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Old Nov 02, 2007, 09:53 PM // 21:53   #61
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Originally Posted by Hong Kong Evil
because anet nerf this class again and again,

Restoration:
rit can be a healer, but she cannot heal as good as a monk in most of the time; the spirits life now is fewer and rit healer is even weaker........

Channeling Magic
rit can use channel spike but anet have destroyed the whole rit spike build last month

Communing
rit can summon spirits but the health of spirits are nerfed recently..............

Spawning Power
the most useless primary attribution..........and anet nerf Weapon of Warding due to this rubbish attribution
According to Izzy's wiki page he is going to nerf Rits again, and looks like spirits are going to take another hit, Splinter Weapon and Ancestor Rage as are getting hit as well.
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Old Nov 02, 2007, 09:56 PM // 21:56   #62
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if a class has been hit with the nerf bat repeatedly, it's because it was too good.

rits are still very powerful midline characters, capable of contributing significantly in both offense and defense without having to spec into secondary skills.
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Old Nov 02, 2007, 10:00 PM // 22:00   #63
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Ritualist a neglected profession? (yes, more whining)
dude... this wins for for thread title

they farm, pvp like sons of bitches, can dogeneral pve and pvp, and specialized as well
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Old Nov 03, 2007, 12:06 AM // 00:06   #64
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actually assassin pvp like sons of bitches, just like to clarify that up
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Old Nov 03, 2007, 12:14 AM // 00:14   #65
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BIG HATE SHOUT TO DISPLACEMENT
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Old Nov 11, 2007, 12:58 AM // 00:58   #66
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Could I just make the point, I am a Ritualist player. In my mind they heal far better than a monk could ever do, but they can't protect. It's not just the amount they heal for it's the extras too.

I've never struggled with PvE on mine and I got Legendary Guardian very quickly. Only trouble I ever got was finding teams.

I'm not claming to be an expert, I mean, I've only played my Ritualist for 4 months but I can tell they have a lot of "Over seen" skills that really are extremely useful.

I have to disagree with anyone who says Rits are just good for Support. I find Support work on a ritualist less effective as having an extra healer.

I find rits so very interesting to play. So maybe if you find them boring you're doing it wrong :P

Note: If a build gets nerfed you just find another way to make it good, not moan about it.

Last edited by TsukiHito; Nov 11, 2007 at 01:00 AM // 01:00..
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Old Nov 11, 2007, 02:05 PM // 14:05   #67
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Rits are fun for solo and H&H play but you really should never expect to get in to groups unless it is with your guild.

Rits are not needed as other classes can do what they do but do it much better. I mean why take a Rit for damage when you can take an Ele that does it much better, why take a Rit to heal when a Monk can Heal and protect etc...?

The only times I have had no problems getting in to groups is in NF doing SS/LB rep farming with wurms because class does not matter and in EotN doing Vanguard rep Siege runs before they nerft it because again class did not matter.

Otherwise unless the groups is desperate for a 8th member you are probably not getting in period.
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Old Nov 11, 2007, 02:51 PM // 14:51   #68
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Quote:
Originally Posted by Cobalt
Rits are not needed as other classes can do what they do but do it much better. I mean why take a Rit for damage when you can take an Ele that does it much better, why take a Rit to heal when a Monk can Heal and protect etc...?
Because a Rt can do both damage and support at the same time without loosing effectiveness in either, same as the paragon.
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Old Nov 11, 2007, 03:41 PM // 15:41   #69
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Rits are fun for solo and H&H play but you really should never expect to get in to groups unless it is with your guild.
Yes and no. When I was playing my Rit, I could get into groups fairly easily. If they needed a MM, I went MM. If they needed a Monk, I went Monk. It is not that hard to find a group. The only way I can see it being hard is when you have Elite missions.
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Old Nov 11, 2007, 04:10 PM // 16:10   #70
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when ritualist and assassin are introduced in this game , they must different from the original classes, right?

for assassin, comparing with warrior, they have lower armor, higher damage( at least compare to axe and sword) and high mobility. the difference is clear and this class is fine

but for rit, there is a monk here, so restoration magic must different from healing prayer and protection prayer,
so restoration magic cannot remove hexes, cannot remove conditions directly. and the skills require some conditions( eg. spirits within earshot ) to achieve their full power.........


for channeling magic, there is a elementalist here, so channeling magic skills are conditional again.
unlike elementalist, channeling magic skills are conditional, so they were slightly better than air magic when the conditions are meet......
however, player abused channeling magic and a lot of channeling spells finally got nerfed.....

the main characteristic of ritualist is summoning spirits, however, there is difficult to balance the skills, so anet keep on nerf them

finally Rt are still good because they can do both damage and support at the same time,but there is some limitations:
1, ritualist cannot heal as good as monk;
2, channeling magic cannot as good as elementalist skills;
3,ritualist can summon spirits but the spirits can be killed easily,

its the fate of this class( so dont expect anet to buff this class )

it just my opinion, sry for my poor english
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Old Nov 11, 2007, 04:15 PM // 16:15   #71
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but for rit, there is a monk here, so restoration magic must different from healing prayer and protection prayer,
so restoration magic cannot remove hexes, cannot remove conditions directly. and the skills require some conditions( eg. spirits within earshot ) to achieve their full power.........


for channeling magic, there is a elementalist here, so channeling magic skills are conditional again.
unlike elementalist, channeling magic skills are conditional, so they were slightly better than air magic when the conditions are meet......
however, player abused channeling magic and a lot of channeling spells finally got nerfed.....

the main characteristic of ritualist is summoning spirits, however, there is difficult to balance the skills, so anet keep on nerf them

finally Rt are still good because they can do both damage and support at the same time,but there is some limitations:
1, ritualist cannot heal as good as monk;
2, channeling magic cannot as good as elementalist skills;
3,ritualist can summon spirits but the spirits can be killed easily,

I understand what you are saying, but there are some advantages of being what the Ritualist is.

