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Old Jan 12, 2010, 10:02 PM // 22:02   #21
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Also remember you can bring a hero with Signet of Ghostly Might, Pain, Shadowsong, and Anguish for more damage and throw in a couple heals. Put Arcane Mimicry on your own bar, and watch your high-damage SoS spirits hurt even more. Add Anthem of Disruption on the hero and live it up.
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Old Jan 12, 2010, 10:03 PM // 22:03   #22
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Originally Posted by Arrogant Bastard View Post
Some of you are making bad e-management recommendations.

If you spec into channeling, there is nothing better than siphon spirit.
Yes, I don't even bother with the [Boon of Creation] enchantment. [Spirit Siphon] keeps me going just fine. In fact, I just use a spear and shield since my energy is never much of a concern.

I like to run a [Mantra of Inscriptions] spec'd to 9 inspiration, which gives me a set of [Signet of Spirits] every 12 seconds (if my math is right) and a fresh source of energy to siphon. This powers a minimal of two [Great Dwarf Weapon] up at all times along with [Bloodsong], [Vampirism], and [Painful Bond] of course. I just get in a good habit of moving around to keep my spirits separated so I can siphon them. I don't bother bringing summon spirits, I just let them die. I'm sure I should incorporate an enchantment in there, but it seems to work fine as is.
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Old Jan 13, 2010, 02:48 AM // 02:48   #23
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Staple skills in a Spirit Spammer PvE:
Summon Spirits-> if you don't take it, it will only slow down the game for everyone else OR they won't wait and you'll lose DPS while forming a line of spirits.
Signet Of Spirits- Highest DPS elite.
Armour of Unfeeling- If you don't have this in HM areas, spirits go bb quick.

You can take Siphon Spirit if you struggle with energy, but you shouldn't need to SPAM if your team is good enough. Spirits aren't walking sticks for the unwell, they're sniping turrets.

At max Sunspear vamprisim is a great skill, get grinding bitches who say it sucks. Spiritleech aura is stupid, attribute stretch is bad. You can have more damage/health/armour for spirits without investing for one skill.
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Old Jan 13, 2010, 07:20 AM // 07:20   #24
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Originally Posted by Ariena Najea View Post
Also remember you can bring a hero with Signet of Ghostly Might, Pain, Shadowsong, and Anguish for more damage and throw in a couple heals. Put Arcane Mimicry on your own bar, and watch your high-damage SoS spirits hurt even more. Add Anthem of Disruption on the hero and live it up.
Arcane mimicry is useless with SoS, you wil cancel out the hero's spirits if you use his/hers elite.
Spirits can only be one at a time, if you summon a new one the old one disappears.
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Old Jan 13, 2010, 07:27 AM // 07:27   #25
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Originally Posted by Silicon Based View Post
Arcane mimicry is useless with SoS, you wil cancel out the hero's spirits if you use his/hers elite.
Spirits can only be one at a time, if you summon a new one the old one disappears.
He uses arcane mimicry to get signet of ghostly might which will buff his own spirits.
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Old Jan 13, 2010, 02:20 PM // 14:20   #26
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Originally Posted by HigherMinion View Post
Staple skills in a Spirit Spammer PvE:
Summon Spirits-> if you don't take it, it will only slow down the game for everyone else OR they won't wait and you'll lose DPS while forming a line of spirits.
Highly agree with this statement. Summon Spirits also allows you to reset the spirit's target or allow them a better position.


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Originally Posted by HigherMinion View Post
Armour of Unfeeling- If you don't have this in HM areas, spirits go bb quick.
However this I disagree. AoU is unnecessary with high Summon Spirits and good positioning. It also makes you spec into communing and IMO, it's not worth going into communing when you should use SoS, Bloodsong, and to a degree - Vampirism. It doesn't seem to make up for GDW, Finish Him, Splinter ect.

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Originally Posted by HigherMinion View Post
You can take Siphon Spirit if you struggle with energy, but you shouldn't need to SPAM if your team is good enough. Spirits aren't walking sticks for the unwell, they're sniping turrets.
With Siphon Spirit, you can EASILY keep up two GDW and Painful Bond and still be able to conjure spirits.
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Old Jan 13, 2010, 05:30 PM // 17:30   #27
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Originally Posted by MasterSasori View Post


With Siphon Spirit, you can EASILY keep up two GDW and Painful Bond and still be able to conjure spirits.
Oh yes, I have been thinking of it in terms of there being a human ER on the team, in which case they would be better at handling with GDW and therefore Siphon Spirit is unneeded. If you want GDW in the team, a Spirit Spammer can certainly pull it off well with Siphon.
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Old Jan 13, 2010, 05:45 PM // 17:45   #28
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Quote:
Originally Posted by HigherMinion View Post
Staple skills in a Spirit Spammer PvE:
Summon Spirits-> if you don't take it, it will only slow down the game for everyone else OR they won't wait and you'll lose DPS while forming a line of spirits.
Signet Of Spirits- Highest DPS elite.
Armour of Unfeeling- If you don't have this in HM areas, spirits go bb quick.
I'll admit I don't play much HM or any elite areas. For most of my PvE activity, I seem to have better success keeping my spirits separate rather than allowing Summon Spirits to bunch them together.
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Old Jan 15, 2010, 01:19 AM // 01:19   #29
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Originally Posted by Voodoo Rage View Post
I'll admit I don't play much HM or any elite areas. For most of my PvE activity, I seem to have better success keeping my spirits separate rather than allowing Summon Spirits to bunch them together.
In NM, spirits don't die easily and so positioning doesn't really matter too much unless they are taking heavy fire. I usually use one as bait and move the others somewhere safer and its a great tactic in NM when there is alot of aoe.
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