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Old Jan 27, 2009, 11:34 AM // 11:34   #21
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Instead of Barberous Slice, what do you suggest? I traded Berserker for Frenzy again.
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Old Jan 27, 2009, 11:51 AM // 11:51   #22
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Use [sever artery] instead of [barbarous slice]
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Old Jan 27, 2009, 11:56 AM // 11:56   #23
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Im confused though. Couldn't I just fire Slice while out of stance and then go back into a stance?

I mean, the +27 damage looks neat, and if I'm asleep at the wheel for some reason with my Frenzy, wouldn't slice still be a good thing?

Sever just bleeds something, I dont see any +damage to it, and isn't that what warrior skills are mostly about?

Or was I supposed to add gash to accompany?
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Old Jan 27, 2009, 11:58 AM // 11:58   #24
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[barbarous slice] will work fine when out of stance.
Do whatever u like - try and test it
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Old Jan 27, 2009, 12:22 PM // 12:22   #25
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Quote:
Originally Posted by Raging Apes View Post
Hey everyone, thank you for your replies. I tried out some of your suggestions and they seem to be making a difference. I scrapped most of my Energy skills and tried out the Adrenaline business. At first I was scared to try because I didn't want to spend an eternity trying to climb my way up in adrenaline to beable to execute one attack, but then I realize there's some decent skills that don't require huge amounts of adrenaline.

This is what my bar looks like:

< Skip skills, Faer made the most important comments on those already>

(Thanks to Mathias for telling me how to post skills here)

Maybe even Gash to accompany Barberous Slash?
Don't look at the huge investment in adrenaline. You will find out that with an IAS this will build up fast.
Second, it's not like it's all gone when you use it. It's gone for that skill, the rest will be on the same level as they were, given that your skill hits.
If skills require a lot of adrenaline, they most probably are rather powerfull.

Quote:
Im confused though. Couldn't I just fire Slice while out of stance and then go back into a stance?
Now what you could do is the following, but it requires some practice from your side.
Cap the skill Enraging Charge in Mehtani Keys (starter island) or The Floodplain of Mahnkelon. It's a non-elite skill.
What it does is give a speed boost that ends when you hit a foe.
However, you gain adrenaline when that happens.

How you can combine this with Slice:
You know you are out of stance the moment you hit your foe.
Build adrenaline if needed on top of the gain from Enraging, use slice and activate Flail/Frenzy. Gash for Deep Wound. It's a bit of work but will work.

Just a surgestion.
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Old Jan 27, 2009, 12:30 PM // 12:30   #26
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Or was I supposed to add gash to accompany?
That'd be the idea. The Deep Wound from Sever+Gash would be far more useful than Barbarous (though you'd have to drop another skill to bring Gash). A long standing issue with Sword bars is that you need two skills to apply Deep Wound, arguably the most powerful condition in the game (as opposed to Axe bars, which only need one skill to apply it). This problem of inferior bar compression, coupled with the higher critical damage of Axes and some other mathematical stuff I won't bore you with at this point, make Axes generally superior to Swords in PvE outside of use of the ever popular Dragon Slash / "Save Yourselves!" combo (with Hammers beating them both into the dirt like a monster truck crushing a junker in an arena packed with six hundred screaming rednecks).

But, I digress. I would suggest swapping in Sever Artery in place of Barbarous Slash, and dropping either Lion's Comfort (if you are getting enough healing out of the Henchmen/Heroes) or Bull's Strike (if the Henchmen/Heroes can't keep your health up properly, leaving you with little choice but to take Lion's Comfort along) for Gash. Once you have access to the elite skill Crippling Slash, swap Sever Artery out for it (ideally you'd want Dragon Slash for a PvE Sword bar, but as you do not have the Factions campaign, that is neither here nor there).
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Old Jan 27, 2009, 01:11 PM // 13:11   #27
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I run a warrior with great enjoyment. I also run a dervish, who is fun but not as much as the warrior. I've decided the warrior takes more skill in both build and actions than the dervish.

I'm far from an expert on any profession or skill usage, but I would like to point out that you would be better off using a sword with a Furious Hilt for that adrenaline build. You can find a Sskai's Sword (an over-farmed green weapon) for the cost of the mod. It's usually easy to find because the skin is not popular.
http://wiki.guildwars.com/wiki/Sskai's_Sword

Also, I don't use Lion's Comfort because it requires adrenaline to trigger, so is useless if you have run out. Healing Signet is of more use even with the armor drop.
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Old Jan 27, 2009, 01:19 PM // 13:19   #28
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Alternatively, OP, as you are without Factions - look into maybe trying out an Axe or Hammer build.

