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Old Feb 07, 2008, 08:21 PM // 20:21   #1
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Default ok, this has got to beat distracting shot & savage shot

choking gas, practiced stance, 3 shots from zojun and point blank to interrupt squishie and bring him to under half health. then needle him to death with non-stop interrupts.

works splendidly in both pve and the arenas. but,

is your cookie cutter ranger with d-shot & s-shot more useful to a team?

(for now i think that being able to interrupt EVERY spell that's cast+decent damage=more useful. i mean, you can't shut down monks with d-shot n savage)

prove me right or wrong. i'm all ears
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Old Feb 07, 2008, 08:25 PM // 20:25   #2
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Quote:
Originally Posted by Cure For Road Rage
is your cookie cutter ranger with d-shot & s-shot more useful to a team?
Yes.
They get to bring a useful elite, like Cripshot or Magebane, can deal some serious pressure with Apply Poison, and the disable effect of DShot is awesome.

Choking Gas is only of use for camping a target, standard rangers are far more flexible.
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Old Feb 07, 2008, 08:26 PM // 20:26   #3
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This might work in an RA setting where you camp the caster and shoot arrows at it until it dies, but otherwise it's bad.
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Old Feb 07, 2008, 08:28 PM // 20:28   #4
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Kiting... as alex said, great if they are just standing there but if they start to kite around your attacks might start to miss losing the interupts. Cripshot keeps them from moving quickly and the cripple+posion adds more pressure. Plus the poision is kind of a cover effect as it will be applied with every hit. A crippled squishe can't kite near as well as one being hit with choking gas arrows.
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Old Feb 07, 2008, 08:34 PM // 20:34   #5
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choking gas stance used to get people on the other team swearing at me in RA, but that was before Factions. Better builds now exist, and if an interupt won't int spells AND skills, I don't take it.
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Old Feb 07, 2008, 08:38 PM // 20:38   #6
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In RA this could work, well, because it's RA. It's also been used in a few HA builds.

The problem is, a standard cripshot will be more useful. You'll randomly interrupt random spells while camping with your build. Not only can you disable key spells with d shot, you can apply pressure by spreading poison+cripple on a standard cripshot. The chance of you interrupting a 1/2-3/4 and even a 1s spell is pretty low. A standard cripshot with savage+d shot can interrupt them. Not to mention you'll do bad in scrimmages, seeing as you won't have natural stride.
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Old Feb 07, 2008, 09:23 PM // 21:23   #7
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I herd casting between arrows is hard
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Old Feb 07, 2008, 10:23 PM // 22:23   #8
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lol while the build may interupt all of those i also found for interupting tons of stuff from a caster to work better with
[skill]Broadhead Arrow[/skill]

I dont see it used a lot do to its high energy cost but I have seen it used to wipe monks and any other caster class off the map in matches
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Old Feb 07, 2008, 10:48 PM // 22:48   #9
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Quote:
Originally Posted by Sir Pandra Pierva
lol while the build may interupt all of those i also found for interupting tons of stuff from a caster to work better with
[skill]Broadhead Arrow[/skill]

I dont see it used a lot do to its high energy cost but I have seen it used to wipe monks and any other caster class off the map in matches
The energy cost has nothing to do with it seeing limited play. Expertise is cool. It doesn't see much use because it is fairly easy to counter in non random situations, and its not a very versitile build.
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Old Feb 07, 2008, 10:49 PM // 22:49   #10
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Yea, BoA is VERY useful if you have a competent team with you, just have everyone on your team in RA attack that person and they will not be able to cast ANY spells ^^ (Given, it IS pretty damn hard to get people to be intelligent in RA =P)
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Old Feb 07, 2008, 11:27 PM // 23:27   #11
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Quote:
ok, this has got to beat distracting shot & savage shot
No, it really really doesn't.

