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Old Nov 06, 2007, 01:44 AM // 01:44   #1
Ascalonian Squire
 
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Default need AB help for warrior

hello, i was wondering if anyone could post their AB warrior buils for me since i cant get one right. thanks alot.
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Old Nov 06, 2007, 02:07 AM // 02:07   #2
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If you want a proven build why don't you just check Wiki?
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Old Nov 06, 2007, 01:40 PM // 13:40   #3
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www.pvxwiki.com
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Old Nov 07, 2007, 12:08 AM // 00:08   #4
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This is what i use in AB almost all the time....

[skill]healing signet[/skill] [skill]sprint[/skill] [skill]defensive stance[/skill] [skill]mending touch[/skill] [skill]steady stance[/skill] [skill]desperation blow[/skill] [skill]drunken blow[/skill] [skill]hammer bash[/skill]

15 hammer mastery, 12 tactics, 8-9 strength

You could also switch out Defensive Stance or Mending Touch for [skill]wild blow[/skill]
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Old Nov 07, 2007, 07:07 AM // 07:07   #5
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I'm a W/Me and go with [skill]mantra of lightning[/skill] so that I don't get my ass owned by the ele shrine and [skill]"shields up!"[/skill] so that I can easily take out the ranger shrine and avoid the [skill]burning arrow[/skill][skill]pin down[/skill] rangers that are always around.
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Old Nov 07, 2007, 08:10 AM // 08:10   #6
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I prefer a Conjure Cripslash that's slightly modified to suit AB. It's basically the same as the PvP version just without a rez and some suitable utility added in.
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Old Nov 07, 2007, 09:47 AM // 09:47   #7
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[skill=text]Shield Bash[/skill] is highly useful in Alliance Battles where its pathetically common to see as many as 8 Assassins in a team of twelve. Also useful to establish early dominance over any idiot 1v1'ers. Shutting down Sever Artery tends to make Wammos even easier to solo quickly.

Also, bring an interrupt such as Distracting Blow, Disarm, or Savage Slash. Its unbelievable how many Elementalists think they're going to pull off 2, 3, or 5 second casting spells. An interrupt also gives you some (albeit skill-dependent) defense against certain shutdowns such as Spiteful Spirit, Empathy, Blinding Surge, etc.
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Old Nov 08, 2007, 09:33 PM // 21:33   #8
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[skill]"You're All Alone!"[/skill][skill]Dismember[/skill][skill]Executioner's Strike[/skill][skill]Swift Chop[/skill][skill]Signet of Malice[/skill][skill]Healing Signet[/skill][skill]Shadow Walk[/skill][skill]Dash[/skill]

14 axe
13 tactics
the rest in strength
(These are rough attribute guides.)

Great fun to play, always remember to run away. Swift chop for blockers, cast shadow walk on a target then YAA! if they're not near anyone. Hack hack hack, attack skills, Signet of Malice if you have conditions on you, cast dash to get you out of danger then heal sig to regain health.
Good Hunting.

~A Leprechaun~

Last edited by A Leprechaun; Nov 08, 2007 at 09:37 PM // 21:37..
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Old Nov 09, 2007, 01:37 AM // 01:37   #9
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Quote:
Originally Posted by A Leprechaun
[skill]"You're All Alone!"[/skill][skill]Dismember[/skill][skill]Executioner's Strike[/skill][skill]Swift Chop[/skill][skill]Signet of Malice[/skill][skill]Healing Signet[/skill][skill]Shadow Walk[/skill][skill]Dash[/skill]

14 axe
13 tactics
the rest in strength
(These are rough attribute guides.)

Great fun to play, always remember to run away. Swift chop for blockers, cast shadow walk on a target then YAA! if they're not near anyone. Hack hack hack, attack skills, Signet of Malice if you have conditions on you, cast dash to get you out of danger then heal sig to regain health.
Good Hunting.

~A Leprechaun~
Dash is not worth the energy for a Warrior in my opinion. Too little extra ground covered, and with its short duration and quick recharge its a heavy drain on energy over time. I'd take Rush myself.

Also, needs more [skill]Frenzy[/skill]
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Old Nov 09, 2007, 03:33 PM // 15:33   #10
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I use the above
[skill]"You're All Alone!"[/skill][skill]Dismember[/skill][skill]Executioner's Strike[/skill][skill]distracting blow[/skill][skill]Signet of Malice[/skill][skill]Healing Signet[/skill][skill]frenzy[/skill][skill]Dash[/skill]


Just becareful of the frenzy but maybe i should use rush instead...hrm think i will try that
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Old Nov 09, 2007, 03:46 PM // 15:46   #11
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Quote:
Originally Posted by iridescentfyre
Dash is not worth the energy for a Warrior in my opinion. Too little extra ground covered, and with its short duration and quick recharge its a heavy drain on energy over time. I'd take Rush myself.

Also, needs more [skill]Frenzy[/skill]
The point of using Dash is that you can cancel shadow walk at any time without the long recharge which comes with most warrior's speed buffs, and adrenal requirement of rush.

If you play a lone ganker in AB, you will see it is a tremendous boost to your agility and flexibility, nothing beats Dash+shadow walk, effectively glue yourself to the target, and even when you are heavily snared, you can still dodge nukes like a champ.

If you really have problems with it, then consider bringing zealous weapon for swapping.

Last edited by Saphrium; Nov 09, 2007 at 03:48 PM // 15:48..
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Old Nov 09, 2007, 05:22 PM // 17:22   #12
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Thanks Saphrium for answering for me, I completely agree.

~A Leprechaun~
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Old Nov 09, 2007, 10:52 PM // 22:52   #13
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Quote:
Originally Posted by A Leprechaun
Thanks Saphrium for answering for me, I completely agree.

~A Leprechaun~
Eh, looking at it that way I agree too. I guess I was thinking in terms of using it as a general speed boost that you spam on recharge to get from shrine to shrine. I realize that with Shadow Walk having an IAS isn't an option, though if it were me I still would try to make sacrifices to work an IAS into it.
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Old Nov 10, 2007, 02:36 AM // 02:36   #14
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Insert favourite skills here > attacks - run buff - condition removal - selfheal(no not mending) < and you're good to go.

*Coridan's bar is almost the same as what i run tho

Last edited by Lykan; Nov 10, 2007 at 02:38 AM // 02:38..
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