Outside of [[Dragon Slash] and the new [[hundred blades] (which isn't available to cap for ages), swords are less than stellar in PvE.

Axes provide the low-cost, high damage [[Cleave] skill often very early into a campaign, as well as a single skill, low-cost deep wound causing skill called [[dismember].

And also, do yourself a few favours -

- if levelling, getting attribute points etc. is taking too long, reroll as a Nightfall warrior. Levelling and stuff in NF is a thousand times faster.

- make sure your heroes are set up with decent builds - a monk hero with Healing Breeze, Mending and no protection skills is worse than a hench monk. Check PvXwiki for these.

- go PvP with any random wtf?! build in Random Arenas for a while (ignore the noobs who'll flame you, its only RA ), get 1000 faction, unlock the skill [[flail] and then use a warrior tome to learn it.
It's worth it, [[flail] is the hands-down best IAS in PvE.
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Old Jan 27, 2009, 02:30 PM // 14:30   #29
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Another way to go half way between Warrior Dervish, the W/D with a special warrior elite called Warrior's Endurance CAN let you use energy cheap and effectively, it also combines well with a Scythe as a weapon with some scythe skills

[warrior's endurance][mystic sweep][eremite's attack][protector's strike][asuran scan][aura of holy might]['save yourselves!"][empty]

http://www.pvxwiki.com/wiki/Build:W/D_Enduring_Scythe

You can replace Asuran scan, a PvE only skill from Eye of the North and Aura of Holy Might, another PvE only skill from Factions linked to your Luxon/Kurzick title, with optional skills suggestion on the link provided to pvxwiki.

Warrior's Endurance gives you energy back as you use energy based attack skills, covering most of the cost, letting you use them more frequently and thus hitting multiple targets with every swing.

On a side note, if you are using a scythe though and you are not planning on selling it in the future, it is highly recommend that you customize it to the character that is going to use it. a +20% dmg boost to a scythe is an incredible amount of damage.

Now reffering to Lion's Comfort [lion's comfort]

I do like this skill very much. In an adrenaline bar, you often carry ["for great justice"] which doubles the adrenaline you receive, at 13 strength ( i usually run ((14)12+1+1 sword) and ((13)12+1 strength) Lion's Comfort costs 4 adrenalien to activate and returns 3 adrenaline to you. Under "For Great Justice!" the skill costs 4 adrenaline and returns 6 adrenaline. So i will often activate Lion's Comfort under "For Great Justice!" just to keep my adrenaline going, or to gain enough adrenaline to activate a more adrenaline intensive skill. A great Battle Heal & Accessory IMO

Last edited by Zodiak; Jan 27, 2009 at 02:43 PM // 14:43..
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Old Jan 27, 2009, 03:17 PM // 15:17   #30
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Originally Posted by Marty Silverblade View Post
Dude, the reason you hate Wars is because you suck at playing them. Get a good build (read the War sticky) and blow shit up. Seriously.

Earth Shaker > PvE, and anyone that says otherwise is an idiot.
Noob island NF Vanqs = Soothing Images.

Earthshaker = Useless.

Otherwise, Earthshaker = Orgasmic.
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Old Jan 27, 2009, 03:38 PM // 15:38   #31
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*Pretends to have mod powers and moves thread to Campfire > Warrior forum*

Since it seems you have Prophecies and Nightfall, let us know which weapon is your favorite and we can create a build for you.

We can compare a scythe to a hammer since they're both two handed and attack at the same rate. Scythes have 9-41 compared to the hammer's 19-35. As you can see, scythes have a minimum 10 lower, but a maximum 6 higher. Hammer damage is more stable. Of course scythes can potentially hit 3 adjacent enemies, and this makes Dervish somewhat better suited for PvE, BUT warriors have attack skills that can hit all adjacent enemies in [[triple chop], [[cyclone axe], [[whirlwind attack], & [[crude swing]. Warriors are better for PvE and PvP. Majority of Guild vs Guild battles involve 2 warriors on each team, no dervish.

