Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Warrior

Notices

Reply
 
Thread Tools Display Modes
Old Jan 27, 2009, 02:54 PM // 14:54   #21
Forge Runner
 
bungusmaximus's Avatar
 
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
Advertisement

Disable Ads
Default

Lol I'm in no way bad, and I told you I would test it anyways, so don't say I'm not listening to you ^^. I usually run bull's on axe or sword bars so I know how to work it.

Last edited by bungusmaximus; Jan 27, 2009 at 02:59 PM // 14:59..
bungusmaximus is offline   Reply With Quote
Old Jan 27, 2009, 02:56 PM // 14:56   #22
Desert Nomad
 
payne's Avatar
 
Join Date: Apr 2007
Location: england (currently located on the south coast)
Profession: R/
Default

Quote:
Originally Posted by arturfel View Post
WTF?!?!?!?
btw skills 1 to 4 sucks
if you think frenzy sucks ure dumber than the OP's original bar (not targeted at the OP)

Last edited by payne; Jan 27, 2009 at 02:59 PM // 14:59..
payne is offline   Reply With Quote
Old Jan 27, 2009, 03:09 PM // 15:09   #23
Forge Runner
 
Shadowfox1125's Avatar
 
Join Date: Mar 2005
Location: PST
Profession: W/
Default

Quote:
Originally Posted by Arduinna View Post
Warriors are overrated. Roll a Dervish.
Dervish are overrated. Roll a Warrior.

If you bring [[frenzy], you also run [[rush].
If you bring [[flail], you also run [[enraging charge].

If you're bringing a hammer, you run 3 KDs. Knock lock with the first two and after opponent gets up, throw Bull's in there for a third. There's no need for another stance since you can cancel Flail with Enraging Charge and you should be hitting an opponent as soon as possible to get Enraging Charge's effect.
Shadowfox1125 is offline   Reply With Quote
Old Jan 27, 2009, 04:08 PM // 16:08   #24
Forge Runner
 
bungusmaximus's Avatar
 
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
Default

How about runes? Most people run 14 strength or 14 hammer mastery? I heard people do both.
bungusmaximus is offline   Reply With Quote
Old Jan 27, 2009, 04:38 PM // 16:38   #25
Jungle Guide
 
Rothan Celt's Avatar
 
Join Date: Feb 2008
Guild: Aura
Profession: Mo/R
Default

[skill] Heavy blow [/skill] Is a no no
Rothan Celt is offline   Reply With Quote
Old Jan 27, 2009, 04:40 PM // 16:40   #26
Forge Runner
 
Icy The Mage's Avatar
 
Join Date: Apr 2008
Location: Canada
Profession: E/
Default

[Devastating Hammer][Flail][Crushing Blow][Hammer Bash][Bull's Strike][Optional][Enraging Charge][Resurrection Signet]

[Optional] Can be:

[Rush] If you're bad at canceling flail.

[Distracting Strike] For damage compression and an interrupt.

[Distracting Shot] Because weapon swapping is possible.

[Rending Touch] To remove pesky enchantments such as guardian before a spike.

[Shock] Because 4 knockdowns f***ing rapes.


That's what I run on my Hammer warrior.
Icy The Mage is offline   Reply With Quote
Old Jan 27, 2009, 04:47 PM // 16:47   #27
Krytan Explorer
 
Eddie Frenzy Spam's Avatar
 
Join Date: Jul 2007
Guild: Old N Dirty [ym]
Profession: W/E
Default

Quote:
Originally Posted by bungusmaximus View Post
How about runes? Most people run 14 strength or 14 hammer mastery? I heard people do both.
Better to run 14 strength, 13 Hammer on a Hammer Warrior, that way you get the break for Enraging Charge and you can use a Furious Spear and build pretty much all your adrenaline in 1 hit if you get the furious bonus. It's pretty pro.
Eddie Frenzy Spam is offline   Reply With Quote
Old Jan 27, 2009, 05:17 PM // 17:17   #28
Wilds Pathfinder
 
Join Date: Apr 2006
Default

About runes, it's ok to use a major rune. Maybe you say now, "but I lose 35 health and it will make me die. Every health is important". You must choose. Either you are scared to die, or you are a warrior.
qvtkc is offline   Reply With Quote
Old Jan 27, 2009, 05:19 PM // 17:19   #29
Krytan Explorer
 
