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Old Apr 25, 2008, 03:52 PM // 15:52   #21
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Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Quote:
Originally Posted by SnipiousMax
It's handy to have to remove blind, instead of waiting on a hench/hero monk to remove it.
Or you can just use [skill]antidote signet[/skill]

Mending Touch is faster though.

When I created my Ranger, I chose R/Mo because I already had:

N/Me, Mo/E, and W/R. This was back when only Prophecies existed.

Other than a hard rez, I don't use monk skills.

A Pure Ranger is still the best type of Ranger in my opinion. A 2ndary is just a requirement, not necessary to use for skills.
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Old Apr 26, 2008, 03:19 PM // 15:19   #22
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I guess its important to point out to many people beginning the game, that a secondary isn't something you should be married to. Secondaries are meant to be like equipment/attributes/armor/skill choice. In most general cases, it's not meant to dramatically change your role as a Ranger primary. There are a few exceptions of course (Thummper, Scythe ranger, a few quirky farming builds) but in most cases, you are a Ranger using a tool or two from someone else's toolbox. So in all honesty, you shouldn't really agonize over your /? in the beginning, as you'll only use whichever secondary has the skill or two that you find most useful throughout your GW career.
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Old Apr 27, 2008, 03:54 AM // 03:54   #23
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Location: USA
Guild: [Thay]
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Quote:
Originally Posted by Pick Me
A Pure Ranger is still the best type of Ranger in my opinion. A 2ndary is just a requirement, not necessary to use for skills.
You mean a ranger without secondary skills?
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Old Apr 27, 2008, 12:26 PM // 12:26   #24
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Join Date: Jul 2006
Location: Brussels - Belgium
Guild: Temple of Love
Profession: R/
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Quote:
Originally Posted by MasterSasori
You mean a ranger without secondary skills?
I'm afraid so
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Old Apr 27, 2008, 12:46 PM // 12:46   #25
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Quote:
Originally Posted by Pick Me
Or you can just use [skill]antidote signet[/skill]
Mending Touch is far, far better.
It's effected by Expertise, can be used on allies and effects all conditions.
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