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Old Aug 21, 2007, 03:31 AM // 03:31   #21
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12+1+1 Marksman (or use a superior, whatever)
8+1 Expertise
10 Channeling

Barrage {E}
Splinter Weapon
Distracting Shot
Savage Shot
Res
Favorable Winds
Dodge/Throw Dirt
Crossfire

I just put Crossfire there for single targets. You can replace it with another spirit like Winnowing. These chars work best in packs, obviously. Like Searing Flames.
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Old Sep 03, 2007, 04:17 PM // 16:17   #22
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Quote:
Originally Posted by SotiCoto
I'm not much of a Ranger player..... but I've found that the typical Splinter Barrage will totally rape a tightly packed group, which is precisely why my Ranger (still level 18) stays secondary Ritualist.

I'm betting that these Brutal Weapon + Glass Arrows builds work better against more isolated opponents and are more reliable over time... but for the time being I'm convinced that Splinter Weapon + Barrage (with my Zealous Flatbow) is the way to go for PvE.
At the very least, the performance in the Captured Son quest in Haiju Lagoon proved it was able to hold its own (single-handedly wiped out half the Crimson Skull myself, while the rest of the group picked off the stragglers).

^_^
Wot lvl were u when you completed this? could u post the build ? plz

I just did it with my ele at lvl 16 (no elite skills) with henchs, was really tough, didnt die though can't see myself doing it with a lvl 16 ranger tho
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Old Sep 03, 2007, 07:55 PM // 19:55   #23
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The splinter barrage build has been shown here a couple of time, all it is is :

Splinter Weapon )- core
Barrage )- core
Savage shot )- optional
Distracting show )- optional
Lightning Reflexes )-optional

Then make use of skills from your higher atributes ( expertise, marksmanship , channeling ) many teams use a pet when in Barrage/ Pet teams. To maximise damage 12 chaneling would be best as splinter weapon is the majority of damage to closely packed groups.
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Old Sep 14, 2007, 12:39 PM // 12:39   #24
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many of you preffer a glass arrows build but I wonder why not use kindle arrows instead? its non elite and does more damage than glass arrows, yeah you lose the bleeding if blocked but so what? its also in WS which is a bit problematic but you should invest in it anyway for troll...
I'd use something along these lines:
[skill]prepared shot[/skill][skill]dual shot[/skill][skill]distracting shot[/skill][skill]savage shot[/skill][skill]kindle arrows[/skill][skill]conjure flame[/skill][skill]troll unguent[/skill][skill]resurrection signet[/skill] or [skill]natural stride[/skill] if ABing
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Old Sep 15, 2007, 01:26 AM // 01:26   #25
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glass arrows adds armor ignoring damage. Kindle is suseptable to armor reduction on top of the armor reduction from your normal arrows. Even [skill]read the wind[/skill] ( which is also armor ignoring ) with high marks will do more then kindle.
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Old Sep 15, 2007, 10:30 AM // 10:30   #26
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In PVE for DPS the best build i have found/used is a combination of glass arrow and conjure flame

Firey bow string needed

I use a longbow/recurve bow with firey/icey bow string, +15% when enchanted, ehcnatments +20%

Triple Shot
Dual Shot
Needling Shot
Hunters Shot
Glass Arrow
Conjure Flame/Conjure Frost
FW
Rez/WD/IAS

Massive outputof dmg in PVE, you get the armor ignoring dmg from glass arrows, the +6 armor ignoring dmg from FW, with more accuracy.
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Old Sep 15, 2007, 11:01 PM // 23:01   #27
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Brutal Weapon + Glass Arrows has more armor ignoring damage and it's > using Conjure.

And it's a weapon skill so it can't be removed like enchantments.
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Old Sep 16, 2007, 01:13 AM // 01:13   #28
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Quote:
Originally Posted by jrk247
Brutal Weapon + Glass Arrows has more armor ignoring damage and it's > using Conjure.

