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Old Dec 15, 2008, 11:36 PM // 23:36   #21
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Originally Posted by Tyla View Post
Vampiric set. (General set)
Sundering set. (PvP)
Elemental set. (vs. Warriors)
Spear set. (Furious)
I know sundering for Axes and Hammer but swords as well?
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Old Dec 15, 2008, 11:49 PM // 23:49   #22
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Originally Posted by Tyla View Post
Just a few questions based on your post.


If you feel that you're going to be eventually uneasy on energy, wouldn't it be more efficient to have a zealous weapon handy over a +5E? Or keeping the +5E, wouldn't it be better to use a focus for that time so you don't lose a little of the damage instead?


Wouldn't it make sense to swap into it on spikes too?


This being true, there is also no reason you shouldn't be utilising the ability to strafe arrows too. In the case of you getting crippled by say a Melandrus' Shot (I find that I fake it out, but still get the cripple at times so I could only assume it's either lag or bad timing on my part), it'd still help considering you'd be able to fake that out. I'm not sure if it's possible to efficiently dodge the other forms of Ranger-based snares, such as Pin Down while actually snared though.
It isn't more effiencient to have a zealous handy since generally you only want it for a quick energy spike to land that crucial bulls, a zealous is more for gaining more energy over a longer period of time, which is hardly ever needed. I was going to ignore the focus comment because it was pretty retarded but I guess I should explain why. How the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO are you planning to hit a bulls/crushing blow/energy attack with a focus?

I would generally not switch to a sundering on spike because sundering isn't really that effective on the spike, I mean, assuming the spike is very clean and you only hit your Eviscerate > Executioners before the target dies, the chanes of the sundering triggering on both attacks isn't really that high and even if it does it doesn't provide that much more damage whereas the vampiric will deal a guaranteed extra 10 damage at the least, most spikes really aren't overly clean so you'll probably get 4 or 5 hits off in frenzy and with vamp that can mean an extra 50 damage.

And finally with regards to trying to dodge arrows that is only ever practical when in a split situation or when pushing a base and you know that the archer is going to pin down. I also never said that you shouldn't do that, but it's also common sense that if you're being crippled/blinded constantly you should switch to the approproiate shield.

Oh and as someone mentioned earlier which I forgot to, yes, if you're running conjure you should have a +20% enchant, -40% cast staff, which is also very good for building when you're snared or whatever as you probably won't have room for the spear for the quick switch.
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Old Dec 16, 2008, 12:01 AM // 00:01   #23
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Originally Posted by eddie the reaper View Post
It isn't more effiencient to have a zealous handy since generally you only want it for a quick energy spike to land that crucial bulls, a zealous is more for gaining more energy over a longer period of time, which is hardly ever needed. I was going to ignore the focus comment because it was pretty retarded but I guess I should explain why. How the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO are you planning to hit a bulls/crushing blow/energy attack with a focus?
I can understand anything to do with a hammer as you're using a two-handed weapon, but sacrificing defense over offense, at least in my opinion would be better in the scenario you describe. Considering you get 6 extra energy automatically with a focus, I believe that is an ideal.
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Old Dec 16, 2008, 01:00 AM // 01:00   #24
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Originally Posted by Age View Post
I know sundering for Axes and Hammer but swords as well?
No. Sword damage is crap. Sundering Sword damage is crap with a 20% chance to ignore 20% target armor. Use Vampiric for damage on a Sword, not Sundering.

(yes Age, I realize you were posting a question, I was just posting the answer - no knocks to you on this one)
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Old Dec 16, 2008, 10:29 PM // 22:29   #25
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I thought as much just wanted to confirm it.
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Old Dec 17, 2008, 04:52 AM // 04:52   #26
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Originally Posted by Luminarus View Post

Thats fine. I would also grab a longbow for pulling, and for gaining adrenaline out of range.
I totally forgot about the pulling Longbow, which i already had before, my bad.


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Originally Posted by Tyrael_Eveningsong View Post
Neez,

The PvP armor setup you have works for PvE as well. Unless you want a specific armor set and want to set it up for a certain farm, you really don't need anything else, tbh.
So, i actually won't need a 2nd amor with a Sentinel/Brawler insignias set? I just had the (probably wrong) idea that those insignias were quite usefull for PvE.



Well, basically, you guys clarified me on everything. And just one last question: although i have the Vampiric Sword as the main one, wouldn't a Furious be usefull (besides the Elemental for swap) to gain adrenaline on first hit?


Thanks

Last edited by Neez; Dec 17, 2008 at 04:57 AM // 04:57..
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Old Dec 17, 2008, 08:45 AM // 08:45   #27
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Originally Posted by Neez View Post
Well, basically, you guys clarified me on everything. And just one last question: although i have the Vampiric Sword as the main one, wouldn't a Furious be usefull (besides the Elemental for swap) to gain adrenaline on first hit?
Well, only 1 of your 10 "First hits" will give you double adrenaline, so I don't think that a Furious Sword will be useful :S
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Old Dec 17, 2008, 02:22 PM // 14:22   #28
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a vampiric mod is a must.
and if your running Warrior's Endurance, make sure to use a zealous.
But with my WE axe build I use...
Zealous Axe
Ebon Axe
Vampiric Axe
Furious Spear
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Old Dec 17, 2008, 10:44 PM // 22:44   #29
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It's a toss-up on the Furious mod, Neez. You only have a 10% chance to gain double Adrenaline, but the great thing about a Furious mod is that it can kick in any time you would gain Adrenaline, not just on hit.

