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Old Jun 18, 2006, 12:54 AM // 00:54   #21
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Dont forget Signet of Creation. 10 minions going off all at the same time is one HELL of a spike.
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Old Jun 18, 2006, 03:25 AM // 03:25   #22
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I hear ya on the death nova, for a more seriously difficult area of the game, i'd give it a go. Just the majority of the time it's not really neccissary. In regard to using pain, i'm not dropping any points from anything for it, it's only there to act as fuel for rupture......which is spawning.
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Old Jun 18, 2006, 07:09 PM // 19:09   #23
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Upon your advice, I substitued in rotting flesh lastnight and I agree..its superiour and faster at taking an initial target down.

I just do not enjoy spirit mastering compared to minion mastering. Maybe after I get this girl far enough along to cap ritual lord, but until then, minions are much more fun. I'm getting good at getting death nova on at least one of the two right away. still working toward 100 percent, but I have kind of developed a technique of priming the minion with nova then taste of death immediately when he starts attacking.

It usually ends it right then for a lower level character, and starts the poison, damage on a higher.

Explosive growth at 16 spawning power is awesome to watch as well.

Maybe after I get Weapon of Quickening capped I'll work a few protection spirits in, but as someone pointed out in another thread, minions chew up those spirits so it really isn't worth it to waste time on if you play a bomber.

Thank you again Bargamer for presenting such an awesome build for a Rit/N.

Have you tried any of the other lines like curses or blood magic perhaps to make a support healer/energy supplier to change it up with now and then?

Last edited by Phoenix Denfer; Jun 18, 2006 at 07:18 PM // 19:18..
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Old Jun 19, 2006, 03:30 PM // 15:30   #24
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Ubermancer: If you like Signet of Creation so much, check the GuildWiki Explosive Creation link, helpfully provided under the Skill Bar section, for spiking all the time. Just watch those 'reload' times.

Spindraft: Speaking of reload times, someone remind this guy just what is the recharge time for Pain? 45 seconds. What's Nova? 2-second cast, no recharge. With the suggested focus, it's a 1-second cast, 20% of the time. It's chainable, even. With both a wand AND focus of Faster Recharge, Pain is still looking at a horrible 11.25-second recharge. What're the odds that both the 20%s trigger? Simply horrible.
Let's try another tactic. In 45 seconds, you can cast Nova a minimum of 23 times. This is assuming that your luck sucks, and you only get the random 20% chance once, instead of 4-5 times like you should be. 23 Novas OWNZORS one measly Rupture. You said you didn't put any points into Communing?
At no Communing, Pain's doing 5 damage, before you Rupture it. Because spirits have longbow range, and GuildWiki says nothing about an spirit attack speed, I am going with the assumption that it is the longbow attack speed, which is 2.4 seconds. Your wand has 11-22 damage, and a 1.75 attack speed. You're not Binding a Spirit of "Pain," it's a Spirit of "Ooh, That Tickles."

Phoenix Denfer: Welcome to the second page! If you cap Rit Lord, keep in mind you won't be able to keep that Flesh Golem around. Good to hear that you're practicing those Nova-ing skills, keep it up! Don't be so hasty about ToD-ing your minions too soon, let them get to half-health, your ToD will definitely kill it then. That darn Spawning, I tell ya. In the meantime, hey, minion melee damage.
Instead of ToDing, focus on Nova-ing that second minion you created. Holding down Control and waving your mouse around the screen will make your minions light up. When you Animate, use your mouse to click on the first minion. Immediately Nova, then twitch your mouse pointer over to that second minion, who should be just about ending the Animating sequence. He will be Nova-ed while he's running off, but that's ok, as long as he's got it. Keep an eye on your Minion Counter. If you notice minions falling, that's the time to start ToDing. You can ToD whether or not a minion is selected, regardless of what the skill description says, so just spam it a few times.
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Old Jun 19, 2006, 04:31 PM // 16:31   #25
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Every skill slot that this build has is pretty much taken. If you seriously want an Energy supplier, go with the classic Battery Build. Necro/Monk: Blood is Power, Blood Ritual, Life Steal skills, some other heals, etc. If you want heals, a Monk-main or Rit/Monk is the way to go. To take this build into Spawning/Death/Blood would seriously dumb down some of the skills, and divide your attention too much. You'll be Nova-ing, Animating, AND keeping track of your party's Energy. People have enough trouble just Nova-ing. ^^;