And it's a weapon skill so it can't be removed like enchantments.
QFT. Ive also found that using a bow brutal+glass+dual/forked is about the peak of a bows DPS (and ive tried some crazy things like echo focused shot ). Still spear>bow dps wise.
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Old Sep 17, 2007, 10:43 AM // 10:43   #29
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I'm wondering how something like..

Favorable Winds
Conjure Flame
Read The Wind
Mark of Rodgort
Quick Shot
Needling Shot
w/e
w/e

Would damage.. I personally like that build.. Spamming quick shot and needling shot looks awesome.. :P

Obviously it blows that you can't have Quick Shot and Glass Arrows on the same time.. Glass Arrows rock for nice damage..
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Old Sep 17, 2007, 11:07 AM // 11:07   #30
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Theyve recently buffed pointblank shot/zojuns shot.
I tried this build in AB:

[card]Glass Arrows[/card][card]Point Blank Shot[/card][card]Zojun's Shot[/card][card]Screaming Shot[/card][card]Lightning Reflexes[/card][card]Throw Dirt[/card][card]Troll Unguent[/card][card]Dodge[/card]

13 Expertise
16 Marksmanship
Rest in WS

I was hitting 100+ on squishies, and, with glass arrows + PBS/ZS i could deal in the region of 80dmg on wars.

I use a sundering recurve bow for extra damage and fast-fire rate.
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Old Sep 18, 2007, 10:51 AM // 10:51   #31
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I Like the Rampaging Thumper build RaO gives 25% increased DPS for urself and ur pet and a pet adds lots of dps if u have a dire one
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Old Sep 19, 2007, 02:26 AM // 02:26   #32
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Quote:
Originally Posted by distilledwill
Theyve recently buffed pointblank shot/zojuns shot.
I tried this build in AB:

[card]Glass Arrows[/card][card]Point Blank Shot[/card][card]Zojun's Shot[/card][card]Screaming Shot[/card][card]Lightning Reflexes[/card][card]Throw Dirt[/card][card]Troll Unguent[/card][card]Dodge[/card]

13 Expertise
16 Marksmanship
Rest in WS

I was hitting 100+ on squishies, and, with glass arrows + PBS/ZS i could deal in the region of 80dmg on wars.

I use a sundering recurve bow for extra damage and fast-fire rate.


I dig that alot using glass arrows and Zojun's/Point blank with some Ias but I have to ask you about your choice of bow.

Typically I went and tested my bows on the training dummies and found that although recurve is nice and sundering is pretty decent.


The shorther range of the Zojun's/Point Blank often got me into the fray more ofter than I liked.

So instead I chose the longbow for the increased range and as for the string I took a 33% longer bleeding duration.

I never did any mathematical calculations and only relied on experience in that I got more kills in RA by long bleed outs than with the sporadic increase in damage with the Sundering mod.



I am interested to find the optimal weapon choices and armor choices for this type of glass arrows build using zojun's/point blank.

Before they were buffed it was pretty sick with a little IAS and an Energy Signet from Mez for the previously 10 enrgy cost of the two shots.


Perhaps I should retest the sundering string and see if it sends the spikes even higher than I had seen last time I checked sundering mod out.
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Old Sep 19, 2007, 05:13 AM // 05:13   #33
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Since you are already in close range for the skillbar, why not go with shortbow for an actual advantage on fire rate, between LR and throw dirt you shouldn't have to worry overly. This may sound heretical, but just bring 2 bows: one for greater range/bleeding and a short for spikedown.

Quote:
Originally Posted by tekeen
I dig that alot using glass arrows and Zojun's/Point blank with some Ias but I have to ask you about your choice of bow.

Typically I went and tested my bows on the training dummies and found that although recurve is nice and sundering is pretty decent.


The shorther range of the Zojun's/Point Blank often got me into the fray more ofter than I liked.

So instead I chose the longbow for the increased range and as for the string I took a 33% longer bleeding duration.

