15 shields sell for anything?
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Old Apr 29, 2011, 05:27 PM // 17:27   #98
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I really seem to be struggling with RNG on this. One minute the build I'm running will work with no problems, the next it just collapses at the first wave, then on the 5th.

I'm running:
3 mesmers (2 Inept 1 Esurge)
1 Ele (Esurge spec)
1 Nec (MB)
1 Ele (E/Mo)
1 Rit (SoS)

The only thing I don't have compared to the builds mentioned are the spear/shields. Do they make enough of a difference to combat what is apparently RNG messing me up everytime?
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Old Apr 29, 2011, 05:28 PM // 17:28   #99
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Oh, and I tried running with an extra mes (well ele specced into mes) instead of MM but it didn't get past the second wave.
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Old Apr 29, 2011, 05:43 PM // 17:43   #100
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I think N/Me is much better than E/Me - better energie management with 1 less skill.

Dont really like the Me/Rt Resto, hes constantly at 0 energie, so imo change him out for a Discord/SS Resto nec or something.

Kept tweeking builds so i dindt have to run Mesmer bars on secoundary mesmers (not saying that the builds are bad, just dont like the idea) and finally came up with this.

Getting consistent 19min runs and so far nobody died.

Its not faster than the original build but might be a good option for those who dont have mercenary heros.
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