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Old Dec 11, 2006, 02:34 AM // 02:34   #1
Ascalonian Squire
 
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Default Blackstaff & Blindarrow...balance, easy and fast paced Ritualist build

Opening this up for flammin', testing and comments

Profession: Rt/R (2 variations)
Name: Blackstaff / Blindarrow
Type: PvE
Category: Pressure, Damage, Interrupt and Support

[Blackstaff]

Attributes
Spawning 12+3+1
Restoration 8+1
Beast Mastery 9
Channeling 5+1
Communing 2 (left over)

Skills Set
Spirit's Strength {Elite} (Spawning)
Wielder's Remedy (Spawning)
Vital Weapon (Communing)
Heket's Rampage (Beast Mastery)
Warmonger's Weapon (Channeling) - Optional for Wailing Weapon if energy is a concern or user can anticipate ganking
Resilient Weapon (Restoration) - Optional for Comfort Animal for corpse and tanking
Wielder's Boon (Restoration)
Flesh of My Flesh (Restoration) - Optional for Charm Animal for extra pet damage

Recommended Wpn/Armor
(Collector's) Restoration Staff with 15^50, deals dark damage and customised to user is a must! Optional to have Hale, Fortitude or Enchantment mod
Emissary's Armor (at least torso, legging, feet for 75% coverage) preferred with constant Vital Weapon for 75 AL
Halcyon can be used as well


[Blindarrow]

Attributes
Spawning 11+3+1
Marksmanship 11
Beast Mastery 8
Channeling 3+1
Communing 2 (left over)

Skills Set
Spirit's Strength {Elite} (Spawning)
Sight Beyond Sight (Spawning)
Vital Weapon (Communing)
Read the Wind (Marksmanship)
Heket's Rampage (Beast Mastery)
Warmonger's Weapon (Channeling)
Comfort Animal (Beast Mastery)
Charm Animal (Beast Mastery)

Recommended Wpn/Armor
(Collector's) Flatbow 15^50; optional to have Vampiric and Enchantment mod
Emissary's Armor (at least torso, legging, feet for 75% coverage) preferred with constant Vital Weapon for 75 AL
Halcyon can be used as well

Summary:
This build is meant for impatient player who gets bog down by the slow casting of binding rituals, and for those who hate just to play a support role. Spirit's Strength bings a new fast pace, martial aspect to the profession which I am sure many will try to exploit. Yet in PVE environment, ritualist's max 60AL armor is not meant to allow a player to linger too long in the front line. Hence, range attack is the more viable option.

'Blackstaff' is thus name for the 1st variation of this build, because the build depends on dark damage to take away any filtering from additional AL of armor (i.e. not piercing, slashing, blunt, elemental, physical, etc.). Since max damage from staff is simply dependent on the requirement of the weapon, there is no need to dilute your Attribute pool into another skill. Just before aggro, cast Spirit's Strength. Pick a spell caster target from the mob (usually monk or elementalist) and aggro. Cast Warmonger's Weapon and go into Heket's Rampage for a 9 sec lockdown (both skill has the same duration using the above attribute). If there is no essential spell caster in a mob to lockdown, use Vital Weapon instead and mow any target away. You can turn on Warmonger's Weapon anytime you feel a need to lock down any target from casting spells or healing, all thanks to the fact that this build has 3 Weapon spells with relatively short recharge to maintain damage output. Keep Heket's Ramapage up as often as possible, giving a 1 sec lapse in between each recharge only. The DPS is approximately 48-60 for AL60 and 41-52 for AL100. That beats most ranger and warrior build in terms of damage output vs energy/adrenaline use. You can cover up Spirit's Strength with Wielder's Remedy and use it further to support heal/prot anytime when necessary with Resilient Weapon & Wielder's Boon. So even if all your enchantments are stripped, you can switch role anytime!

