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Old Apr 16, 2008, 07:15 PM // 19:15   #21
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Quote:
Originally Posted by Kiluna
While i mainly agree with most of your points, i would say that:
[skill]Smiter's Boon[/skill][skill Divine=28]Smite Hex[/skill][skill Divine=28]Smite Condition[/skill][skill Divine=28]Reversal of Damage[/skill]
12+1+1 = 28 Divine with SB = 90 Healing.

Can turn into damage dealing healer, just fill rest of the slots with something like e-managment and more target ally -smiting spells.
I'm NOT saying it's the best possiple offensive healer build out there, or even viable build at all.

But something like can be nice change from the normal healing and against undeads it can even be viable.
Quote:
Originally Posted by Kwan Xi
(Note: Smiter's Boon build is an exception to this because the damage that comes from that build is indirect and is usually just a side effect if your cast target happens to be near enemies)
^^ Quoted from the very end of that "Interesting wall of text"

The damage is conditional only because your not targeting enemies directly. Also a side note a smiter's boon monk their primary role isn't damage dealer, the damage is kind of a side bonus to their healing and support.
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Old Apr 16, 2008, 07:37 PM // 19:37   #22
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Quote:
Originally Posted by Kwan Xi
^^ Quoted from the very end of that "Interesting wall of text"

The damage is conditional only because your not targeting enemies directly. Also a side note a smiter's boon monk their primary role isn't damage dealer, the damage is kind of a side bonus to their healing and support.
Yeah noticed that one too late, just like noticed it too late that someone posted already a Smiter's Boon build
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Old Apr 17, 2008, 12:40 AM // 00:40   #23
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This is what I use and it from friend and it is good for both NM and HM.

[smite][banish][signet of judgment][bane signet][glyph of lesser energy][healing touch][heal party][rebirth]
Smiting at 14,Healing 9,Protect 8 and DF 7.I believe those are numbers.His is a little different.
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Old Apr 17, 2008, 02:50 AM // 02:50   #24
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Quote:
Originally Posted by Age
This is what I use and it from friend and it is good for both NM and HM.

[smite][banish][signet of judgment][bane signet][glyph of lesser energy][healing touch][heal party][rebirth]
Smiting at 14,Healing 9,Protect 8 and DF 7.I believe those are numbers.His is a little different.
- Why 8 points in Protection? If you have to resort to [[Rebirth], it's very unlikely the person being rezzed needs their skills right away.
- Why not [[Patient Spirit] or [[Gift of Health] instead of [[Healing Touch]?
- And why not [[Castigation [email protected]] instead of [[GoLE]? The former will give you 18e over 30s compared to 15e from the latter and can also add to your dps.
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Old Apr 17, 2008, 05:07 AM // 05:07   #25
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Agreed with Joe on Castigation over GoLE. You don't have a lot of energy needs with that build, the only expensive skill is Heal Party, and if you're spamming it, you're in trouble anyway, and have 3 signets, so GoLE is a bit overkill.

I'd replace Heal Party with [Healing Ribbon] or [Divine Healing]. More healing, not quite as expensive but targeted for Ribbon, and Divine is just cheaper, though you can't cast it as quickly.

[Restore Life] might function better than Rebirth, and lets you get out of Prot. If the distance is an issue, then Resurect is a good old standby, or Resurection Chant is fairly popular.

Any ranged healing spells will function better than Healing touch (since you have to walk over there to cast them) for anything beyond just a self heal. Kiss, Orison, [Signet of Devotion] is a nice, low impact heal that uses DF and costs no energy.

Heck, use SoD and Divine Healing, and you don't need healing prayers either, then just use Resurect for your hard res. You can go 14/13 Smite/DF (or vice versa)

Last edited by Bront; Apr 17, 2008 at 05:12 AM // 05:12..
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Old Apr 17, 2008, 10:14 PM // 22:14   #26
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Quote:
Originally Posted by JoeKnowMo
- Why 8 points in Protection? If you have to resort to [[Rebirth], it's very unlikely the person being rezzed needs their skills right away.
- Why not [[Patient Spirit] or [[Gift of Health] instead of [[Healing Touch]?
- And why not [[Castigation [email protected]] instead of [[GoLE]? The former will give you 18e over 30s compared to 15e from the latter and can also add to your dps.
When my Monk get more Ks on her I will go out and get some EoTN regular skills as I bought some for my Ranger and Ele.I will probably redo the build if signet heavy may use mantra of insciptions over GoLE.

