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Old Apr 26, 2005, 06:17 PM // 18:17   #41
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The nice thing about penetrating shot isn't that it's a great skill. It's a little above average for the most part. The key is to remember that it is available right after getting out of the academy (easy to attain early on), and that it gives you an extra bonus to your damage against "hard" targets; especially when you are still somewhat lacking in the power of your attribute levels. This can be helpful to add an extra buff to your inherent damage of your bow on those boss targets where any advantage you can gain is a boon to your survivability when fighting them. The more you can negate their advantage (higher level than you and inherently, but not shown, better armor value) against killing them off, the faster they will go down. It's a nice extra skill to run with in any case.
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Old Apr 26, 2005, 07:00 PM // 19:00   #42
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Oath Shot is my hero .
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Old Apr 27, 2005, 01:06 AM // 01:06   #43
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i wanan try a ranger/elementalist build. that looks real cool.
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Old Apr 27, 2005, 01:49 AM // 01:49   #44
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Quote:
Originally Posted by Weezer_Blue
Fragility Ranger/Mesmer

Incindiary Arrows (E)
Hunter's Shot
Throw Dirt
Pin Down
Fragility
Conjure Phantasm
Apply Poison
Phantom Pain
Isn't Incindiary Arrows part of the Wilderness Survival skills?

Quote:
Originally Posted by Weezer_Blue
Expertise: 12
Marksmanship: 12
Illusion Magic: 11
Is this possible?
Sorry if I sound like a newb, my first post and everything.
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Old Apr 27, 2005, 02:51 AM // 02:51   #45
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Quote:
Originally Posted by Davion
The nice thing about penetrating shot isn't that it's a great skill. It's a little above average for the most part. The key is to remember that it is available right after getting out of the academy (easy to attain early on), and that it gives you an extra bonus to your damage against "hard" targets; especially when you are still somewhat lacking in the power of your attribute levels. This can be helpful to add an extra buff to your inherent damage of your bow on those boss targets where any advantage you can gain is a boon to your survivability when fighting them. The more you can negate their advantage (higher level than you and inherently, but not shown, better armor value) against killing them off, the faster they will go down. It's a nice extra skill to run with in any case.
15+ damage and 20% penetration > 18+ damage man. 3 second recharge makes it a mini-beast It doesn't compared to the old 34+ power shot, but hey, it was nerfed for a reason.
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Old Apr 27, 2005, 03:12 AM // 03:12   #46
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Quote:
Originally Posted by BlurredVision
Isn't Incindiary Arrows part of the Wilderness Survival skills?



Is this possible?
Sorry if I sound like a newb, my first post and everything.
mm hmm! that's the point.

see, fragility triggers both when a condition is put on you and when it goes away. that's why you want your opponent to ignite and be extinguished by your next shot. that way it will be
Bow Damage
Fragility Damage
Fire Degen
Fragility Damage
Bow Damage
and so on.

Oh... And you can use skills from any attribute even if you don't invest points in them. So even though I have 0 in wilderness survival, using it suites my needs perfectly. it's a strange instance of when you would ever want to use a skill you have no points in.
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Old Apr 27, 2005, 03:36 AM // 03:36   #47
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help! ranger mesmer or ranger necro!
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Old Apr 27, 2005, 06:37 AM // 06:37   #48
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Depends on what you want to do with ur character...

You should really look at some basic builds... and decide what skills you'd rather have.... a R/Me is more of a caster interuptor and a R/N ... well dont really know because i havent really looked in it myself...
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Old Apr 27, 2005, 08:18 PM // 20:18   #49
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hi, i am getting the game today and want to be a ranger primary, what would you say would be a good all round secondary class for a noob? I just want it to be generally good.
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Old Apr 27, 2005, 08:31 PM // 20:31   #50
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Did you read this sticky before asking that? There's like 20 examples in this thread.
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Old Apr 28, 2005, 01:03 AM // 01:03   #51
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What do the numbers in parantheses mean?

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V


Skills:
1) Power Shot - (10,0,6) If Power Shot hits, you strike for +18 damage.
2) Precision Shot - (10,0,6) If Precision Shot hits, you strike for +18 damage. Precision Shot cannot be blocked or evaded. This action is easily interrupted.
3) Hunter's Shot - (5,0,5) If Hunter's Shot hits, you strike for +13 damage. If this attack hits a foe that is moving or knocked down, that foe begins bleeding for 21 seconds.
4) Read the Wind - (5,2,12) For 12 seconds, your arrows move twice as fast as normal and deal 9 extra damage.
5) Kindle Arrows - (5,2,12) For 12 seconds, your arrows deal an additional 20 fire damage.
6) Incendiary Arrows (elite) - (5,2,24) For 8 seconds, targets struck by your arrows are interrupted and set on fire for 3 seconds. This is an elite skill.
7) Ignite Arrows - (10,2,12) For 12 seconds, your arrows explode on contact, dealing 15 fire damage.
8) Troll Unguent - (5,3,10) For 10 seconds, you gain health regeneration +9.
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Old Apr 28, 2005, 01:05 AM // 01:05   #52
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Which is better, the Aragon is teh sexeh (lol) or the Shock Sniper build? I'm not sure which one to choose, the ybot hseem pretty good.
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Old Apr 28, 2005, 02:16 AM // 02:16   #53
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Quote:
Originally Posted by FrodoFraggins
What do the numbers in parantheses mean?

