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Old Nov 07, 2008, 06:27 PM // 18:27   #181
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My poor, neglected thread. Poor, neglected Rits. We get no love in these Updates, haha! I was surprised they even bothered to tweak our skills during the Costume Brawl. *Bump.*
they just need to buff spirits in pve give them more dmg/spd/hp/defense or a faster casting/recharge. Right now ritualists have 2 almost worthless attribute lines.
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Old Nov 10, 2008, 10:52 PM // 22:52   #182
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Sorry to necro, but how hard is it to cast death nova on your minions? Can't a hero do it better?
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Old Nov 10, 2008, 10:55 PM // 22:55   #183
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Sorry to necro, but how hard is it to cast death nova on your minions? Can't a hero do it better?
Nearly all players only put DN on hero bars now since they can select and target minions much better than a human ever could. Same with the elite spell, Jagged Bones. However, you might want to consider Putrid Flesh if you don't mind the energy costs.
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Old Nov 11, 2008, 12:10 AM // 00:10   #184
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Yeah, if all you have is Factions, you have to do all the Death Novas yourself. It's doable, but really annoying. But if you got Nightfall and/or Eye of the North, slap it on your Hero's bar, take Necrosis (NF) and Putrid Bile (EOTN), and never look back.

You don't actually need to target JB to cast it on a un-JBed minion, unless that's changed recently. They just need to be in casting range: Target an enemy/NPC, cast Jagged Bones, and the AI automatically chooses a minion within range that doesn't already have it. I usually carry a copy, and one of my Heroes has a copy.

I've explained both of these points already in my two OPs... <_<;
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Old Nov 11, 2008, 03:37 PM // 15:37   #185
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Oh, no harm in it, I just expected more people to read the first page than post the same questions over and over again, IE, reading the last pages. Ah well, it's fine.

Copy/pasted from the OP: Know where your next Bone Minions are coming from: the nearest corpse to your Rit. This allows you to target one of the minions, fire off Death Nova while they're doing the Animate animation, then select the second minion, by which time he's already wandering off. If you haven't enchanted your second minion by the time they reach the enemy/are already getting attacked, you need to practice a little. In the case which you CAN’T know where your next minion is coming from, the previous GW patches let you know which minions are already primed, via that handy Enchanted arrow, so that you don't waste a Death Nova. When you miss targeting a minion and start walking towards battle, hit Esc or a directional arrow to stop yourself.

Last edited by Bargamer; Nov 11, 2008 at 03:48 PM // 15:48..
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Old Dec 15, 2008, 06:01 AM // 06:01   #186
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Default Aura of the Minion Bomber

Seriously, for a traditional MM, Aura of the Lich does very little. For both kinds of Minion Bombers however, this skill is ripe with hilarity. Consider: Both Necro-mains and -secondaries have their "extra" minions die if they go over the Minion Cap. For Necros, this is regained Energy. For both, this is Death Nova activations. For Ritualists, the uber-Animate triggers Boon of Creation, Explosive Growth, and Spirit's Gift. FOR EVERY CORPSE IN EARSHOT.

Even MoW can't be unhappy about this, because even though I've immediately exploited all the corpses, SOMETHING would have died to EG or Nova, and he just got a little Energy.

In short, Vizunah Square just became laughably easy. I'd only ever use it myself, of course, simply because I don't trust my Heroes to ever use it correctly.

For a Necro-main, I heard that RA and GvG are having fun with AoTL, except for the N/D tanks.
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Old Feb 09, 2009, 09:42 AM // 09:42   #187
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http://www.pvxwiki.com/wiki/Build:Rt..._Minion_Bomber - works great too.
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Old Feb 10, 2009, 01:04 AM // 01:04   #188
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Always the old issue, having to target minions to cast DN is really unnerving.
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Old Feb 14, 2009, 02:22 AM // 02:22   #189
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That's why I tell anyone who has EOTN to get [Putrid Bile], delegate DN to a Necro Hero, and save yourself the trouble.

Also, regarding that PvX link: Check the History. 08:12, 9 September 2007 BarGamer (Talk | contribs) (→Variants)

Last edited by Bargamer; Feb 14, 2009 at 02:24 AM // 02:24..
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Old Feb 17, 2009, 08:32 PM // 20:32   #190
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Quote:
Originally Posted by Moonlit Azure View Post
Sorry to necro, but how hard is it to cast death nova on your minions? Can't a hero do it better?

Yes, they usually can. Keeping DN up is incredibly boring and annoying.
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Old Feb 26, 2010, 03:46 AM // 03:46   #191
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My comment on the February '10 Skill Update:

You can also use Signet of Creation for Energy Management now. Necrosis went from a Spell to a Skill. Did it HAVE an Aftercast Delay? Whatever. More power to the Ritualist!
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Old Feb 26, 2010, 04:53 AM // 04:53   #192
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Originally Posted by Bargamer View Post
My comment on the February '10 Skill Update:

You can also use Signet of Creation for Energy Management now. Necrosis went from a Spell to a Skill. Did it HAVE an Aftercast Delay? Whatever. More power to the Ritualist!
I was thinking the exact same thing. But wouldn't throwing Signet of Creation into the mix be overkill?
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Old Feb 26, 2010, 03:05 PM // 15:05   #193
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SoC would probably only be that great on your bar if you were spamming Death Nova and Jagged Bones so much that you absolutely needed more energy. Even then, 13 Energy every ~21 seconds is a little short of two pips of energy regen.
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Old Feb 26, 2010, 04:59 PM // 16:59   #194
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I wouldn't waste a slot on SoC unless there is a reason to do so. I don't think I've had much energy problems with rit mms
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Old Feb 26, 2010, 07:50 PM // 19:50   #195
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There's a difference between "Not had much energy problems with Rit MMs" and "AHAHAHAHA, Soul Reaping FTW!" Rits are still not getting an equivalent benefit from active skills compared to the Necro's passive ability tree.
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Old Feb 26, 2010, 08:35 PM // 20:35   #196
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why use soc if you got boon of creation which paid itself back the with 2-3 summon's?
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Old Feb 27, 2010, 03:00 PM // 15:00   #197
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Energy drain, interrupting of Boon, enchantment stripping, lack of corpses, and low on Energy after refreshing your Enchantments and an Animate or two. Nothing ever works precisely according to plan, but having enough (or too much) Energy smooths over a lot.
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Old Feb 27, 2010, 04:02 PM // 16:02   #198
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Energy drain, interrupting of Boon, enchantment stripping, lack of corpses, and low on Energy after refreshing your Enchantments and an Animate or two. Nothing ever works precisely according to plan, but having enough (or too much) Energy smooths over a lot.
And despite this I still prefer boon of creation, simply because it will give allot more en
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Old Mar 05, 2011, 01:36 AM // 01:36   #199
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The new minion panel makes this build a lot more viable than before; you no longer need to rely on a hero to provide Death Nova.
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Old Mar 12, 2011, 05:11 AM // 05:11   #200
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The new minion panel makes this build a lot more viable than before; you no longer need to rely on a hero to provide Death Nova.
It's true, you no longer need a Necro Hero, but I choose to run one anyways. If I'm running 7 Heroes, I can bring an extra copy of Death Nova, and if my Master of Whispers is busy with his Bone Fiends, then I can take over casting Death Nova and Jagged Bones. The minion UI made it easier to cast Death Nova, but it didn't change the AI for Heroes much.

I really need to sit down and edit my guide for the lack of Henchmen in NF and EOTN, and seven Heroes...
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