Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Ranger

Notices

Reply
 
Thread Tools Display Modes
Old Nov 21, 2005, 06:40 PM // 18:40   #461
Furnace Stoker
 
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
Advertisement

Disable Ads
Default

To high a cost for to short a life span on the spell
dargon is offline   Reply With Quote
Old Nov 22, 2005, 05:47 AM // 05:47   #462
Ascalonian Squire
 
batou's Avatar
 
Join Date: Nov 2005
Default

i was reading the 1st post about the shocking sniper and i have a question

how much damage would a lvl 10 kindle arrows compare with a lvl 10 conjure lightning

cause then i wouldnt have troll ungent or other winderness spells, if i went with shock sniper

Last edited by batou; Nov 24, 2005 at 12:49 AM // 00:49..
batou is offline   Reply With Quote
Old Nov 22, 2005, 08:41 PM // 20:41   #463
Krytan Explorer
 
Manfred's Avatar
 
Join Date: Oct 2005
Default

judges insight overrides orders, as does kindle, that's why on real ranger spike teams they run under straight RTW.
Manfred is offline   Reply With Quote
Old Nov 24, 2005, 01:34 PM // 13:34   #464
Krytan Explorer
 
Peewee's Avatar
 
Join Date: Nov 2005
Location: London, England
Guild: I Uprising I [RAGE]
Profession: R/
Default

i have had some fun with conjure builds in pvp, and just messing around with skills that require a certain condition. heres a couple of ideas i played around with:

ranger with flame bow/ kindle arrows +conjure flame +mark of rodgort,
arrows set pp on fire for however long mark stays arounf for. might want to take glyth of nrg or lesser nrg, as mark is 25nrg.

ranger with lightning bow/ ignite arrows/RtW + glimmering mark/thunder clap.
i had some gr8 fun really annoying warriors with this. they all ganged up on a caster, and suddenly they were blinded thunder clap works well, but it leaves u completely drained of nrg.

ranger/nec with cold dmg bow and spinal shivers. much like the thuner clap one, but it leaves an elite open. it doesnt knoc the enemy down tho, which is a shame, but constant interupt, plus a RoF buff makes short work of eles.

ranger/nec with pin down + hunters shot + virulence. pin em down, make sure their running, hunter shot, and then hit em with Virulence. that can really knock warriors out of service for a little bit, and the degen can be added to by a mesmer or a necro on the team.

just a few ideas, which have proberbly been done b4, but i hope to spark some more imagination hehe
Peewee is offline   Reply With Quote
Old Nov 27, 2005, 04:27 PM // 16:27   #465
Frost Gate Guardian
 
Join Date: Nov 2005
Default

Quote:
Originally Posted by batou
i was reading the 1st post about the shocking sniper and i have a question

how much damage would a lvl 10 kindle arrows compare with a lvl 10 conjure lightning

cause then i wouldnt have troll ungent or other winderness spells, if i went with shock sniper
kindle does more dmg than conjure lightning now, im guessing it didnt when the post was made
Guild Terror is offline   Reply With Quote
Old Nov 27, 2005, 06:09 PM // 18:09   #466
Academy Page
 
Join Date: Aug 2005
Location: Finland
Guild: Army Of Crusader Kings
Profession: R/Mo
Default

ok here is ranger/(anything) interupt build

atributes :

beatsmastery 4
expertise (high)
wildrennes survival(not high)
marksmanship(medium)


skills

iccendary arrows(e)
distartking shot
savage shot
tigers fury
pin down
whirlign defense
troll unuguement
res sig


bow:must be shortbow!
Arrow-bow is offline   Reply With Quote
Old Nov 27, 2005, 07:37 PM // 19:37   #467
Furnace Stoker
 
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
Default

at 4 beastmastery, tigers fury isn't helping you all that much and on it's own as a loan prep neither is incendiary arrows, for this build I'd drop tigers and throw in choking gas, that way while incend is recharging, you can use the gas and you don't need to use distracting or savage to interrupt casters spells.
dargon is offline   Reply With Quote
Old Nov 29, 2005, 01:42 AM // 01:42   #468
Krytan Explorer
 
Join Date: Jun 2005
Location: San Diego, USA
Default

Quote:
Originally Posted by Rajamic
Something involved in Kindle Arrows confuses the Conjure spells into thinking it is a fiery bow, even though it isn't. So Zealous + Kindle + Conjure Flame works, but Shocking + Kindle + Conjure Lightning doesn't.

