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Old Dec 27, 2007, 03:03 AM // 03:03   #1
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Default Hero Monk question.

I have just splashed out on health runes and insignias for my dunkoro and he currently has 42 energy (no energy runes or insignias attached). Is this enough for him to get the job done when healing or would you suggest getin his energy a little higher by replacing some of the health runes/insignias for radiant/attunement ones?
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Old Dec 27, 2007, 03:59 AM // 03:59   #2
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42 energy is sufficient for what he needs anymore as it'll take longer for it to regen .I would say no to radiants or runes if you wanted to you could give him a staff that gives out little more say 46 or so.
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Old Dec 27, 2007, 04:02 AM // 04:02   #3
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Quote:
Originally Posted by whufc89
I have just splashed out on health runes and insignias for my dunkoro and he currently has 42 energy (no energy runes or insignias attached). Is this enough for him to get the job done when healing or would you suggest getin his energy a little higher by replacing some of the health runes/insignias for radiant/attunement ones?
A good idea is to include the divine favor heal signet or the healing prayers healing signet skill so he can heal w/o using energy in between the other skills. Another idea is to give him a secondary w/ an energy recovery skill. The single best piece of advice, however, is to give your monk hero a skill bar that takes energy management into account and has a good variety of skills that don't just waste energy.
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Old Dec 27, 2007, 04:59 AM // 04:59   #4
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You mean signet of devotion and no Dunk doesn't need a secondary if you don't won't him to have one.I did give him Peace and Harmony though on a few of them and do not ingage in combat.
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Old Dec 27, 2007, 01:41 PM // 13:41   #5
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Can n e one post what they feel would be an ideal build for dunkoro...


I don't have EOTN.

Thanks
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Old Dec 27, 2007, 02:36 PM // 14:36   #6
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Bring [skill=text]Signet of Rejuvenation[/skill]. Thats enough energy management ^^
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Old Dec 27, 2007, 03:01 PM // 15:01   #7
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Quote:
Originally Posted by whufc89
I have just splashed out on health runes and insignias for my dunkoro and he currently has 42 energy (no energy runes or insignias attached). Is this enough for him to get the job done when healing or would you suggest getin his energy a little higher by replacing some of the health runes/insignias for radiant/attunement ones?
42 energy is plenty, the real question is, what does his skill bar look like?
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Old Dec 27, 2007, 06:22 PM // 18:22   #8
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Quote:
Originally Posted by whufc89
Can n e one post what they feel would be an ideal build for dunkoro...


I don't have EOTN.

Thanks
[card]Word of Healing[/card][card]Dwayna's Kiss[/card][card]Reversal of Fortune[/card][card]Glyph of Lesser Energy[/card][card]Protective Spirit[/card][card]Aegis[/card][card]Dismiss Condition[/card][card]Holy Veil[/card]

Been posted in a few different threads and I swapped veil for cure hex since you dont have eotn.
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Old Dec 27, 2007, 07:58 PM // 19:58   #9
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Quote:
Originally Posted by Yichi
[card]Word of Healing[/card][card]Dwayna's Kiss[/card][card]Reversal of Fortune[/card][card]Glyph of Lesser Energy[/card][card]Protective Spirit[/card][card]Aegis[/card][card]Dismiss Condition[/card][card]Holy Veil[/card]

Been posted in a few different threads and I swapped veil for cure hex since you dont have eotn.

Take out Holy Veil imo. Heroes suck at using it. Hex removal isnt vital in PvE (and thats prolly what your using your heroes dunkoro for im guessing). Put in signet of rejuvenation instead of holy veil. More E-management = hero can have more sustainable healing in lengthy combat.

The build above there is a good solid one tho, and i agree that you prolly should not put a res in your monk hero's skill bar. If you do, disable it and manually use it if you need, because the hero AI seems to res at the worst moments possible.
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Old Dec 27, 2007, 10:53 PM // 22:53   #10
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I usually just keep Dunk as pure healing and Tahlk as pure protect.I give Tahlk ZB or SoD.
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