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Old Apr 24, 2005, 02:18 AM // 02:18   #21
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Has anyone had luck with a Ranger/Necro build? I am preordering from EB games because its near my house, if I could I was preorder at CompUSA to get the Bone Idol because I want to be a Necro. But my parents own a comp storeand I have a feeling they won't take me to CompUSA. So since the EB games preorder comes with an Ithas Bow, I'm gonna start off with a ranger. In time though, I'll try necro as a primary class. Oh yeah, what will be a good secondary for a ranger that will be primarily working as a long-range damage dealer and also working on Beast Mastery but not as much.
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Old Apr 24, 2005, 10:20 AM // 10:20   #22
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Quote:
Originally Posted by SoulHunter
Has anyone had luck with a Ranger/Necro build? I am preordering from EB games because its near my house, if I could I was preorder at CompUSA to get the Bone Idol because I want to be a Necro. But my parents own a comp storeand I have a feeling they won't take me to CompUSA. So since the EB games preorder comes with an Ithas Bow, I'm gonna start off with a ranger. In time though, I'll try necro as a primary class. Oh yeah, what will be a good secondary for a ranger that will be primarily working as a long-range damage dealer and also working on Beast Mastery but not as much.
I don't know if the build is good, because I haven't played it but I think you should just play what you think you will like most, at least for me I play it to be fun, don't neccesarrily need to use an item if it's not for your profession, besides you might start a ranger later on.
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Old Apr 24, 2005, 01:58 PM // 13:58   #23
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Yeah I guess so, when the day comes I will decide. Either way, I'll try out all the primary classes I would like eventually.
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Old Apr 24, 2005, 05:32 PM // 17:32   #24
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I see a lot of builds that are ranger/something but y not just ranger? They have good skills on thier own if u mix them right.
I came up with this:

Class: Ranger

Assumed items:
+2 to Expertise
+2 to Marksmanship
+2 to Wilderness Survival

Attributes: (cost)
Expertise: 11+2 (77)
Marksmanship: 10+2 (61)
Wilderness Survival: 10+2 (61)

Total attribute points used: 199/200


Skills:
1) Power Shot - (10,0,6) If Power Shot hits, you strike for +18 damage.
2) Precision Shot - (10,0,6) If Precision Shot hits, you strike for +18 damage. Precision Shot cannot be blocked or evaded. This action is easily interrupted.
3) Hunter's Shot - (5,0,5) If Hunter's Shot hits, you strike for +13 damage. If this attack hits a foe that is moving or knocked down, that foe begins bleeding for 21 seconds.
4) Read the Wind - (5,2,12) For 12 seconds, your arrows move twice as fast as normal and deal 9 extra damage.
5) Kindle Arrows - (5,2,12) For 12 seconds, your arrows deal an additional 20 fire damage.
6) Incendiary Arrows (elite) - (5,2,24) For 8 seconds, targets struck by your arrows are interrupted and set on fire for 3 seconds. This is an elite skill.
7) Ignite Arrows - (10,2,12) For 12 seconds, your arrows explode on contact, dealing 15 fire damage.
8) Troll Unguent - (5,3,10) For 10 seconds, you gain health regeneration +9.

A little costly on health but you can do a lot of damage plus youve got a pretty bad ass heal which u can keep puttin on yourself and its cheap.

Basically use a prep then go through your 3 moves then move to a different prep, simle but effective.

Last edited by Scavenger; Apr 24, 2005 at 10:54 PM // 22:54..
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Old Apr 24, 2005, 08:25 PM // 20:25   #25
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True... the ranger is the perfect jack of all trades... it doesnt really need a secondary class...
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Old Apr 24, 2005, 08:58 PM // 20:58   #26
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You might want to add another interruption skill there though, you have the elite one there, but that has a cooldown of 24 secs ?
bit too slow.. distracting shot also makes the character struck not being able to use it for 20 seconds, seems a lot better to me.
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Old Apr 24, 2005, 10:02 PM // 22:02   #27
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Quote:
Originally Posted by Gh0sT
it doesnt really need a secondary class...
That, in a sentence, is why Rend gets stuck on the Rangers.

Peace,
-CxE
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Old Apr 24, 2005, 10:53 PM // 22:53   #28
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Pft...

I didnt put incendiary arrows there for the interuption, I put it there for the whole setting on fire thing i jus like that little nasty condition.

The interuption was jus a bonus lol

Besides the long recharge is made up for by the other preps in the build. Theres nothing special bout this build but use a prep then use a move its like raw damage I just put it up to show you dont always need a secondary class because rangers have good skills on thier own.
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Old Apr 25, 2005, 03:24 AM // 03:24   #29
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How about this build? I got this idea from the Trapper post early in this thread. It's only a slight modification on Scaphism's build.