I consider this a bug, but it works, they haven't changed it yet, and it is fairly well known.
Does ayone know if this is still the case?

Thanks!
Yamat is offline   Reply With Quote
Old Nov 29, 2005, 10:58 PM // 22:58   #469
Frost Gate Guardian
 
Join Date: Nov 2005
Default

Kindle Arrows description SAYS it turns bow damage into fire.
K.Ichigo is offline   Reply With Quote
Old Nov 29, 2005, 11:14 PM // 23:14   #470
Lion's Arch Merchant
 
imaginary friend's Avatar
 
Join Date: Nov 2005
Location: marhans grottoooo
Guild: Empires of Underworld [EoU]
Profession: R/Me
Default

my armor penetration build

marksmanship 12+3+1
expertise 9+1
wilderness survival 9+1

Bow: Sundering Horn Bow of Fortitude

skills
penetrating attack
poison arrow (E)
distracting shot
whirling defense
pin down
troll unguent
favorable winds
rez sig

my anti tank build

Marksmanship 12+3+1
expertise 9+1
wilderness survival 9+1

bow: poisoners horn bow of fortitude

skills
crippling shot (E)
apply poison
hunters shot
whirling defense
favorable winds
troll unguent
penetrating attack
rez sig
imaginary friend is offline   Reply With Quote
Old Nov 29, 2005, 11:28 PM // 23:28   #471
Banned
 
4runner's Avatar
 
Join Date: Oct 2005
Location: Cali!!!
Guild: cdxx/the420th.com
Profession: Mo/N
Default

heres my build

15marks
10 wilderness
13 expertise


1.poison (e)/crippling/barrage/
2.savage
3.kindle
4.hunters/distracting
5.fw/rtw
6.barbed(for my monk she never leaves myside)/dust
7.whirling/throw dirt/dodge
8.rez(for my monk)


Works pretty much everywhere, and does nice overall damage and to slow down warriors coming for my monk!! (i give u life)


BOW: zealous half moon of Fortitude
poisoners short bow of fortitude
gargash recurve bow
Zealous long bow of fortitude

with this set up hunters has hit targets for +85 damage very sick!!!
4runner is offline   Reply With Quote
Old Nov 30, 2005, 11:35 AM // 11:35   #472
Frost Gate Guardian
 
Join Date: Oct 2005
Location: North Yorkshire, England
Guild: If anyone needs a spike ranger for Tombs, a tank or trapper for UW / FoW just PM me ingame ^^
Profession: R/Me
Default

For PvP spike I keep swapping from Punishing and Quickshot... which is best to use?
Adambomb is offline   Reply With Quote
Old Nov 30, 2005, 05:35 PM // 17:35   #473
Wilds Pathfinder
 
pkodyssey's Avatar
 
Join Date: Nov 2005
Location: In a cardboard box with Internet
Guild: The Order of the Frozen Tundra (TofT)
Profession: N/
Default

I have read and absorbed 19 pages of Ranger build information and a lot of extraneous information that doesn't even belong here. Please forgive me if I ask any redundant questions here. I primarily have been playing a Necromancer Minion Master. I just started a new Ranger and have not yet chosen a secondary. I have accumulated the following equipment for my character to have once he is post searing. I would like opinions, backed with examples of possible routes to take this character. I do plan on running through all the pre-searing quests and reach about lvl 8-10 before going through the searing.

My initial thoughts are to work up to the following R/Mo build to include:
Marksmanship 16
Healing 11
Expertise 9
Wilderness Survival 3
Kindle Arrow
Barrage
Rebirth
Vigorous Spirit
Live Vicariously
Essence Bond
Mending
Divine Boon
Armor to be --- 1st Ascalon Leather, then Druids at Amnoon Oasis, and finally Druids from Droknar’s

I will be using this as a PVE character.

