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Old Jun 04, 2006, 02:34 PM // 14:34   #1
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Default Rt as damager ?

During grouping for a mission some ritualist wanted to join my party. I asked him whats his spec, he answered channeling. I orderd him to respec to healing + prot, he called me a newb and said that rits can dmg as well as eles ( of course he got a kick ).

True ?
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Old Jun 04, 2006, 04:20 PM // 16:20   #2
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... wow you misunderstand the rit class

The rit is very good at a lot of things, they can damage, heal, protect, and do many things. Just because everyone wants them to heal should not deem them bad at damage.
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Old Jun 04, 2006, 04:24 PM // 16:24   #3
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Quote:
Originally Posted by arrowlord
During grouping for a mission some ritualist wanted to join my party. I asked him whats his spec, he answered channeling. I orderd him to respec to healing + prot, he called me a newb and said that rits can dmg as well as eles ( of course he got a kick ).

True ?
as a rit myself, what he called u wasnt wrong.
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Old Jun 04, 2006, 04:25 PM // 16:25   #4
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Quote:
Originally Posted by arrowlord
During grouping for a mission some ritualist wanted to join my party. I asked him whats his spec, he answered channeling. I orderd him to respec to healing + prot, he called me a newb and said that rits can dmg as well as eles ( of course he got a kick ).

True ?

I find my ritualist to be Far more effective at Nuking than my Ele ever was


and you shouldnt kick somebody because you dont understand the class
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Old Jun 04, 2006, 05:10 PM // 17:10   #5
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Rits > eles for nuking when it comes to hardcore damage. Period.

Eles can sustain it longer and do more dps in the long run, but rits can spike out A LOT of AOE damage in a VERY short amount of time.

Destruction, draw it in, ash bomb, rupture, and follow up with clamor of souls.
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Old Jun 04, 2006, 06:21 PM // 18:21   #6
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Well I still find channeling rits as ele-wannabe. I tryed it with my friends rit and its ~maybe well dmg but :
a) against one enemy its like shooting elephant from bazooka - will do, but 75% of possible dmg is wasted as it targets all foes around
b) casting all spells takes terribly long time, especially if u use any spirit
c) holding items draws aggro, no holding = no good dmg from channeling strike
d) about spirit-sacrifice dmging spells - casting spirit takes very long, u get aggro and dmg isnt worth it tbh


Quote:
Originally Posted by Tainekand
you shouldnt kick somebody because you dont understand the class
He got kick for flaming me, not being ritualist...


Btw. about protecting.

Is it really worth to cast some spirit for five seconds when he dies in even shorter during battle ... ?

Last edited by arrowlord; Jun 04, 2006 at 06:23 PM // 18:23..
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Old Jun 04, 2006, 07:03 PM // 19:03   #7
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You really dont understand the class and he didnt flame you if he said that you were a n00b yeah ok thats flaming.... a newb is somebody thats new to the game and its not a flame word....
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Old Jun 04, 2006, 07:24 PM // 19:24   #8
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Quote:
Originally Posted by arrowlord
Well I still find channeling rits as ele-wannabe. I tryed it with my friends rit and its ~maybe well dmg but :
a) against one enemy its like shooting elephant from bazooka - will do, but 75% of possible dmg is wasted as it targets all foes around
b) casting all spells takes terribly long time, especially if u use any spirit
c) holding items draws aggro, no holding = no good dmg from channeling strike
d) about spirit-sacrifice dmging spells - casting spirit takes very long, u get aggro and dmg isnt worth it tbh




He got kick for flaming me, not being ritualist...


Btw. about protecting.

Is it really worth to cast some spirit for five seconds when he dies in even shorter during battle ... ?
essence, rift, channeled is what i use for my hearty Rit... that is a spike of 47+109AE+89+43 = 288 dmg to a single targt 109 to surrounding targets 8 energy regain little less to hard targets little more to softies

i run with mighty was body& soul and weapon of warding...

i have skill sets for pure healing and pure channeling depending on my group... most however want me NUKING... so far all the groups i have joined into want me nuking oddly... i still bring B&S, WoW, FoMF because im still the boss when it comes to ressing the team no delay between ressing i can get 2-3 party members up before another drops...

and just for bragging rights im working on rank in survivor... 127K xp and rising without dieing
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Old Jun 04, 2006, 09:22 PM // 21:22   #9
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Quote:
Originally Posted by Phrozenflame
as a rit myself, what he called u wasnt wrong.
bwahahahah .. oh how i did laugh when i read that
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Old Jun 04, 2006, 09:31 PM // 21:31   #10
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Sorry Arrow, you were ignorant in 2 ways. First, every class can be played in several ways. A mass damage rit is possible, not how I prefer to build a team, but they are very effective. Second, you have no right to "order" anyone to do anything. I hope the rest of your group left after that exchange.
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Old Jun 04, 2006, 09:55 PM // 21:55   #11
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Quote:
Originally Posted by lagrand1
Sorry Arrow, you were ignorant in 2 ways. First, every class can be played in several ways. A mass damage rit is possible, not how I prefer to build a team, but they are very effective. Second, you have no right to "order" anyone to do anything. I hope the rest of your group left after that exchange.
Party needed protection, not dmg, and rit should suit himself to that what he was intended to.