Warriors are refuted to have the best stable DPS. Stable DPS, extra armor, and insanely powerful adrenaline attacks make the warrior the best melee class. (I'm a bit biased though. )
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Old Jan 27, 2009, 04:07 PM // 16:07   #32
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Tanking, and tanking skills, are terrible. There is no good reason to ever gimp your damage output by bringing them. Pretty sure the OP wants to do damage, not crawl around at a snail's pace doing less damage than a bicycle hitting a wall at three miles per hour.

EDIT: Well. This was in response to a post that no longer exists, for those that may be confused. However, the point still remains true.
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Old Jan 27, 2009, 04:18 PM // 16:18   #33
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Quote:
Originally Posted by Raging Apes View Post
Hey everyone, thank you for your replies. I tried out some of your suggestions and they seem to be making a difference. I scrapped most of my Energy skills and tried out the Adrenaline business. At first I was scared to try because I didn't want to spend an eternity trying to climb my way up in adrenaline to beable to execute one attack, but then I realize there's some decent skills that don't require huge amounts of adrenaline.

This is what my bar looks like:

[Barbarous Slice] - Seems like a decent adrenaline alternative to Power Attack, and it has Bleed.
[Berserker Stance] - So I can gain adrenaline and hit stuff too.
[Whirlwind Attack] - So I can hit multiple mobs at once.
[Galrath Slash] - +35 damage. That's pretty cool I think.
[Bull's Strike] - Because everything ignores me anyway.
[Sprint] - Because ... I'm supposed to have it. I know there's uses for it, I just have to figure out a little bit more as to what.
[Lion's Comfort] - Heals, and adrenaline strikes too. Seems pretty good to me.
[Resurrect] - Because I'm the last guy standing.

(Thanks to Mathias for telling me how to post skills here)

I know it's not the best setup. I'm sure I could replace a few things, maybe put in energy stuff. Maybe even Gash to accompany Barberous Slash?

To put all of the (good) advice together, your bar could (should) look something like this:

[Sever Artery]
[Gash]
[Whirlwind Attack]
[Galrath Slash]
[Flail] or [Frenzy]
[Sprint] (I usually use [Enraging Charge] though for a cancel stance]
[Lion's Comfort] (most people when they're more experienced for a warrior don't use a self heal, but let henchies/hero monks do the healing for them, in that case you could switch it out for [For Great Justice] or a nice PvE skill)
One of the resses Faer suggested.


So ya.
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Old Jan 27, 2009, 05:27 PM // 17:27   #34
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Ok, first off - get all the campaings because you will get all the skills, hence having much more flexibility and options for your skills build, not to mention the heroes. Prices are ridiculously low as they are. I for myself, have started playing gw 3 years ago with the mentioned warrior, and had loads of fun in that time. True, they have no mentionable energy, but for their purpose, i`d say that they have enough, and the warrior`s "energy" is actually - adrenaline. Now we come to the purpose of the warrior. Purpose of the warrior is not to heal, not to cast, not to strip enchs, not to hex, etc. This is the job of the other classes and heroes. Your purpose as the warrior is to grab AND hold aggro and to slice shit down with your sword/axe, or to keep foes sitting on their butts with your hammer (not all foes can be knocked down, just to remind you). So, your main purpose is to deliver massive damage through spiking and conditions, as well as steady damage over time output. As for the build i would recommend the following:
1. I am unstoppable (increased armor + knockdown prot)
2. I am the strongest (increased damage)
3. Eviscerate (damage + deep wound condition)
4. Executioner`s strike (damage)
5. Penetrating blow (damage)
6. Flail (increased attack speed) OR Whirlwind attack (aoe damage and insta adren gain) OR as an ele secondary, grasping earth (snare)
7. For greater justice (adren gain)
8. any form of res signet
As for the equipment, any axe that has +10% adrenaline, 15^50 insc and +30hp will do the job. Shield is 5/20 insc and +30hp.
With all this said you will see how fun can a warr be when everything starts dropping dead around you.
Hope this helped, cheers!
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Old Jan 27, 2009, 06:30 PM // 18:30   #35
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I totally agree. War is THEE and I mean THEE most useless toon in all of GW Period!

I have played monks - 55 and 600, ele's and derv's and now even a touch ranger!

Of all of these, Touch Rangers are by far the funnest to play if you like the in-your-face of a warier.

The ranger has 70 armor as its max but there are skills and runes to up your armor..get this to over 110. how STUIPD is this that the ranger with Necro skills is BETTER Wayyyyy better than a war.

