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Old Jun 17, 2008, 04:24 PM // 16:24   #1
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Default Shock Axe interrupt question

I'm starting to get annoyed with how inadequate Disrupting Chop seems to be. The animation is almost a whole second long which is abysmal for an interrupt. Is this skill normally actually on a shock axe bar? If not is there a better interrupt most people use?
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Old Jun 17, 2008, 04:28 PM // 16:28   #2
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the alternative is [[distracting strike].

disrupting chop is not meant to use on reflex. rather, you have to predict when a target is about to use a skill, then fire it off in advance to interrupt it. it's also very powerful in "quarterknocking", that is, land a bull's strike, followed by a timed shock, and followed by a timed disrupting chop. effectively it locks a target down for 6 seconds, and will probably disable a key skill afterwards.
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Old Jun 17, 2008, 04:29 PM // 16:29   #3
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it depends on the situation d-chop is nice due to its +20second effect however you need to time it nicely (i.e use it when the monks most likely to cast a spell)

when going for a fast one distracting strike or whatever it is is fast enough.

more damage go for agonizing chop
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Old Jun 17, 2008, 04:32 PM // 16:32   #4
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D-Chop is all about prediction.

You can take D-Strike for a quick spike finisher or a reflex interrupt.
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Old Jun 17, 2008, 04:53 PM // 16:53   #5
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As the above have said: DStrike, DChop and Agonizing are all viable alternatives depending on your playstyle.

If you are spiking then Agonizing has the benefit of being a great follow-up and is adren based, though it's definately the weakest as an interrupt. DChop is adren, still spammable, but relies more on prediction or long casts. DStrike is the strongest interrupt, but it's no additional damage and costs valuable frenzy energy.

Personally I prefer Dstrike.

Last edited by JR; Jun 18, 2008 at 03:50 PM // 15:50..
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Old Jun 17, 2008, 04:59 PM // 16:59   #6
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Quote:
Originally Posted by moriz
the alternative is [[distracting strike].

disrupting chop is not meant to use on reflex. rather, you have to predict when a target is about to use a skill, then fire it off in advance to interrupt it. it's also very powerful in "quarterknocking", that is, land a bull's strike, followed by a timed shock, and followed by a timed disrupting chop. effectively it locks a target down for 6 seconds, and will probably disable a key skill afterwards.
Perfect response.

A good warrior should be able to land 60-70% of predicted D-Chops but always get something on a quarterknock.
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Old Jun 17, 2008, 05:57 PM // 17:57   #7
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Quote:
Originally Posted by JR
Personally I prefer Dstrike.
More Para hate please?
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Old Jun 18, 2008, 05:10 AM // 05:10   #8
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Quote:
Originally Posted by JR
As the above have said: DStrike, DChop and Agonizing are all viable alternatives depending on your playstyle.

If you are spiking then Agonizing has the benefit of being a great follow-up, though it's definately the weakest as an interrupt. DChop is adren, still spammable, but relies more on prediction or long casts. DStrike is the strongest interrupt, but it's no additional damage and like Agonizing costs valuable frenzy energy.

Personally I prefer Dstrike.
What JR said, except Agonizing Chop is adren.
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Old Jun 18, 2008, 05:33 AM // 05:33   #9
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For a Shock bar D-chop or Agonizing is probably better than Dstrike because you're already using energy on Shock, Bull's, and Frenzy. Unless you aren't in Frenzy much, which is bad because Frenzy is key . I like D-Chop more because it's not conditional like Agonizing even though Agonizing is a great follow-up. And you can force them to be more careful because they might get D-chop on a key skill.
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Old Jun 18, 2008, 09:31 AM // 09:31   #10
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it's all about predicting casts. Surely you won't hit a skill 100% of the time, but that's not realy the point anyway.

JR pretty much summed it up.
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Old Jun 18, 2008, 03:50 PM // 15:50   #11
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Quote:
Originally Posted by xDusT II
What JR said, except Agonizing Chop is adren.
Woops, fixed.
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Old Jun 19, 2008, 02:51 AM // 02:51   #12
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the pre-nerfed agonizing ownz all.
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