May 12, 2008, 12:27 AM // 00:27
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#2
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Sup Absorb is only vs physical damage now, everyone with a brain swaps to elemental damage vs. warriors, making it worthless.
Some amount of Radiant is common on Shockaxe guys, having more pool to exhaust = good.
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May 12, 2008, 12:31 AM // 00:31
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#3
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Runes on armour are generally: minor weapon, minor strength, sup vigor, clarity, and vitae. Even with monks, they can't catch blind all the time and with a -blind shield, you can power through blind surprsingly fast.
Tactics is pretty much worthless and rarely used, and absorption is shit - any decent warrior will hit you with an elemental weapon, making abs do nothing.
If you don't feel as though the vitae is doing anything for you, then Restoration - the reduced cripple rune - is also kinda ok too. With a -cripple shield, it can help make the cripshot work harder to keep you from blowing up the enemy.
As for insignia, stonefist on hands/feet is a given (bull's is a given, after all).
Generally, hammer guys will want Sentinels or Survivor's, Shockaxes want Radiant to deal with exhaustion (one of the only times radiants are ever any good), and everyone else wants Survivor's.
and you're right - Lefty's insigs are baed - warriors do big damage. Lefty's hinders your big damage. The hexes that are gonna stop you a lot don't care about reduction.
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May 12, 2008, 12:42 AM // 00:42
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#4
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I wouldn't use an absorption rune as it doesn't stop all damage now lit it use to.It is best to use vitae instead and to what Alex said survivors or radiant.Leiutantants(sp) insignias are only used for running to avoid hexes
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May 12, 2008, 01:05 AM // 01:05
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#5
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Lion's Arch Merchant
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Quote:
Originally Posted by FoxBat
Sup Absorb is only vs physical damage now, everyone with a brain swaps to elemental damage vs. warriors, making it worthless.
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Good point. Thank you and the rest of opinions on this one.
It also seems to me that ebon weapons are kind of some "standard" (if you dont use any conjures) - just wondering why ebon? Is earth damage easier to deal as there are less skills to protect from it than from rest of elements?
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May 12, 2008, 01:16 AM // 01:16
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#6
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Forge Runner
Join Date: Jun 2005
Profession: W/
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Some people prefer ebon. The simple reasoning would be the most used earth spike skill is armor ignoring ([[obsidian flame]), therefor, people are less likely to carry +10AL vs earth shields. However, if you're not overusing a certain element, chances are low people will randomly run around with a +10AL vs elemental mod.
Any element will do usually, as long as you're not attacking rangers or elementalists.
I've played shock axe with full survivors and find the exhaustion managable, so radiant is not a "must-have". Personnal preference i guess.
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May 12, 2008, 01:17 AM // 01:17
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#7
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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There's no real reason to use ebon - it's just a nostalgia thing. Just take a slight note of what the rest of your team is using (no fiery swords if the flagger's got [[ice prison] kthx) and then pick the mod you think sounds coolest (shocking = ftw)
It rarely matters much, though - you're only using your elemental to wail on warriors.
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May 12, 2008, 01:36 AM // 01:36
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#8
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Lion's Arch Merchant
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Quote:
Originally Posted by Stormlord Alex
It rarely matters much, though - you're only using your elemental to wail on warriors.
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Am I right to suppose that for the rest vampiric>sundering so vamp should be warrior's main weapon like 40/40 set for caster?
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May 12, 2008, 02:42 AM // 02:42
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#9
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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vamp should definately be used on sword, since sundering swords are absolute garbage due to the low max damage (and subsequently low critical damage and critical sundering damage).
on axes and hammer, it more or less boil down to personal preference. I prefer sundering on axes, because a sundering critical eviscerate is very, very painful, and can catch a monk off-guard. yes, i know the chances of that happening is small. but, if you take this over the entire length of a gvg match, you'll find that it happens often enough to make a difference.
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May 12, 2008, 08:25 AM // 08:25
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#10
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Rafal
Am I right to suppose that for the rest vampiric>sundering so vamp should be warrior's main weapon like 40/40 set for caster?
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Your sword should always be vamp, sundering swords are complete and utter shit.
and as moriz said, Vamp/Sundering is preference on axe and hammer - sundercrits are very nasty on high max-damage weapons. Personally, I use vamp when I'm pressuring and sundering when I'm spiking. Vamp's dps is superior to sundering, but a sundercrit on a spike is very noticeable.
