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Old Jun 14, 2008, 07:12 AM // 07:12   #141
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Quote:
Originally Posted by Demon Drone
This guide is amazing and all. But I have a question about the other UW. The one you spawn from the Tomb of Primeval kings. It's like a totally different version. Why is that?
Originally you entered the Heroes' Ascent Arena from there, a sort of knockout progression tournament in which the final map was The Hall of Heroes. ANet changed ToPK to a PvE zone (in 2005 I believe) using 4 of the PvP maps as PvE areas, and relocated the PvP entrance to the Battle Isles.

The first level was called The Underworld (the lowest point in the Ascension to the Halls), and hence, there are now two PvE zones called the Underworld.
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Old Jun 16, 2008, 03:22 AM // 03:22   #142
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very,very nice!!!!
thank you!
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Old Jun 16, 2008, 07:09 AM // 07:09   #143
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LOVE THE BESTIARIES!! :0

*thumbs up*

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Old Jun 20, 2008, 02:45 PM // 14:45   #144
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well....

LETS TRY IT OUT!!!

nice guide!!!!!
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Old Jul 03, 2008, 07:36 AM // 07:36   #145
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I think this isn't doable anymore cerb, because of the chaos plains nerf,
hex breaker counters SS
mindflay spectres have signet of disenchantment
etc.
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Old Jul 03, 2008, 12:03 PM // 12:03   #146
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I wouldn't go as far as saying that. Our HM strategy uses a hybrid SS/Smiter and does not need SS to kill Mindblades.

I have Guild Wars uninstalled atm and no time to reinstall/get back into the game right now but about Mindflay Spectres and Cursed Dream Riders - give me a map of them (and the spawns) and I'll tell you what to do

edit: ok, I'm pretty sure I have a counter-strategy but to be sure I need to know:

- Where the Cursed Dream Riders spawn
- How and where the Mindflay Spectres spawn (3-6-9 like Mindblades?)

Last edited by cerb; Jul 03, 2008 at 12:47 PM // 12:47..
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Old Jul 07, 2008, 05:41 AM // 05:41   #147
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The blue dots are the cursed dream riders spawns. The mindflay spectres spawn exactly the same as the mindblade spectres ( 3 - 6 - 9 and location is the same too )

By the way: The CURSED dream riders don't have enchant removal, in fact, they have exactly the same skills as a banished dream rider. But the mindflay spectres have sig of disenchantment and the mindBLADE spectres have hex breaker now.

Last edited by Dae GW; Jul 07, 2008 at 05:46 AM // 05:46..
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Old Jul 07, 2008, 12:29 PM // 12:29   #148
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Well according to that map, it looks quite possible to do this: go right (as seen on the map, not in-game), grab everything in the center while the necro hides behind the reaper (near where you see the text "Reaper of the Chaos Planes" on the map), and kill everything there. One wave of mindflay spectres will spawn but you will not be killing it and it shouldn't prevent you from doing the Four Horsemen.
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Old Jul 11, 2008, 04:21 PM // 16:21   #149
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we just dont kill the cursed dream riders...
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Old Aug 10, 2008, 07:06 PM // 19:06   #150
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The guide is awesome!!
Could someone tell me the artist and song name of the song in the "unwanted and escort - nec view" (the first 10 mins) video pls?! Its a gr8 song!
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Old Aug 28, 2008, 07:12 AM // 07:12   #151
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Is this possible to do this run after 2nd July update? I mean Signet of Disenchantment and Hex Breaker added to spawning mobs.
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Old Aug 28, 2008, 07:18 AM // 07:18   #152
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Those were removed.
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Old Aug 29, 2008, 09:44 AM // 09:44   #153
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nope they weren't hex breaker is still on so it is only possible without hexes but ss is a hex or with a stance remover so the build has to be changed or there needs to be a third person
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Old Aug 29, 2008, 12:59 PM // 12:59   #154
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Could this not be done simply by using IP to remove Hex Breaker, and then SS right after it? How fast is the AI at reapplying?

On the bigger groups, RH would be out of the question, as the necro would probably get spiked by the Hex Breaker damage.
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Old Aug 30, 2008, 01:29 AM // 01:29   #155
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dude i didnt even read the whole thing and u wrote all that???
nice tho
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Old Aug 30, 2008, 02:20 PM // 14:20   #156
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Quote:
Originally Posted by Kabbu
nope they weren't hex breaker is still on so it is only possible without hexes but ss is a hex or with a stance remover so the build has to be changed or there needs to be a third person
Like My Lipgloss said, you could break it with IP. Actually, you should first cast SV on your monk in order to make sure that they can't put it back up, then break it with IP and then go for SS.

In hard mode you don't have to worry about it at all, since you kill mindblades with Holy Wrath/Retrib.

On a side note, MrGuildBoi's statement has made me wonder and do some research on both wiki's (I never found an answer), can anyone confirm that the Mindflay Spectres disappeared along with the Cursed Dream Riders? I've been away from the game for the past few months so I'd like to be updated on that subject considering I still have a working guide up!
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Old Aug 30, 2008, 02:43 PM // 14:43   #157
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Quote:
Originally Posted by cerb
Like My Lipgloss said, you could break it with IP. Actually, you should first cast SV on your monk in order to make sure that they can't put it back up, then break it with IP and then go for SS.

In hard mode you don't have to worry about it at all, since you kill mindblades with Holy Wrath/Retrib.

On a side note, MrGuildBoi's statement has made me wonder and do some research on both wiki's (I never found an answer), can anyone confirm that the Mindflay Spectres disappeared along with the Cursed Dream Riders? I've been away from the game for the past few months so I'd like to be updated on that subject considering I still have a working guide up!
ok i dont know what IP and SV are ^^" could you tell me which skill those are?
and yes the mindflays and cursed disappeared and there are more keeper of souls at each spot/spawn one or 2 i think

oh ok i know what ip and sv are but the mindblades are ranged now so sv shouldn't trigger and how can ip break hexbreaker? the necro will just get damage from hex breaker and the hex wouldnt be on the mindblade

Last edited by Kabbu; Aug 30, 2008 at 02:46 PM // 14:46..
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Old Aug 30, 2008, 04:06 PM // 16:06   #158
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IP= Insidious Parasite
SV= Sympathetic Visage

Also Cerb, I don't think SV will prevent the use of Hex Breaker, due to the Mindblades being ranged now. I also don't believe that Mindflays still spawn.
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Old Aug 30, 2008, 04:57 PM // 16:57   #159
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Aw, what a random change. Then, as you said SV is useless. The necro will now need Mantra of Resolve as well since you cannot drain their energy, therefore they will use Migraine and interrupts. That question is quite a though one for me seeing I have no possibility of testing it, i.e.: I am away from home, I do not have Windows installed on this computer and this internet connection is as slow as dial up.

If I took a guess, I'd believe that as soon as you remove their Hex Breaker, they immediately recast it. If that guess is correct, then - on a first thought - the solution would be to scroll through Mindblades and find one who just recently activated Hex Breaker and target him with IP then SS. Obviously do not cast RH. This would be quite slower than before though.

As I stated above, if you do UW in Hard Mode then you don't have to worry about that because you can kill Mindblades with HW and Retrib.

Well those are pretty much my tips for the moment, I am in the impossibility to test it so my suggestions can only come from feedback. Keep me updated!
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Old Aug 30, 2008, 10:03 PM // 22:03   #160
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From what I've found, after they use hexbreaker the first time, they use their spells which drains them of energy. The AI seems to give spells priority over hexbreaker, which results in no hexbreaker after a period of time.
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