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Old Dec 13, 2008, 04:05 AM // 04:05   #21
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I agree that Hundred Blades has needed a buff like this for some time.

Maybe they will change it to 'on hit' instead of 'on attack', maybe they won't. Either way, it makes this Elite much more useful than it ever has been, and since the Devs have got to know what is and isn't being used, they are doing a pretty good job remaking these Elites to fit current playstyles or possible new playstyles.

In fact, the other Warrior Elite updates look nice, too. It will be nice to get use out of [[Enraged Smash] and [[Primal Rage] for once, without having to sacrifice my entire skillbar due to the drawbacks.
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Old Dec 13, 2008, 02:15 PM // 14:15   #22
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This build would work even without 100blades, the damage is mostly coming from Mark + Whirwind.

Outside of farming 100blades is still next to useless so not likely they will bother nerfing it, but you never know.
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Old Dec 13, 2008, 03:46 PM // 15:46   #23
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Originally Posted by Crom The Pale View Post
Outside of farming 100blades is still next to useless so not likely they will bother nerfing it, but you never know.
Outside of farming shadow form is still next to useless so not likely they will bother nerfing it, but you never know.
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Old Dec 13, 2008, 04:48 PM // 16:48   #24
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Originally Posted by Crom The Pale View Post
This build would work even without 100blades, the damage is mostly coming from Mark + Whirwind.
Not true. Hundred Blades in it's current form is required to trigger all those hits from [[Mark of pain]. [[Whirlwind Attack] by itself will only trigger it once, on the hexed foe, but [[Hundred Blades] multiplies the sources of physical damage directly proportional to the number of adjacent foes, which makes everything go boom.
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Old Dec 13, 2008, 05:19 PM // 17:19   #25
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Originally Posted by Rhamia Darigaz View Post
Outside of farming shadow form is still next to useless so not likely they will bother nerfing it, but you never know.
Actually, SF used to be used in running or tanking. And it exceeded all builds in those areas.
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Old Dec 13, 2008, 08:48 PM // 20:48   #26
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It may be a valuable farming tool now but I prefered it as it was. I agree a buff was probably needed but a complete overhall was not.

~A Leprechaun~
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Old Dec 13, 2008, 09:15 PM // 21:15   #27
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This seems like a nerf outside of farming scenarios, frankly. The bonus damage is not armor-ignoring, so aside from triggering MoP it's completely worthless. Furthermore, it only lasts 15 seconds out of 25, and MoP has a 20s timer ...

We've also lost the HB animation; I don't remember any other skill that uses it.
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Old Dec 13, 2008, 11:40 PM // 23:40   #28
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Originally Posted by MisterB View Post
Not true. Hundred Blades in it's current form is required to trigger all those hits from [[Mark of pain]. [[Whirlwind Attack] by itself will only trigger it once, on the hexed foe, but [[Hundred Blades] multiplies the sources of physical damage directly proportional to the number of adjacent foes, which makes everything go boom.
Exactly. HB isn't useful for the fact that it deal damage. Its useful for the fact that it deal slashing damage, thereby multiplying the times MoP activates considerably.
I tried to explain this to a guy in alliance chat like 10 times, but he kept insisting that the old HB (which was worse then whirlwind attack or cyclone axe) was "better."
Oh well, those who are affraid of change complain. Those who aren't abuse the new builds before people catch on.
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Old Dec 14, 2008, 04:11 AM // 04:11   #29
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1. I was initially perturbed that this skill provided yet another totally broken farming build. Then I realized that it really has very little economic impact. This build doesn't let us farm anything we couldn't farm before; it just lets us kill them same poor raptors faster. And, as we now understand, loot scale means that killing faster gives you no advantage over killing slower aside from a better rate of loot-scale-exempt items -- usually vendor trash golds. So, unless you can start farming smites with this, it's really not the horrible, degenerate, Oh-my-GAWD-nerf-it-NOW!! build that it seems to be at first glance.

2. The new hundred blades STINKS in general purpose PvE.

First of all, armor-sensitive slashing damage barely tickles monsters.

Second of all, the extra damage is not in the form of "attacks." That means no adrenaline, no zealous/vampiric triggers, and -- worst of all -- no useful way to buff the awful base damage. (BUH and EBSofHonor do buff it, but BUH doesn't get aroudn the armor-sensitive problem, and EBSofHonor is too pricey to run on a warrior.)



So, how do we fix this skill? Two ideas come to mind:

1. If we want to make it useful for PvE and kill the farming build, then I think the "leaked" 3-swings skill concept would work best. Same as the old skill, only 3 swings instad of two, and give it a 4 sec recharge. The base damage would still suck, but it could be buffed. Also, 3 swings would make it a decent adrenaline engine even against a single foe -- not quite as good as dragon slash, but good enough not to disregard it out fo the box.

2. If we want to make it useful in PvE and don't care about the farming potential (see above for why I think we shouldn't care about it), then I think it would work best as something like this:

"For 15 seconds, whenever you attack with a sword, you make an additional attack at your target and all adjacent foes. These additional attacks deal 50% less damage than normal."