Last edited by Bargamer; Jun 19, 2006 at 05:13 PM // 17:13..
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Old Jun 22, 2006, 04:57 AM // 04:57   #26
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GameWiki has tested and vetted the "Explosive Creation" as valid and viable. Thanks to all of you for your support and comments! Even the 'tards.
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Old Jun 22, 2006, 09:27 AM // 09:27   #27
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really nice build! although my ritualist is only level 12 atm, i got my self the core skills and i just love playing the "minion bomber"

Last edited by wilson; Jun 22, 2006 at 09:52 AM // 09:52..
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Old Jun 22, 2006, 10:18 PM // 22:18   #28
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Quote:
Originally Posted by Bargamer
Spindraft: Speaking of reload times, someone remind this guy just what is the recharge time for Pain? 45 seconds. What's Nova? 2-second cast, no recharge. With the suggested focus, it's a 1-second cast, 20% of the time. It's chainable, even. With both a wand AND focus of Faster Recharge, Pain is still looking at a horrible 11.25-second recharge. What're the odds that both the 20%s trigger? Simply horrible.
Let's try another tactic. In 45 seconds, you can cast Nova a minimum of 23 times. This is assuming that your luck sucks, and you only get the random 20% chance once, instead of 4-5 times like you should be. 23 Novas OWNZORS one measly Rupture. You said you didn't put any points into Communing?
At no Communing, Pain's doing 5 damage, before you Rupture it. Because spirits have longbow range, and GuildWiki says nothing about an spirit attack speed, I am going with the assumption that it is the longbow attack speed, which is 2.4 seconds. Your wand has 11-22 damage, and a 1.75 attack speed. You're not Binding a Spirit of "Pain," it's a Spirit of "Ooh, That Tickles."
Ok, as previously stated, I never said it was better, but i gave my reasons. Aside from that, you're misunderstanding my use of 'pain'. Yes, i know full well that w/ no communing it does nothing more than tickle. But i don't care because that's not what i'm using it for. It's there for no other reason than to serve as fuel for rupture. Ex: all minions dead and the close to death remainder of the zerg comes at you.........pain - rupture - dead, make more minions & move to next zerg. So, in such use you can see how anything regarding the dmg 'pain' itself causes is irrelevant. As far as the recast time, no biggie as such circumstance doesn't happen often, its just a handy last resort if you ever get into a situation.

Like i said earlier, in a more difficult area or on a team, i'd go w/ nova. but for typical puttin around by myself (90% of the time) nova's pia to neccessity ratio is bad enough that i tend to not use it anyway if loaded......hence the change, even if it isn't for the better regarding 'effectiveness'.

Last edited by Spindraft; Jun 22, 2006 at 10:22 PM // 22:22..
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Old Jun 23, 2006, 06:49 AM // 06:49   #29
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I see that you are adept at quoting. For a change of pace, why don't you try clicking the link that I thoughtfully provided for you before you posted, and scroll down to the Variations section? It suggests using Destruction, instead of Pain.

If you don't have any minions up, for Grenth's sake, animate some! If you aren't doing enough damage to the enemies, then it must be a sign that you need to change some skills. You know what my handy last resort is? Running away. Come back, Animate from my dead henchies. Rez. Nova all my minions and henchies. Send them in. Because the henches now have Death Penalties, they don't last much longer than my minions. They all go boom. Move on to the next group.
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Old Jun 23, 2006, 07:02 AM // 07:02   #30
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This would be so much better with a necro primary and soul reaping, why do so many rits think they should play MMs, bombers, etc...

