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Old Nov 13, 2013, 12:33 AM // 00:33   #1
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Default EotN W/R build(s) help?

Just after completing the prophecies story and bonuses, I just recently started playing the Eye of the North expansion. I am finding it awfully difficult and I have done quite some reading on builds, heroes, EotN in general, but the main problem that I am having is that I only have prophecies.

In terms of builds, is there any PvE builds that works effectively against this expansion with just EotN and prophecies? Maybe I should consider switching my secondary profession to Monk?

In terms of gear, I do not have max level armor/inscriptions/Insignias/runes. I am trying to save money as I a new player and I am hoping to get the monument armor (which wont take too long hopefully).

My current Axe Build:
"For Great Justice!"
Eviscerate
Body Blow
Executioner's Strike
Cyclone Axe
Frenzy
Sprint
Antidote Signet

Of course I will change this up a bit depending on what I'm facing.
Feel free to comment on this.

I found this team build which seems pretty good.

http://gwpvx.gamepedia.com/Build:Team_-_7_Hero_RoJway


But I finding it hard to customizing my heroes due to the lack of skills and the fact that I only have 4 (Gwen, Vekk, Ogden, and Pyre). I may need to invest more time into prophecies for this. Unless there is an easier way to acquire skills? Please leave a comment on this.

PS: I am also curious on whether or not there were any running builds for warriors. I know this is a bit much to ask for, especially with my limited campaigns, but any help will be appreciated.
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Old Nov 13, 2013, 02:55 AM // 02:55   #2
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First, I don't have a build to help. But I'll give a few advices anyways.

Doing this with only Prophecies/EotN skill can be quite a challenge. At least try identify how you or your party dies. For example I mapped F1-F4 to quickly deploy heroes so they all don't get hit by AOEs. If you keep dieing then perhaps micro Protective Spirit on yourself from Ogden.

Since you got Pyre, I assume you are working on the Vanguard quests. There's a whole lot of AoE there, some of which can wipe out an unprepared party in seconds. Just by spreading out should greatly increase survival.

Alternative 2.. partner up with someone also going through Eye of the North, perhaps someone who also have access to other campaigns.

Alternative 3.. get Ursan Blessing, a PvE EotN elite skill which let you stomp through a lot of the mobs. Either use it regulary, or keep it as an alternative skill when you encounter foes that your regular build doesn't handle.
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Old Nov 13, 2013, 03:14 AM // 03:14   #3
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Quote:
Originally Posted by hijacker979 View Post
Just after completing the prophecies story and bonuses, I just recently started playing the Eye of the North expansion. I am finding it awfully difficult and I have done quite some reading on builds, heroes, EotN in general, but the main problem that I am having is that I only have prophecies.

In terms of gear, I do not have max level armor/inscriptions/Insignias/runes. I am trying to save money as I a new player and I am hoping to get the monument armor (which wont take too long hopefully).
The thing to remember is that EotN is an expansion and is thus meant to be done after having been through the other campaigns. It's designed for people who have access to whatever skills and pieces of equipment they want. Max armor should be trivial by this point. That's not to say going from Proph straight to EotN is impossible, but it'll certainly be rough. If you can find a guild/friends who are happy to play through with you and cover any temporary weaknesses, you should have a much easier time.

Money doesn't mean a lot in this game. Once you've gotten yourself a basic set of (max) equipment, there isn't really anything else you need to spend money on. Some skill costs here and there perhaps. Get the basics covered first and then save up for prestige stuff later when it makes sense to do so. You'll accumulate plenty of cash by playing through the content but none while being repeatedly slaughtered. (Regarding runes, don't bother with a Superior Vigor until you've got money to burn; they're too expensive.)

Quote:
Originally Posted by hijacker979 View Post
In terms of builds, is there any PvE builds that works effectively against this expansion with just EotN and prophecies? Maybe I should consider switching my secondary profession to Monk?

My current Axe Build:
"For Great Justice!"
Eviscerate
Body Blow
Executioner's Strike
Cyclone Axe
Frenzy
Sprint
Antidote Signet
That's fine, though I'd go for Rush over Sprint. Having to wait 15 seconds between cancels seems a bit dicey. Personal hex/condition removers generally don't justify their places when you've got heroes though. If you want something to take care of yourself your best bet would be Lion's Comfort, but that's from NF. Never ever under any circumstances pretend to be a Monk, because you aren't and you'll fail horribly at everything if you try to do so. An anti-condition/anti-hex is the only exception, but you've got heroes

Your best bet would be to make sure you're doing the right things tactically. Make sure you're pulling foes where needed, not overaggroing, and using hero flags. The latter point is especially important, given the tendency of the AI to ball up in AoEs.

