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Old Jan 05, 2007, 08:03 AM // 08:03   #1
Ascalonian Squire
 
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Default Second Proffesion of Warrior

Hey,
I was wondering what the second proffesion of a warrior should be...
Most peopel are monks, and i agree with them but what skills should I use (monk skills)-at the moment i use healing breeze.

I would appretiate any comments and/or answers

Thanks

Naveh
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Old Jan 05, 2007, 08:26 AM // 08:26   #2
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Personally I use necro as secondary for my war. most the time as a war your too busy to stop and heal yourself...thats why you usually try to keep a monk in party with you and as long as you know how to take aggro without over aggroing you will do yourself and your monk a favor. i like necro though because of life leech if needed but also for strip enchant...say you are in the front trying to kill a group of enemies and one of them uses mist form or another enchant that lets them block or evade attacks...use strip enchant give yourself a life boost as well as take off the enchant so your not missing half the time.
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Old Jan 05, 2007, 08:41 AM // 08:41   #3
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Quote:
Originally Posted by navehdvir
Hey,
I was wondering what the second proffesion of a warrior should be...
Most peopel are monks, and i agree with them but what skills should I use (monk skills)-at the moment i use healing breeze.

I would appretiate any comments and/or answers

Thanks

Naveh
It depends what do you want to do but you shoud focus on the warriors strengts not on healing. Paladins are probably the worst build warriors can use, trust me. Why waste points inn healing when you can use healing signet?
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Old Jan 05, 2007, 09:32 AM // 09:32   #4
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In my opnion Healing Breeze is possibly the worse healing skill for a warrior.
I dont really like it at all anyways.
10 energy for this heal is just way too much for a warrior .
Just stick the Healing sig.
And no Mending also isnt good the health that your gaining isnt worth the energy regen that you lose,Leave most of the healing to the monk, but as any character should have , bring your own healing.

About which secondary your warrior should be , answer: none
You dont HAVE to be a certain secondary, but all of them have their advantages
Ill mention some of the skills i think of when using a certain secondary with my warrior

Monk: Mending Touch, remove 2 conditions and heal some health, throw your remaining points in theyr and its a nice bonus.

Necro: Plaque touch,basicly every time you get a condition send it back to the guy that gave it to you.Very effective to get rid of blind.

Ranger:Apply poison,even tho its energy is a bit much, i have build a nice using this skill,use zealous and adrenline war skills and you should be ok most of the time, also if you go with this , you can consider Troll Unguent, the cast time is long, both once applied it can not be removed

Mesmer: (for pve) I simply love Elemental/Physical Resistance, make your tank a TANK with these skills

Ele : You can use conjure "element" with the appropiate elemental mod to be able to do extra dmg.

Rit: Sight beyond sight, 8 sec can not be blinded can be nice also the weapon spells can help nicely.

Sin: Signet of malice remove condition of foe is suffering from condition.
Shadow prison, make it so your opponent cant run away from you when + you teleport to them

Paragon:This profesion can work so great with a warrior primary because it uses adrenline for some skills, some skills are shouts and some help you and your allies, most of these things are things that a warrior also does but to a lesser extant, so in other words its somewhat familiar with the paragon.

Dervish:Cant really think of anything right now maybe vital boon + signet of poius light for some nice heals.

Last edited by Xenex Xclame; Jan 05, 2007 at 09:35 AM // 09:35..
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Old Jan 05, 2007, 09:50 AM // 09:50   #5
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How come everyone is a monk then if it has no use?
And do you know where i can capture Shadow Prison?

Last edited by navehdvir; Jan 05, 2007 at 09:56 AM // 09:56..
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Old Jan 05, 2007, 10:05 AM // 10:05   #6
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Quote:
Originally Posted by navehdvir
How come everyone is a monk then if it has no use?
There are basicly 2 groups of W/Mo, those that use monk skills specialy for farming and all the other newbies. Many people that start to play GW choses Warrior class becouse they belive its the "easyest" class to play and than they chose monk as secondary for selvhealing. It okey in pve but in pvp its usless.

And generaly a specialized build will allways be more effective than a build that tryes to do a bit of everything.
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Old Jan 05, 2007, 10:05 AM // 10:05   #7
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Quote:
Originally Posted by navehdvir
How come everyone is a monk then if it has no use?
Utter lack of creativity

Mes as mentioned can be great for phys/ele resistance depending on where you are hanging out.