|
|
|
|
|
V


Skills:
1) Power Shot - (10,0,6) If Power Shot hits, you strike for +18 damage.
2) Precision Shot - (10,0,6) If Precision Shot hits, you strike for +18 damage. Precision Shot cannot be blocked or evaded. This action is easily interrupted.
3) Hunter's Shot - (5,0,5) If Hunter's Shot hits, you strike for +13 damage. If this attack hits a foe that is moving or knocked down, that foe begins bleeding for 21 seconds.
4) Read the Wind - (5,2,12) For 12 seconds, your arrows move twice as fast as normal and deal 9 extra damage.
5) Kindle Arrows - (5,2,12) For 12 seconds, your arrows deal an additional 20 fire damage.
6) Incendiary Arrows (elite) - (5,2,24) For 8 seconds, targets struck by your arrows are interrupted and set on fire for 3 seconds. This is an elite skill.
7) Ignite Arrows - (10,2,12) For 12 seconds, your arrows explode on contact, dealing 15 fire damage.
8) Troll Unguent - (5,3,10) For 10 seconds, you gain health regeneration +9.
Numbers mean energy cost, casting time, refresh time.
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Old Apr 28, 2005, 02:17 AM // 02:17   #54
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Quote:
Originally Posted by SoulHunter
Which is better, the Aragon is teh sexeh (lol) or the Shock Sniper build? I'm not sure which one to choose, the ybot hseem pretty good.
Shock sniper is way better, in my opinion, once you hit level 20 and have all your skills. Just remember that as a shock sniper, you have to have a bow-string of the element that you want to Conjure in order for it to be effective. This is a change that makes being a Shock Sniper a tad more difficult at first.
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Old May 02, 2005, 08:33 PM // 20:33   #55
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Shock Sniper
Ranger/Elementalist

Expertise 10, +3 Rune, +1 Hat
Marksmanship 11, +1 Rune
Beastmastery 1, +1 Rune
Air Magic 10

Penetrating Attack
Hunter's Shot
Punishing Shot
Pin Down
Read the Wind
Favorable Winds
Tiger's Fury
Conjure Lightning

Hi Everyone, what does the "+3 Rune, +1 Hat" mean and how to get it?

Thank you.
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Old May 02, 2005, 08:37 PM // 20:37   #56
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Quote:
Originally Posted by JeshterDaggerfury
Shock sniper is way better, in my opinion, once you hit level 20 and have all your skills. Just remember that as a shock sniper, you have to have a bow-string of the element that you want to Conjure in order for it to be effective. This is a change that makes being a Shock Sniper a tad more difficult at first.

Jeshter,

I am new to the game. What do you mean that "you have to have a bow-string of the element that you want to Conjure in order for it to be effective"?

Thank you.
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Old May 02, 2005, 10:16 PM // 22:16   #57
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[QUOTE=Tanis Griffon] what does the "+3 Rune, +1 Hat" mean and how to get it?
QUOTE]

Rune - These are armor additions. You pull them off of special armor by using an Expert Salvage Kit, and start appearing around the Yaks Bend area. However, you may not always pull the rune you want, so it will take a little while to get it.

Hat - Rangers get masks that they can craft that will increase a skill level by 1.

Quote:
"you have to have a bow-string of the element that you want to Conjure in order for it to be effective"?
You get special bow strings just like Runes. You find a good bow that has the elemental damage, and use an expert salvage kit. Once again, this could take a while to get, and it is nescarry if you plan on using conjure lightning, conjure fire, or conjure frost with your skills.

Last edited by Jackell; May 02, 2005 at 10:18 PM // 22:18.. Reason: A new post occured, and I can fit it in here instead of spamming the forums
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Old May 03, 2005, 07:22 AM // 07:22   #58
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Hey guys thanks a lot for the info here, I have learned a lot. I am going to build a ranger/elementalist. I am wondering what a good skill combo would be. I am looking for some good sniping/damage skills with the ranger aspect, yet some good AOE from the elementalis skills. Any suggestions will be appreciated, thanks.
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Old May 03, 2005, 07:40 AM // 07:40   #59
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Perhaps Pin down (Ranger) and Fire Storm (ELementalist) Slow em down and make em take full damage from the AoE?
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Old May 03, 2005, 05:19 PM // 17:19   #60
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Thanks alot Jackell!
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