Well, rest of group had some nice laugh of that channeling ele-wannabe tbh.

And yep, I wont stop ignoring answers like 'you are just a noob'. Grow up kids.
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Old Jun 04, 2006, 10:39 PM // 22:39   #12
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Quote:
Originally Posted by arrowlord
Well I still find channeling rits as ele-wannabe. I tryed it with my friends rit and its ~maybe well dmg but :
a) against one enemy its like shooting elephant from bazooka - will do, but 75% of possible dmg is wasted as it targets all foes around
b) casting all spells takes terribly long time, especially if u use any spirit
c) holding items draws aggro, no holding = no good dmg from channeling strike
d) about spirit-sacrifice dmging spells - casting spirit takes very long, u get aggro and dmg isnt worth it tbh




He got kick for flaming me, not being ritualist...


Btw. about protecting.

Is it really worth to cast some spirit for five seconds when he dies in even shorter during battle ... ?

Ok you DEFINALTLY Have absoulutly NO Clue As to how this class works


A) This is different from An Ele With the usual Meteor Storm Ect How?
B) Casting Rit Damage Spells Takes no Longer (in fact usually Shorter) than Ele Spells:


No Ritualist Damage Spell is Over Two Seconds Cast, and the majority are one second or even lower

Compared to the Ele:

Meteor 3 Seconds cast
Meteor Shower 5 Seconds Cast
Phoenix 3 Seconds Cast
Rodgort's Invocation 3 Second cast

i'll make it easy for you, www.guildwiki.org

Look at the numbers, the numbers dont lie

C: And this one is the Real Golden Nugget, Ritualist Ashes Havent Drawn Aggro For Months, Not Since Before Factions Was Released


D: Once Again, Sprits do NOT Draw Aggro, Once again you show a clear lack of fundemental knowlage of the class

And while Say shelter, might have a 5S Cast, it Also makes a HUGE Difference on the battle Feild, an attack that should have hit somebody for 150 damage reduced to just 45


The reason they are used is because they are SO effective, a prot monk Cant Keep his protections on the entire team, a ritualist can, lets see your prot monk get PS on the entire team in less than 5s , and then put Sheilding Handsa on everyone, And then Mending on every single team member, all in 13 Seconds,


Oh, wait....


Rits are NOT "Ele Wannabe" they are a different style of nuking

Rits Kill things, FAST, A Handful at a time, once A rit Starts a 3 seconds Spell Chain, Dont Expect the target or anyone Nearby to Survive, Ritualists Drop Enemys, and Drop them Fast


Eles Are Different, they pump out AOE Damage (and only AOE, they Suck at vs one target Bigtiem) and PRESSURE, thats right Kids, Eles Dont kill things in one go, they overload the enemy Monks over a space of time, draining the monks energy

What a rit is intended to do? A rit isnt intended to do anything, He Can Heal, Prot, And deal Damage (and thats just the surface) with ease


You Clearly have NO Clue how to play a ritualist whatsoever, and an even lower understanding of the class period

Last edited by Tainek; Jun 04, 2006 at 10:51 PM // 22:51..
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Old Jun 04, 2006, 10:58 PM // 22:58   #13
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/agree with tainek
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Old Jun 05, 2006, 01:57 AM // 01:57   #14
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Quote:
Originally Posted by arrowlord
Party needed protection, not dmg, and rit should suit himself to that what he was intended to.

Well, rest of group had some nice laugh of that channeling ele-wannabe tbh.

And yep, I wont stop ignoring answers like 'you are just a noob'. Grow up kids.
I think this is pretty ignorant overall...I would have left the group without a second thought.

You see, I don't think you quite understand the diversity of this class. Mainly because of you saying "rit should suit himself to what he was intended to do". You know, if they were intended for full support, it's a wonder that most of their lines are for damage. I just don't get why you won't accept the fact that they are efficient at *more* than just protection. I mean, a Rit Lord protector is fairly efficient, but it's by no means the only way for a Rit to go. Many Rits are able to nuke as well or better than a lot of eles. I mean, haven't you ever been nuked in the game by a rit before? Especially Rit bosses using Spirit Rift. I remember I was asked to go nuking a while back because everyon'es preconception was that Rits weren't good at healing...I guess people's opinions have changed.

