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Old Dec 07, 2007, 12:22 PM // 12:22   #21
Forge Runner
 
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Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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In dungeons i usually combine my main character with my ele hero build which i posted on the hero forum:

[card]Broad Head Arrow[/card][card]Distracting Shot[/card][card]Savage Shot[/card][card]Apply Poison[/card][card]Pestilence[/card][card]Natural Stride[/card][card]Troll Unguent[/card][card]Resurrection Signet[/card]

[card]Fevered Dreams[/card][card]Fragility[/card]Shell Shock[card]Blinding Flash[/card][card]Enervating Charge[/card][card]Lightning Orb[/card][card]Air Attunement[/card][card]Resurrection Signet[/card]

It allows me to spread daze around mobs to destroy large amount of casters, whilst spreading cracked armour, blind and weakness to gimp the melee beasties. Works a treat with Jagged Bones MMs.
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Old Dec 07, 2007, 01:00 PM // 13:00   #22
Jungle Guide
 
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Location: Northern Ireland
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Not too sure about the use of [skill=text]Pestilence[/skill]. Dont get me wrong its a great skill, but unless your playing on a map where you will be in one area for a long time (like waves) then its not going to be great due to the long recharge time ^^
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Old Dec 08, 2007, 02:16 PM // 14:16   #23
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Quote:
Originally Posted by Wakka
Not too sure about the use of [skill=text]Pestilence[/skill]. Dont get me wrong its a great skill, but unless your playing on a map where you will be in one area for a long time (like waves) then its not going to be great due to the long recharge time ^^
you're probably right, TBH i havent had a chance to try this combination out yet. Ive just always liked the idea of using it with a condition heavy build. It can easily be replaced with [skill=text]Mending Touch[/skill] if needs be.
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