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Old Nov 01, 2008, 11:34 AM // 11:34   #21
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I had enjoyed healing as a rit more than doing it as a monk in RA tbh. :P
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Old Nov 01, 2008, 12:25 PM // 12:25   #22
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I think that Preservation might be a good option when it comes to resto rit-ing at RA. Why?
Most of you think that Prsv is for healing, and it sux for healing, cuz its hard to get whole team near spirit. You are wrong. Prsv is spirit for you, for healing rt. Its auto prot against all, because you get free heal each 3 seconds just by standing next to spirit. This spirit is hard to get down, it has nice hp. Also, its spirit, so MBAS and SL works very well.

Everything depends what would you like to run. Pure healing rt? Wor or Prsv
Healing+some offence? Run CC rt that Tyla post'd.
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Old Nov 01, 2008, 01:23 PM // 13:23   #23
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I think that Preservation might be a good option when it comes to resto rit-ing at RA. Why?
Most of you think that Prsv is for healing, and it sux for healing, cuz its hard to get whole team near spirit. You are wrong. Prsv is spirit for you, for healing rt. Its auto prot against all, because you get free heal each 3 seconds just by standing next to spirit. This spirit is hard to get down, it has nice hp. Also, its spirit, so MBAS and SL works very well.
For SL and MBaS power up, bloodsong > prsrv its non elite and lives much longer, prsv sux really I would rather take XW.
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Old Nov 01, 2008, 01:49 PM // 13:49   #24
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bloodsong=you need to put spec into channeling, but w/e. If you put all points into resto n spawning powah prsv would have srs bgzor healthzor. And as i said, its defence spirit that heals you, its your /auto heal, you need to use use less ene in order to survive, as long as enemy team will know wtf and kill prsv (srsly, many players think 'olol its prsv, it doesnt matter', but they rush to kill life or bloodsong)
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Old Nov 01, 2008, 02:00 PM // 14:00   #25
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bloodsong=you need to put spec into channeling, but w/e. If you put all points into resto n spawning powah prsv would have srs bgzor healthzor. And as i said, its defence spirit that heals you, its your /auto heal, you need to use use less ene in order to survive, as long as enemy team will know wtf and kill prsv (srsly, many players think 'olol its prsv, it doesnt matter', but they rush to kill life or bloodsong)
Cuz channeling wuz gud I herd, it givs u enrgiz and spuwingz aint rly gewd too. Prsc has really small range and gives really bad heal thats why people dont worry about it much, but honetly, they usually keel off all possible spirits to make rit's life hardr. XW and WOR are better because the are fast cast and recharge spells that act ike rof and prevent you from being pwned by kds and stuff.
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Old Nov 01, 2008, 02:04 PM // 14:04   #26
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Why on earth would you take Preservation over Remedy, Caretakers' or Xinraes'?

Preservation is bad for the following reasons:

- It's a spirit. It dies extremely quickly, and the effect (which I'll get onto) is pretty poor considering this is a spirit which requires the right range.

- The effect is completely random. For all you know it could heal someone who needs the healing least, whereas with Xinraes' or Remedy you're giving the possibility of keeping someone alive as long as you know how to preprot.

- 3 seconds of you doing nothing. 3 seconds is a lot of time to be standing around for the skill to be interrupted, or someone to die where you could've popped up a WoW to prevent that and watch them carefully.

Now, if it healed people who weren't at full health that'd be one reason crossed off the list, but keep in mind Xinraes', Remedy and Caretakers' all do damage, one being a bit more... selfish.

Last edited by Tyla; Nov 01, 2008 at 02:06 PM // 14:06..
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Old Nov 01, 2008, 02:14 PM // 14:14   #27
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Tyla is rite tbh.
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Old Nov 01, 2008, 05:56 PM // 17:56   #28
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Why on earth would you take Preservation over Remedy, Caretakers' or Xinraes'?