Eddie Frenzy Spam's Avatar
 
Join Date: Jul 2007
Guild: Old N Dirty [ym]
Profession: W/E
Default

Quote:
Originally Posted by qvtkc View Post
About runes, it's ok to use a major rune. Maybe you say now, "but I lose 35 health and it will make me die. Every health is important". You must choose. Either you are scared to die, or you are a warrior.
No. In RA you should never run a Major rune, possibly in TA or HA if you're confident in your backline you might be able to get away with it on certain characters and then in GvG it's a big no no again.
Eddie Frenzy Spam is offline   Reply With Quote
Old Jan 27, 2009, 09:08 PM // 21:08   #30
Forge Runner
 
bungusmaximus's Avatar
 
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
Default

This thread is slowly becoming a pretty solid guide on how to play hammer warrior, I like.
bungusmaximus is offline   Reply With Quote
Old Jan 28, 2009, 04:56 AM // 04:56   #31
Academy Page
 
Brazilian's Avatar
 
Join Date: Apr 2008
Profession: W/P
Default

Quote:
Originally Posted by bungusmaximus View Post
This thread is slowly becoming a pretty solid guide on how to play hammer warrior, I like.
A how to for Hammer Warrior in RA, and perhaps in PvP (more general), cause everybody knows [Earth shaker] is the king of PvE.

Last edited by Brazilian; Jan 28, 2009 at 04:59 AM // 04:59..
Brazilian is offline   Reply With Quote
Old Jan 28, 2009, 05:43 AM // 05:43   #32
Wilds Pathfinder
 
Join Date: Feb 2006
Profession: A/Mo
Default

[hammer bash] is for losers.

[heavy blow] lays down the hurt.

weakness is very rarely instantly removed in ra.

also, only the fearless and brutal run major runes.
X Cytherea X is offline   Reply With Quote
Old Jan 28, 2009, 06:10 AM // 06:10   #33
Jungle Guide
 
Join Date: Apr 2007
Default

There's no compelling reason that you can't run major runes on harder characters in all formats: paragons, rangers and warriors are all sufficiently hard that you won't usually be punished for it, and in formats other than GvG, you can get away with it even on squishies. When you're just being pressured out (as in, distributed red bar pressure) by the other team, the health buffer isn't as relevant. Spike's pretty much gone from most of the formats; in HA occasionally you'll see deathspike, rangerspike, sfspike or some other really dumb spike, but most of those groups are simply gone, and of those spikes, only r-spike can really threaten enough on spike to make that extra health necessary. In TA, the same thing applies; occasionally you face Wail-oriented spike groups or balanced groups that bother to coordinate spikes, but mostly they're just focused on training something out. You'll generally just collapse when your monks burn out, or if you stupidly take too much damage and the catch is hopeless. Granted you still need a decent amount of health to generally survive, but as long as you're around 600 health you're usually okay.

I really don't like heavy blow in any of the formats now because it really constrains your options. The requirement that you unload your KD on a target with weakness can be a pretty sizable hurdle in situations ranging from the practical (target stances after Devastating Hammer, target dies after Devastating Hammer / Crushing / D-Strike) to the absurd (d-shot / sig-hum Devastating Hammer). About the only reason I would use heavy blow now is for Alliance Battles or in GvG for certain splits, although I can't imagine why if we're splitting like that we wouldn't just run some more ridiculous split to begin with.
Sun Fired Blank is offline   Reply With Quote
Old Jan 28, 2009, 12:26 PM // 12:26   #34
Wilds Pathfinder
 
Join Date: Apr 2006
Default

Quote:
Originally Posted by X Cytherea X View Post
[hammer bash] is for losers.

[heavy blow] lays down the hurt.

weakness is very rarely instantly removed in ra.

also, only the fearless and brutal run major runes.
I like this person, she is a warrior! Also make good movies.
qvtkc is offline   Reply With Quote
Old Jan 28, 2009, 02:25 PM // 14:25   #35
Forge Runner
 
bungusmaximus's Avatar
 
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
Default

I usually know Cytherea as the self-proclaimed authority on assassins, and as a pornstar. Does she also do warriors? :P
bungusmaximus is offline   Reply With Quote
Old Jan 28, 2009, 05:35 PM // 17:35   #36
Krytan Explorer
 
Eddie Frenzy Spam's Avatar
 
Join Date: Jul 2007
Guild: Old N Dirty [ym]
Profession: W/E
Default

Quote:
Originally Posted by Sun Fired Blank View Post
There's no compelling reason that you can't run major runes on harder characters in all formats: paragons, rangers and warriors are all sufficiently hard that you won't usually be punished for it, and in formats other than GvG, you can get away with it even on squishies. When you're just being pressured out (as in, distributed red bar pressure) by the other team, the health buffer isn't as relevant. Spike's pretty much gone from most of the formats; in HA occasionally you'll see deathspike, rangerspike, sfspike or some other really dumb spike, but most of those groups are simply gone, and of those spikes, only r-spike can really threaten enough on spike to make that extra health necessary. In TA, the same thing applies; occasionally you face Wail-oriented spike groups or balanced groups that bother to coordinate spikes, but mostly they're just focused on training something out. You'll generally just collapse when your monks burn out, or if you stupidly take too much damage and the catch is hopeless. Granted you still need a decent amount of health to generally survive, but as long as you're around 600 health you're usually okay.

