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Old Mar 26, 2008, 05:22 PM // 17:22   #21
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In my bar I always have:

SS
Insidious Parasite
Barbs
Mark of Pain
Necrosis

then utility, sometimes arcane echo, to echo SS, or even echo necrosis for 90 DPS (i'm R10 Sunspear)
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Old Mar 26, 2008, 05:37 PM // 17:37   #22
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Quote:
Originally Posted by zling
I wonder why nobody mentioned Toxic Chill in here yet...
I use Toxic Chill quite a bit in PVE. It's cheap and keeps foes poisoned for a very long time...which is great for Necrosis & Vile Miasma.

Quote:
Originally Posted by jiggles
]WTB icy veins anyone? use it on a nearly dead foe with SR at 16 and that's 90 damage to target fow and then 100+ to everything around it
But how often do you score the full damage? That skill would be king if the nearby damage was armor-ignoring.
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Old Mar 28, 2008, 12:58 AM // 00:58   #23
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Quote:
Originally Posted by Olim lll
I use Toxic Chill quite a bit in PVE. It's cheap and keeps foes poisoned for a very long time...which is great for Necrosis & Vile Miasma.



But how often do you score the full damage? That skill would be king if the nearby damage was armor-ignoring.
depends on the enemy

maybe anet could look into making his armour ignoring, sure as hell would make SR skills (not including sols and hexers vigor) more popular
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Old Mar 28, 2008, 03:03 AM // 03:03   #24
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Quote:
Originally Posted by jiggles
depends on the enemy
Exactly. Unfortunately, against most foes you're not doing the max. I like the concept of IV, but not the fact that it does cold damage only.

Cold damage is great when it's paired up with other types of damage (Toxic Chill, Deathly Chill). But alone, it's usually not so hot (sorry, couldn't help it).
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Old Mar 28, 2008, 03:29 AM // 03:29   #25
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SS and Mark of Pain is all you need, necrosis may be spamable, but for mobs it sucks, and if you are farming a boss all you need is SV
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Old Mar 28, 2008, 02:00 PM // 14:00   #26
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I don't think your gonna manage the highest dps without compromising and including a few hexes.
From the comments of other posters and from my experiences with blood, sv awsome skill with prot spirit or as a necro playing button battery to a mm.

Highleval areas its practically required for things like abadon.
I hear it works well in pvp too but I wouldnt know much about that sort of thing sry.
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Old Mar 29, 2008, 11:42 AM // 11:42   #27
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So basically, it's possible if you find the right combination of skills, but it's better to just change into another class that deals with direct damage better?
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Old Mar 29, 2008, 03:39 PM // 15:39   #28
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Yeah, pretty much what people are saying, necro's can deal ok direct damage but their indirect hexes are what really get the numbers flying.

It takes a bit of a sadistic side to really enjoy the power of hexes I guess, few things are as satisfying as getting somone to kill themselves on your SS and the like.

So all in all if you want direct damage in the sense of "use spell A foe B takes X damage" then you'd probably be better off with a channeling rit or an ele.
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Old Mar 29, 2008, 04:20 PM // 16:20   #29
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I've yet to see more numbers flying than with me casting Mark of Pain and Barbs on an enemy in a mob and Olias's minions attacking. -42s -16s, and even a few-64s all over the place. Often you have to wheel back the view to be able to see all the numbers. I'm not sure what causes the -64s though.
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Old Mar 30, 2008, 03:18 PM // 15:18   #30
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Hmm, friend says that PvP uses for a necromancer are pretty limited since there's hex removals. Sigh .
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Old Mar 31, 2008, 04:02 AM // 04:02   #31
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FoC is a powerful skill. There are tools to take most of its disadvantages out of the way. When that is done whats left is an incredible armor ignoring aoe skill... Its very satisfying to throw FoC's around saying foc u and foc'em .
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Old Mar 31, 2008, 04:04 AM // 04:04   #32
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Quote:
Originally Posted by Trvth Jvstice
I'm not sure what causes the -64s though.
Prolly some enemy using frenzy while under SS.
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Old Mar 31, 2008, 10:23 PM // 22:23   #33
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Mark Of Pain owns all, even after the scatter effect. i used to use it as both offensive and defensive once a mob has settled on their target. after the mob runs, its much easier to heal through attacks from just one enemy. then just rinse and repeat if by some chance they didn't die after they came back.



