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Old Nov 02, 2007, 01:03 PM // 13:03   #1
Frost Gate Guardian
 
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Default Dungeon BHA ranger

I had a quick look at the build on PvxWiki, and I found that it wasn't perfect yet so I adjusted some things, I love the fact that this concept puts the ranger in both a caster-shutdown role and a heavy damage dealing role.

R/Rt

Weapons: silencing Longbow of fortitude 15^50
armour: Druids
Atts: 10 channeling magic
10+3+1 Expertise
11+1 marskmanship
skills:
Broad head arrow
Volley
Sloth Hunters' Shot
Savage shot
Splinter Weapon
Optional: 'Finish Him!'/Ebon Vanguard ward/ asuran skil
Lightning Reflexes
Death Pact Signet

For B/P groups: swap out the optional slot and Sloth Hunters Shot for comfort/charm animal

Useage:
BHA is for strong caster bosses that are number 1 priority targets, to assist in damage dealing keep splinter weapon on yourself and then volley.

Sloth Hunters Shot is basically for spiking with Savage Shot, note that savage shot must also be used for general interupting.

The optional slot is well... optional

Lightning reflexes is your stance, this can be swapped out for Whirling defense or another stance but I prefer Lightning reflexes. Only use this for danger-situations as the IAS won't really help you, base-arrows don't hurt against lvl 26-28 monsters

Death Pact Signet is your Rez, Flesh of My Flesh can be used as well.

End:
Please discuss this build, I presonally think this is a revolutionary build that will be used very often in dungeons from now on. If you have any suggestions for improvements, please don't hesitate to say them.

Credits: To who-ever put the build on Pvx Wiki
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Old Nov 02, 2007, 02:24 PM // 14:24   #2
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wtb natural stride?
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Old Nov 02, 2007, 03:22 PM // 15:22   #3
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Thanks for sharing,
I will definitely give it a test run ...
Though i like bringing epidemic rather then splinter weapon on my BHA ranger for caster mobs.
And my ranger never leaves home without d-shoot too, even in HM when interrupting is way harder ...

Just a reminder: In HM Dungeon Bosses seem to be immune to Daze and Blind.
Warmongers or Great Dwarf Weapon seem superior choices atm. Though this requires running with companions (preferably a Ritualist) in your party.

Broad Head Arrow and Irriatation

Cheers,
Timebandit

Last edited by Ben-A-BoO; Nov 02, 2007 at 03:30 PM // 15:30..
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Old Nov 02, 2007, 03:24 PM // 15:24   #4
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Quote:
Originally Posted by tyla salanari
wtb natural stride?
Well, firstly it is in WS, which means the maximum duration I can get out of it is like three seconds...

secondly, Lightning reflexes is 75% block chance, and does not end with hexes/enchants, also the speed boost probably is more of a nuissance than an actual advantage.
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Old Nov 02, 2007, 07:27 PM // 19:27   #5
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Another option that I've seen once or twice is to switch out your Ritualist for a Mesmer secondary, and then run Epidemic on your bar. Once you get the Daze from BHA on your primary target, you can hit it with Epidemic to spread it to the rest of the caster group, and then Volley to get the interupts off the Daze.

I've seen it used with deadly affects against Dryder groups.
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Old Nov 03, 2007, 11:32 AM // 11:32   #6
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[skill]broad head arrow[/skill] vs [skill]concussion shot[/skill] concussion wins
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Old Nov 03, 2007, 02:43 PM // 14:43   #7
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Can someone tell me how to post the Skills in threads?
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Old Nov 03, 2007, 05:23 PM // 17:23   #8
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Quote:
Originally Posted by Lourens
[skill]broad head arrow[/skill] vs [skill]concussion shot[/skill] concussion wins
I tend to agree with this as well.