Last edited by Age; Apr 17, 2008 at 10:20 PM // 22:20..
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Old Apr 23, 2008, 10:47 PM // 22:47   #27
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[Castigation Signet][Signet Of Judgment][Smite Condition][Smite Hex][Reversal of Damage][Smiter's Boon][Divine Boon][Divine Spirit]

There you go. Stick that on a hero monk, or even all three! Excellent PvE Smiting build. Deals HUGE damage to undead and simultaneously provides excellent party support and healing. I win.
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Old Apr 23, 2008, 10:56 PM // 22:56   #28
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Quote:
Originally Posted by Carinae Dragonblood
[Castigation Signet][Signet Of Judgment][Smite Condition][Smite Hex][Reversal of Damage][Smiter's Boon][Divine Boon][Divine Spirit]

There you go. Stick that on a hero monk, or even all three! Excellent PvE Smiting build. Deals HUGE damage to undead and simultaneously provides excellent party support and healing. I win.
Where is the healing coming from?
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Old Apr 23, 2008, 11:20 PM // 23:20   #29
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Quote:
Originally Posted by Age
Where is the healing coming from?
lol... look again bud, this suckers old school (and a personal fav).

Divine Boon+Smiters Boon ftw! only thing i dont use is the SoJ. I use Boon Sig, for the teeny heal on myself, but free energy every 5 seconds, to pump out more power.
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Old Apr 23, 2008, 11:25 PM // 23:25   #30
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I've been playing with [defender's zeal] on my boonsmite guys, it goes absolutely berserk with lots of physicals.

Boon sig sounds nice too.
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Old Apr 23, 2008, 11:26 PM // 23:26   #31
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Quote:
Originally Posted by Age
Where is the healing coming from?
[build Div=12+1] [Smiter's Boon] + [Divine Boon][/build] = 138 heal.

holy crap

Some other options besides [Castigation Signet] and [Signet of Judgment] are:

[Boon Signet] + [Zealot's Fire]

and

[Divine Spirit] + [Glyph of Renewal]

Personally, I'd take a rez.

Last edited by horseradish; Apr 23, 2008 at 11:29 PM // 23:29..
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Old Apr 23, 2008, 11:35 PM // 23:35   #32
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Quote:
Originally Posted by Dr Strangelove
I've been playing with [defender's zeal] on my boonsmite guys, it goes absolutely berserk with lots of physicals.

Boon sig sounds nice too.
im an idiot for not having that skill on my monk yet or i'd be using that :/
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Old Apr 24, 2008, 03:56 AM // 03:56   #33
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Quote:
Originally Posted by Magikarp
im an idiot for not having that skill on my monk yet or i'd be using that :/
Defender's zeal is hands down the best option in PvE. It gives you enough energy to spam stuff with divine boon and zealot's fire up.

In PvP, I'm less sure. Casters don't attack in PvP, so it's a loss there, and the hex will be removed fairly often. In a place like AB, the hex isn't going to be around long enough to matter. Boon sig is more reliable, but it's a lot less energy and it's dshot bait, since you use it every 5 seconds like clockwork.
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Old Apr 24, 2008, 06:31 AM // 06:31   #34
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Quote:
Originally Posted by Dr Strangelove
Defender's zeal is hands down the best option in PvE. It gives you enough energy to spam stuff with divine boon and zealot's fire up.
Depending on the protections your party is carrying though, it may not be effective. If you end up blocking, your energy gets cut in half or less. I'd rather have Signet of Judgement, and Castigation Signet usually will give you an energy return too, and has a fairly good recharge time.
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Old Apr 24, 2008, 07:03 AM // 07:03   #35
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Quote:
Originally Posted by Kwan Xi
A Problem I see with a lot of smiter monks is that they try to be both Damage Dealer and Healer. They try to do damage while at the same time try to keep their own health up by themselves. As a result they spread their skills too much they don't do enough damage and they can't sufficiently keep themselves alive.
I guess Panda was right.... everyone basically blew over what I wrote down.

In case you guys FORGOT this was the topic from the OP:

Quote:
Originally Posted by xikur
someone knows a good build for do damage with monk in pve??
I think the OP (If he's even still reading the thread) wanted a direct damage dealing build. None of the freaking smiter's boon crap I'm starting to see now from these posts, Smiter's Boon (and all other smite/healing hybrids) aren't directly damaging the enemy. They just do support healing and damage is a side effect if an enemy just happens to be near the target.

The two builds I see right now that are smite/heal Hybrids screw you over with their long recharge times and/or High Energy costs. You'll find yourself not doing any real damage because of the long recharge times and conditional damage of your smite skills, or you'll find yourselves not healing much because of the energy demands from your smite+heal spell costs.

To be fair the builds aren't terrible, and I have NO PROBLEM with smiter's boon but you'll find that your DPS will be drastically low because of the recharge of your skills. As a result your going to find yourself doing a lot of wanding while your waiting for them to recharge.

Last edited by Kwan Xi; Apr 24, 2008 at 07:06 AM // 07:06..
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Old Apr 24, 2008, 07:45 AM // 07:45   #36
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Just hit 19 wins in TA running this alongside an HC monk with balanced stance. Fun stuff.

