May 21, 2008, 07:32 AM // 07:32
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#21
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Frost Gate Guardian
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I'd go for Natural Healing.
Might as well take Harrier's Haste/Rending Touch while you're at it. But I agree, leave the support to the monks.
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May 21, 2008, 02:47 PM // 14:47
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#22
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Academy Page
Join Date: Nov 2007
Guild: Demented Lair Dwellers
Profession: Me/Mo
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Quote:
Originally Posted by Zahr Dalsk
[Lion's Comfort], and even that I usually just use when I need a bit of extra adrenaline quickly, say if for whatever reason [Dragon Slash] still needs a few hits to charge.
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[Lion's comfort] + [Dragon Slash] are really all the healing you'll ever need on a warrior. The two complement each other nicely, and Lion's Comfort doesn't leech attribute points away from necessary lines (strength + wep mastery).
However, going without a self-heal is even better than going with one, assuming your monks are up for the task. The one skill you'll be using on healing yourself is one skill you won't be using for killing more, which is really your aim as a warrior.
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May 21, 2008, 09:07 PM // 21:07
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#24
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Damian979
is about as good as it gets for a warr who wants worry free constant regen. With 8 points in healing you get a total of 5 pips of regen. With max absorb on your armor a -5 luck of the draw and some adrenal tactics stances this will be mildly satisfying for a short while at best and leaves you with no energy to work with.
LC brings a decent heal and a little adrenaline, but imo come prepared to damage and let the monks do what they are payed to do.
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Quote:
Originally Posted by Original Post
No wammo stuff please
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Besides, direct heal > heal over time. Mending and watchful spirit suck.
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May 21, 2008, 10:55 PM // 22:55
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#25
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Quote:
Originally Posted by Arkantos
Besides, direct heal > heal over time. Mending and watchful spirit suck.
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Unless your in Hard Mode taking on groups of mesmers that constantly cast Energy Burn/Surge. Then it can be nice to have 0 energy for them to dmg you
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May 22, 2008, 06:28 AM // 06:28
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#26
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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If you're not going to run a wammo then you might as well put the best self healing ideas out the window. Wammos are generally self healers, and they are good at it. Period. Now, since you're used to Dervish constant regen there's an alternate for a warrior to accomplish a healing quite similar. Try Vigorous Spirit with Vigorously Living and an IAS skill. You can get like 20-30 health per hit which is like 20-30 health each bit of a second with every successful hit. Mending and Healing Breeze together will only massively drain you, a lot more then the two Vs would. An alternative to that is simply using Healing Breeze alone, while having a zealous mod. Those are the two good alternatives on a warrior to the Derv constant regen that you're used to. They are fairly decent enough to keep you alive longer at least.
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May 22, 2008, 06:35 AM // 06:35
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#27
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Emo Goth Italics
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Self heal on your frontliners is bad.
/D is better for self healing. (See: [[natural healing])
Wasting your slots on healing as a Warrior is bad, and Live Vicariously + Vigorous Spirit wastes two slots.
And in the OP, it says "No Wammo Stuff" aswell.
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May 22, 2008, 06:47 AM // 06:47
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#28
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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If I was going to bring a self-heal on my warrior then it would undoubtedly be LC and that's simply because of the adrenaline gain and being a STR skill
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May 22, 2008, 08:43 AM // 08:43
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#29
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Crom The Pale
Unless your in Hard Mode taking on groups of mesmers that constantly cast Energy Burn/Surge. Then it can be nice to have 0 energy for them to dmg you
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Oh hi [succor]
Mending + Watchful is still total and utter shit, even then.
Quote:
If I was going to bring a self-heal on my warrior then I'd slap myself for being stupid. Monks heal, warriors blow shit up.
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rawr
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May 22, 2008, 09:15 AM // 09:15
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#30
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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You hurt me Alex, I sometimes bring LC when if I ever play
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May 22, 2008, 02:26 PM // 14:26
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#31
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Crom The Pale
Unless your in Hard Mode taking on groups of mesmers that constantly cast Energy Burn/Surge. Then it can be nice to have 0 energy for them to dmg you
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What's better, wasting 2 skill slots so you take less damage from select mesmers, or bringing 2 good skills in those slots and having your monks deal with the damage like they're supposed to?
Personally, I think the latter is much better.
Quote:
If you're not going to run a wammo then you might as well put the best self healing ideas out the window. Wammos are generally self healers, and they are good at it. Period. Now, since you're used to Dervish constant regen there's an alternate for a warrior to accomplish a healing quite similar. Try Vigorous Spirit with Vigorously Living and an IAS skill. You can get like 20-30 health per hit which is like 20-30 health each bit of a second with every successful hit. Mending and Healing Breeze together will only massively drain you, a lot more then the two Vs would. An alternative to that is simply using Healing Breeze alone, while having a zealous mod. Those are the two good alternatives on a warrior to the Derv constant regen that you're used to. They are fairly decent enough to keep you alive longer at least.
