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Old May 08, 2008, 07:37 PM // 19:37   #41
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Quote:
Originally Posted by Improvavel
Theres stuff better than [volley]+[splinter weapon], like [volley]+[great dwarf weapon]
Except GDW only works on other allies, you can't cast it on yourself. Unless you've found a way to get your hero's to take PvE skills...?
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Old May 08, 2008, 07:46 PM // 19:46   #42
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Sorry for playing with humans...

I'll humbly retreat, saying that [volley] is better with [splinter weapon] than with [great dwarf weapon], cause people are forbidden to play with other humans...

Or gods forbid, take it in its own character and cast it on a ranger hero/henchie
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Old May 08, 2008, 07:51 PM // 19:51   #43
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Quote:
Originally Posted by Improvavel
Sorry for playing with humans...

I'll humbly retreat, saying that [volley] is better with [splinter weapon] than with [great dwarf weapon], cause people are forbidden to play with other humans...

Or gods forbid, take it in its own character and cast it on a ranger hero/henchie
There's nothing wrong with that, just sounded like you were saying to bring GDW as a superior substitute for Splinter.

I agree that:

[Volley]+[splinter weapon]+[great dwarf weapon] > [volley] + [splinter weapon]
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Old May 08, 2008, 08:46 PM // 20:46   #44
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Originally Posted by Tyla
Maybe you can get away with saying what I said about Whirling Defense was an opinion.

But my point still stands about D-Shot. It's the most powerful interrupt in the game, and not taking it on your Ranger bar is bad.

Just because BHA is on your bar doesn't mean that D-Shot is made redundant. It disables ANY skill, the daze condition doesn't effect anything outside of spells.

(And if I'm showing my opinion, I don't show facts that should be commonly known.)
Totally agree d-shot is kinda glued to mi rangerĀ“s bar cant even take it off lol(joke ofc) also like savage shot alot dont know why
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Old May 08, 2008, 09:15 PM // 21:15   #45
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Quote:
Originally Posted by legacyofkain85
Totally agree d-shot is kinda glued to mi rangerĀ“s bar cant even take it off lol(joke ofc) also like savage shot alot dont know why
Maybe because they are the best ranger skills in the game, and both probably in the top 10 best skills across any profession?
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Old May 08, 2008, 11:16 PM // 23:16   #46
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Quote:
Originally Posted by SnipiousMax
There's nothing wrong with that, just sounded like you were saying to bring GDW as a superior substitute for Splinter.

I agree that:

[Volley]+[splinter weapon]+[great dwarf weapon] > [volley] + [splinter weapon]
By "+" you're not referring at the same time right? Because last I recalled, you can only use 1 weapon spell at a time.
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Old May 08, 2008, 11:30 PM // 23:30   #47
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I would still prefer [[great dwarf weapon]. Sure [[splinter weapon] is great and a lot easier to use without human players, but if humans are there, in my opinion, [[great dwarf weapon] is just better than [[splinter weapon], knock is too versatile to pass up, and 2 casters with it can keep it on a few physicals.
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Old May 08, 2008, 11:34 PM // 23:34   #48
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Quote:
Originally Posted by Improvavel
I would still prefer [[great dwarf weapon]. Sure [[splinter weapon] is great and a lot easier to use without human players, but if humans are there, in my opinion, [[great dwarf weapon] is just better than [[splinter weapon], knock is too versatile to pass up, and 2 casters with it can keep it on a few physicals.
Looks real fun.
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Old May 10, 2008, 05:11 PM // 17:11   #49
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I tend to stick with Savage Shot over Distracting Shot. Then again, I haven't changed my skill bar too much in a while.

Power Shot
Savage Shot
Poison Arrows
[Open]
Broad Head Arrow
Comfort Animal
Charm Animal
Never Rampage Alone

Slot 4 usually is used for Signet of Capture while I'm hunting my skills, Light of Deldrimor while in dungeons, and overall usually has Troll Unugent locked into it when I plan to be doing some heavy combat. Sometimes I go R/Mo and put Resurrect in there (cut me some slack, it's what I've got so far).

I dunno if I'd change Power Shot for Needling Shot; I think I'd burn through my energy rather fast.