I have played a W/N since the betas and there is really nothing as fun as what you can do with necro secondary (possibly the best solo setup you can do with a warrior)
Plague touch is always worth having on your skill bar but get a little creative and carry parasitic bond, throw that around on a few guys before you start fighting free heals can't be beat.

Mostly just play what you have fun with, if you are the sick twisted type definitely go with necro!!!
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Old Jan 05, 2007, 10:07 AM // 10:07   #8
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Quote:
Originally Posted by navehdvir
And do you know where i can capture Shadow Prison?
http://gw.gamewikis.org/wiki/Shadow_Prison

Wiki is your friend
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Old Jan 05, 2007, 10:09 AM // 10:09   #9
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Quote:
Originally Posted by navehdvir
How come everyone is a monk then if it has no use?
Because they fall into the same trap that you (hopefully) are about to avoid - "everyone else does it like this, it must be good".

W/Mo's have their uses, and some skills, like [skill=text]Live Vicariously[/skill], are used for a lot of Warrior solo builds. But, really, why do what everyone else does? The number of possible skill combinations in Guild Wars is phenomenal, find something new, that works for you and your team.

Another reason W/Mo's are popular is that people think (rightly or wrongly) "maximum damage output= Warrior, and maximum survivability=monk, so I'll be a W/Mo" without thinking about how the two professions interact when used together A Warior does not have the energy pool or Divine Favour to truly make a good monk.

Come on, do yourself a favour and do something interesting with your secondary
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Old Jan 05, 2007, 10:19 AM // 10:19   #10
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I consider myself a very experienced warrior, and trust me on this - the only profession you will ever need is plain Warrior. There are specialized builds that require certain skills and combinations, but for general PvE use, your warrior skills alone are more than enough.

The only thing I really use 2ndary for is to accomplish things I cant with just warrior skills. For example, mending touch for a very nice self-condition removal. You can also take a hard rez as /mo instead of signet in PvE.

Or some people like to go necro for plauge touch, which serves as a condition removal and puts conidtions on your foes.

But remember this - first and foremost you are a WARRIOR. You will never be a minion master, or a SS necro, so packing a bunch of hexes on your bar that look cool, is actually incredibly stupid. Not only do you not have the energy to use hexes properly, but you're limited to a maximim of 12 in any non-war attribute, and its generally a bad idea to invest that many points in your non-warrior skills. You're much better off putting those point in warrior attributes.

So, its up to you, but the best skills to choose from a 2ndary are 5-10 energy skills, that require little or no investment in their tied attribute to be effective.

Mending touch, plauge touch, physical/elemental resistance, signet of malice, shock, are all examples of skills like this.
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Old Jan 05, 2007, 11:33 AM // 11:33   #11
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Through game you'll find out that you will have to often change your secondary profession as a warrior. It all depends on what you are doing (damage dealer or tank;pve or pvp) who you are fighting and what are your personal favourite skills. Some say that w/mo=survivability but the fact is that monk has very bad selfhealing also if you come across mesmers enchantments will get you killed even faster.

If you want to be good as a warrior you must know weak and strong points for every profession in game. For exemple: casters can really hurt you as a warrior, but if you are fighting necro or elementarist, headbutt&plague touch can be very fun

W/mo can be usefull but only in some areas in others its not that efective
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Old Jan 05, 2007, 05:35 PM // 17:35   #12
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Lots of Strong oppinions out there about this

Basicaly you need to unlock all of the secondarys for War as each are very strong with the right purpose in mind.

For a first time war I would sugest Ranger as a great place to learn the ropes and have a tonne of fun. However there are many, many different approaches to picking a secondary, keeping in mind you can change it once you reach a certain point in the game.

If your talking pvp, you have 2 options.

1) watch using observer mode and copy a build that you like
2) build something that fits into your teammates build(ie balanced party)

If your talking pve, your options are limitless

Do not pay any attention to people that slam war/monks. They are popular because they are a strong build that works. Its not all about healing with them, many seem to forget about smiting and protect skills.

In zones with undead a war/monk using smiting can dish out insane amounts of dmg very quickly. Also the new skill reverse damage is a great way to limit your dmg or avoid a spike.