I never did any mathematical calculations and only relied on experience in that I got more kills in RA by long bleed outs than with the sporadic increase in damage with the Sundering mod.



I am interested to find the optimal weapon choices and armor choices for this type of glass arrows build using zojun's/point blank.

Before they were buffed it was pretty sick with a little IAS and an Energy Signet from Mez for the previously 10 enrgy cost of the two shots.


Perhaps I should retest the sundering string and see if it sends the spikes even higher than I had seen last time I checked sundering mod out.
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Old Sep 19, 2007, 06:42 AM // 06:42   #34
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Tekeen:

I figured that getting myself into range with a recurve bow shot will allow me to get the full advantage out of screaming shot, i chose to use a sundering bow (apart from the fact that its the only recurve bow i have - Droknar's Recurve Bow) for the raw damage.
Im very used to being in the fray and can usually handle it, (seeing as i normally play with a spear) and, as mentioned above, throw dirt and LR usually keep me out of trouble.

The build does need a bit of work, whilst the damage is high, i find it a little clunky and unmanagable to use. LR has such a short duration that ive been looking elsewhere for IAS, posibly even using Tiger's Fury.

Anyways, any opinions and CC are welcome.
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Old Sep 19, 2007, 02:21 PM // 14:21   #35
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I tried a similar build to the Zojun/Point Blank, but with Escape as the elite and Rapid Fire as the buff (credit to Readem for posting a similar build a while back). Gives defense and mobility in a single skill, still decent damage; DPS is not shabby, thanks to keeping 33% IAS up. Take Mending touch/Restful Breeze and you have some heals/condition handling, making it a viable build for many more situations.
12+1+1 Expertise
11+1 Marksmanship
4 Protection
5 Healing
[card]Rapid Fire[/card][card]Point Blank Shot[/card][card]Zojun's Shot[/card][card]Savage Shot[/card][card]Escape[/card][card]Mending Touch[/card][card]Restful Breeze[/card][card]Resurrection Signet[/card]

I've written it without any superior runes, but if you think they're worth it crank stats a bit.

+18 damage a shot from Glass Arrows is substantial, but Rapid Fire boosts the damage by adding more arrows - 50% more base DPS will add 9-10 DPS, which is more than your Glass Arrows adds without IAS (Glass arrows adding +18 per 2 seconds with a shortbow is 9 DPS, on a recurve it's even less). Additionally, the bonus damage from the PBS and ZS can only be applied every 2.4 seconds without an IAS on a recurve, while with the 3 second recharge on each you could in theory hit up to every 1.5 seconds - you really want your firing rate to approach 1/1.5 seconds to maximise the damage from the PBS and ZS. Rapid Fire on a recurve/longbow would be 1.6 seconds, on a shortbow 1.33 seconds - I guess I see the sustainable DPS as better with a longer lasting IAS, since it allows you to use the two damage boosting shots as often as they recharge.

I'll just compare the two - not as a criticism, but for my own edification and in case it provides a useful example.

Comparing, your build has IAS 1/3rd of the time and spends 1/16th of the time resetting preparation; assuming that's done out of IAS stance obviously. This has IAS 12/13ths of the time. Assuming both use recurves you'd get 6 attacks in the 10 seconds of IAS, and in the 20 seconds of non IAS another 8 or so; that's 14 attacks with +18 per attack or +252; you can use PBS or ZS on each one but want one shot for bleeding every now and then, so +36 for 13 shots is +468, base damage is about 40 per shot including crit chance, so 560 bow damage, one shot with Screaming in there for 26 more damage and 126 potential bleeding damage = 44.75 DPS.