Again, that gives us something with low damage on its own, but buffable into something quite nice. Also, it gives good, if inconsistent adrenaline. And, finally, it maintains HB's original ability to deal slightly increased damage to the target foe.

Last edited by Chthon; Dec 14, 2008 at 04:18 AM // 04:18..
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Old Dec 14, 2008, 05:58 AM // 05:58   #30
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I think Racthoh said it best in the other thread - we don't need another gimmicky farming skill. They should have just stuck to their original idea; all it ever really needed was a lower recharge. Never mind the 3 swings, they could just drop the timer to 1~2s and call it a day.
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Old Dec 14, 2008, 06:10 AM // 06:10   #31
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Quote:
Originally Posted by Burst Cancel View Post
I think Racthoh said it best in the other thread - we don't need another gimmicky farming skill. They should have just stuck to their original idea; all it ever really needed was a lower recharge. Never mind the 3 swings, they could just drop the timer to 1~2s and call it a day.
I'm inclined to agree.
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Old Dec 14, 2008, 10:05 AM // 10:05   #32
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Originally Posted by MisterB View Post
I expect Hundred Blades will be changed to require a hit to trigger the damage. It doesn't really make sense otherwise.
Meh, it's a hundred blades... you slash at everything around you mindlessly... you're bound to hit something... although, it wouldn't make sense that you don't get adrenaline. I say change it back to the older one and make it work through blind
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Old Dec 14, 2008, 08:55 PM // 20:55   #33
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Originally Posted by Burst Cancel View Post
I think Racthoh said it best in the other thread - we don't need another gimmicky farming skill. They should have just stuck to their original idea; all it ever really needed was a lower recharge. Never mind the 3 swings, they could just drop the timer to 1~2s and call it a day.
That'd work.
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Old Dec 15, 2008, 09:37 PM // 21:37   #34
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Looks good, although I dont use it.
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Old Dec 17, 2008, 05:02 AM // 05:02   #35
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well great job thinking of this. you are a genius. but itll get nerfed really soon as everyone else has said

who wants to take bets on when it will be? ;D

/fame
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Old Dec 17, 2008, 10:46 AM // 10:46   #36
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Quote:
Originally Posted by Burst Cancel View Post
I think Racthoh said it best in the other thread - we don't need another gimmicky farming skill. They should have just stuck to their original idea; all it ever really needed was a lower recharge. Never mind the 3 swings, they could just drop the timer to 1~2s and call it a day.
I'm inclined to disagree. It wouldn't be useful whatsoever then, sure, you can spam 2-swipes for 5 times over, making 10 hits,... Not forgetting that it'd probably be just 20 dmg per swing,... And still 5 energy, while warrs have the worst available energy management (Read: The worst available energy management if you've already got an Elite skill*)
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Old Dec 17, 2008, 02:00 PM // 14:00   #37
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In my opinion:
Hundred Blades
Sword attack
5 energy
6 recharge
Strike target foe twice, each hit strikes for +5...17...20. Also strikes foes adjacent to target foe twice.

Adds a nice damage boost but only to your target, it means it has more use versus one target but is the same versus loads of enemies in which situation it was fine anyway.

~A Leprechuan~

Last edited by A Leprechaun; Dec 17, 2008 at 09:48 PM // 21:48..
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Old Dec 18, 2008, 12:44 AM // 00:44   #38
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^

A remake more like [[Triple Chop]? Sounds decent.

Axe would still win, as it has [[Cyclone Axe], and can also use [[Whirlwind Attack], which is probably why they changed [[Hundred Blades] the way they did.

[ EDIT ]

Also, quite a few people are saying that all [[Hundred Blades] is now is a Farming Gimmick. Maybe ANet took a look at the amount of people running Sabway teams or just the general usage of a Curses Necro paired with an MM taking advantage of [[Mark of Pain] and decided to redesign [[Hundred Blades] in a way to be more efficient with those teamsets in mind? Just a thought.

Last edited by _Nihilist_; Dec 18, 2008 at 12:50 AM // 00:50..
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Old Dec 18, 2008, 02:21 AM // 02:21   #39
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Well Anet nerfed a shit ton of previous farming "gimmicks". I see nothing wrong with bringing some of that back. Giving us just "another skill" isn't gonna do anything new for the game. Racthoh's idea would change nothing. We're just gonna carry on doing what we normally do until we're bored shitless of it. Having a new farming "gimmick" however brings back some of the good ole' days that was once deemed long gone. It brings back creativity for some.

Would I use a HB with a 1-2 sec recharge? Only once in a blue moon. It'll still be brushed aside by many.
Would I use the new HB? For farming purposes definately much more. Since the buff people have been comprising builds for farming. Now that's progression.

Don't need to agree with me. The evidence is in the pudding.

Last edited by byteme!; Dec 18, 2008 at 02:26 AM // 02:26..
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Old Dec 18, 2008, 02:41 AM // 02:41   #40
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Quote:
Originally Posted by Burst Cancel View Post
I think Racthoh said it best in the other thread - we don't need another gimmicky farming skill. They should have just stuck to their original idea; all it ever really needed was a lower recharge. Never mind the 3 swings, they could just drop the timer to 1~2s and call it a day.
NO.

It needed some form of *SCALING* to the SWORD attribute.
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