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There are 2 times you need to be healed in PvE: When you're about to die, and when there's a wipe and you're running away. If monsters are damaging you enought hat you're about to die, regen and 30 health per hit isn't going to save you. If anything, you're being stupid for not falling back. When your team is wiping and you need to gtfo, regen and healing that happens when you attack isn't going to save you. But guess what? In both these scenarios, a monk will save you. Do you know why? Because it's the monks job to heal the party.
Last edited by Arkantos; May 22, 2008 at 02:30 PM // 14:30..
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May 25, 2008, 01:39 AM // 01:39
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#32
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Lion's Arch Merchant
Join Date: Dec 2007
Location: Canada
Guild: Guildless QQ
Profession: W/
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Quote:
Originally Posted by Owik Gall
If you're not going to run a wammo then you might as well put the best self healing ideas out the window. Wammos are generally self healers, and they are good at it. blah blah blah wammo rocks blah blah.
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I stopped reading there.
ON-topic
LC imo the best heal for a war, but like the others said, always rely on the monk, and go kill stuff.
Monks heal
Warriors destroy!
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May 25, 2008, 05:50 AM // 05:50
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#33
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Wilds Pathfinder
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And to all you idiots out there, (Yes I'm talking to you; quit looking so dumbfounded) when the above posters say "rely on monk" they DO NOT mean rely on your monk secondary.
Anyway, [lion's comfort] or a few skills from the dervish line are the only ones I'd ever consider running on a war, and even then, I'd limit the usage to areas where I can't rely on having a healer (pretty much only RA) otherwise, that skill slot is better used for something else.
I almost forgot why I stopped coming to the warrior section of campfire, it's worse than Riverside. > <
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May 26, 2008, 04:16 PM // 16:16
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#34
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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HI I HEAR [HEALING BREEZE][MENDING][healing signet] R GUD!
Seriously, leave the healing to the monks. If you're really obsessed with heal, the only acceptable heal is [lion's comfort].
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Jun 09, 2008, 04:31 PM // 16:31
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#36
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Bring 3 Hero monks and you won't need to think about healing
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Jun 09, 2008, 04:35 PM // 16:35
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#37
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Wilds Pathfinder
Join Date: Nov 2006
Guild: phantasmagoria
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Quote:
Originally Posted by Damian979
is about as good as it gets for a warr who wants worry free constant regen. With 8 points in healing you get a total of 5 pips of regen. With max absorb on your armor a -5 luck of the draw and some adrenal tactics stances this will be mildly satisfying for a short while at best and leaves you with no energy to work with.
LC brings a decent heal and a little adrenaline, but imo come prepared to damage and let the monks do what they are payed to do.
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You sir ; fail ..
regen is bad .. exept with WeaponoW it's nice bonus to the 50%block .
tactics stances = no ias <=> no ias = bad
tactics = bad
luck of the draw is rubbish .. If your going to go all wammo crazy then bring -2 while enchanted .. atleast you reduce 2 dm/hit instead of 1 .
8 points in healing means less dm ..
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Jun 09, 2008, 10:54 PM // 22:54
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#38
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Emo Goth Italics
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Quote:
Originally Posted by phan
regen is bad .. exept with WeaponoW it's nice bonus to the 50%block .
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I disagree. It can be good in some cases, when it's unremovable and cheap.
Recouperation is nice, even in PvE and Troll Unguent is good for an unremovable pressure relief skill.
Apart from those few exceptions, yes.
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Jun 10, 2008, 02:34 AM // 02:34
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#39
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Administrator
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Quote:
Originally Posted by rkubik
My favorite self heal for my warrior is Endure Pain. Although probably not a true heal since its duration is timed. I like to use it during combat and high pressure situations where my monks may be a little overwhelmed and may not be able to heal right away. It has a cheap energy cost and fast activation and it has worked well for me. I also like LC. Also, echo mending is great.
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Endure Pain doesn't heal you; it raises your max health. Better to actually fix the problem (low on health), then just cover it up for a bit. The monks won't like your health suddenly dropping at the end aswell.
Quote:
Bring 3 Hero monks and you won't need to think about healing
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3 Monk backlines are a bad idea, wasting all your hero slots on them is worse.
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Jun 10, 2008, 02:38 AM // 02:38
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#40
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by Marty Silverblade
Endure Pain doesn't heal you; it raises your max health. Better to actually fix the problem (low on health), then just cover it up for a bit. The monks won't like your health suddenly dropping at the end aswell.
3 Monk backlines are a bad idea, wasting all your hero slots on them is worse.
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Mhenlo and that other monk henchie in EoTn work good enough. lol
Honestly for warrior if you want a self heal then well [lions comfort] may be useful...
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