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Old May 29, 2009, 02:08 AM // 02:08   #1
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Default How do you make the warrior interesting?

I recently made a warrior in factions and am trying to learn how to play it. The problem is that so far it just feels like run up to the enemies and just whack them until they are dead. It just doesn't feel very satisfying. I've gone through prophecies with an elementalist and through nightfall with a monk, the ele wans't bad and I enjoyed the monk the most. I made a warrior because I wanted to better understand the different classes and have a variety of characters to use for each situation. Does the warrior get more interesting or should I just stick with the casters?
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Old May 29, 2009, 02:15 AM // 02:15   #2
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well, it depends on what you're running. warrior is (imo) the most diverse prof
yes, all its roles are melee, but off the top of my head, i can give a few uses/options in pve

godmode dslash
erf shakur
endurance axe
endurance scythe
endurance daggers
hb aoer
triple chop

those are a few of the builds you might want to try, most of them are unique and have different playstyles.

you might not realize it, but warriors can destroy clustered enemies, knocklock them, or prot the entire party with sy
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Old May 29, 2009, 04:55 AM // 04:55   #3
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Originally Posted by Neo Atomisk View Post
well, it depends on what you're running. warrior is (imo) the most diverse prof
yes, all its roles are melee, but off the top of my head, i can give a few uses/options in pve

godmode dslash
erf shakur
endurance axe
endurance scythe
endurance daggers
hb aoer
triple chop

those are a few of the builds you might want to try, most of them are unique and have different playstyles.

you might not realize it, but warriors can destroy clustered enemies, knocklock them, or prot the entire party with sy
FYI, SY is for imbagons, haven't seen any warriors with it ^^

I like these builds the most (for PvE)
W/D Enduring Scythe
W/Any Earth Shaker
W/Any Triple Chop <- Currently running this with my warrior

But you can also use this, for PvP (W/P Stunning Strike healer pwner)


But yeah, I enjoy melee sometimes, sometimes casters but you decide what you want to use.

If playing the warrior is pain for you, I suggest to stick with monk (and remember to take woh hybrid build :P)
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Old May 29, 2009, 05:09 AM // 05:09   #4
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FYI, SY is for imbagons, haven't seen any warriors with it ^^
That's because of a majority of Warriors are n00bs who don't know shit of guild wars and still run Fire Storm on a "tank"

That said, warriors are still one of the best classes and are the second best profession for save yourselves.
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Old May 29, 2009, 05:55 AM // 05:55   #5
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FYI, SY is for imbagons, haven't seen any warriors with it ^^
There are plenty of people who run the D-Slash/SY, including myself and it works great without dedicating the entire bar to keeping it up.
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Old May 29, 2009, 05:59 AM // 05:59   #6
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Originally Posted by tejive View Post
FYI, SY is for imbagons, haven't seen any warriors with it ^^
I run SY on my warrior, with Dslash and for great justice you can keep it up nearly just as good as an imbagon.


If the op is new to playing a melee character and wants to make it interesting, I suggest trying hammers instead of an axe or sword. Hammers are a bit more complex as it requires timing to trigger your kd's and conditions. For most hammer builds instead of just spamming your attacks whenever they recharge you have to chain together spikes to use them to full effect.
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Old May 29, 2009, 07:31 AM // 07:31   #7
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Originally Posted by Kain Fz View Post
That's because of a majority of Warriors are n00bs who don't know shit of guild wars and still run Fire Storm on a "tank"

That said, warriors are still one of the best classes and are the second best profession for save yourselves.
they're the best profession, imo.
Unlike an Imbagon, you actualy deal a lot of damage while keeping SY up
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Old May 29, 2009, 08:38 AM // 08:38   #8
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Originally Posted by tejive View Post
FYI, SY is for imbagons, haven't seen any warriors with it ^^)
http://pvx.wikia.com/wiki/Build:W/an..._Slash_Warrior

cough.
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Old May 29, 2009, 09:33 AM // 09:33   #9
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Originally Posted by XrRydr View Post
I recently made a warrior in factions and am trying to learn how to play it. The problem is that so far it just feels like run up to the enemies and just whack them until they are dead. It just doesn't feel very satisfying. I've gone through prophecies with an elementalist and through nightfall with a monk, the ele wans't bad and I enjoyed the monk the most. I made a warrior because I wanted to better understand the different classes and have a variety of characters to use for each situation. Does the warrior get more interesting or should I just stick with the casters?
Bolded the important parts.