Quote:
Originally Posted by hijacker979 View Post
I found this team build which seems pretty good.

http://gwpvx.gamepedia.com/Build:Team_-_7_Hero_RoJway

But I finding it hard to customizing my heroes due to the lack of skills and the fact that I only have 4 (Gwen, Vekk, Ogden, and Pyre). I may need to invest more time into prophecies for this. Unless there is an easier way to acquire skills?
You aren't capable of putting a full team build together. It's better to make sure each hero has a solid individual setup rather than trying to work with things you don't have. For example, a Word of Healing build would be a good start for Ogden. Also consider that the henchmen have decent builds nowadays, so if you can't really do much with your heroes just sub them out for a hench. Regarding getting skills, it can be helpful to play through Prophecies a couple of times with different professions (at least up to roughly Kryta) so that you can get free skills from the quests. If you're willing to burn some cash, you can buy skill unlock packs from the in game store. Feel free to post your hero builds if you want feedback on them (just take a screenshot with the hero panels open if that's easier).

Quote:
PS: I am also curious on whether or not there were any running builds for warriors. I know this is a bit much to ask for, especially with my limited campaigns, but any help will be appreciated.
Running nowadays is something done more often by Assassins and Dervishes. The only Warrior runner on gwpvx is using the core of most Assassin running builds. Of course, that doesn't mean they can't do it (old builds involving things like Charge/Sprint/Endure Pain should still work), but there isn't much point. What exactly did you have in mind?
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Old Nov 13, 2013, 05:05 AM // 05:05   #4
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Quote:
Originally Posted by Bristlebane View Post
First, I don't have a build to help. But I'll give a few advices anyways.

Doing this with only Prophecies/EotN skill can be quite a challenge. At least try identify how you or your party dies. For example I mapped F1-F4 to quickly deploy heroes so they all don't get hit by AOEs. If you keep dieing then perhaps micro Protective Spirit on yourself from Ogden.

Since you got Pyre, I assume you are working on the Vanguard quests. There's a whole lot of AoE there, some of which can wipe out an unprepared party in seconds. Just by spreading out should greatly increase survival.

Alternative 2.. partner up with someone also going through Eye of the North, perhaps someone who also have access to other campaigns.

Alternative 3.. get Ursan Blessing, a PvE EotN elite skill which let you stomp through a lot of the mobs. Either use it regulary, or keep it as an alternative skill when you encounter foes that your regular build doesn't handle.
Ogden actually puts Protective Spirit on me pretty often. It's my henchmen/heroes that always die first.

1. Yeaaaa, the rangers in Assault on the Stronghold was tough, but after a lot of reading and tries, I managed to complete that quest. I was working for the Ebon Vanguard Rank for the monument armor.

2. Yup, planning to do that after what happened last night >.<

3. I was also planning on doing the Norn stuff soon for all the useful PvE skills. Though Ursan Blessing looks really interesting o.o.

Thanks a lot Bristlebane!

Quote:
Originally Posted by Marty Silverblade View Post
The thing to remember is that EotN is an expansion and is thus meant to be done after having been through the other campaigns. It's designed for people who have access to whatever skills and pieces of equipment they want. Max armor should be trivial by this point. That's not to say going from Proph straight to EotN is impossible, but it'll certainly be rough. If you can find a guild/friends who are happy to play through with you and cover any temporary weaknesses, you should have a much easier time.

Money doesn't mean a lot in this game. Once you've gotten yourself a basic set of (max) equipment, there isn't really anything else you need to spend money on. Some skill costs here and there perhaps. Get the basics covered first and then save up for prestige stuff later when it makes sense to do so. You'll accumulate plenty of cash by playing through the content but none while being repeatedly slaughtered. (Regarding runes, don't bother with a Superior Vigor until you've got money to burn; they're too expensive.)
First things first. Marty, I really respect you. I've read your extensive guide on Warriors in PvE. So thanks for replying to my thread. I do have a buddy buddy that I played the entire prophecies story with. We both only had Prophecies and EotN until AS I WAS WRITING THIS. He told me he bought Factions and beat it. :/

My friend is actually considering farming a lot. He's trying to get as much money as he can as we are after the Hall of Monument rewards, but I'm taking it a little slow.