The build you have posted couldn't intentionaly interrupt a 3/4 second or 1 second cast time spell. At least put Savage Shot or something in -_- And maybe DShot, and take out Choking Gas for AP, maybe replace Practiced Stance with Magebane? BHA? BA? Cripshot? Would probably work better.
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Old Feb 07, 2008, 11:31 PM // 23:31   #12
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The point of choking is to maintain constant interruption on a small area and specifically on one targeted caster, I think that choking gas just has a different play style that a ranger who actually uses the interrupt skills to interrupt.
I also just wanted to point out that the choking gas ranger interrupts whenever it's arrows hit the target and not just when the casting of a skill is anticipated and you time the interrupt correctly.
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Old Feb 08, 2008, 12:34 AM // 00:34   #13
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Quote:
Originally Posted by I pwnd U
Kiting... as alex said, great if they are just standing there but if they start to kite around your attacks might start to miss losing the interupts.
It's Choking Gas, it doesn't have to hit them directly to interrupt, though hitting certainly helps to hurt them.

But CG actually interrupting something is a matter of chance, while D-shot and S-shot hit and interrupt on demand.
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Old Feb 08, 2008, 07:37 AM // 07:37   #14
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Choking gas is the poor man's ranger for use when you cant tweak interrupts. A good dshot/savage ranger will be more effective then a no-skill-required CG'r who half the time just basically sits on one target spamming attacks without actually caring about WHAT it is they are interrupting.
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Old Feb 08, 2008, 09:17 AM // 09:17   #15
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Even if you wanted to camp a single target, broadhead arrow is probably a better option. It's pretty nasty when covered by poison without an off monk around.
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Old Feb 08, 2008, 02:50 PM // 14:50   #16
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These are your options:

- If you want to camp and shutdown/kill down a single target. I would suggest Incendary Arrow + Flail + Needling Shot + Penaltration Shot. It's some nice dps interupt there.

- If you want pressure / kill the TEAM. I would say Magebane/Crip Shot + Sloth.

- If you want to kill off a bunch of ball up casters. Choking gas is your friend.

As I know, choking gas R use less than 14 in Markmanship because you need at least 12 in expertise. The atribute is somewhere around 12-12-12. And they usually bring Dshot and/or salvage shot as well. DPS is also required. The dmg output is just too little.

For more infos about how to run choking gas effectively, ask Broken, Intel or Snap in HA/GvG.
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Old Feb 08, 2008, 04:42 PM // 16:42   #17
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Hey gang,

Just looking for a little clarification, as I tend to read too much/not enough into the skill descriptions.

According to Wiki:

For 1...10 seconds, your arrows deal 1...7 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast spells.

Does this mean that subsequent attacks, and only subsequent attacks interupt the target(s) over the duration of cg, or, the target(s) are interupted continuously over the duration of the choking gas due to only the effects of the cg?

Hope that makes sense


Thanks,

ANoid
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Old Feb 08, 2008, 05:44 PM // 17:44   #18
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Quote:
Originally Posted by A. Noid
Hey gang,

Just looking for a little clarification, as I tend to read too much/not enough into the skill descriptions.

According to Wiki:

For 1...10 seconds, your arrows deal 1...7 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast spells.

Does this mean that subsequent attacks, and only subsequent attacks interupt the target(s) over the duration of cg, or, the target(s) are interupted continuously over the duration of the choking gas due to only the effects of the cg?

Hope that makes sense


Thanks,

ANoid
Only interupts if an arrow hits. 'Spreading Gas' seems a bit confusing. But it just interupts on impact (tho it interupts through blocking)
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Old Feb 08, 2008, 06:25 PM // 18:25   #19
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Thanks much,

ANoid
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Old Feb 08, 2008, 08:44 PM // 20:44   #20
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Quote:
Originally Posted by Pyro maniac
Only interupts if an arrow hits. 'Spreading Gas' seems a bit confusing. But it just interupts on impact (tho it interupts through blocking)
No, interrupts if the arrow strikes near them. No need to hit, a blind ranger still interrupts, as do blocked arrows or misses caused by Reckless Haste etc. It's nice to be able to interrupt whether you are hitting or not.
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