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Old Mar 22, 2011, 06:51 PM // 18:51   #1
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Default W/D Magehunter Scythe

Hello! I've been trying to find a replacement for the old WE Scythe build, and while I know this isn't as good, I wanted to get opinions on this:

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Strength: 12+1+1
Scythe: 12

Crippling Victory
Reap Impurities
Chilling Victory
Magehunter Strike [E]
Flail
"For Great Justice!"
Enraging Charge
"Save Yourselves!" [PvE]

Using mostly adrenaline attacks and avoids teardown combos to save energy. Crippling V+RI is a nice AoE combo, and Chilling V adds its own AoE damage.

Magehunter Strike (only part a Derv can't do, basically) gives a half second attack with +19 damage to up to 3 targets every 3 seconds, with the relatively easy to meet conditional unblockable.

Then the standards, IAS, adrenaline booster, E Charge to prime adrenaline at start of battle, and SY to keep heroes/PUGs alive.

Thoughts?
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Old Mar 22, 2011, 07:39 PM // 19:39   #2
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Ditch crippling victory for radiant scythe and put condition spam somewhere else on your team. Energy otherwise seems like an issue when you aren't constantly hitting 3 targets, and hitting the >health condition isn't super easy in HM.

Last edited by FoxBat; Mar 22, 2011 at 08:19 PM // 20:19..
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Old Mar 23, 2011, 02:06 AM // 02:06   #3
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Or you can bring Power Attack for twice as much damage on the same recharge without using your elite slot....

(If you really care about being unblockable, use the new AScan.)
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Old Mar 23, 2011, 02:17 AM // 02:17   #4
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Originally Posted by Chthon View Post
Or you can bring Power Attack for twice as much damage on the same recharge without using your elite slot....

(If you really care about being unblockable, use the new AScan.)
you realize the point of maghunters is that it hits 1/4 of a second after used, so you can chain it after a regular attack, for two attacks in quick sucession. its not the best warrior elite, true, but its better than power attack
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Old Mar 23, 2011, 04:29 AM // 04:29   #5
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@FoxBat: When I make builds, I tend to make them self-sufficient in case PUGs don't have what you want, but I definitely agree, if you can control skills used in your party and get some cripply spam via jagged minions or enfeebling blood, etc., you can drop cripp victory for radiant scythe if you're running out of energy. But with a zealous scythe it won't be too bad I think, I still need to test it. And the >health will trigger as the foes are dying, when it can AoE spam everyone to wipe the group (hopefully).

@Chthon: Pugs not Drugs is completely right.
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Old Mar 23, 2011, 06:06 AM // 06:06   #6
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Bring Counterattack, Power Attack and Radiant Scythe. Much higher damage output than those three Scythe skills.
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Old Mar 23, 2011, 10:54 PM // 22:54   #7
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The reason I chose those 3 scythe skills is for the potential multiple AoE triggers. They all have the potential to damage all adjacent foes up to 3 times per use, if I strike 3 foes and meet the conditions.
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Old Mar 24, 2011, 02:31 AM // 02:31   #8
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Originally Posted by Pugs Not Drugs View Post
you realize the point of maghunters is that it hits 1/4 of a second after used, so you can chain it after a regular attack, for two attacks in quick sucession. its not the best warrior elite, true, but its better than power attack
So what? Do you actually expect to spike your target to death in 2 hits? If not, a 3 sec recharge is a 3 sec recharge.

Fast attacks used to mean something when you could lay down enough of them that you could more-or-less chain them indefinitely for pseudo-IAS far better than 33%. ONE fast-activating skill is not going to do that. In any event, the +dmg is so low you might as well just use Protector's Strike if fast activation is what you're after.
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Old Mar 24, 2011, 07:55 AM // 07:55   #9
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The reason I chose those 3 scythe skills is for the potential multiple AoE triggers. They all have the potential to damage all adjacent foes up to 3 times per use, if I strike 3 foes and meet the conditions.
Except it's weak AoE. Reap Impurities, maybe, but Chilling and Crippling are non-armor ignoring, and to match a basic Power Attack, you need to hit three enemies consistently.

If you want AoE damage explosions, run Hundred Blades.
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Old Mar 24, 2011, 03:31 PM // 15:31   #10
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You wanted AoE attacks yet no Whirlwind Attack?

~A Leprechaun~
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Old Mar 24, 2011, 04:01 PM // 16:01   #11
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Alright, alright, I get it. Drop chilling victory for whirlwind attack, and if I am in a team/with heroes who can supply the conditions, drop Crippling Victory for Radiant Scythe (if energy becomes a problem) or Power Attack.
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Old Mar 24, 2011, 05:12 PM // 17:12   #12
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Originally Posted by Chthon View Post
So what? Do you actually expect to spike your target to death in 2 hits? If not, a 3 sec recharge is a 3 sec recharge.