Its just like a necro/rit spirit spammer.. whats the point in using a build focusing on your secondary!
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Old Jun 23, 2006, 02:34 PM // 14:34   #31
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@ undead

in case u didnt notice, the build uses 16 spawning power, rit primary
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Old Jun 23, 2006, 05:03 PM // 17:03   #32
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Quote:
Originally Posted by Undead Preacher
This would be so much better with a necro primary and soul reaping, why do so many rits think they should play MMs, bombers, etc...

Its just like a necro/rit spirit spammer.. whats the point in using a build focusing on your secondary!
Because a Necro can't possibly use Boon of Creation and Explosive Growth better than a Ritualist.

Why do so many necro's think Rits have no idea what they're doing, playing MMs, bombers, etc...

Because we use our brains.
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Old Jun 23, 2006, 07:59 PM // 19:59   #33
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I've read what there is to read thank you, and yes I know how to quote, as I manage a forum at my site, as well as using many others.

Look at it this way.

A person owns a Suberban and an Accord. He buys two bags of groceries a week. With its larger storage capacity the Suburban is obviously a more 'effective' means of transporting cargo. Though, this person prefers the Accord (for whatever reason), and the Suberbans superior 'effectiveness' is not neccessary for two bags of groceries. The person obviously is going to use the Accord.

Now, just as you've suggested that I learn how to read links, I suggest that you learn to accept people's preferences for what they are without insinuating that they're morons.

Yes, you're build here is great, and I've applauded you for it. I've simply not appreaciated the 'tone' of you last couple of comments.

/endrant
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Old Jun 23, 2006, 08:13 PM // 20:13   #34
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O.o after havent see this thread for a long long time, I just realize my point got misunderstood.

My point is, carry this idea on while think about those skills I mentioned too, perhaps you can come up with another new thing. This is a team game btw.
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Old Jun 24, 2006, 05:19 AM // 05:19   #35
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Undead Preacher/Geishe: I bought Factions to play something new, not rehash the MM from Prophesies. I already got a Necro-main, with full equipment for MM, SS, and Battery. Even some greens. If I wanted to play a MM in Factions, I'll just put old Nucklebone Fortunes on a ship to Cantha. I wanted to play a Rit. If the Rit/N Minion Bomber wasn't the shiznit that I thought it'd be, and it was, I'll just change her secondary to something else, like Ele or Mes, or delete her.

Bez L: He asked why I didn't make another Necro for Factions. Appreciate the thought, though. Thanks!

Vermilion Okeanos: Misunderstandings happen. As long as you admit it, learn from your mistakes, keep a cool head, and leave a wiser person, nobody will think less of you for it. And yes, Factions is definitely has more of a cooperative feel than Prophesies.

Spindraft: A Google search for the terms 'spindraft' and 'forum' indicates that you have some measure of responsibility for other people in your daily life. A search of your other posts in GW Guru shows that, not only are you interested in the Minion Bomber build, but other Professions as well. In one case, you pulled out a calculator for the purposes of making a profit. Through very casual analysis of noticed trends, you are accustomed to not only being right, but in basking in the praise for being right. You also have a strong sense of justice. When you are wronged, you will fight the Devil himself, or in this case a MxO GM, in your pursuit of recompense or retribution. If I am mistaken, please correct my very broad assumptions.

However, in order for me to acknowledge that your reasonings are correct, you have to give your reasonings in terms other than "whatever". If your aim in doing something is not effectiveness, then, in my analysis of the trends, my number 1 assumption is that you will cite aesthetics. As a designer of some aspect of car manufacture, aesthetics is something you live and work with. I am not a designer in any way. If you say that your changes to the build are more aesthetic, I will concede the point to you. There is no need to get angry about perceived insults. I still respect you as a person and as a fellow GW player. It was not my intent to offend you, but to constructively criticize you. If I have offended you through some unconscious use of the tone of my words, I apologize. I look forward to seeing you some day on GW.