Preservation is bad for the following reasons:

- It's a spirit. It dies extremely quickly, and the effect (which I'll get onto) is pretty poor considering this is a spirit which requires the right range.

- The effect is completely random. For all you know it could heal someone who needs the healing least, whereas with Xinraes' or Remedy you're giving the possibility of keeping someone alive as long as you know how to preprot.

- 3 seconds of you doing nothing. 3 seconds is a lot of time to be standing around for the skill to be interrupted, or someone to die where you could've popped up a WoW to prevent that and watch them carefully.

Now, if it healed people who weren't at full health that'd be one reason crossed off the list, but keep in mind Xinraes', Remedy and Caretakers' all do damage, one being a bit more... selfish.
You're certainly nicer than I am, Tyla. Once I saw the suggestion of using Preservation, I was checking off my mental checklist of whose advice to never, ever trust. >_>

Oh, and dear God, people (excluding Tyla), can't you at least try to spell and punctuate properly? I'm getting a massive headache trying to read your posts. >_>
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Old Nov 01, 2008, 09:15 PM // 21:15   #29
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U dont liek mah spellingz? D:
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Old Nov 02, 2008, 03:31 PM // 15:31   #30
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Originally Posted by TheDarkshineKnight View Post
Oh, and dear God, people (excluding Tyla), can't you at least try to spell and punctuate properly? I'm getting a massive headache trying to read your posts. >_>
Thank god someone said it.
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Old Nov 03, 2008, 03:56 PM // 15:56   #31
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Sooooooooooo, until I got Nightfall and EotN, and event which occurred about three weeks ago, I was running a fun little Spirit Light Weapon build in RA. Despite it obviously being inferior to any Monk build, it still worked out decently since RA is filled with idiots. However, now I actually have some decent Ritualist elites to play around with; namely Xinrae's Weapon, Weapon of Remedy, and Offering of Spirits. Of course, I could also run something else, like Empathic Removal or Expel Hexes. So, I'm wondering what I should put on my RA Ritualist, now. Obviously, I'm going to have to invest in either Mesmer or Monk for hex removal thanks to every other person I come up against these days being a VoR Mesmer, and I'm pretty sure that Ancestor's Rage and Splinter Weapon are Ritualist staples at this point in both PvE and PvP. Beyond that, I've no idea. I'm thinking of something like:

(Insert Spirit Here)
(Insert Hex Removal Here)
(Insert Resurrection Skill Here)
(Optional)
(Optional)
Mend Body and Soul
Spirit Light
Splinter Weapon

Obviously, for an optional skill Weapon of Warding is always good, but, I'm not sure I can run it without taking Offering of Spirits due to the energy cost. If I do that, though, I'm fairly certain I'll need to cut out either Ancestor's Rage or my hex removal. There's also always Blind Was Mingson, Protective Was Kaolai, or Ancestor's Rage; not to mention the possibility of taking a second spirit along. Regardless, one of my optionals is almost guaranteed to be an Elite, unless I decide to take an Elite hex removal skill. Anyhoo, any help with my bar would be greatly appreciated.
Remove splinter weapon, add in nightmare if you want something as melee support or even better warmonger +ancestor.
Kaolai or mingson ashes (I prefer mingson) weapon of shadow and weapon of warding, as elite either careteker or Xinrae/Remedy, You have two spirit choice at this point (life or bloodsong, I prefer life). Mend body and soul, an energy management (like essence strike or GoLE) and a ress if you really want to.
I rarely run hex removal in 4vs4 while playing rit, If I get hexed with vor I just spam xinrae on myself, usually the mesmer learns to not hex me again
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Old Nov 03, 2008, 04:22 PM // 16:22   #32
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Originally Posted by Keira Nightgale View Post
Remove splinter weapon, add in nightmare if you want something as melee support or even better warmonger +ancestor.
Kaolai or mingson ashes (I prefer mingson) weapon of shadow and weapon of warding, as elite either careteker or Xinrae/Remedy, You have two spirit choice at this point (life or bloodsong, I prefer life). Mend body and soul, an energy management (like essence strike or GoLE) and a ress if you really want to.
I rarely run hex removal in 4vs4 while playing rit, If I get hexed with vor I just spam xinrae on myself, usually the mesmer learns to not hex me again
Yeah, er, if you'd read past the first post, you'd have noticed I'm currently experimenting with this build:

