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Old Dec 17, 2007, 08:19 PM // 20:19   #1
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Default What rules 'make' your warrior?

Many people, the well read ones I'm hoping, follow a basic set of guidelines when building their gaming avatars, whether it be WoW, GW, D&D, whatever...

I'd like to know what rules do you follow in GW and then if you're involved in other games, what rules do you follow there?

Note, the 'other games' notations means it excludes gaming mechanics, like Deep Wound only applies to GW can't be used in Ragnarok Online, etc.

[keep it simple, 3 basic rules]

For GW, my bible goes like this:

1. Damage is top Priority.
2. Deep wound is NOT optional.
3. Increase Attack Speed is mandatory

For other online rpgs [I'm playing Rappelz and some Multi Player Dark Messiah lol]

1. Damage is top Priority.
2. Survival is last priority. [yeah yeah, laugh it up]
3. Movement and battlefield position control wins/loses battles. Master movement, subdue your foe's mobility.

What do you do for your GW warrior and what do you build your other online melee champions with?
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Old Dec 17, 2007, 08:58 PM // 20:58   #2
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1. Frenzy iz gud
2. Frenzy iz gud
3. Frenzy iz gud

... wait.
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Old Dec 17, 2007, 09:03 PM // 21:03   #3
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Since I play my sin more as a warrior and these rules generally apply to any melee char:

Take a res.

Take any form of speed boost or snare.

Take any form of interrupt ( knockdown would be both interrupt&snare ).
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Old Dec 17, 2007, 09:09 PM // 21:09   #4
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1. own some serious face
2. own more face
3. own even more face while looking darn good doing so

That's pretty much it. How I'll be owning face depends of any given situation mostly.
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Old Dec 17, 2007, 09:09 PM // 21:09   #5
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Bull's Strike never leaves mah bar.

Battlefield awareness is gud. Tunnel vision is baed.

Also, Frenzy. Lots of it.
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Old Dec 17, 2007, 09:09 PM // 21:09   #6
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1. Don't suck
2. Don't suck
3. Don't suck

Not hard with a good bar + experience.
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Old Dec 17, 2007, 09:11 PM // 21:11   #7
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1. Trust your monk
2. Damage is top priority
3. Enduring Harmony before FGJ
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Old Dec 17, 2007, 09:16 PM // 21:16   #8
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PvP

Damage (of course)
Movement (IMS, KD, snares)
IAS

PvE

Deep wound
Damage
IAS
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Old Dec 17, 2007, 09:19 PM // 21:19   #9
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Quote:
Originally Posted by Turbobusa
PvP

Damage (of course)
Movement (IMS, KD, snares)
IAS

PvE

Deep wound
Damage
IAS
PvP needs DW more then PvE does.
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Old Dec 17, 2007, 09:34 PM // 21:34   #10
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For me:

PvE
1) Damage, damage, damage. (IAS, DW, etc...)
2) Monks do your healing.
3) Have fun

PvP
1) Dunno. Don't play serious PvP.
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Old Dec 17, 2007, 09:44 PM // 21:44   #11
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PvP

1. Always need two KD's (Dev hammer & Heavy Blow, or Bull's Strike and Shock)
2. I will overextend as far as humanly possible.
3. Punch Blinding Elementalists in the face.
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Old Dec 17, 2007, 09:50 PM // 21:50   #12
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PvE is what I mostly do so this is for that.

1) Look great at all times, unless your farming.
2) Always have back up from monks.
3) Bash things in the face with big metal things.

~A Leprechaun~
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Old Dec 17, 2007, 09:53 PM // 21:53   #13
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PvE.... hmmm

1) Kill stuff
2) Get good Monks (i.e, H/H)
3) Drop selfheals and rez signets for more pwnage.
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Old Dec 17, 2007, 09:54 PM // 21:54   #14
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Quote:
Originally Posted by Stormlord Alex
1. Frenzy iz gud with heal sig
2. Frenzy iz gud with heal sig
3. Frenzy iz gud with healsig

..wait
Fix'd

stupid12charlimit
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Old Dec 17, 2007, 10:33 PM // 22:33   #15
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Quote:
Originally Posted by Arkantos
PvP needs DW more then PvE does.
Anyway I always go eviscerate, satisfied? this is part of damage for me.
In pve I think this is different, you don't need deep wound, I just refuse to play without.
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Old Dec 17, 2007, 10:50 PM // 22:50   #16
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1. bring the pain
2. IAS is ftw
3. IMS is a must
4. Shutdown of some form is needed
5. DW is just barely optional
6. no overextending
7. bring a rez
8. bring healsig if possible
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Old Dec 17, 2007, 11:01 PM // 23:01   #17
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errrrm, interrupt, bulls, IAS, speed, and a fancy looking axe
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Old Dec 17, 2007, 11:23 PM // 23:23   #18
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where's the [skill]Mending[/skill]?
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Old Dec 17, 2007, 11:36 PM // 23:36   #19
MBP
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1 - damage/ias
2 - looking cool
3 - having a female warrior because male warriors are fat
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Old Dec 18, 2007, 12:11 AM // 00:11   #20
Age
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I don't have many rules I just do my Jop and do damage.
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