Someone said kd the foe GET REAL. my vampiric bite and Vampiric touch do 71 damage ALL OF THE TIME. I enfeeble them witch causes WEAKNESS for 9 seconds and recharges in 8 seconds making it SPAMMABLE so the foe's attributes that I am fighting - and those Near it - are at 1. The weapons do NOTHING, the skills do NOTHING and I MASH them for 71 damage every single second. Oh if they poison me I just use Plague Touch and they get it. You can even make yourself be set on fire and then transfer that contition to the foe for 25 Seconds???? You ever seen an ice ele die with fire on them for 20 seconds.. FORGETABOUTIT


Also Energy? Not a problem with the Touch Ranger as my energy is 62. Offering of blood is +18 energy ever 20 seconds or so + there is an energy skill that will give you +3 energy for a period of like 12 seconds where by you can smash Vampiric touch and Vampiric Bite!.

War's are just plain stupid and there is only one Mission in ALL of prophecies that requires War's in the party - Ring of Fire.

So Stop complaining and GO and make a TOUCH RANGER! After all you have 4 Character slots
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Old Jan 27, 2009, 07:45 PM // 19:45   #36
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That's a great skill..but..

There are only a few foes that use it and...um I run with 2 toucher hero's and a monk. so um I am doing 220 damage before that even gets a chance at recharging. + with Weakness on you and your attributes at well 1 for ALL your attributes that is only going to last for 10 seconds. While the 3 of us mash you and cripple you and make you burn. Your just dead before that does any good.

I'll PVP ya to death. Antidote Signet and plague touch with bleeding and vampiric forget it. Your just dead.

Especially fun in PvE. I can go anywhere except the fire island Mission cause of the energy degen. Big deal.

This build works in Factions and Nightfall and Eye of the north. It just shuts things down. Stealing 71 health every second is very very hard to kill me with the antidote signet and no monk even needed really.
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Old Jan 27, 2009, 07:53 PM // 19:53   #37
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http://gwvault.ign.com/View.php?view...e.Detail&id=32

http://wiki.guildwars.com/wiki/Tank

http://www.guildwarsguru.com/content...ing-id1982.php

Maybe I should have posted the last first, since this IS the guru forum

since there are many good posts about skills you should be looking at, I decided to give you links to good resources on basic tanking with your warrior. i have 8 chars of differring classes and still choose to play my warrior when there isn't another need to fill in the group.

When played correctly, you ARE the lynchpin in a successful group. When played badly you ARE the main reason for failure. You, the warrior, are NOT Conan - single-handidly destroying everything and saving the 'weak' mages and necros, you are there to pull smaller groups of enemies out of the larger, pinning them against the natural terrain, or funneling them though a small choke-point, so that your support team can descimate them!

There are some general tanking skills you should be able to get easily, some are finnesse and will take playing time to perfect. I guarantee you that when you learn to play the tank correctly, your party members will be giving you props for successful missions!

P.S. If you actually WANT to be Conan, there's nothing wrong with it, but you're playing the wrong game.

Last edited by mrvrod; Jan 27, 2009 at 07:59 PM // 19:59..
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Old Jan 27, 2009, 08:16 PM // 20:16   #38
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lol @ using 4 years ago posts.

Bodyblocking & Cornerblocking =/= tanking. [Protective Spirit] + [Shield Of Absorption] on any monk + Warrior bodyblocking without any tanking skill = Win.
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Old Jan 27, 2009, 08:24 PM // 20:24   #39
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Originally Posted by Picuso View Post
lol @ using 4 years ago posts.
Is it my fault this information continues to be relevant? I never said there weren't other ways and other professions for tanking, but the op IS asking about his warrior.

P.S The wiki page was last modified on 7 January 2009.

Last edited by mrvrod; Jan 27, 2009 at 08:27 PM // 20:27..
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Old Jan 28, 2009, 02:34 AM // 02:34   #40
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I just got [Rage of the Ntouka]. Should I use that instead of [For Great Justice]? Would [To the Limit!] be worth having instead of either? I don't understand the differences.

Here's what my setup looks like.

[Galrath Slash][Power Attack][Flail][Enraging Charge][Whirlwind Attack][Lion's Comfort][Rage of the Ntouka][Sunspear Rebirth Signet]

And, is [Steelfang Slash] worth having?
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