PS: The image 3.jpg on your website is broken.
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Old Jun 24, 2006, 03:28 PM // 15:28   #36
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Quote:
Originally Posted by Bargamer
GameWiki has tested and vetted the "Explosive Creation" as valid and viable. Thanks to all of you for your support and comments! Even the 'tards.
Congrats, I saw that over on guild wiki and I couldn't agree with them more.

I guess I just love being more on the offense then defense, and this builds definately suits my playing style. I LOVE being a ritual bomber.
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Old Jun 25, 2006, 02:58 AM // 02:58   #37
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Quote:
Originally Posted by Bargamer
Undead Preacher/Geishe: I bought Factions to play something new, not rehash the MM from Prophesies. I already got a Necro-main, with full equipment for MM, SS, and Battery. Even some greens. If I wanted to play a MM in Factions, I'll just put old Nucklebone Fortunes on a ship to Cantha. I wanted to play a Rit. If the Rit/N Minion Bomber wasn't the shiznit that I thought it'd be, and it was, I'll just change her secondary to something else, like Ele or Mes, or delete her.
I know, I was just countering what Undead said... definetly NOT supporting him.

Sorry, just a pets peeve when I get misunderstood, but most of the time, its just that I cant communicate properly.

Btw, I love Minion Bombers, wrote up some stuff all the way back in Feb at our neighbours, GW online. It is the "shiznit" for sure ^^
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Old Jun 25, 2006, 06:26 AM // 06:26   #38
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Good build. A.
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Old Jun 25, 2006, 04:28 PM // 16:28   #39
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I don't know if this is the right place to post it but search doesn't work atm so sorry if this is posted in the wrong section.

I just recently wen Rt/N as mm and discovered something unusual.
I can't see my minions when I press alt (neither with ctrl).
I can see my spirits while pressing alt and a friend of mine (N/Rt mm) can see mm+spirits.
I have tried everything I know to rectify this (resetting everythingto original settings, keyboard, interface etc, but still can't see the minnions except when I mouse them and even then you have to be lucky to catch your own minion.

Is there someone else with the same problem or is it something I have overlooked?
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Old Jun 25, 2006, 07:22 PM // 19:22   #40
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Yeah, this would be better off in the Necro forum or in the Rit forum, instead of one particularly popular thread, but it would mean that I'd never see it. Lucky that you didn't, then.

That happens sometimes. Other times, newly created, full-health, or almost-dead minions won't show up. Have you tried holding down Control and mousing over? I'm not sure why sometimes it happens, or why Necro-mains have it easier.

What do you think? Should I make some sort of parody Public Service Announcement/Article about "Minions: The Invisible Helpers" or wait until the devs come up with some fancy code? Right now, Ctrl+click(Minion Cap) just lets you spam the channel with how many you have. Whoo-freaking-pee. That might've been cool before the minion Cap was put in place, so at least you could have bragging rights about how many minions you had up in Sorrow's Furnace, but now, when the most you can have is 10 anyways, it's just another useless icon blocking your screen. Clicking on it does nothing, Shift-click, Alt+click, Ctrl+Shift, Ctrl+Alt, Ctrl+Alt+Shift, nothing, zip, zilch, nada, kaput.

What would really be nice would be a hotkey to let you cycle through your minions. Even clicking on the Minion Cap icon to cycle through them would be a major breakthrough. I mean, you can target yourself, NPCs, enemies, even your party, but your own minions? Nope.

The best update ever would be making the Animate icon on your skillbar have a number showing you how many of whatever kind of minions you have up, AND replacing the function of the Minion Cap icon, to let you cycle. Ah, but I'm dreaming, now. *Sighs in despair.*

[/rant]

Last edited by Bargamer; Jun 25, 2006 at 07:29 PM // 19:29..
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