Attributes:

Restoration: 12+1+1
Channeling: 12+1
Spawning Power: 3

Skills:

Caretaker's Charge
Channeled Strike
Weapon of Warding
Weapon of Shadow
Blind Was Mingson
Soothing Memories
Holy Veil
Resurrection Signet

Well, at least you would have noticed the skills. I didn't mention my attribute spread until now. >_>
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Old Nov 03, 2008, 04:51 PM // 16:51   #33
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Originally Posted by TheDarkshineKnight View Post
Yeah, er, if you'd read past the first post, you'd have noticed I'm currently experimenting with this build:

Attributes:

Restoration: 12+1+1
Channeling: 12+1
Spawning Power: 3

Skills:

Caretaker's Charge
Channeled Strike
Weapon of Warding
Weapon of Shadow
Blind Was Mingson
Soothing Memories
Holy Veil
Resurrection Signet

Well, at least you would have noticed the skills. I didn't mention my attribute spread until now. >_>
swap soothing for gole, eitehr remove ress or swap for an hard ress, remove holy veil for mend body, u will be fine
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Old Nov 04, 2008, 05:52 PM // 17:52   #34
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Originally Posted by Keira Nightgale View Post
swap soothing for gole, eitehr remove ress or swap for an hard ress, remove holy veil for mend body, u will be fine
I can't run Mend Body and Soul without a spirit in the build, and I'm not going to get rid of a resurrection skill and hex removal just so I can remove conditions in an inefficient manner. Plus, going into RA without hex removal is akin to suicide these days, as half of the players are SS Necros and VoR Mesmers. With regards to a hard rez, I've tried both Death Pact Signet and Flesh of My Flesh, and I can safely say that neither is optimal for RA. Death Pact Signet just doesn't work in RA the majority of people there are idiots who rush in. Flesh of My Flesh doesn't work either, since if I need to rez someone, and people are focusing one me, which is highly likely mind you, then someone else has to use their rez signet. Not to mention my being the only healer on my team is highly likely, and as such, it is necessary that I stay alive.
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Old Nov 04, 2008, 06:21 PM // 18:21   #35
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swap soothing for gole, eitehr remove ress or swap for an hard ress, remove holy veil for mend body, u will be fine
You're kidding, right?

Soothing allows a cheap and quite strong heal. Taking GoLE over it would be dumb, and if you have had any experience against a VoR Mesmer, you'd understand that casting = death to yourself means "remove this hex". Same goes for Diversion, Faintheartedness and WoD. MBaS loses its benefit, there's really no point.

Quote:
Originally Posted by TheDarkshineKnight
You're certainly nicer than I am, Tyla.
I'm flattered!

Last edited by Tyla; Nov 04, 2008 at 06:25 PM // 18:25..
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Old Nov 05, 2008, 03:17 AM // 03:17   #36
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this is what i used to use when i was into rits:
[generous was tsungrai][essence strike][wielders boon][spirit light weapon][weapon of shadow][mend body and soul][bloodsong][spirit light]

spirit light weapon imo is one of the best rit elites ever. i used it in pve and pvp. WoR is next to best, especialy if u combine wielders remedy with it.

ive never been a fan of caretakers charge. only reason id use it is in a GvG or e-management only.