This is a PvE ranger, but swapping out the traps, can become a decent PvP ranger with his Necro secondary.

Marksmanship 10 + 1
Wilderness Survival 11
Expertise 10 + 1
Curses 3

Oath Shot {elite}
Point Blank Shot
Precision Shot
Whirling Defense
Flame Trap
Barbed Trap
Shadow of Fear
Troll Unguent

The idea is soloing. Get a small group, attack with Whirling Defense up, follow up by slowing them down with Shadow of Fear for 25 seconds while you work your magic. Stack Flame Trap and Barbed trap as soon as possible. Reset skills with Oath Shot. Repeat as energy allows.

Sound feasible?
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Old Apr 25, 2005, 08:31 AM // 08:31   #30
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Quote:
Originally Posted by Scavenger
Pft...

I didnt put incendiary arrows there for the interuption, I put it there for the whole setting on fire thing i jus like that little nasty condition.

The interuption was jus a bonus lol

Besides the long recharge is made up for by the other preps in the build. Theres nothing special bout this build but use a prep then use a move its like raw damage I just put it up to show you dont always need a secondary class because rangers have good skills on thier own.
Hmm you say Ranger has good skills of his own which is correct, but you will need interuption skills or debiliration shot to remove 10 energy from your opponents. now you only deal extra damage, lose one of them skills for an interruption skill I'd say
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Old Apr 25, 2005, 09:04 AM // 09:04   #31
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I'm a sucker for Debilitating Shot :P
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Old Apr 25, 2005, 11:29 PM // 23:29   #32
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Am I correct in assuming that Ensign's trapper build:
Offensive Trapper
Ranger/Necromancer

Expertise 11, +3 Rune
Wilderness Survival 11, +1 Rune, +1 Hat
Marksmanship 8, +1 Rune
Curses 3

Oath Shot
Distracting Shot
Barbed Trap
Flame Trap
Healing Spring
Whirling Defense
Throw Dirt
Shadow of Fear

Is no longer possible? Aren't Oath Shot AND Throw Dirt both Elite?

Maybe I'm missing something.
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Old Apr 25, 2005, 11:40 PM // 23:40   #33
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Throw dirt is no longer elite!
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Old Apr 25, 2005, 11:47 PM // 23:47   #34
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Oh, I had it backwards. Thanks.
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Old Apr 25, 2005, 11:58 PM // 23:58   #35
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something i've wanted to ask to all the people that have used a ranger in beta, what to you all was the perfered type of ranger, and what skills were the most effective, or most useful.
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Old Apr 26, 2005, 11:03 AM // 11:03   #36
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Yea i'd like to know the same... any skills you couldnt do without and what reason ??? ...
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Old Apr 26, 2005, 12:47 PM // 12:47   #37
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There are no "must have" skills as they all serve a purpose for a given situation. Some might say Troll Ungent for the healing, others will say Hunter's Shot for the damage it does to most foes, others again will argue the Penetrating Shot and it's 20% Armor Penetration is bar none the most powerful and that every ranger should carry this. However, the trappers will argue that no ranger worth their salt will go into battle without Barbed trap. Finally, the defensive minded rangers will mention Whirling Defense as a must have.

I could go on like this suggestion Debilitating Shot is the core for any anti caster build or Read the Wind is essential for those pesky people who try to dodge your longbow attacks. Furthermore, Tigers Fury is pretty much unmatched in terms of stances, however a faster attack rate doesn't do much without something to back it up. Marksman's Wager is great for energy management, Oath Shot for those few Rangers that have energy to spare, but need their skills NOW. Barrage is great for hitting multiple targets at once, Pin Down keeps the enemies from reaching you or running too far from you....

It's not so much about the ONE skill, it's more about what you want to do with your character. Do you want to be a Real Hunter, a purely offensive character or do you want to be a Caster Sniper ? There's quite a few different ways to go even without adding a second profession which is especially true of the Ranger.
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Old Apr 26, 2005, 01:18 PM // 13:18   #38
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Sure there is, the skill is called common sense. Takes alot of grinding for most people to get it :P

Plus, your an imposter. Dr.Hobo would NEVER talk like you do.
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Old Apr 26, 2005, 02:15 PM // 14:15   #39
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LOL ... i was more pointing towards what is your favorite skill, not which is best because i know there isnt any....
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Old Apr 26, 2005, 02:55 PM // 14:55   #40
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Penetrating Shot seems important for most.
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