Secondly, you should never ORDER anyone to do anything. As a group leader, it's you're responsibility to advertise for what you need and to make sure you invite who you want. It's not the Rits fault if you acccept his invite and then don't want him to play how he wants to. maybe you should screen people before you accept them? Furthermore, you should have asked politely if he would mind switching to Restoration/Support. I mean, a little bit of kindness can go a long way.

Basically, you don't sound like a newbie, you sound like someone who's played a while and thinks they know everything. Keyword being the thinks.
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Old Jun 05, 2006, 05:08 AM // 05:08   #15
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Quote:
Originally Posted by Tainek
DEFINALTLY
Definately. D e f i n a t e l y.



Quote:
Originally Posted by Tainek
No Ritualist Damage Spell is Over Two Seconds Cast, and the majority are one second or even lower
Ok so lets look at the numbers ...



We cast Destruction ... 3 secs and -10 mana
Then Cruel was Daoshen ... 2 secs and -15 mana
Draw Spirit two times just to keep spirit with party which is going forward... - 2secs and -10 with no damage so far
Spirit Rift - 2 secs and -15 mana
( so far you should be out of mana and "groBe plan of mass destruction" should RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO up )
Draw Spirit to take spirit inside the fight - 1sec - 5
Rupture Soul - 2secs -10
Drop ashes.

So now lets looks at dmg numbers...
We assume destruction was on for 25s so he does 100 dmg.
Ashes does 80 dmg.
Spirit Rift 90.
Rupture 100

Totally about 470. Now we are absolutely out of mana and can start running because drawing spirit in and going close to drop ashes got lot of aggro. GG, rit down. Yawn.
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Old Jun 05, 2006, 05:11 AM // 05:11   #16
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you must have missed this little tidbit:
http://www.guildwarsguru.com/forum/s...d.php?t=113319

I think it more likely that the ele is a rit wannabe these days.


and fyi ....

it's spelled "definitely".
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Old Jun 05, 2006, 05:35 AM // 05:35   #17
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Quote:
Originally Posted by arrowlord
During grouping for a mission some ritualist wanted to join my party. I asked him whats his spec, he answered channeling. I orderd him to respec to healing + prot, he called me a newb and said that rits can dmg as well as eles ( of course he got a kick ).

True ?
Belongs on the "Worst jerk you ever met" thread. Seriously.
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Old Jun 05, 2006, 05:53 AM // 05:53   #18
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Quote:
Originally Posted by arrowlord
Totally about 470. Now we are absolutely out of mana and can start running because drawing spirit in and going close to drop ashes got lot of aggro. GG, rit down. Yawn.
You seriously have no idea how a Ritualist is played.

470 Damage? please.... Try way more damage. If the rit was spec'd to Channeling, I would have said "heck yeah!" I mean here's a guy/gal, who can do Protection AND Massive Damage.

So yeah, he was right, you are a "newb" in the Fact you know nothing of how versatile Ritualists can be. Communing+Channeling=Yes please join my group!
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Old Jun 05, 2006, 09:13 AM // 09:13   #19
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Quote:
Originally Posted by Rook Dekai
You seriously have no idea how a Ritualist is played.

470 Damage? please.... Try way more damage. If the rit was spec'd to Channeling, I would have said "heck yeah!" I mean here's a guy/gal, who can do Protection AND Massive Damage.

So yeah, he was right, you are a "newb" in the Fact you know nothing of how versatile Ritualists can be. Communing+Channeling=Yes please join my group!
Not to mention those energy numbers are wrong, you didnt factor in energy regen time plus armour energy boosts / weapon energy boosts. My Rits base energy is in the region of 45 or so, so the little chain of events there wudnt have energyd me out.

Personally i play heal / prot spirit spammer, i'll sometimes drop the heal spell if theres more than 1 monk and change it to a Doom spammer, for some beefy damage agaainst any enemy squishys that come to close, with only 4 spirits regarging ive hit a Doom of over 200 on one poor squishy and that was with a fairly low spawning power attribute.

Personally the Rit class is far better a damage dealer than they are given credit for, and as some people have said, much better at maintaining a whole party simultainiously then a monk. With the elite that improves recharge by 20% and 20% weapon to recharge the majority of your spirits they dont have much management issues with getting them out and being effective.

a simple build with Union, Shelter, Life, Regeneration as spirits is fairly effective for a basic build, Shelter and Union, played in that order knock of the first few blows of damage very well, Prot Spirit on your enitre party from 1 spell = shelter. Regeneration spirit is basically a mending on your entire party for a fight duration, nice take down on Degen that gets pilled on.