- They can be a Monk and an Ele at the same time
- They can have very strong skills if you get past the restrictions, thus making them almost equal or better than their counterparts
- Spirits aren't that bad. They are static defence, and they activate Soul Reaping
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Old Nov 11, 2007, 04:38 PM // 16:38   #72
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Rits are probably the most fun and yet challenging class to play... Like your typical Hybrid in all RPG's... They are meant to be jack of all trades.. yet master of none, but what makes the class unique is the synergy between Damage and Support all merged into one effective cycle. You cant say they are either good or bad, cus even with the nerfs as of late they are still usefull to have in parties. You shouldnt bother with DoA It took me around 1 hour and 45 minutes with r6 LB on my obsidion flesh derv to get a team.. either way DoA is just a waste of time anyway . I tend to h/h evrything anyway.. with the occasional friend or guildie.
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Old Nov 11, 2007, 06:04 PM // 18:04   #73
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Quote:
Originally Posted by Qdq Swi
Rits are probably the most fun and yet challenging class to play... Like your typical Hybrid in all RPG's... They are meant to be jack of all trades.. yet master of none, but what makes the class unique is the synergy between Damage and Support all merged into one effective cycle. You cant say they are either good or bad, cus even with the nerfs as of late they are still usefull to have in parties. You shouldnt bother with DoA It took me around 1 hour and 45 minutes with r6 LB on my obsidion flesh derv to get a team.. either way DoA is just a waste of time anyway . I tend to h/h evrything anyway.. with the occasional friend or guildie.
Whats so hard about splinter weapon and rage on recharge? Making a red bar go up from time to time? lulz
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Old Nov 11, 2007, 06:17 PM // 18:17   #74
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Originally Posted by Full Metal X
Whats so hard about splinter weapon and rage on recharge? Making a red bar go up from time to time? lulz
Well you basically just said that playing a monk is easy? XD
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Old Nov 11, 2007, 06:29 PM // 18:29   #75
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i play my rit and love it to death i switch off every now and then to a minion bomber or the splinter barrage rit i connect it with my order necro hero with my vampiric +20 damage bow man it does damage.......
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Old Nov 11, 2007, 08:33 PM // 20:33   #76
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Originally Posted by Mimi_chan
Well you basically just said that playing a monk is easy? XD
No, being a monk involves more than making those red bars go up, half of their job is to make sure those red bars dont go down, using prot skills.
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Old Nov 11, 2007, 09:46 PM // 21:46   #77
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Quote:
Originally Posted by Hong Kong Evil
the main characteristic of ritualist is summoning spirits, however, there is difficult to balance the skills, so anet keep on nerf them

finally Rt are still good because they can do both damage and support at the same time,but there is some limitations:
1, ritualist cannot heal as good as monk;
Oh my, it's so annoying when people say that! Only people that have experianced playing them properly know that spirit spamming is not all what Ritualists are for.

Like I've said before, in my experiance I can healer far better than a monk healing.

I never relied on Guild teams to get my guardian, I used to go with PuGs! And whenever anyone was sceptical of me I certianly proved them wrong.

First time I ever played with a good Ritualist I was blown away but how powerful they were (Doing Restoration).

I've never gone into Channeling a great deal but it's not "mass" nuking. Rather quick nuking in my mind.

The whole point of spirits is to place them OUT of the combat zone, so they can attack/do what they need to do and still be away from the fight.

For the argument about they heal worse than monks: Rits don't prot AND heal, neither should monk. For a build to be successful it needs to focus on only one type, not both. Plus, ever heard of taking a Rit with Prot Spirit :P Thats what I did for 4 man missions xD

Then again, I prefer Rits being a rare class Makes me feel so very unique.
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Old Nov 11, 2007, 10:50 PM // 22:50   #78
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Quote:
Originally Posted by TsukiHito
For the argument about they heal worse than monks: Rits don't prot AND heal, neither should monk. For a build to be successful it needs to focus on only one type, not both.
Just so you know, The most effective monk bars are hybrid bars. and as for Ritualists they play more effectivly by combining offence with defence.
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Old Nov 11, 2007, 11:08 PM // 23:08   #79
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Quote:
Originally Posted by isamu kurosawa
Just so you know, The most effective monk bars are hybrid bars. and as for Ritualists they play more effectivly by combining offence with defence.
Quite honestly, this is probably true. If you're being a Resto Rit, speccing into Channeling for OoS, you may as well take Ancestor's Rage and/or Splinter while you're at it....
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Old Nov 11, 2007, 11:10 PM // 23:10   #80
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Well you basically just said that playing a monk is easy? XD
No, playing a monk is hard. But playing a support-healer is 10x easier. Ritualists are not meant to be the ones doing the majority of the defensive work, Monks are. Ritualists are expected to hurt the oponent, while assisting the backline with minor heals and prot.

The only times they are the only healers is in Spiritway, and thats a gimmik

Quote:
Just so you know, The most effective monk bars are hybrid bars. and as for Ritualists they play more effectivly by combining offence with defence.
/agree
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