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May 12, 2008, 08:57 AM // 08:57
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#11
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Wilds Pathfinder
Join Date: Aug 2006
Location: Europe
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Hey Moriz, hey Alex,
We might wander a bit off topic and I know this has been discussed before, but since we are on weapon mods now anyway ...
Pressure set: Vamp
Spike set: Sundering (on Axe or Hammer)
War set: Ebon (etc.)
And now the questions ...
1) You see (or use) at any circumstance a furious mod?
2) Whats this furious spear chucking atm?
Something that is quite common in the arenas.
(I personally only use it on [[backbreaker] builds for the first fuel)
Is this habit worth the hustle?
Or is it just fiddling around with a use for the 4th weapon set?
Thanks in advance.
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May 12, 2008, 09:10 AM // 09:10
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#12
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by timebandit
1) You see (or use) at any circumstance a furious mod?
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Very maybe on a hammer for an alternative pressure weapon - however, the pathetic chance of +adrenal isn't worth losing the massive vamp damage imo.
Quote:
2) Whats this furious spear chucking atm?
Is this habit worth the hustle?
Or is it just fiddling around with a use for the 4th weapon set?
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You're crippled/snared/incapacitated somehow or your target is being a bitch kiting. You pull out a spear and plink away - even though you're doing no damage you're still gaining adrenaline. It can be worth the hassle if you do it well, however - oftentimes that 4th slot is better used for zealous, for moar frenzy/bull's/shock
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May 12, 2008, 09:45 AM // 09:45
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#13
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Re:tired
Join Date: Nov 2005
Profession: W/
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Furious +30hp +5e on your spear set, because it's purpose is purely to build adren at range.
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May 12, 2008, 10:02 AM // 10:02
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#14
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Wilds Pathfinder
Join Date: Aug 2006
Location: Europe
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Aight,
Thanks Alex & JR ...
I am set ... Zaishen Keys here I come!
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May 12, 2008, 10:28 AM // 10:28
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#15
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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If you haven't already, then be sure to read Chiizu's guide to killing stuff.
its gud
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May 12, 2008, 12:06 PM // 12:06
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#16
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Stormlord Alex
You're crippled/snared/incapacitated somehow or your target is being a bitch kiting. You pull out a spear and plink away - even though you're doing no damage you're still gaining adrenaline. It can be worth the hassle if you do it well, however - oftentimes that 4th slot is better used for zealous, for moar frenzy/bull's/shock
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1) Vamp/Sundering
2) Zealous
3) Elemental
4) Spear
What else do you normally run?
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May 12, 2008, 12:13 PM // 12:13
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#17
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by JR
1) Vamp/Sundering
2) Zealous
3) Elemental
4) Spear
What else do you normally run?
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Sword's...
1) Vamp
2) Zealous
3) Elemental
4) Spear
Hammer's...
1) Sundering mostly, sometimes vamp
2) Zealous
3) Elemental
4) Spear
Hammer and sword are easy, I've always got a spear set.
but axe is ... well...
1) Vamp
2) Sundering
3) Zealous
4) Elemental
Because I can't for the life of me pick between a sund and vamp set, I use both a lot.
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May 12, 2008, 01:43 PM // 13:43
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#18
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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for axe, here's how i set up:
1: sundering axe, reduce blind shield
2: ebon axe, reduce blind shield
3: zealous axe, bison cup
4: furious spear, reduce blind shield OR longbow
i've always subscribed to the "consistent damage doesn't kill, spiky damage does kill" philosophy. as a result, my main axe is always sundering for those spiky damage hits that can catch people off-guard.
i use the bison cup on my energy set for that extra boost when i really need it. the bison cup has the perfect stats for what i had in mind, and it's readily available. since all the pvp i do these days is AB, the fact that i'm burning so much energy so quickly does not matter, since whatever skirmish i get into tends to end within 30 seconds anyways.
i usually use a furious spear on my last set, but sometimes i swap to a longbow to plink at targets that are too far away. very useful in AB, since there's long periods of no fighting and an extra ranged hits here and there can help you maintain your adrenaline.
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May 12, 2008, 02:08 PM // 14:08
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#19
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Re:tired
Join Date: Nov 2005
Profession: W/
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I keep a reduced cripple shield in my spear set, for running through lava or getting away from a cripshot. If I'm skirmishing against a cripshot then i'll swap that into my main set as well.
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