Jayce Of Underworld
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Old Apr 02, 2008, 08:58 AM // 08:58   #34
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Quote:
Originally Posted by Jam Jar
Hmm, friend says that PvP uses for a necromancer are pretty limited since there's hex removals. Sigh .
I guess it depends on what kind of PvP you're going into, but a cover hex is usually used to counter hex removal. If you don't know what it is, its putting a weaker hex over a stronger hex so that the weaker hex "hides" the stronger one.

As for strait damage through non-hex spells, all the popular ones have already been mentioned: Toxic Chill, Discord, Icy Veins. Blood Magic is nice if you want self heals with your damage, but Death Magic is more effective IMO.
Necrosis is also a good skill for PvE builds and I generally take it in most of my PvE builds.
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Old Apr 02, 2008, 09:12 AM // 09:12   #35
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Quote:
Originally Posted by jayce
Mark Of Pain owns all, even after the scatter effect.
Indeed. I used MoP + 10 Fiends on Killroy runs for ages. It can literally crush an entire mob before they can run away. Completely wipe them, no stragglers, if it's placed right.

And people say you can't target Fiends. Pffft.

Quote:
Originally Posted by jayce
i used to use it as both offensive and defensive once a mob has settled on their target.
Oh, that makes me happy to hear. Usually people complain about the scattering effect of AoEs. Nice to see someone else using it defensively. It's a handy trick to pull out in a pinch, especially with minions around, because while the monsters are running around they aren't doing anything else, like attacking or defending. It takes them a while to run outside the firing range of Fiends too, and the whole time they're running around...Fiends are getting Crits on them.

AoE scatter can be a friend to MMs.
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Old Apr 04, 2008, 01:22 AM // 01:22   #36
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At higher levels and with high level EoTN PvE skills necro's can do alot of direct and indirect damage.

My standard bar atm for Slavers and other more difficult area's where you need to take specific targets out is:
The holy triumvirate : Mark of Pain, Barbs, necrosis and fill the rest out with Assasins promise, finish him, Ebon Assasin, rigor mortis, enfeebling blood. I am sure this bar has been posted in other necro threads here and its nothing new.

Just don't put Assasins promise or barbs on the MoP initial target which I sick the Assasin on to Knock them down so they are a little slower with the fleeing reflex and he triggers MoP. Make sure Whispers or Olias is bringing the fiends . It is brutal damage once the fiends and necrosis bring your next barbed opponent (the one you want to kill) below 50% and it is completely spammable if you don't screw up...Finish Him is a shout so its insta cast and with necrosis about to hit kills just about anything if its below 50%.

Basically MoP brings a bunch of the mob to near or below 50% and disease keepe them there where you just start cleaning them up one at a time from range . Can be a pretty frightening kill rate when it all comes together. Don't kill MoP guys as they are just walking AoE batteries and don't damage anything because they and their mates run away if they gang up on you. MoP is a fun scattering skill that keeps mobs running while you Finish Them . Also call targets you want hit !!

Slavers is not just for Ursan and tank n'spank its necro heaven as there is NO hex removal in there

Also loads of fun.

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Old Apr 07, 2008, 01:32 AM // 01:32   #37
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What about a damage build for AB?
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Old Apr 07, 2008, 01:52 AM // 01:52   #38
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Quote:
Originally Posted by Improvavel
FoC is a powerful skill. There are tools to take most of its disadvantages out of the way. When that is done whats left is an incredible armor ignoring aoe skill... Its very satisfying to throw FoC's around saying foc u and foc'em .
QFT, i started playing FoC a couple months ago

i havent played anything since, using a deep freeze ele and an echoed FoC, thats pretty much the whole mob close to death
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Old Apr 07, 2008, 07:57 AM // 07:57   #39
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I don't see any reason to run FoC over an Echo'd Cry of Pain, unless you have a low SS rank.
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Old Apr 07, 2008, 09:16 PM // 21:16   #40
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Quote:
Originally Posted by Cathode_Reborn
I don't see any reason to run FoC over an Echo'd Cry of Pain, unless you have a low SS rank.
Because not everyone uses mesmers?
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