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Old Oct 25, 2008, 05:55 PM // 17:55   #1
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Default Quick question about criticals

Do you get fewer criticals when attacking a foe that is a higher level than you?


I ask because I remember that in the past, people have said that axes are better in general than swords since they have higher criticals. However, in HM since all the enemies are a higher level than you, fewer criticals and lower base might mean swords would be better in general.
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Old Oct 25, 2008, 07:23 PM // 19:23   #2
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I have not seen anything to indicate this, no. However, if you aren't level 20, your weapon won't do full damage, or something along those lines.
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Old Oct 25, 2008, 07:38 PM // 19:38   #3
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No. If you don't meet the req, it won't do full damage.
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Old Oct 25, 2008, 09:07 PM // 21:07   #4
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Yes, critical hits depend on the level of the attacker and target. If the target is a higher level than you, then you have a lower chance of scoring a critical hit compared with a target of lower level than you.
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Old Oct 25, 2008, 09:12 PM // 21:12   #5
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Quote:
Originally Posted by Winterclaw View Post
Do you get fewer criticals when attacking a foe that is a higher level than you?
Yes, this is correct. Somewhere I've seen an equation that is supposed to describe the relationship between level and crit chance, but I don't recall off hand where.
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Old Oct 25, 2008, 10:11 PM // 22:11   #6
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If you want an obvious example of it, go find any low level thing and hit it with your wep - you'll notice that you get way more crit hits.

It's one of the reasons I don't use axes in PvE, or scythes without Aura of Holy Might.

Last edited by Cathode_Reborn; Oct 25, 2008 at 10:13 PM // 22:13..
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Old Oct 26, 2008, 07:37 AM // 07:37   #7
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I dont know about this, wiki dosn't mention level having anything to do with it. i somewhat remember seeing something that said you are more likely to crit aon a lower-level, but im not sure on that.

Axes however are not better because of critical, they are better because triple chop is crazy AoE damage.
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Old Oct 26, 2008, 08:43 AM // 08:43   #8
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Axes are not necessarily better. In pvp and levels above 12 they average more DPS due to their higher crit chance from 12 Axe Mastery. Anything below that, swords win for more consistant dps. In pve, it IS TRUE that level effects the rate of critical hits from base weapon mastery in which case swords will have better average DPS. I think that some factors ignore this, such as the crit chance from crit strikes, crit eye, way of the master/assassin etc.
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Old Oct 26, 2008, 05:59 PM // 17:59   #9
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Quote:
Originally Posted by Official Wiki
The chance of scoring a critical hit depends on the target's level compared to the attacker's level. For martial weapons, the attacker's rank in the weapon's attribute is also a significant factor. There are also several skills, as well as the assassin attribute Critical Strikes, that influences the chance of scoring a critical hit. The critical hit rate of animal companions is influenced by the Ranger's rank in Beast Mastery, but is not affected by Critical Strikes.

If you strike a fleeing foe in the back, you will always score a critical hit.
Quote:
Originally Posted by Unofficial Wiki
Each martial weapon attack has an independent chance of dealing a critical hit. A higher weapon attribute increases this chance. Attacker and target levels are also factors. A few skills can cause or negate critical hits, as specified in their description. If you strike an opponent from behind with a melee weapon as they are moving, you will always score a critical hit. The Assassin's Critical Strikes attribute improves the critical hit chance with any weapon. This stacks with ranks in "weapon mastery" attributes such as Swordsmanship, Marksmanship, and Dagger Mastery, which affect critical hits as mentioned above.
Apparently level does have an affect.
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Old Oct 26, 2008, 06:17 PM // 18:17   #10
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if it works the same way as skill damage, it should do less damage (which i assume it would).

im not sure if they updated it, but AR cast on a spirit @lvl9 does a lot less than if cast on an ally @20, and more if cast on ghostly. Thats just a more visual way to understand it.
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Old Oct 26, 2008, 07:48 PM // 19:48   #11
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Quote:
Originally Posted by Luminarus View Post
Axes are not necessarily better.
for PvE triple chop is AoE. and dont eveen think about arguing with evis for PvP... this argument has been done...
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Old Oct 26, 2008, 07:58 PM // 19:58   #12
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umm.... dslash
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Old Oct 26, 2008, 08:07 PM // 20:07   #13
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Quote:
Originally Posted by Arkantos View Post
Apparently level does have an affect.
Ensign's article on combat mechanics here on Guru is yet another source to add to that list:
http://www.guildwarsguru.com/content...nics-id674.php.

Quote:
Originally Posted by Ensign
The frequency with which you will land a critical hit is dependent upon several factors - your character level, the level of the victim, and, if you're using a sword, axe, or hammer, the appropriate attribute level.
That article has been accessible from the front page of this site since at least 2005. Both wikis copied that article, with permission, and later modified it.

Last edited by MisterB; Oct 26, 2008 at 08:16 PM // 20:16.. Reason: identifying Ensign as the quoted source
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Old Oct 26, 2008, 08:32 PM // 20:32   #14
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Quote:
Originally Posted by Mr Emu View Post
umm.... dslash
are you actually comparing single-target damage to AoE damage?
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Old Oct 26, 2008, 08:44 PM // 20:44   #15
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DSlash can fuel Whirlwind if you want a little of both(single target and AoE), although I'm not sure what that has to do with critical hits.
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Old Oct 26, 2008, 09:09 PM // 21:09   #16
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I don't think critical rate goes down against foes greater then lvl 20. The reason being that if you attack something 8-10 levels less then you, you score criticals a huge amount of time, but on the other hand when attacking something 8-10 levels above you you still score criticals relatively often. Assassin's definitely seem to get criticals well enough to fuel them in HM PvE, so I presume the 'critical protection' afforded by higher levels gets cut off past 20.

Quote:
Originally Posted by Mr Emu View Post
umm.... dslash
Quote:
Originally Posted by -Lotus- View Post
are you actually comparing single-target damage to AoE damage?
I would presume Mr Emu intended the comparison to be between party wide +100 armor buff along with a sustainable knockdown lock to AoE damage. Surely everyone knows about that build by now right?

Last edited by The Meth; Oct 26, 2008 at 09:12 PM // 21:12..
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Old Oct 30, 2008, 03:53 AM // 03:53   #17
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Assassins also have crazy critical chance due to their Primary, Critical Strikes. Probably not the best comparison, as Warrior crits are due to level and Weapon Attribute rank.
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Old Oct 30, 2008, 06:37 AM // 06:37   #18
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So if you are trying to maximize your potential, theoritically speaking is the loss in criticals enough to take into account when choosing weapons?
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Old Oct 30, 2008, 08:29 AM // 08:29   #19
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Quote:
Originally Posted by Winterclaw View Post
So if you are trying to maximize your potential, theoritically speaking is the loss in criticals enough to take into account when choosing weapons?
I would go axe because at 14 weapon mastery theres a good chance to get a crit and when you get a crit you get 28dmg , 35 for hammer but it got slower speed and the sword well only 22 lame damage

Ok the sword has 15-22dmg wich makes it ideal for newbs cause they dont got high atribute

And why you see so many axes in pvp ? well cause its nice spike damage

Quote from wiki:
Based on the critical hit research, a max damage axe will produce more average damage per hit than a max damage sword at weapon mastery 11 or higher.

Hope this helped
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Old Oct 30, 2008, 09:57 AM // 09:57   #20
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http://wiki.guildwars.com/wiki/Criti...a_critical_hit
no equations tho :<
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