Since it isn't fair to compare the Savage Shot (utility rather than damage) and the Screaming Shot, I'll put Screaming in the build I presented, and since you are using a superior I will as well, though I wouldn't tend to in most situations. Over the same duration (32 seconds) the rapid fire would average about 18 shots (12/13ths of the time firing), with 17 PBS/ZS and 1 Screaming; at 14 Expertise/14 Marks it'd be 17 shots at +38 damage for +646, and 1 at +24 damage, with 114 potential bleeding damage. The base attacks hit for a bit less, 37 per shot or so, for 666 bow damage. Net is 45.3 DPS this way. Really, it's probably even closer if you try to factor in keeping the bleed active all the time, but the point is that a non-elite preparation is making about the same DPS as the elite prep, due to IAS.

The effect of hitting more often is obvious - Glass arrows adds a fair bit of damage, and it roughly compares with getting to attack 4 more times and 4 additional activations of attack skills - pretty impressive as a damage boost, but clearly IAS is needed for more than the 33% of the time the original build manages. A permanent IAS stance would push the glass arrows damage way above this build - I however like the on demand 75% blocking from escape, the functionality of having the speed buff/block in a single skill, flexibility to cure conditions and decent self heal when retreating. Depends on the point of the build I guess.

If you want to boost your DPS you need an IAS buff that lasts longer - Flail may work, since you can nearly maintain it once firing.

Last edited by Epinephrine; Sep 19, 2007 at 02:27 PM // 14:27..
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Old Sep 19, 2007, 02:57 PM // 14:57   #36
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Epinephrine:

Wow, that certainly is constructive. I also considered bringin rapid fire in there and slotting in another elite, but at the time i was going for raw damage (merely to see how much i could pump out in a few shots). Escape would have definately been one of the elites I would have considered, being linked to expertise, plus, i always consider blocking/speed boosts to be one of the rangers main advantages in alliance battles.

On the subject of IAS, i considered going down the war line, might try [card]Frenzy[/card] ([card]Rush[/card] cancel stance, obviously) i also might try [card]Flail[/card] out too, with the same cancel stance. Both have their downsides.

Thanks for the calculations, a constant IAS would obviously push the damage just above yours, but would sacrifice its survivability.
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Old Sep 23, 2007, 12:00 AM // 00:00   #37
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not the best DPS compared to the other builds here, but its fun seeing huge numbers on vs 100armor
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Old Sep 23, 2007, 09:29 PM // 21:29   #38
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Haha nice one! Sloth Hunters Shot seems to be the new black, might have to try it.
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Old Sep 23, 2007, 09:42 PM // 21:42   #39
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I don't have the photos to prove it, but on a level [22?] grawl monk whilst vanquishing regent valley using this build:

glass arrows-asuran scan-frenzy-savage shot-triple shot-lightning reflexes-whirling defences-i am the strongest

I made a kill from max health in one second. With all my buffs on, I cast asuran scan on the enemy, then used triple shot followed by savage shot. All four of them criticalled, and I'm fairly sure my sundering mod kicked in for most. All told, I did around 600 damage. (150ishx3 + 180ish)

Its not the best damage build, as it required luck, but I was impressed.
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Old Sep 28, 2007, 02:28 AM // 02:28   #40
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Quote:
Originally Posted by PureEvilYak
I don't have the photos to prove it, but on a level [22?] grawl monk whilst vanquishing regent valley using this build:

glass arrows-asuran scan-frenzy-savage shot-triple shot-lightning reflexes-whirling defences-i am the strongest

I made a kill from max health in one second. With all my buffs on, I cast asuran scan on the enemy, then used triple shot followed by savage shot. All four of them criticalled, and I'm fairly sure my sundering mod kicked in for most. All told, I did around 600 damage. (150ishx3 + 180ish)

Its not the best damage build, as it required luck, but I was impressed.
i don't like the 2 sec cast time of Asuran Scan (feels unnatural to stand there casting :P) but those numbers are nothing to scoff at! Maybe i should give it another try :P
Speaking of PvE only skills, by the way, both "I Am The Strongest" and Ebon Battle Standard of Honor also both add a nice bit of dmg
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