Yes, I'm fully aware I "fail at Ranger" by some definitions. But I do mostly/only PvE and not Hard Mode. (I get my butt kicked WAY too much in Hard Mode.)
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Old May 10, 2008, 05:47 PM // 17:47   #50
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Quote:
Originally Posted by Kereminde
I dunno if I'd change Power Shot for Needling Shot; I think I'd burn through my energy rather fast.
[Distracting Shot], [screaming shot] or [sloth hunter's shot] are all amazing attacks and far superior to Power and Needling.
Take a looksie at them and decide which one suits you best - Screaming is general damage for lazy men, Sloth is big damage for not lazy men, and Dshot is OMGpwnage for not lazy men.
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Old May 11, 2008, 04:59 AM // 04:59   #51
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I was using Screaming Shot for a while, didn't work out so well for me. The refresh time was a little too long for me to really use damage. Especially since I found Melandru's Arrows was working better for me through the period I used Screaming Shot. Bleeding isn't a big deal for me, not with Apply Poison and often a sword-using Warrior hero (Jora with a Barbed Sword Hilt).

Sloth Hunter's Shot had the same problem, with it taking a while to reload. That, and I was getting a more consistent damage spike alternating Power Shot and Savage Shot every five seconds or so. True, it has the potential to spike some damage but damage output hasn't been my problem specifically . . .

Distracting Shot . . . look, I find Savage Shot has performed better for me than that skill. I have to deal with more caster enemies than those who rely on skills, just doing casual running around. It interrupts as well, and punishes spellcasters; stacked behind Broad Head Arrow it generally allows me to abuse the heck out of enemy Monks.

No, see, the trouble has been less in pure damage output than with having enemies ignore everyone else and come tearing turf to slap me around. This has been happening with increasing amounts in Eye of the North and in Sorrow's Furnace attempts.

(Speaking of, on a tangent, who the heck designed a creature which can do 326 damage on average IN ONE ATTACK several times in a row? And why do they always seem to inhabit GW:EN areas in large groups?)
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Old May 11, 2008, 08:20 AM // 08:20   #52
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Quote:
Originally Posted by Kereminde
No, see, the trouble has been less in pure damage output than with having enemies ignore everyone else and come tearing turf to slap me around. This has been happening with increasing amounts in Eye of the North and in Sorrow's Furnace attempts.
If that's the problem you're facing, then [pin down], [natural stride] or [throw dirt] are what you need. I'd prefer Natty or Pindown because they're available more often.
Also, check you're not using multiple superior/major runes on your armour - enemies like eating people with low max hp.

Quote:
(Speaking of, on a tangent, who the heck designed a creature which can do 326 damage on average IN ONE ATTACK several times in a row? And why do they always seem to inhabit GW:EN areas in large groups?)
GW:EN is meant to be that little bit harder - put some more thought into your team build, notably in the area of defense - try out skills like [aegis] or [enfeebling blood] on your heroes, they're incredibly good at neutering massive damage.
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Old May 11, 2008, 08:21 AM // 08:21   #53
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Kereminde, I would still take D-Shot.
If you're going pure damage you're just a sub-par Paragon.
You really might aswell go Warrior or Paragon under them conditions.

D-Shot has power because of it's recharge, cost and disable.
Savage Shot is a little more flexible I would say, but it doesn't carry a disable.

And to answer your huge damage question, Anet made big numbers instead of good AI.
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Old May 11, 2008, 10:32 AM // 10:32   #54
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Quote:
Originally Posted by Kereminde
I was using Screaming Shot for a while, didn't work out so well for me. The refresh time was a little too long for me to really use damage. Especially since I found Melandru's Arrows was working better for me through the period I used Screaming Shot. Bleeding isn't a big deal for me, not with Apply Poison and often a sword-using Warrior hero (Jora with a Barbed Sword Hilt).

Sloth Hunter's Shot had the same problem, with it taking a while to reload. That, and I was getting a more consistent damage spike alternating Power Shot and Savage Shot every five seconds or so. True, it has the potential to spike some damage but damage output hasn't been my problem specifically . . .

Distracting Shot . . . look, I find Savage Shot has performed better for me than that skill. I have to deal with more caster enemies than those who rely on skills, just doing casual running around. It interrupts as well, and punishes spellcasters; stacked behind Broad Head Arrow it generally allows me to abuse the heck out of enemy Monks.

No, see, the trouble has been less in pure damage output than with having enemies ignore everyone else and come tearing turf to slap me around. This has been happening with increasing amounts in Eye of the North and in Sorrow's Furnace attempts.
If you're looking for damage, Ranger isn't the right department for you.

