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Old Jan 31, 2010, 06:51 PM // 18:51   #1
Frost Gate Guardian
 
Silvia Shadowback's Avatar
 
Join Date: Jan 2008
Guild: Sleeping at Worlds [End]
Profession: N/Mo
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After looking around on this forum i came up with this build for my ranger.

12 + 1 + 3 marksmanship
12 + 1 expertise

1. Marksman's wager
2. Drunken master
3. Asuran Scan
4. "I am the strongest"
5. Sundering attack
6. Penetrating attack
7. Precision shot
8. Rez sig

Any suggestions on how i can improve this?
Thanks for any input.

Last edited by Silvia Shadowback; Jan 31, 2010 at 07:36 PM // 19:36..
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Old Jan 31, 2010, 08:28 PM // 20:28   #2
Frost Gate Guardian
 
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Markman's Wager has only one downside (not comparing it to other elite skills)
and that is missing, so bringing stuff like Favourable winds can improve speed of your arrows, so they aren't dodged that often. also it might be useful to bring something like mending touch or antidote signet when you noticed you're blinded. my heroes don't use condition removal skills such as (Mend body and soul) on me when I'm @ 100% health

(could be wrong though, though I did notice that when I'm blinded I"m blinded for periods such as 5-8 seconds before it's removed)

also, stuff like dual shot or tripple shot might be nice to put in there, since Asuran Scan counters their -x% dmg you basically get 2-3 arrows with no downside.
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Old Jan 31, 2010, 08:28 PM // 20:28   #3
Wilds Pathfinder
 
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Profession: R/
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Here's my suggestion.

1. Prepared Shot [Elite]
2. Penetrating Attack.
3. Sundering Attack.
4. Asuran Scan
5. "IATS!"
6. Read The Wind for more damage + arrows move twice as fast or Rapid Fire for IAS. I'd go with RTW personally.
7. Pain Inverter/EVAS/YMLAD/FH!/Summon Mursaat/Imp/Djinn
8. Rebirth (Monk skill)
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Old Jan 31, 2010, 08:29 PM // 20:29   #4
Frost Gate Guardian
 
Join Date: Jul 2008
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Drop +3 rune and get +1 instead. 75 hp is a lot.
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Old Jan 31, 2010, 08:40 PM // 20:40   #5
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He's a Ranger, one of the least death-magnetic professions in GW. Also, if you are R/x, go R/Mo for a hard rez. Rebirth is nice on your build, as you will have no energy problems anyway.
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Old Jan 31, 2010, 10:46 PM // 22:46   #6
Desert Nomad
 
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Location: Minnesota
Guild: [TAS]
Profession: R/
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I suggest instead of Marksman's Wager you run Zealous Vow. My ranger runs a build very similar to yours. Here's mine:

Attributes:

Expertise - 12+1+1
Wilderness Survival - 8+1
Marksmanship - 8+1
Wind Prayers - 7

Asura Scan
Zealous Vow [E]
Sundering Attack
Penetrating Attack
Optional (I usually run needling shot though)
Read the Wind
Drunken Master or Lightning Reflexes
"You Move Like a Dwarf"

Hope this helps.

Last edited by own age myname; Jan 31, 2010 at 10:52 PM // 22:52..
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Old Jan 31, 2010, 11:35 PM // 23:35   #7
Departed from Tyria
 
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Guild: Clan Dethryche [dth]
Profession: R/
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Is Zealous really so worth it to be putting all those extra attribute points into Wind Prayers for one skill, rather than sending those points into Marks for higher damage?
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Old Feb 01, 2010, 12:16 AM // 00:16   #8
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Quote:
Originally Posted by Shayne Hawke View Post
Is Zealous really so worth it to be putting all those extra attribute points into Wind Prayers for one skill, rather than sending those points into Marks for higher damage?
I can't imagine it is. The malus on Wager isn't really that bad. You can regain the energy easily once you start hitting again. With either skill you'll be fine when hitting and run dry when missing. So, you're right, it's simply a question of points in marksmanship.
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Old Feb 01, 2010, 12:53 AM // 00:53   #9
Desert Nomad
 
