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Old Oct 28, 2008, 10:20 AM // 10:20   #21
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Originally Posted by holy_won View Post
I've found that most of these builds have high energy requirements, but the high damage output is continued if you can figure out ways to recover energy.
Use a Zealous weapon
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Old Nov 01, 2008, 07:23 PM // 19:23   #22
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I have been running this Rt/P build, and have been pretty happy with it:

Channeling Magic: 12 + 1 + 3
Spear Mastery: 9
Spawning Power: 9 + 1

Droknar's Spear (+15%/50, 20% AP, +30 HP)
Celestial Compass of Fortitude (20% HSR Channeling, +30 HP)

Holy Spear, Blazing Spear, Swift Javelin, Wielder's Strike, Splinter Weapon, Weapon of Aggression, Nightmare Weapon, Spirit's Strength

Having weapon's to choose between is nice. I can open with Splinter, then switch to WoA. I chose NW because of enchantment strippers (even NPCs) who would take off SBS and SS leaving me with little to do. In that case, I can pop on NW and still do something decent as well as still spam Wielder's Strike.

Now... all that said, I haven't taken this into HM yet, and if I did I would probably replace one of the weapon skills with Sundering Weapon... though I can't be certain if it would work better than NW since that is an HP drain and thus unmitigated.

Anywho...

-DR

P.S. - I did try a Rt/A, and with Death Blossom and Splinter Weapon you can see some ridiculous numbers... but you are still pretty squishy.... even with Ghost Forge.

P.P.S. - I have on occasion swapped out WoA for Death Pact Signet or something similar in my heroes are slacking.
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Old Nov 01, 2008, 07:37 PM // 19:37   #23
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I'd still go with a Vampiric spear, and use a shield as the offhand. I'd also use Drunken Master above all IAS skills when it comes to an SS Ritualist. Wielders' Strike won't do you much good since your damage will come from autoattacking; bring some sort of deep wound. I'd take Spear of Lightning over Holy Spear. You've got 3 weapon spells and above all, I'd choose Vital Weapon or something similar, so you don't have to spend as much time casting.
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Old Nov 01, 2008, 08:14 PM // 20:14   #24
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Quote:
Originally Posted by Tyla View Post
I'd also use Drunken Master above all IAS skills when it comes to an SS Ritualist.
Still looking for map pieces, but I will try it when I get it.

Quote:
Wielders' Strike won't do you much good since your damage will come from autoattacking; bring some sort of deep wound.
I'll give it a try. I would just get frustrated when SBS and SS where stripped off and I sat there twiddling my thumbs.

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You've got 3 weapon spells...
I can't tell if you meant that as a good thing or a bad thing.

Quote:
...and above all, I'd choose Vital Weapon or something similar, so you don't have to spend as much time casting.
That requires a dip into communing... so I'll give it a look.

Thanks for the feedback.
-DR
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Old Nov 01, 2008, 08:25 PM // 20:25   #25
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Originally Posted by digitalruse View Post
I'll give it a try. I would just get frustrated when SBS and SS where stripped off and I sat there twiddling my thumbs.
Autoattacking will still output more damage, to be honest. Under most circumstances I'm going to have atleast one Necromancer with me, and I'll have at least Barbs.

Quote:
I can't tell if you meant that as a good thing or a bad thing.
Bad thing. More weapon spells equals more time casting equals less damage altogether. You're best off running that stuff on an off character and having it maintained on you if you want it.

Quote:
That requires a dip into communing... so I'll give it a look.

Thanks for the feedback.
-DR
Well, I've not really tried this before, but why not run some sort of wierd team build? Like, 3 SS Rits and a Necromancer using Vital Weapon and Curses / Order buffs? I'm not really sure how the AI handles Vital at all, so I can't really look into that one. I suppose it'll be something fun to run, though.
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Old Nov 10, 2008, 10:31 PM // 22:31   #26
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Quote:
Originally Posted by FlamingMetroid View Post
1) don't run spirit's strength builds
2) ?????
3) PROFIT
okay. wth?

But anyways, story time! I was checking out a well known builds database for Guild wars (dont know if cant use name so just using that for now) and saw a ranger spike build that used vow of strength, trip shot and Asuran scan... im like hmmm, replace Vow with SS and bam, uber spike build. according to the oh-so-helpful-and-resilent master of damage, i could pipe out 400-500 damage in a single hit w/ SS, Asuran Scan, vital wep, (or some other wep spell, idc) read the wind, I am the strongest, all with Trip shot and a 39% damage reduction it was sweet. anyways, few bow mods later, tweek to the bar and a run w/ master togo and the tengu, i have a build that is now on of my main ones.... Sooo ssimply, long story short. Bows are good. Trip Shot is good, and toss in asuran Scan with SS and mainly you can use anything. So to the person saying bows stink, go through out your started bow w/ training wheels and get a better bow (or better skills)...

P.S: Spawning power was at 16, marks 11.
P.S.S: Its a really high damage build, just cycle trip shot and dual shot and Ta da. you have a spike. (good for the ascalon vanq's where everything is far apart so splinting is out and spell casting takes too long)

-Spiritmaster.
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Old Nov 11, 2008, 12:05 AM // 00:05   #27
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hmm...ya I was thinking of running that but since I switched to a lux guild, i still have to farm to get allegiance rank. Sounds great though!
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Old Nov 11, 2008, 12:33 AM // 00:33   #28
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I will vote /R for a number of reasons:

1.- Volley + Splinter.
2.- D-shot.
3.- Ranged weapon. You're squishy, remember?
4.- Spiking capabilities for the ocassional few remaining mobs.

It has a con, of course; that is, you don't have DW. However, you save one PvE skill slot by not taking [[Great Dwarf Armor], so you can fill it with [[Finish Him!]

Quote:
Originally Posted by Joseph Spiritmaster
I was checking out a well known for being bad builds database for Guild wars (PvX wiki)
Fix'd.
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Old Nov 11, 2008, 05:26 AM // 05:26   #29
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woot! Lotsa people agrees on /R! But don't Paragon's have better spikability since they attack faster? But PvE-wise, would the attack speed and high dmg skills of the /P matter against the volley + splinter of a /R?
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Old Feb 04, 2009, 09:02 PM // 21:02   #30
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volly + spliner or even barrage and spinter deals a lot of damage, and when you have 1 or 2 necro's with mark of pain it is realy fun.
barrage is an elite, so Spirit's Strength and barrage can't go together
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Old Feb 04, 2009, 09:03 PM // 21:03   #31
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volly + spliner or even barrage and spinter deals a lot of damage, and when you have 1 or 2 necro's with mark of pain it is realy fun.
barrage is an elite, so Spirit's Strength and barrage can't go together
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Old Feb 04, 2009, 10:53 PM // 22:53   #32
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I see alot of Rt/A with daggers going around. I don't see why people would run it though. /R and /P would be my pick since Spears are ownage and so is Volley and dshot.
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