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Old Apr 07, 2008, 01:30 PM // 13:30   #1
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Default Hero Builds (3 Necro Variation) for Asuran Areas

I find myself at R7 Asuran, not that much effort has been put in, but... when I have been vanquishing HM Asuran areas, I tend to loose Rampages, leading me to get low total points over an area. I spend too much time on each grp (In particular: Dinosaurs). I'm using a form of Sabway, however, I can't handle more than one grp of dinos; I tried aggroing a second grp of them and get pwnd. I'd like to be able to catch aggro of a second grp and take on both easily. In the trials I have done with Icy Veins Necro, SS Necro, and Virulence Necro (each necro having Heal Party and Healing Ribbon). I can do single grps no sweat. However, I got in the way of another grp and aggroed two at a time, for testing purposes, and got pwnd.

The Question: Anyone have a couple good ideas for hero builds in Asuran territory.

For Instance:
...Well of Darkness + Hexes work great once you get a raptor down, his buddies wont be able to hit as hard and often.
...Soothing Images prevents the Warrior Frogmen from using adrenaline, pretty much shutting them down.
...Vocal Minority shuts down those Para Frogmen too.
...Don't use enchantments, there are too many foes in Asuran areas that destroy you by stripping or doing extra damage to you b/c of ur enchantments
...Conditions are great to inflict, most Asuran foes dont have removal skills, however, hexes can be removed by a cpl foes (Spiders).
...I also have Rip Enchantment, however, I was thinking about Mirror of Disenchantment for those raptors...

Those are my current ideas. Anyone else wanna add to this list of ways to make Asuran Vanquishing easier?
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Old Apr 07, 2008, 10:09 PM // 22:09   #2
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Why would you want to agro two groups? Proper agro control is the best defense.

Vanquishing != Asuran point farming. If you want to farm the title go with an Ursan group or use books.
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Old Apr 08, 2008, 02:03 AM // 02:03   #3
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I'd like to aggro 2 grps at a time to counter any accidental aggros I might have with the dinos intertwining paths.

I was looking for help is that respect.

I would go Ursanway Team, but I have no close friends in guild that would do it, they have that maxed title atm.

Maybe I should check guru for grps starting that area...
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Old Apr 08, 2008, 03:33 AM // 03:33   #4
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The question remains, are you Vanquishing or farming Asuran points?

If Vanquishing there's no need to over-agro or maintain a rampage.

If farming Asuran points wouldn't HM Raptor Nestlings or submitting mission / dungeon books be quicker? You might also want to check out the Guide to farming Asura points
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Old Apr 08, 2008, 04:08 PM // 16:08   #5
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I am Vanquishing for EotN Title, and Gaining Faction for Asuran Title. Trying to knock out two birds with one stone.

I know I can do Raptor farming (However, repetitive that it may be), but its get the job done for Asuran Point Farming.

But to Vanquish an area, using H/H solely, I was looking for tips on being able to maintain party life when aggroing, lets say, a Ceratadon grp and a raptor grp. I know 5-6 UB's and 2-3 N/Rt / Monks could do the area no sweat, but I was thinking there might be a way to do it with H/H at around the same speed and rules of engagement.

I'm guessing there isn't, so... just looking for tactics that are detailed to Asuran areas only.

...also, ty for link to Guide for Asuran Farming... Gonna Vanq Arbor Bay first, instead of Sparkfly Swamp!
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Old Apr 08, 2008, 08:44 PM // 20:44   #6
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For some of the mobs like raptors I would reccomend taking the Skill Well of Profane and disabling it so they don't just throw it around and waste energy. Use that right after the first corpse dies and suddenly all those raptors are just merely an annoyance, no harder then anything else you'll fight. I would definately reccomend some skills like Spiteful Spirit, Insidious Parasite and Reckless Haste because there are a lot of melee in most of the areas. Another good thing like you mentioned was conditions, especially ones like Weakness and heavy degen like Burning and Poison. Rachtoh posted a set of builds for three necro's that worked well but I kind of snipped the skills I wanted from them an threw them in mine. So thanks goto him for the great ideas there.

My best advice is take a few of these skills with you and throw in some party buff's for running like "Fall Back!" to make moving in between groups faster. As long as don't over aggro too much you should be fine, but if you insist in grabbing more I would also look into taking "Save Yourselves!" if your a warrior or paragon to throw around a lot more armor for the party to surrvive longer.

I personally use a SY+TNTF para with Ebon Standard of Honor, Minion Bomber with Dark Fury and Well of Profane, SS and Nec Rt Healer and the only trouble that I run into is the Angordon's with Life Steal and Twisting Jaws.

Last edited by arturusfury; Apr 08, 2008 at 08:46 PM // 20:46..
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Old Apr 08, 2008, 10:58 PM // 22:58   #7
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Ceratadons by themselves are teh suck, i'd hate to stick some Angodorans in the mix.

Agro control is your friend, there's no way around it with H/H.
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Old Apr 08, 2008, 11:33 PM // 23:33   #8
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Default kk ty guys

great input! Well of Profane hmm.

Imma give it a try!
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Old Apr 17, 2008, 02:21 PM // 14:21   #9
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Why specific build for the easyest to vnquish place in GW:EN? Oo

~Super Igor ~
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