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Old Jun 09, 2009, 05:22 PM // 17:22   #21
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Originally Posted by Yichi View Post
So im curious actually as to why you would run WE as your elite since it will cancel out TS now...
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Created and awesome pve war build
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Warriors Endurance (PvE): Elite Skill. blah blah blah
http://guildwars.wikia.com/wiki/Warrior%27s_Endurance
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Old Jun 09, 2009, 11:27 PM // 23:27   #22
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Originally Posted by Hugh Manatee View Post
Eremite's activation time makes it always hit faster then victorious, even with an ias, and I don't think there's any aftercast like with the ranger 1/2 attack skills.
LOL WUT? So you're saying there's some undocumented bug associated with the 0 activation time on victorious? Or is the 1.75s attack cycle front-loaded? If so, why isn't that front-loaded on eremites? Stinks to me of inconsistency... FWIW, I have to say I don't notice a 1.75s delay when I activate victorious (or [crippling sweep])...
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Originally Posted by Hugh Manatee View Post
Idealy in PvE since you're melee you'll always be getting the +30 if you group them right.
Hardly. Sure if you spend some time and try to get them all clustered just right around you - but then the H/H already killed em dead. I find I'm mostly (60%) 1-2 enemies adjacent, sometimes 3 (20%)...
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Originally Posted by Hugh Manatee View Post
The healing is sort of irrelevant unless you're farming.
LOL what HM are you playing? As a front-line warrior I almost always pull most of the enemy DPS. I find any self-healing is a nice load off my H/H, who can do other things then (like DPS).
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Old Jun 10, 2009, 12:50 AM // 00:50   #23
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Originally Posted by Coney View Post
LOL WUT? So you're saying there's some undocumented bug associated with the 0 activation time on victorious? Or is the 1.75s attack cycle front-loaded? If so, why isn't that front-loaded on eremites? Stinks to me of inconsistency... FWIW, I have to say I don't notice a 1.75s delay when I activate victorious (or [crippling sweep])...
Don't know what you mean by front loaded... never heard the expression... but I do know .75 seconds<1.75 seconds.... Even if it's the first sweep eremites and mystic both attack faster then a standard scythe swing(1.75, though it's better to attack with something else first, like wounding or pious assault, then ermites/mystic to compress damage). That's why they're broken and got nerfed in pvp(though they are still slightly faster after their nerf then a standard attack)Just because any given attack skill doesn't have an activation speed, that doesn't mean it happens instantly, it just uses that weapon's standard attack rate, most attack skills with activation speeds listed go faster then that weapons attack rate(except those 2 spear attacks...).

Quote:
Sure if you spend some time and try to get them all clustered just right around you - but then the H/H already killed em dead. I find I'm mostly (60%) 1-2 enemies adjacent, sometimes 3 (20%)...
which why I said [Mystic Sweep] is better then eremites, easier to be enchanted then group foes up, but still, all you got to do is get a choke point going and learn to bodyblock. Played earth shaker all over tyria and it wasn't a huge problem to get a bunch of guys close together, except VS grawl and centaurs, but that's just cause they run like wussies....

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LOL what HM are you playing? As a front-line warrior I almost always pull most of the enemy DPS. I find any self-healing is a nice load off my H/H, who can do other things then (like DPS).
Mhenlo does 1337 DPS... But yeah, Tyrian Vanquisher, Canthan Vanquisher, Legendary master of the north, I used a hammer mostly, Earth shaker>Crude Swing so I'm used to AoE melee fighting. The heroes know what they're doing, they know how to multi task better then a human, they can drop their damage and worry about your ass especially if you micro prots before the fight. It is nice that you can heal while attacking, but like I said, it's better for farming solo. If you have the party with you, just worry about putting out damage.
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Old Jun 10, 2009, 02:31 AM // 02:31   #24
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Just to add to what Hugh is saying,
Attacks without an activation time, use an attack period based on the weapon used.

Attacks with an activation time, ignore this - it's what made hornbows so nice for turret rangers.

These attacks are sped up by attack speed boosts - so you can use say, prot strike as a 1/3 second attack.

(concerning vic attack) Healing is damn well necessary on hardmode. But, possibly getting 75 life or so isn't a good heal. Don't get me wrong, it's a great skill. Low recharge, cheap, middle road damage, and a heal bonus - but that's not a heal you can depend on. Not only must it hit, but the foe must have less health than you. If that's the case, hit him hard.

Still, I dont always go with fast activation time skills, and victorious is high on the "pickme" list for it's spammability. Reason is energy. Keeping burst of agression, aohm, urals, asuran scan and warrior's endurance up is tremendous. crits hitting over 300 look friggin sick - but the energy used is immense. For that, counterattack goes on my bar.

Last edited by Beomagi; Jun 10, 2009 at 02:39 AM // 02:39..
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Old Jun 10, 2009, 06:31 PM // 18:31   #25
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Originally Posted by Lo The Fallen View Post
1 Dwarven Stability
2 Warriors Endurance
3 Tiger Stance
4 Power Attack
5 Dismember
6 Protector's Strike
7 -Optional-
( i use wild blow in stance heavy areas/poison tip sig for degen)
8 Your Choice of Rez / optional
Notes:

This is a pretty ordinary WE build, similar to what everybody ran in pvp for the past meta. Since WE wasn't nerfed for pve, this means that a decently built WE build will be strong...

Yes, scythe would do more damage, also this build would need very little adaptation to work with scythe. I used a scythe version of the axe gvg build for a while and it rocked. The only downside to scythe is that the deep wound options are awful, pious assault is the best but it has some drawbacks (high energy cost, removing prots).

You should try scythe, it's fun and good. Make sure you get a scythe with a nice skin though. I like the Deldrimor family of scythes the best by far, they look great and are available cheaply.