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Guild: [TAS]
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Quote:
Originally Posted by Shayne Hawke View Post
Is Zealous really so worth it to be putting all those extra attribute points into Wind Prayers for one skill, rather than sending those points into Marks for higher damage?
With Asura Scan, it doesn't even matter. What would I get, maybe 1-5 more dmg? I can also use YMLAD!/any other OP PvE skill because I have near infinite energy. Although, I see what you mean. Marksmenship's Wager is just as good, and it's in Marksmanship. Atleast I don't have to worry about blocking with Zealous, I suppose.

Also, I'd like to add Marksmanship's is a preperation. You can use Read the Wind, so that adds armor-ignoring (right?) dmg, and makes your arrows rarely miss.

Last edited by own age myname; Feb 01, 2010 at 12:56 AM // 00:56..
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Old Feb 01, 2010, 10:49 AM // 10:49   #10
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Yes, the ability to use a preparation like Read the Wind is the stongest argument in favor of Zealous Vow.
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Old Feb 01, 2010, 12:58 PM // 12:58   #11
Wilds Pathfinder
 
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Quote:
Originally Posted by Silvia Shadowback View Post
After looking around on this forum i came up with this build for my ranger.

12 + 1 + 3 marksmanship
12 + 1 expertise

1. Marksman's wager
2. Drunken master
3. Asuran Scan
4. "I am the strongest"
5. Sundering attack
6. Penetrating attack
7. Precision shot
8. Rez sig

Any suggestions on how i can improve this?
Thanks for any input.
Same build that but i run 12 +1 +1 marksmanship and 12+2 expertise
Drunken master is not that useful since you use fast attack.
Put res on your hero it's a slot waste imho.
My favorite PVE skills
Pain inverter against elementalist and high damage mob (roj, triple chop)
Asuran scan (core of this build)
Ebon Sin to privide kd with hex and fastest kill

You can improve damage adding ebsh
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Old Feb 01, 2010, 02:57 PM // 14:57   #12
Desert Nomad
 
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Location: Ganking, USA
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Quote:
Originally Posted by own age myname

Attributes:

Expertise - 12+1+1
Wilderness Survival - 8+1
Marksmanship - 8+1
Wind Prayers - 7

Asura Scan
Zealous Vow [E]
Sundering Attack
Penetrating Attack
Optional (I usually run needling shot though)
Read the Wind
Drunken Master or Lightning Reflexes
"You Move Like a Dwarf"
Maybe I'm missing something here but why is their 8+1 in WS? If you drop al those usless point sna put them ito Marksmanshi you will have a much better build.
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Old Feb 01, 2010, 05:44 PM // 17:44   #13
Desert Nomad
 
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Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Introverted Dimensions View Post
Here's my suggestion.

1. Prepared Shot [Elite]
2. Penetrating Attack.
3. Sundering Attack.
4. Asuran Scan
5. "IATS!"
6. Read The Wind for more damage + arrows move twice as fast or Rapid Fire for IAS. I'd go with RTW personally.
7. Pain Inverter/EVAS/YMLAD/FH!/Summon Mursaat/Imp/Djinn
8. Rebirth (Monk skill)
I like this build and I use it very often with a flatbow to maximize the potential with RTW. I do not agree with summon mursaat/imp/djinn as the support is minimal and PI, YMLAD are superior choices.

I would also leave out Rebirth because you shouldn't be dying if you are doing the damage you are supposed to be doing. If you do bring a rez, make it FoF or Signet.
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Old Feb 01, 2010, 09:20 PM // 21:20   #14
Desert Nomad
 
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Location: Minnesota
Guild: [TAS]
Profession: R/
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Quote:
Originally Posted by Orange Milk View Post
Maybe I'm missing something here but why is their 8+1 in WS? If you drop al those usless point sna put them ito Marksmanshi you will have a much better build.
Woops, you're right. I don't know why I have that lol. Maybe just a habit from PvP builds.
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