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Old May 17, 2008, 02:37 AM // 02:37   #21
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lol Jacobbs you linked to my thread on gwo, you failure. Do you think people are bad enough here that I should update it/post here? Or would it just get shitted up again with bad people giving bad advice? I don't post here as often as on gwo, but I always assumed the average skill level of guru-ites were higher than people on gwo.

Then again, I see a familiar name or two who are notorious for failure, (more than that if you include myself), so maybe I was wrong.
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Old May 17, 2008, 03:15 AM // 03:15   #22
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Well, I can change the link or something.
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Old May 17, 2008, 01:39 PM // 13:39   #23
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I've never really considered my high energy set as an emergency set considering I often spend quite a bit of time sitting on that set. When reading Tommy's guides, one of the most important sections is his coverage on high energy sets, and how you should appropriately use them to use your monks 72 energy to maximum efficiency. Once you get the feel for swapping between sets, you can quite comfortable monk on 0 energy in your normal casting sets until you either stabilise your energy through smart prots and team mitigation of damage, or call for your team to fall back.

Also, if you need a pseudo fifth niche set, such as a low energy set, then keep the offhand equipped on your staff set, so if need be you can quickly switch between the two sets by only having to change one weapon.

And in case they haven't been mentioned enough, standard monk weapon sets are:

+5 Energy Crippling Martial Weapon of Fortitude (For extending Return cripple) and a shield set with +30 Health and Armour +10 vs as many damage sources as you can get. Awhile back, Ensign suggested +60 Health while hexed for your Cold shield, which makes sense to me. Colour code you shields if possible, or have a way for quickly remembering which is which.
40/40 Healing set
20/40 Prot Staff Enchanting 20%
High energy set with +30 health on the offhand to avoid getting stuck on your shield set when almost dead.

In RA/TA I'd swap to a -5 Energy martial weapon on the shield set as energy denial is more common through debilitating shot etc.
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Old May 17, 2008, 05:54 PM // 17:54   #24
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Quote:
Originally Posted by xDusT II
+5 Energy Crippling Martial Weapon of Fortitude (For extending Return cripple) and a shield set with +30 Health and Armour +10 vs as many damage sources as you can get. Awhile back, Ensign suggested +60 Health while hexed for your Cold shield, which makes sense to me.
I believe that was for stronger defense against an Icy Veins Barbs spike.
I don't really see any significant gain in any other cases.
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Old May 17, 2008, 08:46 PM // 20:46   #25
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Quote:
Originally Posted by xDusT II
considering I often spend quite a bit of time sitting on that
Oh my god. Please tell me you dont sit on 2 pips of regen.
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Old May 18, 2008, 04:02 AM // 04:02   #26
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Quote:
Originally Posted by Yoshikuni Mahsu
Oh my god. Please tell me you dont sit on 2 pips of regen.
Bad phrasing by me. I meant It's possible to operate for large periods of time on a high energy set, as is implied by the rest of my post. Swapping for back and forth from high energy set to shield set as necessary.
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Old May 18, 2008, 04:58 PM // 16:58   #27
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In team arenas you definitely want to use a -5 energy weapon yes.
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