And then by the time damage starts going onto your party, Life dies, healing everybody for a nice 120.

meanwhile a monk has dropped all of his energy spamming heal party, or having to breeze / heal everybody in the party.

I dont know much about communing spiking since i havnt explored that area yet.

But anyway, On some of the harder missions you shouldt rit without a monk, not unless you really have the spells for it, but it is possible. But more often than not a ritualist is a brilliant party member to replace either a second monk, or an ele depending on their build.
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Old Jun 05, 2006, 09:37 AM // 09:37   #20
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Quote:
Originally Posted by arrowlord
Definately. D e f i n a t e l y.





Ok so lets look at the numbers ...



We cast Destruction ... 3 secs and -10 mana
Then Cruel was Daoshen ... 2 secs and -15 mana
Draw Spirit two times just to keep spirit with party which is going forward... - 2secs and -10 with no damage so far
Spirit Rift - 2 secs and -15 mana
( so far you should be out of mana and "groBe plan of mass destruction" should RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO up )
Draw Spirit to take spirit inside the fight - 1sec - 5
Rupture Soul - 2secs -10
Drop ashes.

So now lets looks at dmg numbers...
We assume destruction was on for 25s so he does 100 dmg.
Ashes does 80 dmg.
Spirit Rift 90.
Rupture 100

Totally about 470. Now we are absolutely out of mana and can start running because drawing spirit in and going close to drop ashes got lot of aggro. GG, rit down. Yawn.

Once again a clear lack of understanding on how to play the class, and of the numbers involved


1: Very Few channeling Ritualists use destruction, why? because for 90% of the game a mob shouldnt be alive 30s After its engaged, this spirit when used is used Defensivly, Aka Vizuna Sqaure, or Eternal Grove, you also neglected to note that destruction does 5 Damage a second (thats right, just like Eles Rit Nukers Run at 16 Channeling, who'd have thought it?!) so that would be 125 damage, 125 might not sound like much, but when you consider the Huge AOE of it, and the fact it Bypasses Armour, with 12 Mobs thats a total of 1500 Damage in One Spike Even If They Arnt Bunched Up

2: With a 20s Recharge, a ritualist with destruction wouldnt bring draw soul, he would lay it In combat (once again, if there will be enemys after 30s ala Vizuna and eternal) Extreemly Few Ritualists in PvE use Draw Soul, as it is a wasted slot, its main use is in PvP

3: Now let me read you some Proper Numbers:


Cast Cruel Was DaoShen Before Combat

Run in


Cast Spirit Rift (122 AoE Nearby Range)
Cast Clamor Of Souls (122 Damage AoE Nearby Range)
Cast Ancestors Rage (106 Damage AoE Adjacent)
Drop Ashes (122 Damage AoE Nearby)

The ritualist has in 3 Seconds Done 472 Damage AoE

As you insist on bringing Destruction,

Cast Spirit Rift (122 AoE Nearby Range)
Cast Clamor Of Souls (122 Damage AoE Nearby Range)
Cast Ancestors Rage (106 Damage AoE Adjacent)
Drop Ashes (122 Damage AoE Nearby)
Use Rupture (122 Damage AoE Nearby) (Assuming Specced at 12 Spawning, not uncommon
Destruction @ 25 Seconds (125 Damage Aggro Bubble)

719 Damage, 125 of that Ignoring Armour, I belive the term for the Targeted Mob Is Dead

This is why the ritualist is So much better than An Elementalist for Nuking, He Can Throw Around 700+ Damage Spikes in 3 Seconds, And Can Repeat this in about 10 Seconds, After this he has to wait on the recharge Of the ashes (and should he have it, destruction) for 30s, but he can still use Clamor, Ancestors Rage, And spirit Rift Very Regulally


An elementalist on the other hand will exaust his supply of 100 energy in no time at all, not to mention his biggest damage dealers have 1 Min Recharges

The Other Advantage of Ritualists is the much lower Cost of The'yre AoE Spells

Ritualist Spells=10-15 Energy, No Single Spell Costs more than 15 Energy

Elementalist Spells= 10-25 Energy, to match the Ritualist in damage the Elementalist has to spend an extra 10 energy a pop in many situations AND Exuaust himself


The Ritualist Can Even Drop Clamor And take Signet Of Spirits, With a Spirit Spammer on the Team this becomes the strongest Method of Energy Gain in the Game (21 every 20 Seconds with no Cost, thats just over 3 pips of extra Energy Regen) This means unlike the elementalist, He Can Blast out his Spells Constantly

Last edited by Tainek; Jun 05, 2006 at 09:39 AM // 09:39..
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