Warriors play many different roles on the battlefield. Find out which you prefer and make some builds that work well for you.

There is no 'perfect' war build.

There are hundres of great builds, but they do require some skill to use and some creativity to make.
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Old Jan 05, 2007, 06:02 PM // 18:02   #13
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Secondary does not mater as Crom said. Necro offers life stealing and degen and spells that can give you adrenaline. Monk offers healing and others. Mesmer offers extra armor and degen. Ele offers damage and armor buffs. Assassin offers shadow stepping. Ritualist offers weapon spells and healing and spirits. Dervish offers a scythe which with the right build can do insane dps and also offers enchantments to deal extra damage or heal, such as Vital Boon combined with Signet of Pious Light, both are great. Paragon offers many things conidtions, a spear, shouts/chants that you can keep up for ever if you had to like "Go for the eyes!" you have an extra _% to gain a critical hit or Mending Refrain combine with "Watch Yourself!" you have a mending at the cost of 0 upkeep but 10 energy but this offers other healing such as Signet of Synergy. Rangers offer pets (gonna get flamed for this) that you can have to aid you in battle or help heal you (Heal as One) and conditions such as poison combined with "Victory is Mine!" can be quite helpful on healing but due to an update you have to have a target and you only gain healing and energy from how many conditions

Last edited by Bowstring Badass; Jan 05, 2007 at 06:08 PM // 18:08..
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Old Jan 05, 2007, 06:15 PM // 18:15   #14
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Quote:
How come everyone is a monk then if it has no use?
Monk, rit or paragon all have a reusable rez which can be a lifesaver in PvE. Rebirth has saved many a team from failing a mission.

As is the case with many a build for any profession, often all the focus is on the skills of the primary so adding /monk is just for rezzing.

Don't worry about what the masses do, play what you enjoy.
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Old Jan 05, 2007, 06:38 PM // 18:38   #15
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It really doesn't matter, you can change it later. I go W/Mo only if I need to take rebirth, W/Mo or W/N if I am worried about being blinded, W/Me for extra armor and esp. if I am the only Warrior. There is also a difference if you plan to be axe/sword or hammer since a hammer warrior doesn't get the shield benefits. And what other primary classes of characters do you have? Chose something new to unlock different skills and above all chose what provides the most fun for you.
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Old Jan 05, 2007, 07:19 PM // 19:19   #16
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Ranger is good, I used it in pre-searing for the Pet. Fell in love with it. Then if you like to run, get storm chaser in addition to sprint. So you don't have to cap Charge at the end of the game.
Also, I love Melandru's Resiliance.. I never die when I run or when I fight mesmers..
Plus, when you go totem axe farming, you deal more damage with your bows.
Only problem is Rezing others... Signet only... But of course with the introduction of Rainbow cc's, they will no longer be a problem.
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Old Jan 05, 2007, 07:41 PM // 19:41   #17
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Quote:
Originally Posted by SlippyJack
But of course with the introduction of Rainbow cc's, they will no longer be a problem.
They don't recharge Signets I think.
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Old Jan 05, 2007, 11:37 PM // 23:37   #18
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Every new players favorite question always seems to be "what secondary do I choose". As always there is no right or wrong answer.

My personal favorite to start was always elementalist. weild a fire weapon with conjure fire and carry an instant cast fire damage spell (inferno or Flame Burst), or use Mark of Rodgort.

I partied with another W/E and we both had inferno, a lot of enemies fell to us extremely fast.

Saying that I run as a W/Mo most of the time now for the solo builds.
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Old Jan 06, 2007, 12:04 AM // 00:04   #19
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W/Mo for [wiki]Mending Touch[/wiki]. I strongly recommend you do not use any other monk skills, and stick to using the warrior's own [wiki]Healing Signet[/wiki] for healing.

Last edited by Skuld; Jan 06, 2007 at 12:06 AM // 00:06..
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Old Jan 06, 2007, 12:38 AM // 00:38   #20
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Necromancer. Very few Warriors ever use non-Warrior attributes - they put all their points into Strength, Tactics and a Weapon Mastery (so being W/Mo is a waste of time - Healing Signet is better anyway). Plague Touch is unlinked, as is Grenth's Balance, both of which can be very useful in their own way.
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