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Old Jun 23, 2009, 08:25 AM // 08:25   #41
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Originally Posted by snaek View Post
summon spirits says hai. once you get the first set-up done, its wasn't terribly hard to maintain it.
Ok, that's nice. Are you trying to say spirits haven't gotten any more powerful since the buff?
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Old Jun 23, 2009, 09:29 AM // 09:29   #42
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This poster is the major reason why I stopped playing my rit long time ago. "Monks are better healers!" and "Go ele for serious DPS". Now that I play monk no one questions my healing powers anymore. The pro gamers won. Who cares about fun anyway.
Obviously you don't.
Otherwise the simple fact that your rit doesn't measure up wouldn't stop you from playing him.
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Old Jun 23, 2009, 05:03 PM // 17:03   #43
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Originally Posted by reaper with no name
The new Signet of Spirits says hai.
yes, the highlight of the update and one of the better skills now....except that its bugged which kinda defeats the purpose.

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Originally Posted by arkantos
Ok, that's nice. Are you trying to say spirits haven't gotten any more powerful since the buff?
i never said that, but it has only increased marginally. i think rits were fairly viable before the update, but only on human players. the benefits of this buff is that it now makes it possible to use rit heroes, which was impossible before. this is demonstrated by your own arkfenway--but to be honest, a teambuild of real player rits before the buff could accomplish just about the same amount of effectiveness.
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