ALSO, if you use any weirdass scythe builds with mystic sweep and stuff it'll suck -- Use the axe GvG build, sub in pious assault for dismember and use flail for your IAS. Scythes are exactly like axes but with 50% more damage.

1) As was stated, switch flail for tiger stance. It's much more practical for a variety of reasons, plus it frees up a slot from dwarven stability. The movement speed issue isn't usually a big deal, and you can bring an IMS like enraging charge to cancel.

2) Anybody who's hating on protector's strike hasn't used it and doesn't know why it's so awesome. I like to use it on pvp hammer, without any energy buffs at all. (use it on recharge no matter what your target is doing)

3) Brawling headbutt and FGD would be good for your 2 optional slots (if you switch flail for dwarven stability).

4) Poison tip sig is useless.

5) "Watch yourself" with a decent tactics score (8 or higher) is a huge help, I like to chain it with other warriors and it saves the party a lot.

6) Rebirth is a party saving rez if you don't need your secondary.

Last edited by Lux Aeterna; Jun 10, 2009 at 06:41 PM // 18:41..
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Old Jun 10, 2009, 06:42 PM // 18:42   #26
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prot strike is good in pvp duh. In pve not such much.

I use a scythe version of this, with a superbuffed +24 strength of honor and splinter weapon on my mm.


It does huge damage. Try it with lightbringer on tormented creatures. You hit for like 180 easily.
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Old Jun 10, 2009, 10:39 PM // 22:39   #27
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I agree with MOST of this, but why do you say that he should use [protector's strike] on recharge regardless of what the foe is doing? If the foe isn't moving, what's the point of using [protector's strike]?

Quote:
Originally Posted by Lux Aeterna View Post
1) As was stated, switch flail for tiger stance. It's much more practical for a variety of reasons, plus it frees up a slot from dwarven stability. The movement speed issue isn't usually a big deal, and you can bring an IMS like enraging charge to cancel.

2) Anybody who's hating on protector's strike hasn't used it and doesn't know why it's so awesome. I like to use it on pvp hammer, without any energy buffs at all. (use it on recharge no matter what your target is doing)

3) Brawling headbutt and FGD would be good for your 2 optional slots (if you switch flail for dwarven stability).

4) Poison tip sig is useless.

5) "Watch yourself" with a decent tactics score (8 or higher) is a huge help, I like to chain it with other warriors and it saves the party a lot.

6) Rebirth is a party saving rez if you don't need your secondary.
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Old Jun 10, 2009, 10:45 PM // 22:45   #28
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1/2 attack to spike.

AoHM + Asura Scan is big auto-attack damage. With Eremite's/Other 1/2 scythe attack + Protectors you do 2 o 3 consecutive (sp?) attacks.

P.S: It adds AP, because it's an attack skill.

Last edited by Picuso; Jun 10, 2009 at 11:15 PM // 23:15..
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Old Jun 10, 2009, 11:12 PM // 23:12   #29
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Quote:
Originally Posted by Bobby2
Prot Strike is largely useless
Perhaps, but it has its uses against foes pulling away from you, scythe war, if flail's up.
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Old Jun 10, 2009, 11:18 PM // 23:18   #30
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So far compression is the only argument for Prot Strike, nice when there are a lot of buffs flying around but I'd rate it as an optional (Vic and PA being the first 2 picks... I don't always have room for a 3rd etc)

Oh and I don't Flail, I Burst
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Old Jun 11, 2009, 04:38 PM // 16:38   #31
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Quote:
Originally Posted by Picuso View Post
1/2 attack to spike.

AoHM + Asura Scan is big auto-attack damage. With Eremite's/Other 1/2 scythe attack + Protectors you do 2 o 3 consecutive (sp?) attacks.

P.S: It adds AP, because it's an attack skill.
I don't think half a second here or there in damage compression matters much in pve. Why are you trying to spike anyway.
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Old Jun 11, 2009, 07:12 PM // 19:12   #32
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Quote:
Originally Posted by Lux Aeterna View Post
2) Anybody who's hating on protector's strike hasn't used it and doesn't know why it's so awesome.
Now, why would you recommend eremite's or mystic ?

Because they have a 5/4ths activation time, which speeds up your damage.

Why would you use protector's strike on a stationary target?

It's just like mystic or eremite's, except it has a faster activation AND recharge.

With strength's bonus damage, it can hit upwards of 70 easily with scythe or hammer.

More compressed, fast damage = more damage = better

Constant spike = more damage = better

Don't take prot strike off your WE build. WE would never have been nerfed without protector's strike.
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Old Jul 08, 2009, 10:07 PM // 22:07   #33
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Quote:
Originally Posted by Lo The Fallen View Post
So my warrior has been my main for 2 years now and i've finally found a build that shells out crazy damage and is useful for most any area

1 Dwarven Stability
2 Warriors Endurance
3 Tiger Stance
4 Power Attack
5 Dismember
6 Protector's Strike
7 -Optional-
( i use wild blow in stance heavy areas/poison tip sig for degen)
8 Your Choice of Rez / optional

Wild blow ends stances making sure that you will always hit
Dwarven stability will keep tiger stance up indefinitely with a delver rank 5+

Try it out!
Can I get the code?
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Old Jul 08, 2009, 11:05 PM // 23:05   #34
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Prot Strike = Useless for PvE.


Dwarven Stability + Tiger Stance can be easily outdone by Flail.


Scythes beat Axes, because big domag and aoe by default is good to maw through PvE.


You really need AoE damage, Cyclone with Whirlwind will do nicely.
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Old Jul 09, 2009, 12:39 AM // 00:39   #35
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Thread Necromancy is bad.

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