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Old Apr 21, 2007, 12:57 AM // 00:57   #21
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Can you post builds and if you guys use any different tactics than usual for hard mode?
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Old Apr 21, 2007, 03:41 AM // 03:41   #22
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Good Job Guys! This is getting somewhere
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Old Apr 21, 2007, 03:52 AM // 03:52   #23
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For the keys listed as 1.5k:
Changed price to 1.25k at merchant.
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Old Apr 21, 2007, 04:29 AM // 04:29   #24
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Wow...I must really suck at Chest Running as I can't get any runs done now in Hard Mode
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Old Apr 21, 2007, 05:38 AM // 05:38   #25
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There is one key to HM chest running. Shadow form. You take WAYYY too much damage to be running a normal build most of the times. Think along the lines of total damage evasion, and negation. I'm using my sin to run ice floe. Some of my drops so far.

HM:
req9 gold ebon mursaat hammer(no inherent dmg mod..sux)
perf illusion staff
Elite Monk Tome
Monk Tome

...thats the best for hm

for regular shiverpeak key chestruns in the ice floe
sup vigor

shiverpeak keys in witmans folly
+30 axe grip
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Old Apr 21, 2007, 07:39 AM // 07:39   #26
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I remember a 55monk running build that I used awhile aog in faction for NQ
I'll see if I have the template.

It will need to be re-worked for hard mode but I think the idea is sound.
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Old Apr 21, 2007, 04:54 PM // 16:54   #27
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Heres the build Im using with success mostly everywhere..


W/A

12 shadow arts, everything else u can change around tactics/strength

Shadow form, deaths charge, dark escape, heart of shadow, sprint, endure pain, heal sig, and defensive stance.

Take henchies/heroes for aggro, this build works for most places and really hard to reach chests.

Enjoy Kids
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Old Apr 21, 2007, 05:24 PM // 17:24   #28
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Do you flag heroes, hench into mobs or just have them run behind you?

Gonna try again. Got 12 lockpicks to break lol.
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Old Apr 21, 2007, 05:39 PM // 17:39   #29
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no I have them run with me in order to just pass the parts where there are no chests. Once I find a chest I flag them away and shadowform/deaths charge myself to chest location and open it. Its suicidal but drops have been good for me so far.
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Old Apr 21, 2007, 05:40 PM // 17:40   #30
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Ah, ok. Thanks.
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Old Apr 21, 2007, 06:01 PM // 18:01   #31
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This is a old guide that I wrote but it still works like a charm. You can use a different build, but use the same tatics.

A "FoW Chest Run" is basically when you take a warrior or ranger and run all around FoW and opening Chests.

UPDATED: Theres Videos Now
Start To Finish! http://hosted.filefront.com/xxreaper008/
~Enjoy~

Warrior Running Build:

Sprint
"Shields Up!"
Charge {E}
endure Pain
Healing Sig
Healing Breeze
Smite Hex
Disciplined Stance


NOTE* Now whenever I join a group, i take ou smite hex and add rebirth. It works just as effectivly but you have to be more on the edge.

Attributes:


Equipment:
Well, the weapon should give you an energy boost. You can get one outside of Nolinia Acadamy. Well this is what I use.




Ranger Running Build:

As R/Mo
mathijn build:
1. escape
2. dodge
3. stormchaser
4. whirling defense
5. dryders defense
6. heal area
7. healing breeze
8. rebirth