Last edited by Stealth Bomberman; Nov 05, 2008 at 03:23 AM // 03:23..
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Old Nov 05, 2008, 12:06 PM // 12:06   #37
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Spirit Light Weapon is a horrible skill. It's basically an elite Healing Breeze that's got a hard-to-fulfill condition. If someone takes your spirit down, you lose strength in 4 skills.
Weapon of Warding is far superior, and that's not even elite. Reason? Unremovable block. Sure, it's 10 energy, but then again it reduces pressure much more strongly than SLW. Not taking WoW on a Ritualist with enough open slots and attribution in Restoration is just dumb.

Another thing is GWT, it's a weak, selfish skill. With PWK, you gain access to a party heal and an armour boost, and with BWM, you gain the ability to prevent Assassin spikes alot easier assuming they're not taking advantage of Asassins' Remedy.
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Old Nov 05, 2008, 01:13 PM // 13:13   #38
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You're kidding, right?

Soothing allows a cheap and quite strong heal. Taking GoLE over it would be dumb, and if you have had any experience against a VoR Mesmer, you'd understand that casting = death to yourself means "remove this hex". Same goes for Diversion, Faintheartedness and WoD. MBaS loses its benefit, there's really no point.


I'm flattered!
Have you ever killed a mesmer by spamming xinrae on yourself? I did, plenty of times, diversion doesn't scare me that much even if it's usually used in conjuction with wastrel. GoLE is useful especially to sustain the two 10e weapon spell. Soothing is a 80-90hp 2energy heal if you are holding an item, you make it sound like an uber energy management/spike heal, you can swap it if you got a more efficient energy management . Even with a single spirit MBaS it's usperior, I prefer a condition removal but that's my opinion
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Old Nov 05, 2008, 01:16 PM // 13:16   #39
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Originally Posted by TheDarkshineKnight View Post
I can't run Mend Body and Soul without a spirit in the build, and I'm not going to get rid of a resurrection skill and hex removal just so I can remove conditions in an inefficient manner. Plus, going into RA without hex removal is akin to suicide these days, as half of the players are SS Necros and VoR Mesmers. With regards to a hard rez, I've tried both Death Pact Signet and Flesh of My Flesh, and I can safely say that neither is optimal for RA. Death Pact Signet just doesn't work in RA the majority of people there are idiots who rush in. Flesh of My Flesh doesn't work either, since if I need to rez someone, and people are focusing one me, which is highly likely mind you, then someone else has to use their rez signet. Not to mention my being the only healer on my team is highly likely, and as such, it is necessary that I stay alive.
Yes bring life or bloodsong then. Anyway I'm of the opinion that if you want to carry a ress skill on a rit, either bring an hard ress or don't bring any at all
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Old Nov 05, 2008, 01:30 PM // 13:30   #40
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Have you ever killed a mesmer by spamming xinrae on yourself? I did, plenty of times, diversion doesn't scare me that much even if it's usually used in conjuction with wastrel.
When we talk about skill bars, we assume the players are good. i.e the Mesmer will use something else on you or others; good Mesmers also have Diversion, which will either make you stop spamming Xinraes' or you're going to be a retard and get it Diverted. Wastrels' spam comes into this equation too. Oh, and if there's a Monk with clear status it's easily outbealed.

PS: Do you cast through Diversion or is the enemy team that pathetic at pressure?

Quote:
GoLE is useful especially to sustain the two 10e weapon spell. Soothing is a 80-90hp 2energy heal if you are holding an item, you make it sound like an uber energy management/spike heal, you can swap it if you got a more efficient energy management . Even with a single spirit MBaS it's usperior, I prefer a condition removal but that's my opinion
No, it's not an "uber energy management" or "spike heal" skill, it's a cheap healing skill. A Ritualist in no way would compare to a Monk when it comes to upholding a party, and even then using WoW or WoS will do more good.

MBaS is bad because it relies on a spirit; i.e it dies easy. Again, we're assuming the players are good here. That alone stops the efficiency of the skill.

GoLE? It disallows hex removal and a more accessable condition removal. Try again please.

I advise you to stop giving bad advice.
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