[build prof=Mo/A smiting=12+1 divinefavor=12+1+1][reversal of damage][smite condition][smite hex][castigation signet][boon signet][divine boon][smiter's boon][resurrection signet][/build]

If you're the primary monk, the rez is dropped for [judge's intervention] for a second fast heal.

I played with CoP, but it's incredibly energy heavy, and I had no use for it with both of the spotless skills on me.

You could probably get by with a single energy management skill, but spamming is fun.

It's faster acting than an HC monk, so spikes are easier to deal with, and all the smites prevent warriors from frenzying in your face. It's particularly fun to throw up judge's intervention when you're about to die, as it'll explode in a warrior's face, dealing 320 damage if he's in frenzy. You'll also get a lot of kills against pets, since enemy monks won't heal them.

Last edited by Dr Strangelove; Apr 24, 2008 at 07:48 AM // 07:48..
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Old Apr 24, 2008, 08:22 AM // 08:22   #37
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Quote:
Originally Posted by Kwan Xi
I think the OP (If he's even still reading the thread) wanted a direct damage dealing build. None of the freaking smiter's boon crap I'm starting to see now from these posts, Smiter's Boon (and all other smite/healing hybrids) aren't directly damaging the enemy. They just do support healing and damage is a side effect if an enemy just happens to be near the target.

The two builds I see right now that are smite/heal Hybrids screw you over with their long recharge times and/or High Energy costs. You'll find yourself not doing any real damage because of the long recharge times and conditional damage of your smite skills, or you'll find yourselves not healing much because of the energy demands from your smite+heal spell costs.

To be fair the builds aren't terrible, and I have NO PROBLEM with smiter's boon but you'll find that your DPS will be drastically low because of the recharge of your skills. As a result your going to find yourself doing a lot of wanding while your waiting for them to recharge.
Wow. Just no. On every single point you raised. No.
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Old Apr 24, 2008, 04:25 PM // 16:25   #38
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Quote:
Originally Posted by Dr Strangelove
Just hit 19 wins in TA running this alongside an HC monk with balanced stance. Fun stuff.

[build prof=Mo/A smiting=12+1 divinefavor=12+1+1][reversal of damage][smite condition][smite hex][castigation signet][boon signet][divine boon][smiter's boon][resurrection signet][/build]

If you're the primary monk, the rez is dropped for [judge's intervention] for a second fast heal.

I played with CoP, but it's incredibly energy heavy, and I had no use for it with both of the spotless skills on me.

You could probably get by with a single energy management skill, but spamming is fun.

It's faster acting than an HC monk, so spikes are easier to deal with, and all the smites prevent warriors from frenzying in your face. It's particularly fun to throw up judge's intervention when you're about to die, as it'll explode in a warrior's face, dealing 320 damage if he's in frenzy. You'll also get a lot of kills against pets, since enemy monks won't heal them.
with Judges in there, thats hands down the same build i run in RA/TA/Ab and sometimes pve. i really like its overall capability to actually do both jobs very well. (healing and damage support).
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Old Apr 24, 2008, 04:27 PM // 16:27   #39
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[Smite Condition] and [Smite Hex] and [castigation signet] are on all smite monk bars I churn out. I guess start with those and figure the rest out later... I usually hybrid with protection.

[Ray of Judgment][Signet of judgment][shield of judgment][word of censure]
take your pick.
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Old Apr 25, 2008, 01:48 AM // 01:48   #40
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Quote:
Originally Posted by Kwan Xi
I think the OP (If he's even still reading the thread) wanted a direct damage dealing build. None of the freaking smiter's boon crap I'm starting to see now from these posts, Smiter's Boon (and all other smite/healing hybrids) aren't directly damaging the enemy. They just do support healing and damage is a side effect if an enemy just happens to be near the target.

The two builds I see right now that are smite/heal Hybrids screw you over with their long recharge times and/or High Energy costs. You'll find yourself not doing any real damage because of the long recharge times and conditional damage of your smite skills, or you'll find yourselves not healing much because of the energy demands from your smite+heal spell costs.

To be fair the builds aren't terrible, and I have NO PROBLEM with smiter's boon but you'll find that your DPS will be drastically low because of the recharge of your skills. As a result your going to find yourself doing a lot of wanding while your waiting for them to recharge.
The OP was asking for something that is gimped and a burden to the party. There is no such thing as a good direct damage dealing build for monks unless you bring some assassin skills, and even then, it's not that great.

Those recharges aren't that long actually, especially RoD. You should have a 40/40 set anyways.

I don't understand you when you say this build isn't terrible, when you also state that "your DPS will be drastically low because of the recharge of your skills" and "you're going to find yourself doing a lot of wanding".

Respectable damage + Huge amount of healling power + energy management + utility from 5 energy spells = strong support character.
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