I usually prefer [skill]prepared shot[/skill]+[skill]concussion shot[/skill] over [skill]broad head arrow[/skill]
The 15 second recast just kills it for me, while prep shot allows you to spam the hell out of whatever you want, even pricey skills like concussion shot. Even gives you a little damage too

When I want to seriously interrupt stuff, I go with something like this:
[skill]read the wind[/skill][skill]prepared shot[/skill][skill]savage shot[/skill][skill]distracting shot[/skill][skill]concussion shot[/skill][skill]needling shot[/skill], optional (Disrupting Shot, defense, heal, PvE skill, whatever), rez.
If you want to fit Volley and Splinter Weapon in there, remove Needling Shot and Read the Wind.

Last edited by Grammar; Nov 03, 2007 at 05:28 PM // 17:28..
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Old Nov 05, 2007, 06:45 PM // 18:45   #9
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maybe its cause I have horrible reflexes, but getting off Concussion in HM is a bit difficult (unless its Meteor Shower or something)
.
I like to use BHA simply because I can be 100% sure it gives Daze. If you are using Epidemic, you can also shoot BHA at a monster that isn't using spells at that instant to daze it and adjacent enemies without having to switch targets till you find a long-castime spell to interrupt.
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Old Nov 05, 2007, 10:39 PM // 22:39   #10
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Quote:
Originally Posted by 3246251196
Can someone tell me how to post the Skills in threads?
quote a post and you'll see ;-)

anyway: [ skill] *skillname* [/ skill] or [ skill=big] *skillname* [/ skill]
remove the spaces and add a name =)
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Old Nov 05, 2007, 10:59 PM // 22:59   #11
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Personally I'd go with taking out splinter weapon and being able to spec more into WS (or just max out marks+exp if you want to 2-spec). Then take a channeling rit hero. That way you'll be more efficient in your skills and the rit hero will have a much better splinter than yours.
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Old Nov 06, 2007, 07:36 PM // 19:36   #12
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Quote:
Originally Posted by squirrels_from_hell
I like to use BHA simply because I can be 100% sure it gives Daze.
thats only if it hits
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Old Nov 06, 2007, 10:17 PM // 22:17   #13
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Quote:
Originally Posted by Lourens
[skill]broad head arrow[/skill] vs [skill]concussion shot[/skill] concussion wins
broad head arrow is less energy and doesn't require the enemy to be using a spell imo bha is better
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Old Nov 07, 2007, 02:46 AM // 02:46   #14
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Quote:
Originally Posted by Lord Draycos
broad head arrow is less energy and doesn't require the enemy to be using a spell imo bha is better
Quote:
Originally Posted by dicecube
thats only if it hits
Quote:
Originally Posted by squirrels_from_hell
I like to use BHA simply because I can be 100% sure it gives Daze.
If you are at least reasonably skilled at interrupting, Concussion Shot is vastly better. Energy is rarely an issue, your Expertise should be high anyway. It only costs 11 energy at 14 Expertise, and you don't need to use it that often anyway.
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Old Nov 08, 2007, 05:40 PM // 17:40   #15
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Quote:
If you are at least reasonably skilled at interrupting, Concussion Shot is vastly better. Energy is rarely an issue, your Expertise should be high anyway. It only costs 11 energy at 14 Expertise, and you don't need to use it that often anyway.
your expertise shouldn't need to exceed the break point. and even if we go by the example you gave BHA is only 7 energy. Even if you are a "pro" interupter you WILL NOT hit 100% of the time, which is were BHA shines. use a shortbow and your chance to miss is practically null.

it comes down to Dependable vs. Conditional in which case Dependable will always win
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Old Nov 08, 2007, 05:46 PM // 17:46   #16
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When I use BHA I follow it with Ebon Vanguard Assassin, by the time the arrow hits the sin is already on the target and interrupts every single spell because of it's fast attack speed.
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Old Nov 08, 2007, 05:51 PM // 17:51   #17
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I just wanted to point out that since insignias can be used on all armor now, you don't necessarily have to have druid armor for this. Just one with radiant runes applied to it. Also, I'm not a big fan of BHA. I would rather use archer's signet and bring concussion shot, distracting shot, and sav shot so I can spam them for no energy cost. Although the build you provided would be better for damage dealing.
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