Current status:
Lvl 3
BM: 1
Expertise: 3
Wilderness: 0
Marksmanship: 2

Current Pre-Searing Skills:
Orson of Healing
Power Shot
Bane Signet
Troll Unguent
Resurrection Signet

Equipment available Post-Searing
1. Gold - Ivory Bow of Enchanting: Piercing Dmg:15-26 (Req 8 Mark), Dmg +14^50%, Enchant last 17% longer
2. Gold – Icy Half Moon of Warding: Cold Dmg:15-28 (Req 13 Mark), Dmg +13% while in stance, Armor +7 vs Elemental attack
3. Gold – Fiery Longbow of Skeletonslaying: Dmg:11-19 (Req 6 Mark), Dmg +16% vs skeletons
4. Blue – Longbow of Fortitude: Piercing Dmg: 11-18 (req 3 Mark), Dmg +10% while in stance. Health +20
pkodyssey is offline   Reply With Quote
Old Nov 30, 2005, 11:59 PM // 23:59   #474
Lion's Arch Merchant
 
mr_boo's Avatar
 
Join Date: May 2005
Location: San Diego, CA US
Guild: SoF
Profession: Mo/
Default

Quote:
Originally Posted by pkodyssey
I have read and absorbed 19 pages of Ranger build information and a lot of extraneous information that doesn't even belong here. Please forgive me if I ask any redundant questions here. I primarily have been playing a Necromancer Minion Master. I just started a new Ranger and have not yet chosen a secondary. I have accumulated the following equipment for my character to have once he is post searing. I would like opinions, backed with examples of possible routes to take this character. I do plan on running through all the pre-searing quests and reach about lvl 8-10 before going through the searing.

My initial thoughts are to work up to the following R/Mo build to include:
Marksmanship 16
Healing 11
Expertise 9
Wilderness Survival 3
Kindle Arrow
Barrage
Rebirth
Vigorous Spirit
Live Vicariously
Essence Bond
Mending
Divine Boon
Armor to be --- 1st Ascalon Leather, then Druids at Amnoon Oasis, and finally Druids from Droknar’s

I will be using this as a PVE character.

Current status:
Lvl 3
BM: 1
Expertise: 3
Wilderness: 0
Marksmanship: 2

Current Pre-Searing Skills:
Orson of Healing
Power Shot
Bane Signet
Troll Unguent
Resurrection Signet

Equipment available Post-Searing
1. Gold - Ivory Bow of Enchanting: Piercing Dmg:15-26 (Req 8 Mark), Dmg +14^50%, Enchant last 17% longer
2. Gold – Icy Half Moon of Warding: Cold Dmg:15-28 (Req 13 Mark), Dmg +13% while in stance, Armor +7 vs Elemental attack
3. Gold – Fiery Longbow of Skeletonslaying: Dmg:11-19 (Req 6 Mark), Dmg +16% vs skeletons
4. Blue – Longbow of Fortitude: Piercing Dmg: 11-18 (req 3 Mark), Dmg +10% while in stance. Health +20
To be honest pkodyssey, your dumping too many energy intensive skills onto your Ranger. Remember, the Ranger's Energy regen rate is not that of a caster, and to be able to maintain those enchants is simply not ideal at all. You need to tinker again with your build and ask yourself whether or not you'd be better off creating a Monk instead.
mr_boo is offline   Reply With Quote
Old Dec 01, 2005, 07:56 PM // 19:56   #475
Wilds Pathfinder
 
pkodyssey's Avatar
 
Join Date: Nov 2005
Location: In a cardboard box with Internet
Guild: The Order of the Frozen Tundra (TofT)
Profession: N/
Default Trying to clean up the ranger

I have decided on the R/E. I am pre-searing at this point and using a Longbow of Fortitude
Dmg 7-10
Health +10
Damage +15%, (while Health above 50%)
Damage +20% (Customized)

Lvl 7
Expertise: 4
Marksmanship: 5
Wilderness Survival: 2
Beast Mastery: 1
Fire Magic: 1

Current selected skill on Bar:
1. Dual Shot
2. Power Shot
3. Ignite Arrows
4. Glyph of Lesser Energy
5. Fire Storm
6. Comfort Animal
7. Charm Animal
8. Resurrection Signet

Other available skills:
Auro of Restoration
Troll Unguent

I have been travelling with a dedicated healer so far and it has been working out well. He arrgos the monsters and I Firestorm them, then lay down fire with the longbow. I really don't plan on taking the pet out once I am through the searing unless there is a real good reason. I will be traveling with the dedicated healer, a tank, and an elementalist primary, not sure of secondary on her yet.