What you need to know is that the warrior is a very good class.
What you want to figure out though is, if that is actually something you care about. And the only way you'll discover that is if you continue playing.
Personally - I only keep my warrior around because I LOVE the Vabbi armour. I don't play him - I just use him as a very good looking storage.
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Old May 29, 2009, 11:08 AM // 11:08   #10
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Originally Posted by Dre View Post
they're the best profession, imo.
Unlike an Imbagon, you actualy deal a lot of damage while keeping SY up
While I agree Warriors are the best physical profession on par with Assassin, I would disagree with your statement on Paragons.
Paragons actually do a high amount of damage and spears are the min damage of sword while the max damage of an axe.
Not a bad range, I would say.
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Old May 29, 2009, 11:12 AM // 11:12   #11
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Originally Posted by Jugalo Dano View Post
If the op is new to playing a melee character and wants to make it interesting, I suggest trying hammers instead of an axe or sword. Hammers are a bit more complex as it requires timing to trigger your kd's and conditions. For most hammer builds instead of just spamming your attacks whenever they recharge you have to chain together spikes to use them to full effect.
This.

Warrior is quite boring in pve, and single target damage is much less valuable to a party than what an ele or SS necro can do. Typically in pve I'll adopt a support role with SY, as well as leading the group and calling strategies.

Now, war in pvp is quite different. Primal raging around shredding kurzicks, or stepping all over them with a hammer really just gets me going.

I've tried playing monk, ele, sin and dervish but really war is for me ...
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Old May 29, 2009, 11:24 AM // 11:24   #12
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Originally Posted by Dre View Post
Unlike an Imbagon, you actualy deal a lot of damage while keeping SY up
Wut?
Axe: 6-28
Sword: 15-22
Spear: 14-27

Warrior have to be in melee to deal the damage/gain adre, this means that the paragon have got the first SY up by the time warrior even get to hit something. And the most common IAS for PvE is flail (as far as i've seen), which futher gives the advantage for Paragon when it comes to dealing damage as it requires you to hit something before you'll attack faster than the para

But yeah, DSlash SY works fine for a warrior when it comes to keeping up SY.
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Old May 29, 2009, 11:36 AM // 11:36   #13
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Originally Posted by Kiluna View Post
Wut?
Axe: 6-28
Sword: 15-22
Spear: 14-27

Warrior have to be in melee to deal the damage/gain adre, this means that the paragon have got the first SY up by the time warrior even get to hit something. And the most common IAS for PvE is flail (as far as i've seen), which futher gives the advantage for Paragon when it comes to dealing damage as it requires you to hit something before you'll attack faster than the para

But yeah, DSlash SY works fine for a warrior when it comes to keeping up SY.
People in PvE run flail on a sword warrior? lolololololololol.
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Old May 29, 2009, 11:52 AM // 11:52   #14
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Also as a war primary, I don't run up to people and hit them, I RED ENGINE GO RHINO CHARGE THEM AND STOMP THEIR F*CKING FACES. This is how you play warrior.

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Originally Posted by eddie the reaper View Post
People in PvE run flail on a sword warrior? lolololololololol.
Yeah dude monster's don't kite to the other side of the arena the second you let them off their ass. This is pretty standard.
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Old May 29, 2009, 11:53 AM // 11:53   #15
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Originally Posted by eddie the reaper View Post
People in PvE run flail on a sword warrior? lolololololololol.
Considering monsters rarely kite, and you have more knockdowns than hammer wars, yes, people run flail.

Quote:
Originally Posted by Lux Aeterna View Post
Also as a war primary, I don't run up to people and hit them, I RED ENGINE GO RHINO CHARGE THEM AND STOMP THEIR F*CKING FACES. This is how you play warrior.

Yeah dude monster's don't kite to the other side of the arena the second you let them off their ass. This is pretty standard.
OH MY GOD hivemind.
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Old May 29, 2009, 04:11 PM // 16:11   #16
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Well, I started with a warrior and do not find warriors in either pve or pve satisfying anymore at all, too.
It is a great profession if you are an item skin collector, on the other hand.

If you do not find Dragon Slash with Asuran Scan and SY that exciting, try Triple Chop, Cyclone, Whirlwind, Dismember and Brawling Headbutt. Combine with Splinter Weapon Heroes for lots of splinters... Hammers are fun, too, but more so in PvP IMO.


I suggest you try Necro and Ranger next. I know many people who never got to love the Warrior class.

