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Old Nov 25, 2007, 07:02 PM // 19:02   #21
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[card]Healing Signet[/card]

or

Not at all.

You have healers on your team, right?
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Old Nov 25, 2007, 07:05 PM // 19:05   #22
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Reinfire, your monks die a lot? Mine hardly ever die. Use skills that are simple and spammable, like LoD or WoH, and low E skills. Heroes can't bond.

On topic, a heal on a war should just be a life preserver, not a necessity, which is why you will still get Heal Signet thrown at you. If it's all going to hell, you need to get out of Dodge and heal up anyway. Doing your job as a war means you are putting out the damage/pressuring the back line. Doing your job as a monk means you are keeping the essential people alive, which means the damage dealers first, and healing/removing conditions from others as needed/able. With a decent monk, you don't need monk skills. Bring skills which increase your damage/ability to put on pressure.
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Old Nov 25, 2007, 11:25 PM // 23:25   #23
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I would still use healing sig in either both pve or pvp as lions comfort require adrenaline.I would only remove the sig if I know I got a good Monk on my team no hero a real one.Why would a warrior need Protective Spirit casted on them by a Monk sure not by them selves.
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Old Nov 28, 2007, 11:50 PM // 23:50   #24
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Ok, I am going to tell you exactly what to do with self heals on a warrior and anyone that disagrees is just wrong so don't even try.

First I will discuss when to bring a self heal...
For most Warrior builds, do not bring a self heal because you have high armor inherently and self healing really is unnecessary when you have a healer on your team.

The only time it is acceptable for a Warrior to have a self heal is when they are doing RA, AB, HB, or some other form of talentless PvP.
In GvG, the only time a self heal is valuable is when the Warrior will be splitting from the stand and helping on a gank or base defense.

Now that we know when to bring a self heal, we can talk about which ones to bring.
First and foremost, NEVER BRING LIONS COMFORT INTO ANY FORM OF PVP!!! This is because of the adrenaline base. Try to follow me here...
1. Warriors use frenzy in pvp (except on some hammer bars).
2. Warriors cancel frenzy when being attacked generally with rush.
3. Rush is adrenaline based.
4. If you are taking damage and you cancel with rush, you now need one more strike of adrenaline to use lions comfort.
5. if you have rush on you, you should be running fast... fast enough to get away and use heal sig safely anyways.
6. Heal sig heals for more.
7. You can use heal sig more often.
8. You can make interrupters miss heal sig by cast canceling.
9. Lions comfort is a 1 second cast.
10. Good interrupters can interrupt a 1 second cast like it's their job.

Yes, heal sig is the best choice to use in arena play. But what about GvG?
Warriors that are splittable in GvG generally have a self heal and a non-adrenaline running skill so they can get from point A to point B as fast as possible. This means, if they want to stay within their own attribute line, they should use Sprint and Heal Sig. If a warrior is not already bound to another secondary profession (ie shock warrior), a very affective way to handle both the running skill and the self heal comes from the dervish secondary. The two skills are [skill=text]Harrier's Haste[/skill] and [skill=text]Natural Healing[/skill]. Harriers Haste is nice because it is essentially the same as Sprint but has additional damage for when attacking moving foes (like ones that are retreating from your split...) Natural Healing is nice because it actually heals for more than healing sig without the -40 armor and 2 second cast. This is the best option IMHO.

That is basically all you need to know about Warrior self heals in pvp. KK GG Bye.

Last edited by Brian the Gladiator; Nov 28, 2007 at 11:56 PM // 23:56..
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