'Blindarrow' is named for the 2nd variation of this build because a) it uses Sight Beyond Sight as the cover up enchantment and anti blind (skill icon is a blind man); and b) there is no bow attack skills used...you just need to shoot blindly. The setup for the use of this build is basically the same, except for Read the Wind, which should be cast immediately after Spirit's Strength. However, the DPS is much more devastating as it can achieve approximately 60-70+ for AL60 and 55-65 for AL100 (before vampiric). Coupled this with a pet support in melee on the same target, you should have no trouble to down any non-boss target within 8 secs in a 1 vs 1. Flatbow is highly recommended because of the range and shot refiring rate. The arrow flight time issue will be negated by Read the Wind. However, this variation has the drawback of a longer setup (Read the Wind requires 2 sec casting time), shorter lockdown duration (8 secs for both Warmonger's Weapon and Heket's Rampage), and no self heal or support to party. May be too focused for a balance party.


Notes & Concerns:
Anti attack hex can screw up your attack, expecially for the 2nd variation of this build since you cannot switch role.
Multiple enchantment removal
E-denial will reduce the effectiveness of this build to mow down targets quickly.
Interrupts may pose some problem for you as well since the AI of monsters can catch 1-2 sec casting time skill usage easily.

Credit:*
'Blackhand Z' (my key character), 'Run N Dun Look Back' (my new Rit character that inspires this build), 'Blackstaff' (Run's black Moa pet) and guildwiki's community for all their wonderful work!

Last edited by Blackhand; Dec 11, 2006 at 10:18 AM // 10:18..
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Old Dec 11, 2006, 04:01 AM // 04:01   #2
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Have you tried bringing warmonger's and wailing weapon? One to cast on you and the other to cast on the animal companion.
I don't know how effective it will be as animals don't attack that fast.
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Old Dec 11, 2006, 04:11 AM // 04:11   #3
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Talking "I RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing love u!!!!!!!!"

YES FINALLY!!!
Dude ur my hero bcuz i am a Rt tht is tired of spirits and casting times and all the other boring shit (especially being a support char). Im sick of ppl asking me win i say "LFG" can u heal?!" i hate it, call me crazy but jus the other day i told sum dude "i wasnt his freaking monk", but this hlps out ALOT Rt is my fave class and iwas jus about to stop plyn it till i read this build!
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Old Dec 11, 2006, 04:14 AM // 04:14   #4
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o and where can i get the collectors Rt staff with 15^50????
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Old Dec 11, 2006, 09:33 AM // 09:33   #5
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Quote:
Originally Posted by Michael Dennis
o and where can i get the collectors Rt staff with 15^50????
The collector Juba in Crystal Overlook gives a max 15^50, 20% recharge dark dmg restoration staff for 5 mandragor husks. Exit from the western gate of Mouth of Torment, head north west to zone into Crystal Overlook, cross a bridge and he is near the area.

You can farm for mandragor husks easily just outside of Bone Palace. Zone out into The Alkali Pan alone, get into wurm form and trigger a pop up + a patrol of mandragor mob per run.

P/S: glad u like the build
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Old Dec 11, 2006, 09:49 AM // 09:49   #6
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Quote:
Originally Posted by Redfeather1975
Have you tried bringing warmonger's and wailing weapon? One to cast on you and the other to cast on the animal companion.
I don't know how effective it will be as animals don't attack that fast.
Lol....how did i miss that skill. Thanks for the input You can definitely consider Wailing Weapon as an option instead of Warmonger...but the 2 sec difference can mean disrupting 1 more spike nuke/heal and 5 sec difference in recharge can allow you to lock down another spell caster in drawn out fights. This build does not require much energy, in a manner of speaking, to get the mill running. But Wailing Weapon makes it more flexible as well to disrupt anticipated martial ganks and spikes.

However, I will not put either of this 2 spell on a pet because of their slow attack speed (about 2+ sec per attack). With Heket's Rampage on, your firing rate is approximately 1.15 sec.

Last edited by Blackhand; Dec 11, 2006 at 09:57 AM // 09:57..
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