Quote:
Originally Posted by Marty Silverblade View Post
That's fine, though I'd go for Rush over Sprint. Having to wait 15 seconds between cancels seems a bit dicey. Personal hex/condition removers generally don't justify their places when you've got heroes though. If you want something to take care of yourself your best bet would be Lion's Comfort, but that's from NF. Never ever under any circumstances pretend to be a Monk, because you aren't and you'll fail horribly at everything if you try to do so. An anti-condition/anti-hex is the only exception, but you've got heroes

Your best bet would be to make sure you're doing the right things tactically. Make sure you're pulling foes where needed, not overaggroing, and using hero flags. The latter point is especially important, given the tendency of the AI to ball up in AoEs.
I always take Sprint to travel faster everywhere >.< I do get a little impatient sometimes and there is a lot of traveling on foot for me right now, but I definitely did not think about the cooldown on Sprint affecting combat. I may consider using Rush for a more combat-based approach. At the moment, Antidote Signet has saved my butt pleeeenty of times. I don't die often from nukes because of the Protective Spirit on Ogden, but I'll die from degeneration from bleeding, burning, etc... I definitely remove the Signet when my heroes have condition removals or when I feel like I don't need it.

I don't have hex removals on my heroes too so I'll have to look into that. Its been pretty annoying. >.<

A lot of the high end areas have tons of monsters stacked together. I try to avoid them all together, but when I get caught, my henchmens or healers die. I'm not good at microing, but I'll see what I can do.

Quote:
Originally Posted by Marty Silverblade View Post
You aren't capable of putting a full team build together. It's better to make sure each hero has a solid individual setup rather than trying to work with things you don't have. For example, a Word of Healing build would be a good start for Ogden. Also consider that the henchmen have decent builds nowadays, so if you can't really do much with your heroes just sub them out for a hench. Regarding getting skills, it can be helpful to play through Prophecies a couple of times with different professions (at least up to roughly Kryta) so that you can get free skills from the quests. If you're willing to burn some cash, you can buy skill unlock packs from the in game store. Feel free to post your hero builds if you want feedback on them (just take a screenshot with the hero panels open if that's easier).
I'll definitely looking into individual hero builds. I just wanted to look into team synergy and stuff. Its just hard to find builds for specific campaigns.

Quote:
Originally Posted by Marty Silverblade View Post
Running nowadays is something done more often by Assassins and Dervishes. The only Warrior runner on gwpvx is using the core of most Assassin running builds. Of course, that doesn't mean they can't do it (old builds involving things like Charge/Sprint/Endure Pain should still work), but there isn't much point. What exactly did you have in mind?
I just wanted to travel and get to places faster. The amount of traveling I have to do is getting a bit tedious which is why I usually carry Sprint on me.

Thanks for your comments! I'm sure it will help me a lot
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Old Nov 13, 2013, 11:22 AM // 11:22   #5
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I went through all my warrior builds. I don't use secondaries at all unless I'm using daggers/scythe weapons with Warrior's Endurance or paragon for Enduring Harmony with For Great Justice.

Think about activation times. Antidote Signet takes time way from you doing damage. Heroes can use Smite Condition, Smite Hex, and Shatter Hex to do AoE damage.
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Old Nov 14, 2013, 03:09 AM // 03:09   #6
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Quote:
Originally Posted by hijacker979 View Post
First things first. Marty, I really respect you. I've read your extensive guide on Warriors in PvE. So thanks for replying to my thread. I do have a buddy buddy that I played the entire prophecies story with. We both only had Prophecies and EotN until AS I WAS WRITING THIS. He told me he bought Factions and beat it. :/

My friend is actually considering farming a lot. He's trying to get as much money as he can as we are after the Hall of Monument rewards, but I'm taking it a little slow.
If you're serious about playing this game, it really is worth getting the other campaigns. They cost very little nowadays, especially when you compare it to the amount of content you get. You won't regret it. Anyway, regarding the HoM, don't put too much thought into it at this stage. Like EotN as a whole, it's focused on people with much more experience. It's meant to be somewhere for players who have been around a long time to be able to have something to show for it in GW2. If you're only just starting, you won't have any cash to sink into it. Play through the game and the HoM will fill itself.