Using this new info; First what can I do to speed up rate of fire ealier on and how do I speed up energy and spell recharge times. ( I know about the glyph of lesser energy)
pkodyssey is offline   Reply With Quote
Old Dec 01, 2005, 08:47 PM // 20:47   #476
Ascalonian Squire
 
Join Date: Nov 2005
Location: NL
Guild: DRA
Default

isnt it just so sad there is nearly no beast mastery builds ?

heres mine for a 4 man UW/FoW (VERY succesfull)

R/Mo

monk attributes ALL 0
beastmastery: 15
expertise: 7
wilderness: 9
marksmanship: 9

skills equiped:

1: res (can be sig or /Mo res skills)
2: vital blessing
3: kindle arrows (work better as ignite arrows)
4: barrage
5: savage shot (less energy and faster recharge as disrupting shot)
6: whirling defense (for those who think "its just a ranger")
7: edge of extinction
8: symbiosis

and the key for success: protection monk
mightyzap is offline   Reply With Quote
Old Dec 02, 2005, 01:56 PM // 13:56   #477
Wilds Pathfinder
 
pkodyssey's Avatar
 
Join Date: Nov 2005
Location: In a cardboard box with Internet
Guild: The Order of the Frozen Tundra (TofT)
Profession: N/
Default

Quote:
Originally Posted by Arrow-bow
ok here is ranger/(anything) interupt build

atributes :

beatsmastery 4
expertise (high)
wildrennes survival(not high)
marksmanship(medium)


skills

iccendary arrows(e)
distartking shot
savage shot
tigers fury
pin down
whirlign defense
troll unuguement
res sig


bow:must be shortbow!

What would you change to use longbow and more interrupting/degenerating attacks?
pkodyssey is offline   Reply With Quote
Old Dec 02, 2005, 01:58 PM // 13:58   #478
Wilds Pathfinder
 
pkodyssey's Avatar
 
Join Date: Nov 2005
Location: In a cardboard box with Internet
Guild: The Order of the Frozen Tundra (TofT)
Profession: N/
Default

Settled on Interrupting/Degenerating Ranger. I like the idea of long range damage and interrupts. How does energy managment come into play with these type of skills?

It seems that Wilderness Survival would best support conditions and interrupts?

I know Expertise is important, but do I need to pour attribute points into Marksmanship too.

I don't want to spead the points to thin early on and decress effectiveness later on in a specialized skill. How would you allocate points here.

Just for review
Currently:
Lvl 7
Expertise: 4
Marksmanship: 5
Wilderness Survival: 2
Beast Mastery: 1
Fire Magic: 1

I only have 2 missions left pre-searing;
- Across the Wall
- Test of Marksmanship (Skills: Point Blank Shot and Read the Wind)

Current selected skill on Bar:
1. Dual Shot
2. Power Shot
3. Ignite Arrows
4. Glyph of Lesser Energy
5. Fire Storm
6. Comfort Animal
7. Charm Animal
8. Resurrection Signet

Other available skills:
Auro of Restoration
Troll Unguent

Thanks for the ongoing input!
pkodyssey is offline   Reply With Quote
Old Dec 03, 2005, 02:16 AM // 02:16   #479
Ascalonian Squire
 
Mjollnir of Eitri's Avatar
 
Join Date: Nov 2005
Guild: KoRT
Profession: E/R
Default

I was all but cursed out for using the following trap build in an IWAY today (Not to mention, I had just used to get to the Hall of Heroes, this afternoon. And we could have won had we not lost 2 men):

R/Me
WS 16
Expertise 13
Inspiration 3

446 Health, 46 Energy

Barbed Trap
Spike Trap (Elite)
Dust Trap
Whirling Defense
Resurrection Signet
Energy Tap
Troll Unguent
Quickening Zephyr- (I find other trappers love this, but the necros complain)

Was my group overreacting, or do I need to make some serious changes to my trapper build?

Thanks
Mjollnir of Eitri is offline   Reply With Quote
Old Dec 03, 2005, 04:14 AM // 04:14   #480
Krytan Explorer
 
Manfred's Avatar
 
Join Date: Oct 2005
Default

yeah, i would personally take off the QZ, since it's a pain in the butt for teammates. Loking good other than that.. oh wait, you're vulnerable to interrupt. The basic gimmick I enjoy is to use oath shot to keep whirling defence up constantly, and recharge traps more quickly. try using the search button (upper right corner) for the 3 classic trap builds.
Manfred is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Warrior Basics Ensign Warrior 228 Nov 28, 2007 09:24 AM // 09:24
Monk Basics Ensign Monk 178 Nov 18, 2007 09:40 PM // 21:40
PVP Basics Balrog1978 The Campfire 5 Sep 28, 2005 07:18 AM // 07:18
PvP Question - Basics Titus Deathbrynger Questions & Answers 3 May 17, 2005 10:09 PM // 22:09


All times are GMT. The time now is 10:03 AM // 10:03.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("