Hint: Try placing yourself as body blocker or to collect/gather mobs at key points so that Mark of Pain or Nuke spells or Splinter weapon get maximum effect.
A lot about the fun of the Warrior class is being in melee and still thinking ahead, as positioning makes the difference between just mashing mobs or killing them en masse.
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Old May 29, 2009, 05:17 PM // 17:17   #17
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Originally Posted by Kiluna View Post
Wut?
Axe: 6-28
Sword: 15-22
Spear: 14-27

Warrior have to be in melee to deal the damage/gain adre, this means that the paragon have got the first SY up by the time warrior even get to hit something. And the most common IAS for PvE is flail (as far as i've seen), which futher gives the advantage for Paragon when it comes to dealing damage as it requires you to hit something before you'll attack faster than the para

But yeah, DSlash SY works fine for a warrior when it comes to keeping up SY.
Your warrior must have trouble running. Goodness! I think we have a case of an character in guildwars coming down with rickets. 8 strikes of adr before the warrior can close distance?

Spears aren't bad, but the damage is still mediocre for current pve. The attack speed being 1.5s really isn't bad - that's a 1 second swing with 33% ias vs 0.9s from a sword/axe.

Spears give ranged conditions easily and quickly - bleed after a couple hits, on fire for 3 seconds (+42 armor ignoring damage). The best effect from a spear is the ranged deep wound.

Here's the ugly side to spears - ever try spamming a few adrenaline attacks and find your attack speed fall a little? know why? It's because you used skill "a", draining a point of adrenaline from the next skill you want to use. the spear hits - so now you've added flight time to your next attack. Your paragon/warrior is about to fire a plain attack anyway, but you use skill "b", canceling the current auto attack (say half a second in from flight time) and while you get your next attack, it's delayed because of it.

Also, lets look at the damage from the attacks themselves - cause face it, the only time we're happy about a raw hit, is when an enemy gets hit with a juicy crit. Presearing skill - Power attack. It's not bad. Heck of a lot of damage, great "synergy" with warrior's endurance simply in that you'll be able to spam it to eternity. +40 damage - which doesn't give a fart about armor. Thrill of victory - +47, steady stance/balanced stance warriors using desperation/drunken blow +40 easy, even the weapon attacks themselves can add scary damage. Plus there's always strength of honor - which added nice damage even before the buff. compared to a conjure, the stripping doesn't hurt as much since it's recharge is low, and most of the time, ready when it's stripped the first time.

What about crit? you think a spear will crit as often as an axe/sword/scythe?

Ever try running away from a melee when you're low on hp? Trust me, It's a BAAAAD move. rely on your monk to get you safe, THEN reposition yourself. It's a nice game mechanic for melee's really - running away from melee character drastically increases crit hit% chance. If you have any cripple/water magic/faster run going on on your team, you can capitalize on that nicely.

Players will use what ias they like. If you see people using flail, did you notice if they're using steady stance or enraged charge to charge it on one hit? I'm partial to 10sec/12 Burst of aggression myself. My guildie showed me a decent soldiers stance setup with sustained damage and ias. You may have easier access to ias through aggressive refrain and soldiers fury - gee what options - an elite - granted a deserved elite (fury is godly innit?) and aggressive refrain - great skill, nasty downside though. Fact of the matter is warriors and paragons alike both have ias options. I wont dispute that paragon ias skills are overall better - but warrior ias given the options can be matched to a build without downside.

Bit off on a tangent there but, yeah - not really satisfied with spears :/
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Old May 29, 2009, 05:25 PM // 17:25   #18
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My warrior is my main and he has gwamm. Its pretty good class, you can keep up SY well and not limit your 2nd profession. I like to run Dslash or ES depending on the area. I also use SoH, Splinter, IATS, OoV and other physical buffs on my heros and myself to cause triple digit dmg in HM.

Last edited by toocooltang; May 29, 2009 at 05:26 PM // 17:26.. Reason: spelling
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Old May 29, 2009, 09:19 PM // 21:19   #19
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You will output substantially more damage if you fit splinter weapon and strength of honor on your heroes. However, just by yourself with no buffs, your damage won't be that impressive in HM.
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Old May 29, 2009, 09:56 PM // 21:56   #20
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Since this is getting quite off-topic:

How do you make the warrior interesting?
Run sub-par elites for fun. If you use elites everybody else runs, being a PvE warrior is mind-numbingly easy (and certainly not interesting), with the exception of trying to get the most out of your Urf Shakkur.

Examples:
Dwarven Stability + Dwarven Battle Stance = win
Steady Stance + Drunken Blow = win
Charge! + Frenzy = win
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