Quote:
Originally Posted by hijacker979 View Post
I always take Sprint to travel faster everywhere >.< I do get a little impatient sometimes and there is a lot of traveling on foot for me right now, but I definitely did not think about the cooldown on Sprint affecting combat. I may consider using Rush for a more combat-based approach. At the moment, Antidote Signet has saved my butt pleeeenty of times. I don't die often from nukes because of the Protective Spirit on Ogden, but I'll die from degeneration from bleeding, burning, etc... I definitely remove the Signet when my heroes have condition removals or when I feel like I don't need it.

I don't have hex removals on my heroes too so I'll have to look into that. Its been pretty annoying. >.<

A lot of the high end areas have tons of monsters stacked together. I try to avoid them all together, but when I get caught, my henchmens or healers die. I'm not good at microing, but I'll see what I can do.
The reason Sprint/Rush is on your bar isn't the speed boost. It's so that you can cancel Frenzy if you're about to take a ton of damage (they're both stances and you can only have one active at a time). Rush is 4 adr, so it'll be available whenever you need it. Sprint will only allow you to cancel Frenzy once every 15 seconds, which is much more risky. Your IAS (increased attack speed) skill is the most important one on your bar, so you'll want it active for as much time as possible. Increasing your attack speed by 33% leads to 50% more hits, which is 50% more damage.

Degeneration will pretty much never kill you. You're misdiagnosing. Each pip of health is worth 2 health per second. With a health pool of over 500 (if not 600), something like bleeding (6hp/second) has little chance of being the cause of your death. You'll almost definitely be dying due to being hit too hard/often without the appropriate protection spells/whatnot.

You don't need to micro the flags. Just place them individually before a tough fight and pull the foes towards you. You won't need to think about them after that except to cancel them.

Quote:
Originally Posted by hijacker979 View Post
I'll definitely looking into individual hero builds. I just wanted to look into team synergy and stuff. Its just hard to find builds for specific campaigns.
If you find a build that looks good except for a skill or two that you don't have it generally isn't an issue. There are a ton of redundant skills nowadays, so it's easy enough to sub out a Factions/NF skill for another one that does basically the same thing. If you're not sure, post it.
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Old Nov 14, 2013, 10:14 AM // 10:14   #7
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You won't need a cancel stance or any other stances for Frenzy when you get much better at the game.
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Old Nov 28, 2013, 04:27 AM // 04:27   #8
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If youre looking for help in any of the campaigns I can lend a hand. I agree with Marty though. GW pve got much, much easier as additional campaigns were released and you could mix and match skills. The heroes you get from NF are invaluable as well.

IGN: Piercing Fatality
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Old Dec 03, 2013, 02:13 AM // 02:13   #9
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You could always get the PvP skill unlock pack.Antidote signet has never been that great for Warriors better to use mend ailment since you don't have mending touch(NF).don't worry about hexs to much compared to conditions.

Marty is right that you do have heros for that but if they aren't on the ball me thinks about early days of Proph when Alesia didn't have either.

Forget about using those hero Monk builds.
You want
Word of Healing,Dwaynas Kiss,Mend Ailement,Guardian.Protective Spirit,Remove Hex,Glyph of Lesser Energy, Aegis

Healing 12+1+1 if you can
Proteaction 10
Divine 9.

Last edited by Marty Silverblade; Dec 03, 2013 at 09:36 PM // 21:36.. Reason: There is no one in this thread named 'Mary'
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Old Dec 13, 2013, 05:41 AM // 05:41   #10
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Default EoTN W/R Build Help.

HI Don't know if your still interested, but the threads not all that old; you can do a lot to help your chances through working on your tactics, vs your build as well.

There are lots of opportunities, even outdoors in EoTN to work Corner pulls, and cover, to protect your healers while only exposing your killers.
http://wiki.guildwars.com/wiki/Pull

Another tactic is to use that sprint on your skill bar to lead your heros in from a short distance; triggering the AIs first AoE salvo while the rest of your team is out of range. One tactic I use a lot is something I think of as Stretching my healers, basically you flag your party so your flag winds up at the edge of your agg bubble vs at the center. This way your healers have to come forward to heal and prot you; and they will; but most of the time they are protected from AoE and Agg simply by distance. Set your killers to a more aggressive posture so they will come up and fight at your side, and you might need to flag them to stay up close. Anyhow there is a good section on tactics in the Wiki, which will help you balance the more limited skills pool your working with at the present time.

If you do not have a guild I am an officer in a pretty relaxed newbie friendly PvE Guild; we would be happy to help you. BB.
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