BTW [distracting shot] should be on every bow ranger's bar.
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Old May 11, 2008, 04:06 PM // 16:06   #55
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I just re-read my posts and am groaning over how I contradict myself . . . and proceeded to think my statement through a little better. It's not about PURE damage output, but I like decent output. Power Shot doesn't seem worse than the ones listed, if only because other parts of my pattern don't mesh well.

If Distracting Shot has to be glued to my skill bar, then Charm Animal needs to get glued to everyone else's

Usually I take Cynn/Orion out with me and I KNOW they have less hit points than me, and will outdamage me 7 times out of 10. Still I got Stone Summit Carvers charging me and making me eat Shiverpeak snow. As far as defense goes, I have been taking out Lina for protection . . . usually Guardian and Aegis wind up on me. I'm not sure Weakness is a good answer, because it never seemed to hinder ME any . . .

But I dunno, I think if we're going to get into critiquing my build I should put a new topic rather than hijack this one completely. I know I should probably groom my necromancer hero to be a competent Minion Master. (After all, that seems to be the solution to EVERYTHING when I ask people; that or Ursan. No, I'm not using Ursan. It either works spectacularly or fails spectacularly. I also glued Broad Head Arrow to my skill bar so there's no room for another Elite.)
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Old May 11, 2008, 04:42 PM // 16:42   #56
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Quote:
Originally Posted by Kereminde
Distracting Shot . . . look, I find Savage Shot has performed better for me than that skill. I have to deal with more caster enemies than those who rely on skills, just doing casual running around. It interrupts as well, and punishes spellcasters; stacked behind Broad Head Arrow it generally allows me to abuse the heck out of enemy Monks.
I'm not sure if you realize that D-shot's effect triggers on ANY skill, which also includes spells...
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Old May 11, 2008, 05:05 PM // 17:05   #57
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Ranger's are not a DPS class, we're better at spreading conditional damage and making high damage spikes aswell as interupting.

[skill]Distracting Shot[/skill] and [skill]Sloth Hunter's Shot[/skill] are two non elite skills that are better than half the elite skills available to Rangers. I know you said you weren't keen on the long recharge of Sloths but if used at the correct moment its easy to gain that bonus damage and cause a nice dip in a targets health bar.

D-Shot is a great skill but i can understand you wanting to use [skill]Savage Shot[/skill] as afterall you can interupt more often with Savage. But remember D-Shot can be insanely usefull for taking out key skills that a target may use.

And while BHA is a good skill i'd suggest using [skill]Glass Arrows[/skill] if you want to increase you're damage output. At 14 expertise it can add +19 damage to your arrows for 33 second. Combine that with Sloth Hunter's, Screaming Shot, Keen Arrow or Triple/Dual/Forked and you can have a seriously damaging spike.
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Old May 11, 2008, 07:54 PM // 19:54   #58
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I'm aware Distracting Shot also interrupts no matter what. Hey, Savage Shot does too It refreshes faster too so I can actively keep enemy Monks or Elementalists from doing really nasty spells. I also keep Broad Head Arrow around to daze, and Savage Shot makes it possible to interrupt those really quick spells I want to avoid seeing cast.

(Like Healing Hands. I NEVER want to see that skill cast. EVER.)

About Sloth Hunter's Shot:

I dunno if it's supposed to work this way but if the "skill activation bar" is up at ALL under an enemy name . . . it skips the bonus damage. Even if said skill was interrupted or finished. I just finished going after some stance-users while Elite Hunting today and it would NEVER trigger for me. I don't know if it's supposed to work like that, but I went to Glass Arrows for a while. (It at least would do any kind of effect on something blocking what seemed like 100% of the attacks . . . I hate assassin mobs now, by the way.)
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Old May 11, 2008, 08:14 PM // 20:14   #59
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Distracting Shot also disables for 20 seconds.
Having both on your bar is a good thing, more interrupts is good.
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Old May 11, 2008, 09:47 PM // 21:47   #60
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You know as much as I love D-Shot I've never found it very effective in PvE HM. There usually are too many casters with one big spell to handle for it to make a huge difference.

That being said does anyone have an idea around which ranger of monstre AL the dps from Needling shot (or say needling shot + expert's focus) will become favourable vs. other sources of damage?
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