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Old Aug 23, 2008, 07:14 PM // 19:14   #41
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1. No matter how good the resto line is, Rit healers are always going to be inferior because spawning power adds nothing to the build. You can go N/Rt or E/Rt or even Me/Rt and get a more useful primary attribute.

Elsewhere I've suggested that a-net make spawning power matter to resto builds by making the key resto skills dual scale like the old Lion's Comfort did.

2. The resto line lacks damage prevention capabilities. For the record, the people from the monk forum who say "prot >>>> heal, always" are complete idiots. That said, you still need some damage prevention ability. Unfortunately, resto has WoW -- which is an overpriced Guardian -- and XW -- which I am still getting used too. XW strikes me as a good skill, maybe even a damn good skill, but its transitory nature makes it insufficient to replace the monk's "heavy prot."
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Old Aug 23, 2008, 07:20 PM // 19:20   #42
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We are aware of this, but what do they offer, apart from Splinter Weapon and Ancestor's Rage that Monks don't?

The only prot skills they have are Weapon of Warding and Xinrae's Weapon, which unfortunately do not stack. Both are good skills, but a Ritualist doesn't compare in keeping people alive compared to Monks.
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Old Aug 24, 2008, 01:12 PM // 13:12   #43
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Is it time for this discussion again....
My opinion:

1) Rt HEAL better then Monks, they simply give more HP

1a) but Monk's can Protect.

2) N/Rt is Worse Then a RT with [Attuned Was Songkai]+[Serpent's Quickness]+runes Spawning lengthens Weapon Spells

3) RT is best at Hybrid.

4) Monk's are easier to use, RT always needs stuff like a spirit in earshot or a weapon spell.

Quote:
Originally Posted by кιωι
And mesmers are better rits cos they cast pain faster!
Pain is a Binding Ritual NOT a spell.

Last edited by spirit of defeat; Aug 24, 2008 at 01:15 PM // 13:15..
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Old Aug 24, 2008, 01:21 PM // 13:21   #44
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Quote:
Originally Posted by spirit of defeat
2) N/Rt is Worse Then a RT with [Attuned Was Songkai
+[Serpent's Quickness]+runes Spawning lengthens Weapon Spells
Spawning lenthens weapon spells only by a small bit, and AWS + SQ are both two skills which are highly inferior to Soul Reaping, which doesn't take slots.

Quote:
4) Monk's are easier to use, RT always needs stuff like a spirit in earshot or a weapon spell.
How are they easier to use?
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Old Aug 24, 2008, 05:00 PM // 17:00   #45
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I don't think rits are better healers, but they are a better support class.

with [ancestors rage], [splinter weapon], they're filling a role a monk never can.

Also the new xinrae's prots.
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Old Aug 24, 2008, 05:35 PM // 17:35   #46
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*sigh* exactly HOW many threads has this board seen that challenge rits vs monks vs N/rt's? The long time rit posters will know this =P

But anywho, rits suffer the same problem as paragons do. Amazing support (in this case their offensive support), but as a pure breed they are outclassed, but only slightly. This is due to monks were CREATED to heal/prot (and to whoever put prot spells in a HEALING discussion, gtfo), and necros have the best e management ingame. I've been playing resto rit since factions release, since before offering of spirit made it soooo much easier to hybridize, and I can just say that a pure resto rit CAN replace a monk (mindbender makes heals a lot nicer for us now XD) and CAN replace a N/rt and nearly match boths main traits, without even digging into a secondary. But that won't change the fact that pugs will be pugs =)

also yea, the new xinrae's=fun
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Old Aug 24, 2008, 05:58 PM // 17:58   #47
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Quote:
Originally Posted by Fishmonger
(and to whoever put prot spells in a HEALING discussion, gtfo)
This isn't about Healing, it's about HealERS. And in PvP or PvE, I'd like my healer to have something other than redbarup skills.

Although if there's a working SY! on your team any healer works
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Old Aug 24, 2008, 09:08 PM // 21:08   #48
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Can't we all just come to the conclusion that Rits CAN heal, but Monks are better at it?

/close
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Old Aug 24, 2008, 09:32 PM // 21:32   #49
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Hey guys. Just wanted to put some input in here about the N/Rt vs a Restoration Rit. People are so hung up on Soul Reaping because of the energy gain. Yea, it works but a Rit with the proper build is considerably better.

[skill]Offering of Spirit[/skill] gives you 16 energy at 14pts in Channeling. With a 15 second recharge, it proves useful as a good source of energy management. Rituals such as [skill]Life[/skill] and [skill]Recuperation[/skill] combined with skills such as [skill]Spirit Light[/skill] and [skill]Mend Body and Soul[/skill], in conjunction with [skill]Spirit Transfer[/skill], can do well to keep your party alive.

Last edited by Tek; Aug 24, 2008 at 09:35 PM // 21:35..
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Old Aug 24, 2008, 10:10 PM // 22:10   #50
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Quote:
Originally Posted by upier
It sure is!
Is that Cherry Red?
Cherry, vanilla, Flavors is a virtue.

Quote:
Originally Posted by Tek
People are so hung up on Soul Reaping because of the energy gain. Yea, it works but a Rit with the proper build is considerably better.

[skill]Offering of Spirit[/skill] gives you 16 energy at 14pts in Channeling. With a 15 second recharge, it proves useful as a good source of energy management.
Ok, but now you've used your elite slot on an energy management skill, while necros need NO skills to do this. You're also tied to a spirit, which isn't too bad but still something that necros don't have to worry about.

@everyone: Rits can redbarup well; No one's arguing that. But necros can do it longer (Soul Reaping), and monks can make the redbar go lessdown(Prot).
In normal PvE, I'd happily take any of these three, but in Elite PvE or PvP (minus RA, because I'll take any healer I can get there) I'd prefer something that can prevent damage and then heal it, rather than just heal it.

That being said, if I already have a monk, I would love a Resto/Channeling Rit to help heal and pressure.
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Old Aug 25, 2008, 10:00 PM // 22:00   #51
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Quote:
Originally Posted by placebo overdose
no one said they werent just a n/rt is better
No they aren't. I'd rather have the 16 resto for most purposes, and energy management isn't a problem with OoS. No elite? Yes, but its not really a problem considering your other spells will be healing for a lot more.

Rits are much better then monks for dealing with party wide pressure, don't have to rely on enchantments, and have better energy management. The only thing monks do better is prot and remove hexes, but hell, even rits are getting some good prot skills now.

Last edited by jimmyboveto; Aug 25, 2008 at 10:03 PM // 22:03..
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Old Aug 25, 2008, 10:02 PM // 22:02   #52
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Quote:
Originally Posted by jimmyboveto
I'd rather have the 16 resto
ups

I wouldn't suggest a superior, health usually comes in handy.
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Old Aug 26, 2008, 11:29 AM // 11:29   #53
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Quote:
Originally Posted by credit
ups

I wouldn't suggest a superior, health usually comes in handy.
If you are good at your job you don't receive enough damage to need the extra HP
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Old Aug 26, 2008, 12:25 PM // 12:25   #54
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Ugh, this old debate...AGAIN.

This only ends up in bloodshed between Ritualist and Monk supporters. Neither side budges and flamefests begin. I think after 3 pages we can already see some of the bickering this topic generates.

Time to put it to sleep.

/Locked
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