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Old Apr 12, 2007, 09:28 PM // 21:28   #21
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That is a problem about spirits. Not about the nerfed chants.

Instead of this cackhanded approach of making it party only that hurt PvE so much more...
They could have opted to make spirit attacks not count as attack skills - like minion attacks, the majority of all pet attacks (not counting the bear's brutal mauling, etc.)

That would have solved it without hurting the PvE paragon, leaving the paragon to function unhindered in it's PvE role.

They could have opted to make those chants affect non-spitit allies. Which also would have done the trick, and was suggested several times while Anet put their fingers in their ears going 'lalalalalalalalaaa I can't hear you!'

Which also would have stopped the spirit/chat abuse in PvP dead in it's tracks in a way that would not have affected PvE in any major fasion.

Instead they choose to use the spirit/chants abuse as an excuse to nerf things like anthem of fury to party only...
Because ummm... those spirits really got over powered gaining extra adrenaline, with their fixed attack rates and all. - Poppycocks!

Last edited by geekling; Apr 12, 2007 at 09:31 PM // 21:31..
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Old Apr 12, 2007, 09:40 PM // 21:40   #22
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Its a bug fix, nothing more, nothing less.

You're really mad about the odd NPC minion not being able to cause burning any more? o.O
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Old Apr 12, 2007, 09:48 PM // 21:48   #23
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Quote:
Originally Posted by Thom Bangalter
there are these things in gvgs called archers, and at 20 minutes they all go out to the flagstand. giving 6 or 7 guys anthem of flame or stand your ground is pretty gamebreaking there.

Motivation sucks. It NEEDS to suck. Command and spear mastery are still spectacular though.
thank you,

All the non pvp'ers out there read this please ^

Paragons are abused in gvg and underused in pve. An unfortunate situation that will hopefully be fixed with the new skills in GW:EN....

...but if you still dont know why paras got the nerf bat....observe mode is your friend.
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Old Apr 12, 2007, 10:10 PM // 22:10   #24
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Quote:
Originally Posted by Skuld
Its a bug fix, nothing more, nothing less.

You're really mad about the odd NPC minion not being able to cause burning any more? o.O
A bug fix would have been fixing something that is wrong.

Changing a skill that says in the description 'all allies' that indeed affects all allies.To no longer affect allies is not a bug fix,the affecting NPC allies and pets wasn't broke. It didn't need fixing.

And no, I'm not mad. I'm bloody furious. It was unnecessary and yet another blatant expression of Anet treating the PvE paragon as the red headed stepchild.

That, perhaps small, advantage of being able to buff NPCs as well as party members was one of the last remaining unique features the Paragon had in PvE.
One of the very, very few reason people actaully wanted - not just accepted - Paragons in PvE. Making better use of the NPC allies you're saddled with in certain missions.
Now they've taken that away, there really isn't much left for the Paragon. The very small niche they had, wantonly destroyed.

Plus, on a more personal note.
All those hours of mindless grind, to charm and level up bears for my heroes. To get a fun little troupe of paragon + beastmaster heroes. With bears of course.

Down the drain.

I can't buff my beastmaster ranger heroes at all after this nerf.
My chants don't affect the pets. Don't give them any extra protection, don't give them any buff on attacks.
Pet attacks - you know all those skills filling up the beastmaster bar, don't trigger them either. So basically, my paragon is rendered useless as a support character for that happy fun times combination.

What's left of the paragon. Well... they're pretty much watered down to a warrior/ranger (high armour + ranged attack) using spears instead of a bow.

If that was what I wanted to play, I'd you know... created a warrior/ranger. At least with a longbow I'd gotten a netter range. And it actually have some useful elites - unlike the paragon.
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Old Apr 12, 2007, 10:17 PM // 22:17   #25
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[QUOTE=clawofcrimsonAn unfortunate situation that will hopefully be fixed with the new skills in GW:EN....[/QUOTE]

Wait for half a year then give those Anet more money buying an expansion that 'may' fix the problem - but if it does, that'll with Anet's track record be nerfed into oblivion, is an unacceptable proposal.
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Old Apr 12, 2007, 10:23 PM // 22:23   #26
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Quote:
Originally Posted by holden
you have the armor and shield of a warrior. rangers shouldn't do that much to you with condition removal on your bar.

grasping earth costs no attribute points for a great snare and an opportunity to distance yourself from melee characters.

the only thing paragon is missing is interrupts.
sounds like mesmer is a key choice then, but no one uses them..
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Old Apr 12, 2007, 10:40 PM // 22:40   #27
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geekling - pet attacks NEVER triggered paragon chants, brutal mauling was the rarity
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Old Apr 12, 2007, 10:57 PM // 22:57   #28
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Quote:
Originally Posted by Skuld
geekling - pet attacks NEVER triggered paragon chants, brutal mauling was the rarity
Quote:
Originally Posted by geekling
They could have opted to make spirit attacks not count as attack skills - like minion attacks, the majority of all pet attacks (not counting the bear's brutal mauling, etc.)
I am very well aware of that.

Do you know how many hours of mindless grind it takes to charm and level up a bear for each hero?

How many hours that now are absolutely wasted.

With PvP characters getting an Elder wolf, you can't even claim that those chants affecting pets has EVER had any effect on PvP balance.

That's not even mentioning the other chants, like "They're on Fire!" that have always affected all pets, bears or not. The ones that got extra protection from Devona's attack skills and so on.
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