I really don't like heavy blow in any of the formats now because it really constrains your options. The requirement that you unload your KD on a target with weakness can be a pretty sizable hurdle in situations ranging from the practical (target stances after Devastating Hammer, target dies after Devastating Hammer / Crushing / D-Strike) to the absurd (d-shot / sig-hum Devastating Hammer). About the only reason I would use heavy blow now is for Alliance Battles or in GvG for certain splits, although I can't imagine why if we're splitting like that we wouldn't just run some more ridiculous split to begin with.
You do realise that having more health is one of the best counters verses pressure play? The +1 attribute is NOT worth the minus health and when playing a caster or Hammer warrior, when you're off shield with a major rune you only have about 560 health.
Eddie Frenzy Spam is offline   Reply With Quote
Old Jan 28, 2009, 08:40 PM // 20:40   #37
Jungle Guide
 
Join Date: Apr 2007
Default

The plus health is only relevant as a buffer to enable your backline to make a catch; if your backline can't hope to catch you, or is routinely burning energy into post-prot, then your health is a problem.

There's a minor significance for when you top red bars and when you simply degen out. The first is that if you would top a red bar under a major, you would probably not under a minor. The second is if you would simply degen out, you lack the time that health might buy. These are both legitimate concerns, but realistically in any format other than GvG, you simply won't be punished for it that much.

The same principle that explains why radiant runes are a bad choice generally explains why health buffers are irrelevant in any situations where red bars can be manipulated with relative safety in a simple health to energy formula.

TL, DR: the notion that you should never use major runes is parochial.
Sun Fired Blank is offline   Reply With Quote
Old Jan 28, 2009, 10:08 PM // 22:08   #38
Krytan Explorer
 
Eddie Frenzy Spam's Avatar
 
Join Date: Jul 2007
Guild: Old N Dirty [ym]
Profession: W/E
Default

I disagree, the majority of times I think in all formats apart from AB and possibly TA it is not worth the -35 health trade-off. Rarely is the +1 attribute causing such a difference that it is better than an additional 35 health.

In HA i'd say it's pretty safe to run a major on an Axe Warrior due to the shield giving + health and all the armour and a Paragon as well. On a Hammer I would run a minor as they are never in a shield set unless they are snared and building from range or running somewhere and so it is harder to keep the health around the 600 mark. All other professions I would still run a Minor due to what the health drops to in 40/40 sets, about 560, which is to low.

In GvG we both agree Majors are a no no.

In TA if you're running 2 monks, a healer and a smiter, yeah you could probably get away with a Major on the Necro or smiter.

In RA definitely better to run minors due to the random nature of your team, 35 health can be the difference between a win or a loss.

In AB, yeah, you res so often it doesn't really matter if you die due to 35 health.
Eddie Frenzy Spam is offline   Reply With Quote
Old Jan 28, 2009, 10:40 PM // 22:40   #39
Desert Nomad
 
MasterSasori's Avatar
 
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
Default

Quote:
Originally Posted by eddie the reaper View Post
In AB, yeah, you res so often it doesn't really matter if you die due to 35 health.
No in AB you don't want to die often. Every member in a decent group plays a role and if that person is missing, it can be a real handicap to the entire team.

Now if this was JQ, then it wouldn't matter....
MasterSasori is offline   Reply With Quote
Old Jan 28, 2009, 11:16 PM // 23:16   #40
Krytan Explorer
 
Eddie Frenzy Spam's Avatar
 
Join Date: Jul 2007
Guild: Old N Dirty [ym]
Profession: W/E
Default

Quote:
Originally Posted by MasterSasori View Post
No in AB you don't want to die often. Every member in a decent group plays a role and if that person is missing, it can be a real handicap to the entire team.

Now if this was JQ, then it wouldn't matter....
Sorry please could you point out where I said that you WANT to die often?

What I said was it doesn't matter so much if you die DUE to missing the -35 health, which won't be that often in AB and then when you do die, it isn't very long until you res again.
Eddie Frenzy Spam is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
mrbilzor The Campfire 26 Apr 12, 2008 08:38 PM // 20:38
Let's play together! Marcus The Cube Guild Recruitment 0 Mar 12, 2008 10:51 PM // 22:51
Fitz Rinley The Riverside Inn 19 Oct 07, 2007 05:42 PM // 17:42
Pay-2-Play vs FREE-play DirtyDirty Questions & Answers 16 Jun 22, 2007 11:40 AM // 11:40
gooeywong86 Technician's Corner 4 Jul 10, 2006 09:38 AM // 09:38


All times are GMT. The time now is 01:39 PM // 13:39.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("