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Old Aug 17, 2007, 08:56 AM // 08:56   #21
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Quote:
Originally Posted by The.D0pefish
I know UW was the start of all 600hp/Smite but i haven't seen many dual groups leaving the ordinary route (smites etc.)





[img=http://img501.imageshack.us/img501/9025/gw214sa7.th.jpg]

Quite challenging because of energy drain but it might be interesting for the guide
Ty Dopefish , We haven't tried the Uw yet but is it possible that we can add this pictures in the Guide ?
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Old Aug 17, 2007, 02:00 PM // 14:00   #22
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hmmm, i guess its that i have too many ppl attacking my. Also since u have prot spirit on u all the time, if u go to an area with no Enchant removal i've found it better to replace SB with [skill]signet of removal[/skill] (counters deep wound or other nasty hexes that u can live with but would rather not or [skill]aura of faith[/skill]
We've also modded the bonder to take the 4 bonds, blessed Signet, and Blood Ritual. he only uses blessed sig right before using br. This way in areas with quick fights, and the Tank doesnt get his energy all the way up, the Bonder can hit him with BR
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Old Aug 17, 2007, 05:04 PM // 17:04   #23
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u can do Tengus and Ettins in Hm aswell =D
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Old Aug 17, 2007, 08:47 PM // 20:47   #24
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Quote:
Originally Posted by blackest monk
hmmm, i guess its that i have too many ppl attacking me. Also since u have prot spirit on u all the time, if u go to an area with no Enchant removal i've found it better to replace SB with [skill]signet of removal[/skill] (counters deep wound or other nasty hexes that u can live with but would rather not or [skill]aura of faith[/skill]
We've also modded the bonder to take the 4 bonds, blessed Signet, and Blood Ritual. he only uses blessed sig right before using br. This way in areas with quick fights, and the Tank doesnt get his energy all the way up, the Bonder can hit him with BR
Always try to keep shield of absorption and protective spirit up, only use spirit bond when you need healing, when shield of absorption is about to expire or before walking into a group.

It will take some practice but you'll get used to it.
as for bonder/smiter build i'd recommend a hero using,
[skill]Aura of Faith[/skill][skill]Blessed Signet[/skill][skill]Purge Signet[/skill][skill]Balthazar's Spirit[/skill][skill]Holy Wrath[/skill][skill]Retribution[/skill][skill]Vital Blessing[/skill][skill]Rebirth[/skill]

you would only need to cast aura of faith vs monsters who don't always trigger Spirit bond. and purge signet is to remove conditions/hexes and outshines signet of removal imo, not to mention that the tank would get 2 open slots wich allows to kill faster.

and truth be told... mystic regeneration isn't usefull for the tank nor is frenzy!.
Just curious why isn't the smiter running with sup prot and sup smiting runes, it will speed up the run and make it safer for the tank..
from my experiences monsters don't pass on the chance to kill a smiter/bonder that suddenly gets in agro for using smite skills.
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Old Aug 17, 2007, 11:05 PM // 23:05   #25
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Looks pretty good but i can't get into 600hp farming atm.
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Old Aug 18, 2007, 12:53 AM // 00:53   #26
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This is great fun. My 55 monk was getting boring, and this is letting me try out some new stuff. It even works with my hero only at lvl 15, lol... Good stuff.
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Old Aug 18, 2007, 10:32 AM // 10:32   #27
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Thank you all.I would say that i have my exam in 10 days so i have to study . But i got some nice factions parts and i hope that i can get it tonight (after my uw run with guild).

Hf
Peace out
Rob
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Old Aug 18, 2007, 03:27 PM // 15:27   #28
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yeah just use this screens
you might want to add that the smiter has to dropp 2 bonds when fighting the behemoths because he needs to help interrupting healing spring
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Old Aug 18, 2007, 03:29 PM // 15:29   #29
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yeah just use this screens
you might want to add that the smiter has to dropp 2 bonds when fighting the behemoths because he needs to help interrupting healing spring
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Old Aug 18, 2007, 04:26 PM // 16:26   #30
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It is pretty amazing how much stuff this build can kill in HM.