Fast attacks used to mean something when you could lay down enough of them that you could more-or-less chain them indefinitely for pseudo-IAS far better than 33%. ONE fast-activating skill is not going to do that. In any event, the +dmg is so low you might as well just use Protector's Strike if fast activation is what you're after.

the fact is, the attack will still be faster than a normal attack, and theres no aftercast on magehunters, so an extra attack every 3.5 seconds is useful.

it is true protectors could be used, but like i said, magehunters isnt the best warrior elite. it is better than protectors though
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Old Mar 24, 2011, 08:15 PM // 20:15   #13
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magehunters strike is a terrible choice, your elite is worth more then a quick attack +19 damage and conditional unblockability (lol A-scan) when you can replicate the exact same skill minus the + damage with protectors strike.

Its obvious that there are better warrior elites available, even for a scythe build.

Last edited by Bandwagon; Mar 24, 2011 at 08:17 PM // 20:17..
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Old Mar 24, 2011, 08:23 PM // 20:23   #14
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Originally Posted by Bandwagon View Post
magehunters strike is a terrible choice, your elite is worth more then a quick attack +19 damage and conditional unblockability (lol A-scan) when you can replicate the exact same skill minus the + damage with protectors strike.

Its obvious that there are better warrior elites available, even for a scythe build.
You're looking at 4 skill slots to do a bit more than what Magehunter's does; prot strike for the fast activation, power attack for the damage, asuran's for unblockable, WE to power it all. While this is a good start, it's not like there are a horde of awesome energy attacks to fill the rest of your bar out as there was for the pre-update W/Ds; all we really have is victorious sweep and counterattack. Filling those slots instead with adrenal attacks seems like worthwhile bar compression to me; actually, unless you are using WE to power enchantment(s) + wearying/TMS, this seems outright superior vs more than one foe.

Last edited by FoxBat; Mar 24, 2011 at 08:37 PM // 20:37..
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Old Mar 26, 2011, 01:05 PM // 13:05   #15
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How do you afford the energy? Zealous weapon? I'd be inclined to put whirlwind attack over chilling victory or radiant scythe.
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Old Mar 26, 2011, 06:22 PM // 18:22   #16
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How do you afford the energy?
It doesn't. That's another huge flaw with this build (aside from Magehunters being a bad choice to begin with). I'd be interested to see if a zealous weapon + Radiant Scythe is enough to power 5e attack spam. I'm guessing it's not (and therefore it's WE or bust), but it's nice to hope.
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Old Mar 27, 2011, 05:32 AM // 05:32   #17
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Originally Posted by Chthon View Post
I'd be interested to see if a zealous weapon + Radiant Scythe is enough to power 5e attack spam.
It is, although you probably need to forgo frenzy.

Liking this so far:

Magehunter
Radiant
Reap Impurities
Body Blow
Whirlwind
Drunken Master
FGJ
SY

Whirlwind might be better as Air of Superiority to catch FGJ recharge in populated areas.
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Old Mar 27, 2011, 06:08 PM // 18:08   #18
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So you need to give up solid IAS (or bring booze) in order to make the energy work? This whole magehunters concept just fails on so many levels...
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Old Mar 27, 2011, 08:07 PM // 20:07   #19
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Was actually running around without booze, with frenzy at 33% IAS adren on radiant scythe builds fast enough to maintain energy, even when FGJ is down.

Master of Damage reports about the same numbers as power/prot/victorious WE spam.

Also, this game called Guild Wars is somewhat more interesting than constant theorycraft.
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Old Mar 28, 2011, 01:35 AM // 01:35   #20
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Originally Posted by Chthon View Post
It doesn't. That's another huge flaw with this build (aside from Magehunters being a bad choice to begin with). I'd be interested to see if a zealous weapon + Radiant Scythe is enough to power 5e attack spam. I'm guessing it's not (and therefore it's WE or bust), but it's nice to hope.
It is. I've been running:

Power Attack
Body Blow
Radiant Scythe
Counterattack
"I Am the Strongest"/Asuran Scan
Charging Strike
Flail
Save Yourselves

Whenever I use a Scythe (Charging Strike is mostly for Flail cancel, but also as bonus damage). As I said in the other W/D Scythe thread, Warrior's Endurance is practically useless for scythes now, unless you're using Farmer's Scythe.
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