When you take damage, the Furious mod could proc (but Adrenaline gain from getting hit is pathetically low, you'd never know the proc happened)

When you use a skill that gives you bonus Adrenaline, such as [[Enraging Charge] or [[Dragon Slash], you could get a Furious proc

Most Warriors keep a Furious-modded Spear on hand, especially when using [[Enraging Charge], that way they can build Adrenaline at range before closing in on their target, or to swap to if their target is using skills like [[Gladiator's Defense], [[Riposte], or [[Deadly Riposte], as the Spear will still get blocked, but since it's ranged rather than melee, they won't take the damage return.

Other than that, Furious really isn't used too much on Swords, Axes, or Scythes, though many Warriors have them, the Vampiric / Zealous / Elemental sets are the ones that see the most use.

Last edited by _Nihilist_; Dec 18, 2008 at 12:10 AM // 00:10..
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Old Dec 17, 2008, 10:54 PM // 22:54   #30
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Originally Posted by Neo Atomisk View Post
a vampiric mod is a must.
and if your running Warrior's Endurance, make sure to use a zealous.
But with my WE axe build I use...
Zealous Axe
Ebon Axe
Vampiric Axe
Furious Spear
Zealous with WE? O_O

3 Energy per hit is not enough?
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Old Dec 18, 2008, 12:20 AM // 00:20   #31
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Originally Posted by Picuso View Post
Zealous with WE? O_O

3 Energy per hit is not enough?
Sometimes the answer is "No", Picuso. If using any other Energy-based skills besides [[Power Attack], even with [[Warrior's Endurance] up, you can burn through quite a bit of your Energy pool, especially if you are using an armor set that doesn't use Radiant insignias (which I tend to shy away from... in order to get any decent effect at all you would need 2 Radiants - Chest and Legs - to get +5e... and +25hp beats +5e in my book any day), and a Warrior really shouldn't be sacrificing a damage inscription or bonus for +5e on a weapon.

A Zealous weapon used in conjunction with a WE build makes spamming attack skills much easier, which is usually the whole point of the Build.

Personally, I keep one on me, but am usually using a Vampiric weapon, even with a WE Build. If I need it, though, my Zealous is ready and waiting for the swap. It's just part of playing a Profession with base (infinitely crappy) Energy regen. Weapon-swap FTW.
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Old Dec 18, 2008, 01:35 AM // 01:35   #32
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Originally Posted by Tyrael_Eveningsong View Post
It's a toss-up on the Furious mod, Neez. You only have a 10% chance to gain double Adrenaline, but the great thing about a Furious mod is that it can kick in any time you would gain Adrenaline, not just on hit.

When you take damage, the Furious mod could proc (but Adrenaline gain from getting hit is pathetically low, you'd never know the proc happened)
You goit a point there, which makes all the sense.


Quote:
Most Warriors keep a Furious-modded Spear on hand, especially when using [[Enraging Charge], that way they can build Adrenaline at range before closing in on their target, or to swap to if their target is using skills like [[Gladiator's Defense], [[Riposte], or [[Deadly Riposte], as the Spear will still get blocked, but since it's ranged rather than melee, they won't take the damage return.
I'd say i just learned another lesson. Grazie :>

Quote:
Other than that, Furious really isn't used too much on Swords, Axes, or Scythes, though many Warriors have them, the Vampiric / Zealous / Elemental sets are the ones that see the most use.
That's what i've read as well. Meanwhile i've been working on my sets, and at the moment i have:

- Vampiric, Zealous, Elemental and Sundering Axes;
- Furious and Sundering Hammers (Elemental left);
- Vampiric and Elemental Swords;
- Furious Spear;
- Pulling Longbow.


Thought it would take me longer, lol :|
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Old Dec 18, 2008, 04:24 AM // 04:24   #33
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Once you decide to start getting your gear set, it can happen surprisingly quickly if you want it to.

One thing I forgot to mention, but someone mentioned it earlier:

Furious-modded weapons ARE useful in PvP when you have to lineback (pressure an enemy Warrior/Ranger to get them off of your team's Squishies). If you intend to do any PvP at all, I'd have a weapon of each type set up as Furious. For PvE though, what you have listed will work like a charm.

To clarify about what I said on your armor choices (and this should be in the Sticky by Marty Silverblade iirc - it's the single best source of one-stop info for all things PvE Warrior):

Unless you are farming specific enemies, the standard PvP armor setup of 4x Survivor, 1 Stonefist, Weapon Helm w/ Minor Rune, Minor Strength, Rune of Clarity, and Rune of Vitae (for Axe/Hammer/Sword) or Strength Helm w/ Minor Rune and 2x Vitae (for Scythe) gives you everything you need to do your job, which is to kick ass and take names.

You already have high Armor, but even Sentinel's Insignias are only going to do so much against a spike, and in Hard Mode, some bosses can deal MASSIVE damage in a single hit (up to 500, sometimes 600 a shot), in which case a Protective Spirit is going to do you far better than +20AL vs Elemental ever would. Also, if you aren't willing to run 14 Strength/13 Weapon, or carry a Major Rune for a 14/14 split, getting hit with the Weakness Condition will negate the Sentinel's insginia until the Condition is removed. Permanent increased HP > Conditional +AL.
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