Spirit Shackles eats monk enemies for breakfast, including bosses. We had QZ + Blessed Sig on the smite bonder for a guaranteed 2nd SB on big groups of taskmasters, dark binders, and priests (combined). I went aggro crazy a few times where I would've died if I didn't have it. (ie: aggroing the whole 'main' room)
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Old Aug 19, 2007, 05:18 PM // 17:18   #31
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I don't understand how you can kill monk and especially monkies bosses.
Is it linker job ?
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Old Aug 28, 2007, 03:48 PM // 15:48   #32
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He uses Spirit Shackles that drain energy when foe is attacking. Famine Farmer or Dual R/Mo + Mo/Me in UW use e-denial too. And to last post on 1st part - Don't spam spirit bond - Use it before casting SoA and while SoA is up, if your health is dropping/you want to heal up.
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Old Aug 28, 2007, 03:55 PM // 15:55   #33
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Guys, I did today my exam and now i can fully make this guide done .
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Old Aug 28, 2007, 08:35 PM // 20:35   #34
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I dare to say that It can't kill Wroth Yakslapper - Too big healing + shorter hex duration... Would be nice if you give us the attrib points, because I went 12+1 divine, 10+1+2 prot and 8 inspiration. Did work on normal mobs, but couldn't farm Wroth...
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Old Aug 28, 2007, 09:33 PM // 21:33   #35
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Quote:
Originally Posted by joish
no u dont. 600 health does help with degn but i actually take 2 sup runes so im around 300 and it works just as fine
old reaction but as higher your health the better!
more hp deals more dmg (holy wrath / retribution)
you can run on 750hp (i do)
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Old Aug 28, 2007, 09:35 PM // 21:35   #36
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forgot this point... when you go over 1040health dunnow how (with symbiose or something) you ll die even with spiritbond
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Old Aug 28, 2007, 11:21 PM // 23:21   #37
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Been running build for a very long time with a few minor tweaks here and there.

Life Attunement isn't really needed. You HP should go no higher then 800~ because this is where Holy Wrath tops out at 53dmg (16 Smiting) which is 66% of the damage you recieve at 80. Give your "hero" or "partner" Balthazar Spirit in place of Attunement freeing up a slot for the tank as well as freeing up 1 PIP of energy.

Also Mystic Regen is not needed either. SoA + Spirit Bond + Prot Spirit is more then enough healing.

Besides the places you have named....with a few tweaks here and there you can literally farm everything. (ok maybe not that exagerated)

Spell Breaker and SV/AV go good together against caster mobs and even mobs with monks.

Last edited by byteme!; Aug 29, 2007 at 12:37 AM // 00:37..
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Old Aug 28, 2007, 11:30 PM // 23:30   #38
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Quote:
Originally Posted by joish
no u dont. 600 health does help with degn but i actually take 2 sup runes so im around 300 and it works just as fine
HOLD ON A MINUTE! You're a 600hp monk who's purpose is to tank and return a portion of the damage dealt to you with the help of a Smiter. The damage you deal is determined by your max hp. At 300hp you're returning a maximum of 20/10 from Holy Wrath and Retribution regardless if Smiting is maxed at 16 or not. Somehow you're attribute points are used wrong somewhere if you require 2 superior runes to fulfill your job.

Last edited by byteme!; Aug 29, 2007 at 12:28 AM // 00:28..
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Old Aug 28, 2007, 11:58 PM // 23:58   #39
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I've never duo'ed farmed anything.... I have pwr lvl'ed people which is KINDA the same.... well not really but...

Just curious.... doesnt the bonder monk loose out on exp and drops? In my experience (going by the screenshots) if the bonder monk is that far away... they loose out on exp and drops.

Have you noticed this or is there a trick your doing?
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Old Aug 29, 2007, 12:18 AM // 00:18   #40
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Quote:
Originally Posted by AngeloM3
I've never duo'ed farmed anything.... I have pwr lvl'ed people which is KINDA the same.... well not really but...

Just curious.... doesnt the bonder monk loose out on exp and drops? In my experience (going by the screenshots) if the bonder monk is that far away... they loose out on exp and drops.

Have you noticed this or is there a trick your doing?
Drops/Gold are still shared but you get no XP.

Last edited by byteme!; Aug 29, 2007 at 12:38 AM // 00:38..
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