attribute lvls:
expertise: 16
wilderniss survival: 6-7
healing: 11-12

Thanks mathijn. I dont have a ranger myself so i thought that from the top of my mind.

~~~~~

Instead of me explaining every part, ill show the route of the path.

Legend:
The narrow blue line indicates the path you take.
The narrow yellow path is the tricky parts.
The red stars indicates the resting points.
The red line indicates the parts that is unpredicatable. You can die here.
The see through green line is the path you take when you finish the run.



Part 1.The first yellow part, You first have to go past 1 Mesmer and 2 Elementalist. There no threat, Just sprint past them, and heal a bit. After that can be a real pain with the energy denial, slowing down ect. So if you want to go the safe way, you can wait fro the group to there original formation, and you can sneak on the right of them. Sure this can take a while, but its your saftest bet.

Part 2.This part can be tricky because of the 3 intersecting aggros. And sometimes, theres traps from the burial rangers. Best, safest bet is to wait for the aggros to brake up.OR you can run right through the aggro, first cast sprint, then when you get slowed down, use smite hex. From that point you use charge and disaplin stance, then when you have enough energy use endure pain.

Part 3. This part can be the hardest part, or the easiest part, I depends on the spawn and timing. Theres going to be 3 aggros before you see miko the ghost. the first aggro is something like 2 storm riders, and 1 hydra, No threat, just continue running, not using sprint. When you aggro a group of 3 skales, use sprint, by now you should have massive degen. but continue. There is a large aggro just forward of the skales.Because the skales are followining you, there is noo time to wait for them to leave if there there.

Part 3-A. If you aggro the large group, wait untill the skales and hydras attack you, when there about to attack you use charge and disapline stance. Run forward past Miko, then there should be a huge aggro of abasals, run past them. By now, you should have Endure Pain on you. Run into a place like a cave, with molted lava on the botum. You finished in my opinion, the hardest part of the run.

Part 3-B. If you dont aggro the lage group, just use charge and heal up at Miko. Wait for all the abasals to clear up, because they will trap you if you try going. So you let the abbasals attack the skales and hydras, let them fight. Once there allmost done fighting, run past them and into the cave.

Part 5. This part aint a big threat if you play your cards right.There Is many aggros and alot of pop-up nightmares. This part you just plainly run right to the ranger guy, and heal up. You shouldnt use disaplin stance here.

Part 4. Ahh the spiders. PAIN IN THE ASS.Well running from the ranger, do not use sprint, lure as much shadow armys as u can into the cave. Apon entering the cave theres going to be a few spiders poping up from the celling. Now you use charge and disaplin stance. Run into the second wall as shown below. Take a look at the compass, all you hace to do is touch the wall, and all of the spiders attacks will be missed. After all your health is replenished, use charge and disaplin stance, run all the way down spamming shields up, disaplin stance ect. Towds the end a bunch of spiders , just sprint past them and you finished the run.


Also, any spider farmers here can just join a chest run group and spider farm. I normally do this instead of spending 1k for entrance, also the drops are multiplied by each member, so alot more drops. If something good drops its not reserved for you, wait a bit. The peson definatly wont be able to go back back himself. 8 members, 5x drop ate and chances of shards ect.. Whic can be located here- http://guildwarsguru.com/forum/showthread.php?t=77852


HAPPY Chest Farming!

ORIGINAL LINK - http://www.guildwarsguru.com/forum/s...ow+ chest+run
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Old Apr 23, 2007, 05:19 AM // 05:19   #32
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Awesome guide, keep up the good work guys!
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Old Apr 23, 2007, 05:31 AM // 05:31   #33
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lint.. ur weapons sucks lol, sorry but a sword with a +5 armor and +5e would be better
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Old Apr 23, 2007, 06:27 AM // 06:27   #34
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Anyone gotta map for chest spawns/route for Ice Floe?

Edit: First chest got me a 15/-5 +30hp mursaat hornbow..too bad it's req 13 Oh well, my ranger will still use it.
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Old Apr 23, 2007, 11:18 AM // 11:18   #35
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Anyone have some chest run builds for an Ele? Any area that counts for the title
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Old Apr 23, 2007, 04:06 PM // 16:06   #36
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R'A Shadow Runner - the ranger variant of the W/A Build

Attributes:
Expertise 12+1+1
Shadow Arts 12
Deadly Arts 3

[skill]Zojun's Haste[/skill][skill]Dodge[/skill][skill]Dark Escape[/skill][skill]Deadly Paradox[/skill][skill]Shadow Form[/skill][skill]Shadow of Haste[/skill][skill]Dash[/skill][skill]Shadow Refuge[/skill]

Template: OgcTcZ/85hVmaag8IdWobC6yAA

(FoW) Chestruns R/Mo:
Expertise 14
Heal 12
Protection Prayers 3

[skill]Escape[/skill][skill]Zojun's Haste[/skill][skill]Dodge[/skill][skill]Whirling Defense[/skill][skill]Heal Area[/skill][skill]Restful Breeze[/skill][skill]Mending Touch[/skill][skill]Holy Veil[/skill]

Restful Breeze against Life Transfer from the Skales <3 and Whirling for the opening process =)
The only advantage wammos have are their Health Boost Skills, otherwise I outrun them.

Last edited by drupal; Apr 23, 2007 at 04:27 PM // 16:27..
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Old Apr 23, 2007, 07:49 PM // 19:49   #37
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you guys have crazy luck... im working on my 4th CR title, and i have been running both normal keys and lockpicks in Drazach Thicket (kurzick) Ice floe (Shiverpeak) Whitmans (shiverpeak) and FOW (obsidian) and i havent gotten ANYTHING good in about 200 keys. It's really depressing I haven't seen a murssatt weapon drop in ice floe for about 4 months... literally. I still have hope though!
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Old Apr 23, 2007, 08:05 PM // 20:05   #38
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Quote:
Originally Posted by unknown1
lint.. ur weapons sucks lol, sorry but a sword with a +5 armor and +5e would be better
Didnt I say the guide was real old? Old as in Before factions old. Tell me the +5 armor is better when you try running with the same build. The build you use there, energy is a better concern then health.
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Old Apr 23, 2007, 09:36 PM // 21:36   #39
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Here is a map of Ice Floe. These are all paths you can take. I prefer the red path.

The map is from guildwiki....so:
A-Mursaat Boss Spawns
B-Ice Imp Boss Spawns
C-Nightmare Boss Spawns
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Old May 17, 2007, 06:25 AM // 06:25   #40
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Thought I'd bump this for anyone going for the lucky/unlucky title this weekend.

Oh and wheres the best place to run kurzick keys as Ive found 80 of them on a mule.
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